I've thought about using Worm Harvest as a singleton. I feel like we can go wide enough with tokens already, but it may be the case that this is better than the 60th card in the deck. Another problem is that it has antisynergy with Murderous Cut, but I could see changing that out for a Victim of Night or whatever anyway.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Yes, but occasionally you delve land cards rather than retrace cards, which hurts Worm Harvest.
The only nonblack dual I play is a singleton Stomping Ground. Double black on turn two is pretty easy, and you've already got Smallpox wanting it anyway.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Just saw tonight this deck and it seemed a blast to play as well as being surprisingly competitive (meaning it took down the night). I heard about it, but never cared to pay attention to it. I was surprised by the engine and all it can do with the graveyard. The guy ran this list (I wrote it down):
To me, it has everything to be a real maverick in the meta and take everyone by surprise, as well as having answer to most of things and multiple ways of winning as well as disruption, removal, etc. It makes me think about building it (I'm torn between Ad Nauseam and this now).
Interesting list with squee and firespout in the SB. What does sideboarding in squee do and what matchups would u want him?
what is ur meta like only 1 ravens crime seems suspect
Edit: never mind oops.
Meta is pretty diversified : Soul Sisters, Mono-Blue Tron, Burn, Living End, Stompy, Deathcloud, etc.
I don't know why the guy had 2 Squee sideboard, I didn't ask (and I should've asked). It seems a bit out of place to me. Personnally, with my understanding on the deck as of now, I'd go with this:
I saw that with the Modern Gauntlet of Greatness (http://www.moxboardinghouse.com/media/modern-gauntlet-of-greatness-week-7/), Loam Pox was in the quarterfinals (against RG Tron), so I saw how effective it was against tier 2 control decks such as Scapeshift and UWR Control (beaten respectively in round of 32 and round of 16).
The deck seems very hard to pilot sometimes, and other times, it seems that the thing to do is obviously (from the games I saw). I think that I'd go with this deck for being the maverick, knowing how good it is!
Squee is really good I feel like free zombie tokens or a beater that recures seems like a win-win. Esp. With 2 it's a free 2/2 zombie every turn with infestation am I in magical Christmas land?
I do agree with the bogs over squee in the an tho.
I think Squee is more important than the third Darkblast for sure.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I've been stalking this thread for a few days now, and I think that this deck may have some real potential. I'll be proxying it a bit to see if it actually puts up.
I don't really like the go for the throats at 2. I started playing 2 terminate and 1 go for the throat. There are quite a number of affinity decks in the meta and go for the throat is just awful there.
The second line of Terminate is also very relevant now against Elves. BR turn 2 is not very hard in my experience.
Has anyone considered Golgari Charm as a sideboard option?
Graveyard hate is really annoying right now. Relic of Progenitus has found its way into a lot of sideboards. Thankfully it's not hard for this deck to destroy it, but at that point it may be too late. The best option may be to just not overextend. Most decks only sideboard about 1 copy, so once it's gone, it's gone. There is always Elixir of Immortality in an emergency, but it's pretty counter-productive.
I went 3-1 in a daily on my stream last Friday. I made a few mistakes because I was drunk, but I lost only to Delver. Which I'd consider a good match-up.
Only things of note: I'm running a Liliana of the veil even though I don't really like her in this style of deck. If she's not in my opening hand, almost 100% of the time she'll be dredged into the grave and it's not a good feeling. But I happened to have her so I wanted to run her. She's helped vs a few decks. I dropped her turn 3 vs bogles and ad nauseam and she'll pretty much win the game there.
I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.
Private Mod Note
():
Rollback Post to RevisionRollBack
Come watch me stream over at my twitch channel. I play Loam Pox, Ad Nauseam, and jank in modern on MTGO.
Collected company decks are not a great matchup. CoCo is just too much value for us to deal with (reliably) if it resolves. So, your options are to duress/thoughtseize/raven's crime collected company away, and then hope to keep them off of the lands and creatures needed with darkblast/smallpox/terminate/abrupt decay/murderous cut.
Private Mod Note
():
Rollback Post to RevisionRollBack
Come watch me stream over at my twitch channel. I play Loam Pox, Ad Nauseam, and jank in modern on MTGO.
I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.
Souls are there to be dredged, looted away or discarded most of the times. Pure value, as casting them for 1B is extremely easy. Worm Harvest is way too low.
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
I disagree, while I do not advocate cutting souls, worm harvest works great as a 1-2x of. You're generally going to get at least 5 worms from it, it has retrace, and with Gavony out it can create a daunting field quickly.
Everything you said about souls is true for harvest as well. Dredging, looting, and discarding it doesn't lessen its affect at all.
My version does run quite a few lands though. 26 at least 6 of which are utility, and 7 being fetches.
Levy's version runs 23 lands. When you have to block a T2 Tasigur or Goyf, Harvest is way too slow.
I do understand that it can get out of control really quick, but for me it's a win-more card: if I'm on a position when I can cast Harvest, survive to pump the tokes with Gavony I'm well head on the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.
Souls are there to be dredged, looted away or discarded most of the times. Pure value, as casting them for 1B is extremely easy. Worm Harvest is way too low.
I completely understand and while I'm not saying my decision is the right decision for everyone to make, it is my personal preference and I haven't had any trouble running the deck without them. Recently, I've found that I'd rather have the extra removal over the souls.
Private Mod Note
():
Rollback Post to RevisionRollBack
Come watch me stream over at my twitch channel. I play Loam Pox, Ad Nauseam, and jank in modern on MTGO.
I'll give a rundown of what I remember from each matchup
Round 1: Naya zoo/burn
Game 1 - Turn 2 smallpox on the draw to kill his wild nacatl put me far enough ahead to catch up with zombie infestation blockers. Golgari Brownscale helped pad the life total. I think I eventually won with bloodghast beats
Game 2 - We both mulliganed, he started the game with two goblin guides and despite overdrawing so I could discard loam to hand size, I was unable to stabilize and lost
Game 3 - Turn 2 smallpox on the play this time, zombie infestation tokens to block his goblin guides, I think I also picked something off with a vengeful pharoah. I managed to close the game out with bloodghasts before he could draw into the burn he needed to kill me
Round 2: Grixis delver
Game 1 - Killed off his first couple of plays with smallpox and darkblast (darkblast is really good against young peezy), eventually he dropped a Tasigur and I didn't have a hard removal spell to get rid of it. Lost to beatdowns.
Game 2 - I don't remember much about this game. I won, I think it was pretty grindy, I remember hitting a few cards out of his graveyard with a bojuka bog, I believe I won with bloodghast and lingering souls beats.
Game 3 - We went to time in this one. We wore down each others' resources until it came down to me chumping his tasigur with my squee every turn and hitting him with bloodghasts. I went down to 1 health but he never managed to get the last point of burn in to finish me off.
Round 3: UR Twin
Game 1 - I am a literal genius and thought that because of his lavamancer -> electrolyze -> snapcaster opening that he must have been on U/R delver. Tapped out ~turn 6 for a lingering souls and something else, he end of turn exarchs, I weep.
