Do you like winning? Do you like the rush of adrenaline you get when you assemble an intricate combo resulting in the untimely demise of your opponent? Do you lust for the fulfillment achieved only by watching the hope drain out of your opponents eyes as the horror unfolding before them takes its toll? Then jump for joy for the gates of heaven have opened and the pure ambrosia that is this deck has spilled out like pedestrians from an overcrowded public bus. Me and my team of crack modern deck builders have assembled a deck list so groundbreaking that over half of the deck has never seen competitive play in modern. Hold onto your butts fine ladies and gentleman because with this thread I present to you for the first time ENDLESS ALARM!!!!
Intruder Alarm - Fantastic enchantment that can help slow aggro decks but more importantly can speed up dredging or lead to infinite tokens and or mana
Forbidden Orchard - Allows to trigger some last second untap effects with intruder alarm but also goes infinite with fatestitcher allowing for some fun plays such as devil's play for ten billion
This deck was the original deck posted on this thread. First things first is you have to get intruder alarm, and some sort of sac outlet on the field with a bunch of bridges in the graveyard, you then proceed to sac all the Narcomoeba's and such to generate as many zombies as possible, you then unearth the two extractor demons and sac everything to mill your opponent out. This deck is slow, inconsistent, and fragile to the max but is very fun to play.
The most consistent of the three alarm decks, and probably the fastest the deck wins by doing infinite damage with a giant devil's play brought about by the Intruder Alarm + Fatestitcher + Forbidden Orchard combo for infinite mana. Thanks to Sun Titan and life from the loam, all of the cards are easily recurred from the graveyard and the deck can pretty consistently go off turn four.
This deck plays very similarly to the legacy deck oops all spells. Using the same mill tactics as the other decks you unburial rites/endless obedience back and angel of glory rise, returning Azami, laboratory maniac, and maybe some thought couriers, you then tap the wizards to draw cards that you don't have cause you milled out for the win.
Most of the decks listed above, at least the various alarm variations play out the same beginning and middle game. You start by playing mana dorks then looters and then hopefully intruder alarm. After you get at least two lands out, thanks to the power of life from the loam, you start dredging out your whole deck until everything you need is in your graveyard, then using unburial rites or endless obedience or one of the unearth abilities to complete your combo you then go off using one of the listed combos from above. This does not limit the combos to those, there are a veritable cornucopia of combos this deck can utilize and I look forward to seeing what people suggest. I will try to sty on top of things and keep editing this post.
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
This is true, this is what the sun titan helps fix, but I would love a better way to fix that problem
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
The deck has been updated replacing the oops all spells win con with devils play, forbidden orchard, and fatestitcher creating infinite mana and damage, a complete list will be posted once we finalize the changes.
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
I've been trying to make a dredge deck work in modern and this is probably one of the more wackier ones with potential. I'm definitely subscribing to this thread
How is bridge from below for you? I'm wondering if the value you get off it is better than having more combo cards, like the 4th bird, alarm, obedience, and third Mystic Retrieval. It also makes me want to start brewing with dredge and ascendancy combo in the same deck...
Prawn you have just made my day for subscribing but the bridge from belows are gone, I've been working with a friend and we realized that devils play was a better win con cause it took less space, I'll try to get the deck list up today.
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
The first version here has tested to be a lot more consistent with far better top decks then the original list, the deck list using Angel of Glory's Rise is just fun to play, it is more consistent then the original deck, needing less to go off, but is less consistent then the Devil's Play variant.
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
How does it go ? I mean, on which turn do you go off ?
What I want to know in fact is how much resilient you are to spot removals.
I've found through testing, the devil's play version can go off turn four pretty regularly and can pull off some nice turn threes, it was a little weak to spot removal but the fact you can just win on the spot with orchard+fatesticher+alarm is really nice, even more so when any of these pieces can be in your graveyard and still be accessible
EDIT
The magus of the bazaar really helps to speed it up
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
I love this deck so much, I would really recommend putting sun titan in, it really helps against stuff like abrupt decay, I might also recommend some fatestitcher's for more redundancy but since your deck is less graveyard based you probably don't need them.
