I will definitely be looking to try out Stormchaser Mage once he is released. For the time being, I wanted to share my current list that I am working to build (still missing a few peices):
I know I am missing Scalding Tarn but that is due to $$ reasons. I am interested in trying out Dark Confidant as it seems to fit the tempo strategy of the deck. Disrupting Shoal seems great at protecting him to have the card advantage immediately recovered. His fragility to Lightning Bolt in this deck as well is not really a weakness as this deck makes no attempt to make Bolt a dead card as everything dies. This deck is more suited to pump threats through the Bolts and occasionally counter them. Dark Confidant also fits with the curve of this deck which runs only 4 cards in the entire 75 (Day's Undoing) and everything else costing less minimizing the life loss while also aiding the spell-slinging velocity of the deck. Any feedback is greatly appreciated. I haven't thoroughly explored what Black gives me access to for the sideboard so suggestions here are also very helpful.
I actually wrote an article on Confidant in Delver decks, so check that out for more on him in these shells. You're right in assuming Shoal does a great job protecting him, but Day's Undoing is pretty greedy when it comes to card advantage tools. I've found it's best not to try and mash it up with another engine, so your list gets a lot better if you cut Bob for something that deals more damage. Cutting Bob means your mana gets way better, too. You should also play 16-18 creatures (your list says "16," but I count just 15).
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Thanks for the link. I do only have 15 creatures in my list, I have edited it. I think I will add a Young Pyromancer to get the creature count up to 16. I may try to move all of the Day's Undoing to the board for some game 1 interactive elements and board them in the grinder matchups (Grixis, Jund, UW/UWR control, etc...) Playing Day's Undoing game 1 against Affinity, Twin, Burn, Infect, and Tron does strike me as really risky. I'm pretty set on trying the Dark Confidants to see how well they perform. Thanks for the tips.
I've thought about it more and going straight UR does make more send especially from a manabase perspective. I think I'm going to try the following creature base:
I am worried about putting the Day's undoings back in the main since my meta has some twin and Tron decks which utilize combo pieces that may already be on the battlefield when I cast it. There are also a few Affinity decks and 1 Burn deck I can remember as well. I like the idea of having them in the board and bringing them in the grindier midrange matchups. I'm also flirting with the idea of trying 2 Blood Moon main since that card can lead to many free wins.
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Modern: Bant Company GWU Dredgevine GBR Affinity 0 Grixis Control UBR
It's really good in a field of higher-curve midrange decks, and Modern has been really aggro-heavy lately. That's why this thread has been mostly inactive. Stormchaser Mage might bring this deck back, though. I think he's better than Goyf here.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
It's really good in a field of higher-curve midrange decks, and Modern has been really aggro-heavy lately. That's why this thread has been mostly inactive. Stormchaser Mage might bring this deck back, though. I think he's better than Goyf here.
And also has the benefit of making the deck far cheaper.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
It's really good in a field of higher-curve midrange decks, and Modern has been really aggro-heavy lately. That's why this thread has been mostly inactive. Stormchaser Mage might bring this deck back, though. I think he's better than Goyf here.
And also has the benefit of making the deck far cheaper.
Price is not something I keep in mind when designing a deck, but yes, iGrow becomes affordable with Oath of the Gatewatch!
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
With Stormchaser Mage, it makes the green splash a bit less useful apart from sideboard cards - and Feed The Clan doesn't do as much work when we don't have Goyfs. Would you consider removing the splash and changing the board, or changing to a different splash?
Super fun deck, by the way. While I can't quite make it as is in paper (I'll have to make do with other blue fetches (and other red ones), I'm loving testing it on cockatrice.
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Well, I can saw a woman in two, but you won't wanna look in the box when I'm through.
Yep, I've been testing straight UR. Has been going really well. This deck will get much better with Splinter Twin gone, as well! Now we can tap out for Undoing on turn three, worry-free. There are also likely to be much less Bolts in the format, so Undoing is less of a liability. And we DESTROY the Eldrazi variants
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
While i'm not sure about the banning of Twin, i do think that iGrow will benefit from this. I would expect more aggro and midrange and UR is well suited for dealing with aggro and also midrange thanks to Undoing.
@Ashton:
Would you mind cutting Sleight of Hand for Twisted Image ? You are playing 4 Stormchaser and 4 Swiftspear, both of which are playing well together with image.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
dont get me wrong, i am - as so many - looking for a playable ur list. be honest with me, is this a real deck or just an "idea"?
gp is coming closer and i need a new good, meta approved deck fast. and i am an u/r player at heart.
It is a deck, I have good results with it (several high end finishes with it), but due to the meta changes it is hard to pinpoint on what the right build will be. I'm currently testing something like this (not perfect manabase, since I miss some lands):
dont get me wrong, i am - as so many - looking for a playable ur list. be honest with me, is this a real deck or just an "idea"?
gp is coming closer and i need a new good, meta approved deck fast. and i am an u/r player at heart.
In the primer, I've posted some links at the bottom to detailed tournament reports. