Fast forward a good many years, with some trial and much MTGO Bot Credits later have arrived at the following.
There are 8Rack elements (credit to those guys for getting all that discussion rolling!), there had been (and remains in sideboard potential) Counter elements, and initial versions even ran some Cruel Control staples (a resolved Nicol Bolas is good no matter the board state!), while there are also Burn elements and a great little engine in Waste Not and elements pulled from some UR Delver/Burn builds (first deck to run Keranos perhaps? Someones to blame for it being $20...) and some card draw to help get through some bad patches.
Note: Obviously very WIP, I primarily play in MTGO but please let me know what you think I can improve on, as there is a wide history of the game I missed.
Note, the Second: There are 2 other Grixis threads active right now, Grixis Delver and Cruel Control. If this should go somewhere else mods, sorry, but it looks different and I wanted to throw it out there for review.
Essentially, slow down the early game, wreck their hand, clear out the board, and pull them down via Burn (Shriek/Rack is really just a kind of burn down) and maybe some Zombies. I'll be dropping Empty the Pits in here for testing as well.
Grixis discard has been one of by side projects for a bit. I thought waste not might become the card that could pull it all together but I'm not sure it is. As for this list - I think 20 landss is a bit light, and you're not running enough spot removal. Additionally it seems like you're not likely to be able to retrace ravens crime with this quantity of land, which in my opinion is the main reason to run it.
Liliana of the Veil seems to be a no brainer here as well.
I posted this after a just silly night of success online, something like 16-4 over 20 matches, last night, I was getting stomped.
I'm going to adjust a bit and focus on the primary goal of setting up and exploiting Waste Not, and Racks. Liliana has some solid use, but I dont like the Bridge, and at this point anyway want to run more a Control type package, not an empty hand.
Well, to be fair, nothing will ever be as consistent as a mono-color deck....
I get the red splash for LB and Blightning. I don't think the blue splash brings enough to the table even with the miser Keranos, which is always a reat Plan B. I get you're trying to abuse Waste Not with Wistful Thinking but at just the 2 copies and only the 2 copies of Telling time, I just don't think it's worth wrecking the manabase for. Oh, and I noticed the lack of Fetches.
I'm glad to see people taking a stab at Grixis though.
Yeah, I see where you are going, but this is classic 'mtg kid problems' deck. What happens is you play a rack and discard effects, and then your opponent is in topdecks and you lose, so you build to fix that problem. So naturally the solution is to make your opponent draw cards so you can discard them--and waste not should be on the field and take advantage of that.
You create mini-game that your deck is playing and trying to win at, rather than just play magic. All the while your opponent is podding into infinite life and beating down with whatever. I'm not making fun of you, but magic isn't what it used to be at the middle school lunch table.
discard has diminishing returns, but the answer isn't to splash a color to waste slots making your spells live again.
No offense taken, its essentially what I've come to as well and is how I approach most things, there must be a solution, yet in magic...there isnt one.
OP - have you taken a look at Burning Inquiry? I really like this as a way to get the most from Waste Not even when the opponent's hand is empty.
I would really almost like to combine this with some sort of Grixis Delver shell and see how it plays. A big benefit I can see with the addition of blue is also Treasure Cruise
I second treasure cruise as well, possibly subbing out telling time and maybe wistful thinking. I also think duress is possibly better than blackmail ( I mostly just don't really like it!). If you're going to run urborg, tomb of yawgmoth, you might as well run mutilate instead. It would be stronger earlier than bsz, I think, though neither is as strong (or as expensive as) damnation.
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Fast forward a good many years, with some trial and much MTGO Bot Credits later have arrived at the following.
There are 8Rack elements (credit to those guys for getting all that discussion rolling!), there had been (and remains in sideboard potential) Counter elements, and initial versions even ran some Cruel Control staples (a resolved Nicol Bolas is good no matter the board state!), while there are also Burn elements and a great little engine in Waste Not and elements pulled from some UR Delver/Burn builds (first deck to run Keranos perhaps? Someones to blame for it being $20...) and some card draw to help get through some bad patches.
Note: Obviously very WIP, I primarily play in MTGO but please let me know what you think I can improve on, as there is a wide history of the game I missed.
Note, the Second: There are 2 other Grixis threads active right now, Grixis Delver and Cruel Control. If this should go somewhere else mods, sorry, but it looks different and I wanted to throw it out there for review.
Essentially, slow down the early game, wreck their hand, clear out the board, and pull them down via Burn (Shriek/Rack is really just a kind of burn down) and maybe some Zombies. I'll be dropping Empty the Pits in here for testing as well.
3 Inquisition of Kozilek
4 Raven's Crime
2 Funeral Charm
3 Blackmail
1 Thoughtseize
Lands
1 Urborg, Tomb of Yawgmoth
4 Swamp
2 Mountain
1 Lavaclaw Reaches
2 Dragonskull Summit
2 Dakmor Salvage
2 Watery Grave
2 Blood Crypt
4 Island
2 Black Sun's Zenith
4 Lightning Bolt
Racks
3 The Rack
4 Shrieking Affliction
Engines or Draw
2 Wistful Thinking
1 Keranos, God of Storms
1 Consult the Necrosages
2 Telling Time
4 Waste Not
2 Electrolyze
2 Blightning
Thanks for taking a look!
Spirits
Liliana of the Veil seems to be a no brainer here as well.
I posted this after a just silly night of success online, something like 16-4 over 20 matches, last night, I was getting stomped.
I'm going to adjust a bit and focus on the primary goal of setting up and exploiting Waste Not, and Racks. Liliana has some solid use, but I dont like the Bridge, and at this point anyway want to run more a Control type package, not an empty hand.
Spirits
I do like the Waste Not interaction with Wistful Thinking
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I get the red splash for LB and Blightning. I don't think the blue splash brings enough to the table even with the miser Keranos, which is always a reat Plan B. I get you're trying to abuse Waste Not with Wistful Thinking but at just the 2 copies and only the 2 copies of Telling time, I just don't think it's worth wrecking the manabase for. Oh, and I noticed the lack of Fetches.
I'm glad to see people taking a stab at Grixis though.
You create mini-game that your deck is playing and trying to win at, rather than just play magic. All the while your opponent is podding into infinite life and beating down with whatever. I'm not making fun of you, but magic isn't what it used to be at the middle school lunch table.
discard has diminishing returns, but the answer isn't to splash a color to waste slots making your spells live again.
try something like sedaxris spectre and pack rat and stuff like that, the grixis grimeblade is a great blocker to gum up the board and totally fun.
Spirits
I would really almost like to combine this with some sort of Grixis Delver shell and see how it plays. A big benefit I can see with the addition of blue is also Treasure Cruise
Credit to DolZero for this awesome sig!