I also would like to say glittering wish is like my favorite card so your deck is like a dream come true
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
The trick with Glittering Wish and Hydroform is that it let you combo of with only the intruder alarm in play and 4 mana (One non summoning sick orchard)
Cast glittering wish getting hydroform.
Tap Orchard and another land and in response to the Orchard trigger, cast hydroform on the orchard.
When the spirit trigger will resolve, the orchard will be a creature and untap.
That is an awesome combo I love anything that uses Intruder Alarm, after I finish tuning my endless alarm deck I really want to start tinkering with this.
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
excuse me, I have some problem about this deck.
1. Flex spot in sideback is which card?
2. coiling oracle seems not so good.
3. how to find Intruder Alarm in the library? or I should keep it in my open hand?
I think the flex spot is exactly what it says, it is whatever you want it to be. You can get intruder alarm off of wargate so you don't have to start with it. As for coiling Oracle, I do agree, is there a combo I'm not seeing with it?
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
I am going to compile all of these deck lists and change this thread to include both, maybe a some sort of intruder alarm primer
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
I like both of those for the fact they can both be hit by Sun Titan the only problem is squeezing all of the cards into one deck.
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Beck//Call is a trap.
you only want to cast it when you combo and when you combo, you'd rather have a kill card.
I tried suture priest, it was ok but i loved having a multicolored card to swap it with the wishboard.
Don't underestimate the singleton Rogue passage and sejeri's steppes. Protect your combo or win with an unblockable Knight for an alternate wincon.
For wargate, the fact that you can wargate for something userful at any time is good, maybe not as a 4-of
You can search for a land (x=0) the alarm (x=3) Sideboard bullet, spellskit (x=2)
beck is a kill card also, because you can draw all your deck and the real kill card can be cast from hand.
sometimes call is a option to hit opponent or block the flying ones.
ok, Orzhov guildmage is better, if our opponent have soul sister on board, I will change to other wincon.
rogue pass and steppes are too slow. I need one turn to find out pass and one turn to hit. so i cut it off to a Hellkite Overlord in wish list. maybe i will put pass back, but no steppes.
wargate is great, both tutor and kill card. so i put 4.
The way you introduce the deck and the way how you describe how it wins is clearly lackluster. I'm not sure why you should use statements like:
Now I know what you are thinking, this deck looks like some ode to the random spattering of animals found on the great country of Madagascar but I tell you that statement could not be more wrong.
I'm not as smart as some of the guys here who is able to understand how the deck works based on how you explained it, but I guess it is part of the reason why the thread is so slow. Tbh, I have to search other sites on how this deck works at a glance and what other possibilities with other card interactions it can do. So if I may suggest, update or edit your deck introduction and how the deck works, then we'll see people actively talking about this. This deck is wonderful actually, it's just that it was not well explained and becomes more confusing when you included different deck lists, for that matter.
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Not sure if this card is gonna get banned sooner or maybe later...
Please don't make crap up. This is such an obvious word vomit it's ridiculous. Something about the internet and people thinking they need to say something to fit in..
And don't underestimate the Knigth with an alarm in play... assuming it is a 4/4.
Eot sac a plain search a fetch search drydad arbor , sac dryad arbor for an orchard, sac another land for an orchard, another land for an orachard, last one for a Roguue Passage.
You got yourself suddenly a 11/11 inblocckable
On another completely different note i was thinking about an alternate win-con, Tasigur, and any utility spell that deal damage aka vapor snag, The idead would be that you would cast it on every spirit token you create.
It would create a tighter wincon that is not useless whitout the combo.
Do you like winning? Do you like the rush of adrenaline you get when you assemble an intricate combo resulting in the untimely demise of your opponent? Do you lust for the fulfillment achieved only by watching the hope drain out of your opponents eyes as the horror unfolding before them takes its toll? Then jump for joy for the gates of heaven have opened and the pure ambrosia that is this deck has spilled out like pedestrians from an overcrowded public bus. Me and my team of crack modern deck builders have assembled a deck list so groundbreaking that over half of the deck has never seen competitive play in modern. Hold onto your butts fine ladies and gentleman because with this thread I present to you for the first time ENDLESS ALARM!!!!