Game 2 - We both mulligan to 5, I think I kept something like 2 go for the throat, two lands, and a loam. I might have played around the combo way too much, because I tried holding up mana for one or more answers to twin on each of my turns after 3. He eventually lands a keranos and grinds his way through my board. Another interesting thing to note is that I did not see a single dredge card the entire game, and I believe I cast at least two faithless lootings
Round 4: CoCo ComBo
Game 1 - His turn 2 ends with him having a scavenging ooze and wall of roots in play, and I can't get anything going for a really really long time. I eventually got it off the board by getting it to block my bloodghast and darkblasting it while it was a 3/3 and he didn't have any mana up, but he got it back with an eternal witness or some such. Scavenging ooze seems almost impossible to fight through, especially with a wall of roots to give him free mana on my turn
Game 2 - I sideboarded out my bloodghasts in fear of scavenging ooze (in retrospect this may have been a mistake), eventually got him down to 1 land, but with birds of paradise he was still able to stick an anafenza and eventually chord into the combo. I made a mistake a turn before the combo by casting lingering souls instead of flashing back a faithless looting to get my darkblast out of the yard. Had I done that, I would have been able to interrupt the combo
Thoughts on the matchups (after one match each, so take extremely seriously)
Naya zoo - early smallpox can set them back a lot since they're one of a couple of decks that plays creatures that early to get full value out of smallpox. I think the deck has a really good aggro plan, with bloodghasts to race and brownscale/pharoah to make their race really bad
Grixis delver - this was one of two decks I brought the bojuka bogs in against, and it didn't feel too strong. I talked to him afterward to see how they felt from his side and he said they were just a mild annoyance. The problem with bojuka bog against this deck seems to be to be that you only really care about them delving out tasigur if they do it in the first few turns, so you want to hit their graveyard early. If you bog in the first couple of turns though, you're setting yourself back on mana so you can't do much else to affect the board. Even if you do bog them, they can fairly easily thought scour (aka cantripping dark ritual) themselves and/or probe to be able to play him for 1 the turn after you blow up their graveyard. It might have been better if I had saved it until later when he started activating tasigur, but in that case I don't think it's necessary to run 3 since you don't need them that early (for this deck at least)
Twin - I might have been too cautious leaving up removal, but the matchup felt fairly dependent on having a hard removal spell for the combo. It's the classic conundrum of "If I tap out to pressure, he can combo. If I hold up removal, he beats me down with little guys". I don't know how good a slaughter pact would be, but it seems fairly good (especially on the play) since it lets you safely tap out on turn 3 to start pressuring without fear of getting combo'd to death on your next turn
CoCo - I made plently of mistakes, but this still feels like a rough matchup. Instant speed removal (thankfully including darkblast) feels important to hold up for breaking up the combo, but it can be difficult to out-value their eternal witnesses and CoCos. It did feel winnable though, I think I might try a worm harvest in the board for this kind of matchup.
Overall the deck was a ton of fun to play, but I definitely could have played it better. I have a few questions for other people who have experience playing the deck
1) If you're going in blind, how often would you be comfortable with fetch + shock + faithless looting on turn 1? If my hand is okay, how important is it to start churning through my deck? Is it worth bolting myself?
2) What are the bojuka bogs really for? What decks do you bring them in against? Would it be reasonable to cut them for maybe some removal or something?
3) How do you know when to hold up removal vs combo decks? How wary do you need to be?
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
Seems to fit the Deck perfectly at the first glance.
Green @ it's best
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
def. going to try it. and is the BB of Victim of the night easily available on turn two? seems like it since all duals should have black?
The only nonblack dual I play is a singleton Stomping Ground. Double black on turn two is pretty easy, and you've already got Smallpox wanting it anyway.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
just relized that its stomping ground and not grounds. mind blown.
4 Bloodghast
1 Golgari Brownscale
1 Vengeful Pharaoh
Spells (31)
4 Faithless Looting
4 Life from the Loam
4 Lingering Souls
4 Smallpox
4 Zombie Infestation
3 Darkblast
2 Abrupt Decay
2 Go for the Throat
1 Flame Jab
1 Raven's Crime
1 Murderous Cut
1 Terminate
4 Bloodstained Mire
4 Wooded Foothills
2 Blood Crypt
2 Ghost Quarter
2 Overgrown Tomb
2 Polluted Delta
2 Swamp
2 Tectonic Edge
1 Forest
1 Godless Shrine
1 Stomping Ground
4 Ancient Grudge
2 Firespout
2 Golgari Brownscale
2 Raven's Crime
2 Ray of Revelation
2 Squee, Goblin Nabob
1 Vengeful Pharaoh
To me, it has everything to be a real maverick in the meta and take everyone by surprise, as well as having answer to most of things and multiple ways of winning as well as disruption, removal, etc. It makes me think about building it (I'm torn between Ad Nauseam and this now).