Intruder Alarm - Fantastic enchantment that can help slow aggro decks but more importantly can speed up dredging or lead to infinite tokens and or mana
Forbidden Orchard - Allows to trigger some last second untap effects with intruder alarm but also goes infinite with fatestitcher allowing for some fun plays such as devil's play for ten billion
Fatestitcher - Great as a hasted mana dork, or an extra loot effect or the final nail in the coffin with Forbidden Orchard and Intruder Alarm
Presence of Gond - Slam this on a creature with Intruder Alarm out and get as many tokens as your heart can demand
Combos:
Intruder Alarm + Fatestitcher + Forbidden Orchard = unlimited untap affects and unlimited mana
Intruder Alarm + Forbidden Orchard + Hydroform = unlimited untap affects and unlimited mana
Intruder Alarm + Presence of Gond + Any Creature = Unlimited 1/1's
Presence of Gond - Allows you to swarm your opponent with an uncountable amount of 1/1's
Laboratory Maniac - With all of the dredge in the deck your library empties pretty quickly
Devil's Play - Gotta spend that infinite mana on something
Massacre Wurm - With all the 1/1's your opponet has from Forbidden Orchard makes it rather easy to finish them off and gets around leyline to boot
Extractor Demon - Can be used to mill out your opponent
Sun Titan - Can reoccur Intruder Alarm, Presence of Gond, or Forbidden Orchard to complete the combo
Mystic Retrieval - Allows you to return Endless Obedience from the graveyard to your hand
Endless Obedience - Lets you return whatever creature you need from your graveyard to win
Unburial Rites - Same as above
Ensnaring Bridge - Thanks to bazaar you empty your hand pretty fast, this will help stop some of the more aggressive decks
Life from the Loam - returns Forbidden Orchard from your graveyard or lets you hit those last needed land drops or acts as another dredge target
Eternal Witness - can go infinite with Endless Obedience and Viscera Seer allowing you to get infinite scry abilities and infinite 2/2's off of Bridge from Below
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
2 Extractor Demon
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
Endless Alarm
This deck was the original deck posted on this thread. First things first is you have to get intruder alarm, and some sort of sac outlet on the field with a bunch of bridges in the graveyard, you then proceed to sac all the Narcomoeba's and such to generate as many zombies as possible, you then unearth the two extractor demons and sac everything to mill your opponent out. This deck is slow, inconsistent, and fragile to the max but is very fun to play.
4 Magus of the Bazaar
4 Birds of Paradise
2 Dryad Arbor
4 Fatestitcher
4 Golgari Grave-Troll
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
4 Intruder Alarm
3 Life from the Loam
2 Unburial rites
2 Devil's Play
Lands: 16
4 Forbidden Orchard
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
2 Polluted Delta
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
Devil's Alarm
The most consistent of the three alarm decks, and probably the fastest the deck wins by doing infinite damage with a giant devil's play brought about by the Intruder Alarm + Fatestitcher + Forbidden Orchard combo for infinite mana. Thanks to Sun Titan and life from the loam, all of the cards are easily recurred from the graveyard and the deck can pretty consistently go off turn four.
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands: 16
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
Oops Forgot the Alarm
This deck plays very similarly to the legacy deck oops all spells. Using the same mill tactics as the other decks you unburial rites/endless obedience back and angel of glory rise, returning Azami, laboratory maniac, and maybe some thought couriers, you then tap the wizards to draw cards that you don't have cause you milled out for the win.
1 Breeding Pool
1 Hallowed Fountain
3 Forest
1 Dryad Arbor
1 Temple Garden
4 Misty Rainforest
4 windswepth heath
4 Forbidden Orchard
1 Rogue's Passage
1 Sejiri Steppe
1 Celestial Colonnade
3 Plains
1 Island
4 Glittering Wish
4 Knight of the Reliquary
1 Orzhov guildmage
1 Spellskite
4 coiling oracle
4 Intruder Alarm
1 Wind Zendikon
4 Ghostly Prison
Instant
4 Path to Exile
3 Forbidden Alchemy
1 Supreme Verdict
1 Detention Sphere
1 Geist of Saint Traft
1 Meddling Mage
1 Bant Charm
1 Rakdos Charm
1 Hydroform
1 Abrupt Decay
1 Bound // Determined
1 Gaddock Teeg
2 Flex spot
1 Oona, Queen Of The Fae
1 Golgari Charm
Most of the decks listed above, at least the various alarm variations play out the same beginning and middle game. You start by playing mana dorks then looters and then hopefully intruder alarm. After you get at least two lands out, thanks to the power of life from the loam, you start dredging out your whole deck until everything you need is in your graveyard, then using unburial rites or endless obedience or one of the unearth abilities to complete your combo you then go off using one of the listed combos from above. This does not limit the combos to those, there are a veritable cornucopia of combos this deck can utilize and I look forward to seeing what people suggest. I will try to sty on top of things and keep editing this post.
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
How is bridge from below for you? I'm wondering if the value you get off it is better than having more combo cards, like the 4th bird, alarm, obedience, and third Mystic Retrieval. It also makes me want to start brewing with dredge and ascendancy combo in the same deck...
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
4 Magus of the Bazaar
4 Birds of Paradise
2 Dryad Arbor
4 Fatestitcher
4 Golgari Grave-Troll
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
4 Intruder Alarm
3 Life from the Loam
2 Unburial rites
2 Devil's Play
Lands: 16
4 Forbidden Orchard
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
2 Polluted Delta
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills
Another version, similar to the first deck replaces the demons with Angel of glory rise and Azami here it is as well:
3 Birds of Paradise
2 Dryad Arbor
1 Eternal Witness
1 Angel of Glory's Rise
1 Azami, Lady of Scrolls
2 Fatestitcher
4 Golgari Grave-Troll
1 Laboratory Maniac
4 Merfolk Looter
4 Narcomoeba
2 Stinkweed Imp
1 Sun Titan
2 Sylvan Caryatid
2 Thought Courier
1 Undercity Informer
1 Viscera Seer
4 Bridge from Below
3 Intruder Alarm
3 Endless Obedience
2 Mystic Retrieval
Lands: 16
1 Bloodstained Mire
2 Breeding Pool
1 Island
1 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
1 Steam Vents
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills
The first version here has tested to be a lot more consistent with far better top decks then the original list, the deck list using Angel of Glory's Rise is just fun to play, it is more consistent then the original deck, needing less to go off, but is less consistent then the Devil's Play variant.
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
I've found through testing, the devil's play version can go off turn four pretty regularly and can pull off some nice turn threes, it was a little weak to spot removal but the fact you can just win on the spot with orchard+fatesticher+alarm is really nice, even more so when any of these pieces can be in your graveyard and still be accessible
EDIT
The magus of the bazaar really helps to speed it up
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Here was my take on the idea , i'll try to fit the sun titan as a way to get back the intruder alarm
1 Breeding Pool
1 Hallowed Fountain
3 Forest
1 Dryad Arbor
1 Temple Garden
4 Misty Rainforest
4 windswepth heath
4 Forbidden Orchard
1 Rogue's Passage
1 Sejiri Steppe
1 Celestial Colonnade
3 Plains
1 Island
4 Glittering Wish
4 Knight of the Reliquary
1 Orzhov guildmage
1 Spellskite
4 coiling oracle
4 Intruder Alarm
1 Wind Zendikon
4 Ghostly Prison
Instant
4 Path to Exile
3 Forbidden Alchemy
1 Supreme Verdict
1 Detention Sphere
1 Geist of Saint Traft
1 Meddling Mage
1 Bant Charm
1 Rakdos Charm
1 Hydroform
1 Abrupt Decay
1 Bound // Determined
1 Gaddock Teeg
2 Flex spot
1 Oona, Queen Of The Fae
1 Golgari Charm
I love this deck so much, I would really recommend putting sun titan in, it really helps against stuff like abrupt decay, I might also recommend some fatestitcher's for more redundancy but since your deck is less graveyard based you probably don't need them.
I also would like to say glittering wish is like my favorite card so your deck is like a dream come true
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Cast glittering wish getting hydroform.