Cheers!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
what is ur meta like only 1 ravens crime seems suspect
Edit: never mind oops.
Meta is pretty diversified : Soul Sisters, Mono-Blue Tron, Burn, Living End, Stompy, Deathcloud, etc.
I don't know why the guy had 2 Squee sideboard, I didn't ask (and I should've asked). It seems a bit out of place to me. Personnally, with my understanding on the deck as of now, I'd go with this:
4 Bloodghast
1 Golgari Brownscale
1 Vengeful Pharaoh
Spells (31)
4 Faithless Looting
4 Life from the Loam
4 Lingering Souls
4 Smallpox
4 Zombie Infestation
2 Abrupt Decay
3 Darkblast
2 Go for the Throat
1 Flame Jab
1 Raven's Crime
1 Murderous Cut
1 Terminate
4 Bloodstained Mire
4 Wooded Foothills
2 Blood Crypt
2 Ghost Quarter
2 Overgrown Tomb
2 Polluted Delta
2 Swamp
2 Tectonic Edge
1 Forest
1 Godless Shrine
1 Stomping Ground
4 Ancient Grudge
2 Bojuka Bog
2 Firespout
2 Golgari Brownscale
2 Raven's Crime
2 Ray of Revelation
1 Vengeful Pharaoh
So -2 Squee for +2 Bojuka Bog.
I saw that with the Modern Gauntlet of Greatness (http://www.moxboardinghouse.com/media/modern-gauntlet-of-greatness-week-7/), Loam Pox was in the quarterfinals (against RG Tron), so I saw how effective it was against tier 2 control decks such as Scapeshift and UWR Control (beaten respectively in round of 32 and round of 16).
The deck seems very hard to pilot sometimes, and other times, it seems that the thing to do is obviously (from the games I saw). I think that I'd go with this deck for being the maverick, knowing how good it is!
Cheers!
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
I do agree with the bogs over squee in the an tho.
4 Bloodghast
1 Golgari Brownscale
1 Vengeful Pharaoh
1 Squee, Goblin Nabob
Spells (31)
4 Faithless Looting
4 Life from the Loam
4 Lingering Souls
4 Smallpox
4 Zombie Infestation
2 Abrupt Decay
2 Darkblast
2 Go for the Throat
1 Flame Jab
1 Raven's Crime
1 Murderous Cut
1 Terminate
4 Bloodstained Mire
4 Wooded Foothills
2 Blood Crypt
2 Ghost Quarter
2 Overgrown Tomb
2 Polluted Delta
2 Swamp
2 Tectonic Edge
1 Forest
1 Godless Shrine
1 Stomping Ground
4 Ancient Grudge
3 Bojuka Bog
2 Golgari Brownscale
2 Raven's Crime
2 Ray of Revelation
1 Darkblast
1 Vengeful Pharaoh
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
I've been stalking this thread for a few days now, and I think that this deck may have some real potential. I'll be proxying it a bit to see if it actually puts up.
The second line of Terminate is also very relevant now against Elves. BR turn 2 is not very hard in my experience.
Has anyone considered Golgari Charm as a sideboard option?
Graveyard hate is really annoying right now. Relic of Progenitus has found its way into a lot of sideboards. Thankfully it's not hard for this deck to destroy it, but at that point it may be too late. The best option may be to just not overextend. Most decks only sideboard about 1 copy, so once it's gone, it's gone. There is always Elixir of Immortality in an emergency, but it's pretty counter-productive.
The list I was running can be found here.
Only things of note: I'm running a Liliana of the veil even though I don't really like her in this style of deck. If she's not in my opening hand, almost 100% of the time she'll be dredged into the grave and it's not a good feeling. But I happened to have her so I wanted to run her. She's helped vs a few decks. I dropped her turn 3 vs bogles and ad nauseam and she'll pretty much win the game there.