Tap Orchard and another land and in response to the Orchard trigger, cast hydroform on the orchard.
When the spirit trigger will resolve, the orchard will be a creature and untap.
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
excuse me, I have some problem about this deck.
1. Flex spot in sideback is which card?
2. coiling oracle seems not so good.
3. how to find Intruder Alarm in the library? or I should keep it in my open hand?
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
I like having intruder alarm in my opener but yeah wargate for X=3 happen a lot's, or forbidden alchemy(Which is just amazing in this build)
Flex spot for now are 2 more meddling mage because my Meta is so stale
land
1 Hallowed Fountain
1 Boseiju, Who Shelters All
2 Plains
2 Forest
2 Temple Garden
3 Island
2 Breeding Pool
4 Forbidden Orchard
4 Misty Rainforest
4 Windswept Heath
1 Lifespark Spellbomb
4 Serum Visions
1 Wind Zendikon
1 Suture Priest
3 Voyaging Satyr
4 Glittering Wish
1 Kiora's Follower
3 Beck // Call
1 Idyllic Tutor
4 Intruder Alarm
1 Laboratory Maniac
4 Forbidden Alchemy
3 Knight of the Reliquary
4 Wargate
1 Gaddock Teeg
1 Hydroform
1 Rakdos Charm
1 Abrupt Decay
1 Golgari Charm
1 Mind Grind
1 Beck // Call
1 Geist of Saint Traft
1 Detention Sphere
1 Knight of the Reliquary
1 Bant Charm
1 Villainous Wealth
1 Supreme Verdict
1 Bound_Determined
1 Hellkite Overlord
This deck is what I am testing now.
1. add Serum Visions, draw more help to get alarm from deck.
2. add Beck, so we can start with beck in hand to draw all our deck.
3. add Laboratory Maniac and Suture Priest which silightly better than Orzhov guildmage.
4. 2 new win card in sideboard avoid Emrakul, the Aeons Torn and Leyline of Sanctity.
what's your suggestion?
I like the deck, I'm not a big fan of the cost on Wargate, I was thinking about transmuting with Drift of Phantasms.
you only want to cast it when you combo and when you combo, you'd rather have a kill card.
I tried suture priest, it was ok but i loved having a multicolored card to swap it with the wishboard.
Don't underestimate the singleton Rogue passage and sejeri's steppes. Protect your combo or win with an unblockable Knight for an alternate wincon.
For wargate, the fact that you can wargate for something userful at any time is good, maybe not as a 4-of
You can search for a land (x=0) the alarm (x=3) Sideboard bullet, spellskit (x=2)
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
I like both of those for the fact they can both be hit by Sun Titan the only problem is squeezing all of the cards into one deck.
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
beck is a kill card also, because you can draw all your deck and the real kill card can be cast from hand.
sometimes call is a option to hit opponent or block the flying ones.
ok, Orzhov guildmage is better, if our opponent have soul sister on board, I will change to other wincon.
rogue pass and steppes are too slow. I need one turn to find out pass and one turn to hit. so i cut it off to a Hellkite Overlord in wish list. maybe i will put pass back, but no steppes.
wargate is great, both tutor and kill card. so i put 4.
I'm not as smart as some of the guys here who is able to understand how the deck works based on how you explained it, but I guess it is part of the reason why the thread is so slow. Tbh, I have to search other sites on how this deck works at a glance and what other possibilities with other card interactions it can do. So if I may suggest, update or edit your deck introduction and how the deck works, then we'll see people actively talking about this. This deck is wonderful actually, it's just that it was not well explained and becomes more confusing when you included different deck lists, for that matter.
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/221625-alarmed-orchard?page=2
And don't underestimate the Knigth with an alarm in play... assuming it is a 4/4.
Eot sac a plain search a fetch search drydad arbor , sac dryad arbor for an orchard, sac another land for an orchard, another land for an orachard, last one for a Roguue Passage.
You got yourself suddenly a 11/11 inblocckable
On another completely different note i was thinking about an alternate win-con, Tasigur, and any utility spell that deal damage aka vapor snag, The idead would be that you would cast it on every spirit token you create.
It would create a tighter wincon that is not useless whitout the combo.