I've also dropped souls because I don't like having to go fetch a godless shrine. This decks manabase can be very delicate and I don't even want to splash for that. I've put in a few more pieces of removal instead and am running 2x Worm harvest in it's place. I like worm harvest so much more as I haven't had any trouble making it to 5 mana and it wins so much harder. Not to mention, it doesn't get exiled when you cast it from the grave.
Souls are there to be dredged, looted away or discarded most of the times. Pure value, as casting them for 1B is extremely easy. Worm Harvest is way too low.
Everything you said about souls is true for harvest as well. Dredging, looting, and discarding it doesn't lessen its affect at all.
My version does run quite a few lands though. 26 at least 6 of which are utility, and 7 being fetches.
I do understand that it can get out of control really quick, but for me it's a win-more card: if I'm on a position when I can cast Harvest, survive to pump the tokes with Gavony I'm well head on the game.
I completely understand and while I'm not saying my decision is the right decision for everyone to make, it is my personal preference and I haven't had any trouble running the deck without them. Recently, I've found that I'd rather have the extra removal over the souls.
I can see your position on harvest and I would never recommend more than two, but I feel like it should at least be a 1 of.
For the list I just net-decked from http://magic.tcgplayer.com/db/article.asp?ID=12403
4 Bloodghast
1 Golgari Brownscale
1 Squee, Goblin Nabob
1 Vengeful Pharaoh
Spells: (30)
2 Abrupt Decay
2 Darkblast
4 Faithless Looting
1 Flame Jab
2 Go for the Throat
4 Life from the Loam
4 Lingering Souls
1 Murderous Cut
1 Raven's Crime
4 Smallpox
1 Terminate
4 Zombie Infestation
2 Blood Crypt
4 Bloodstained Mire
1 Forest
2 Ghost Quarter
1 Godless Shrine
2 Overgrown Tomb
1 Polluted Delta
1 Stomping Ground
2 Swamp
2 Tectonic Edge
4 Verdant Catacombs
1 Wooded Foothills
4 Ancient Grudge
3 Bojuka Bog
1 Darkblast
2 Golgari Brownscale
2 Raven's Crime
2 Ray of Revelation
1 Vengeful Pharaoh
I'll give a rundown of what I remember from each matchup
Round 1: Naya zoo/burn
Game 1 - Turn 2 smallpox on the draw to kill his wild nacatl put me far enough ahead to catch up with zombie infestation blockers. Golgari Brownscale helped pad the life total. I think I eventually won with bloodghast beats
Game 2 - We both mulliganed, he started the game with two goblin guides and despite overdrawing so I could discard loam to hand size, I was unable to stabilize and lost
Game 3 - Turn 2 smallpox on the play this time, zombie infestation tokens to block his goblin guides, I think I also picked something off with a vengeful pharoah. I managed to close the game out with bloodghasts before he could draw into the burn he needed to kill me
Round 2: Grixis delver
Game 1 - Killed off his first couple of plays with smallpox and darkblast (darkblast is really good against young peezy), eventually he dropped a Tasigur and I didn't have a hard removal spell to get rid of it. Lost to beatdowns.
Game 2 - I don't remember much about this game. I won, I think it was pretty grindy, I remember hitting a few cards out of his graveyard with a bojuka bog, I believe I won with bloodghast and lingering souls beats.
Game 3 - We went to time in this one. We wore down each others' resources until it came down to me chumping his tasigur with my squee every turn and hitting him with bloodghasts. I went down to 1 health but he never managed to get the last point of burn in to finish me off.
Round 3: UR Twin
Game 1 - I am a literal genius and thought that because of his lavamancer -> electrolyze -> snapcaster opening that he must have been on U/R delver. Tapped out ~turn 6 for a lingering souls and something else, he end of turn exarchs, I weep.
Game 2 - We both mulligan to 5, I think I kept something like 2 go for the throat, two lands, and a loam. I might have played around the combo way too much, because I tried holding up mana for one or more answers to twin on each of my turns after 3. He eventually lands a keranos and grinds his way through my board. Another interesting thing to note is that I did not see a single dredge card the entire game, and I believe I cast at least two faithless lootings
Round 4: CoCo ComBo
Game 1 - His turn 2 ends with him having a scavenging ooze and wall of roots in play, and I can't get anything going for a really really long time. I eventually got it off the board by getting it to block my bloodghast and darkblasting it while it was a 3/3 and he didn't have any mana up, but he got it back with an eternal witness or some such. Scavenging ooze seems almost impossible to fight through, especially with a wall of roots to give him free mana on my turn
Game 2 - I sideboarded out my bloodghasts in fear of scavenging ooze (in retrospect this may have been a mistake), eventually got him down to 1 land, but with birds of paradise he was still able to stick an anafenza and eventually chord into the combo. I made a mistake a turn before the combo by casting lingering souls instead of flashing back a faithless looting to get my darkblast out of the yard. Had I done that, I would have been able to interrupt the combo
Thoughts on the matchups (after one match each, so take extremely seriously)
Naya zoo - early smallpox can set them back a lot since they're one of a couple of decks that plays creatures that early to get full value out of smallpox. I think the deck has a really good aggro plan, with bloodghasts to race and brownscale/pharoah to make their race really bad
Grixis delver - this was one of two decks I brought the bojuka bogs in against, and it didn't feel too strong. I talked to him afterward to see how they felt from his side and he said they were just a mild annoyance. The problem with bojuka bog against this deck seems to be to be that you only really care about them delving out tasigur if they do it in the first few turns, so you want to hit their graveyard early. If you bog in the first couple of turns though, you're setting yourself back on mana so you can't do much else to affect the board. Even if you do bog them, they can fairly easily thought scour (aka cantripping dark ritual) themselves and/or probe to be able to play him for 1 the turn after you blow up their graveyard. It might have been better if I had saved it until later when he started activating tasigur, but in that case I don't think it's necessary to run 3 since you don't need them that early (for this deck at least)
Twin - I might have been too cautious leaving up removal, but the matchup felt fairly dependent on having a hard removal spell for the combo. It's the classic conundrum of "If I tap out to pressure, he can combo. If I hold up removal, he beats me down with little guys". I don't know how good a slaughter pact would be, but it seems fairly good (especially on the play) since it lets you safely tap out on turn 3 to start pressuring without fear of getting combo'd to death on your next turn
CoCo - I made plently of mistakes, but this still feels like a rough matchup. Instant speed removal (thankfully including darkblast) feels important to hold up for breaking up the combo, but it can be difficult to out-value their eternal witnesses and CoCos. It did feel winnable though, I think I might try a worm harvest in the board for this kind of matchup.
Overall the deck was a ton of fun to play, but I definitely could have played it better. I have a few questions for other people who have experience playing the deck
1) If you're going in blind, how often would you be comfortable with fetch + shock + faithless looting on turn 1? If my hand is okay, how important is it to start churning through my deck? Is it worth bolting myself?
2) What are the bojuka bogs really for? What decks do you bring them in against? Would it be reasonable to cut them for maybe some removal or something?
3) How do you know when to hold up removal vs combo decks? How wary do you need to be?
2 Vengeful Pharaoh
4 Faithless Looting
1 Flame Jab
4 Life from the Loam
4 Lingering Souls
2 Raven's Crime
4 Smallpox
1 Worm Harvest
2 Abrupt Decay
2 Darkblast
2 Murderous Cut
2 Blood Crypt
4 Bloodstained Mire
1 Forest
3 Ghost Quarter
1 Godless Shrine
2 Overgrown Tomb
1 Polluted Delta
1 Stomping Ground
2 Swamp
2 Tectonic Edge
4 Verdant Catacombs
1 Wooded Foothills
1 Ghost Quarter
1 Raven's Crime
4 Ancient Grudge
3 Anger of the Gods
3 Jund Charm
3 Ray of Revelation
At 3-1 it did pretty well but to me that list is frickin' weird.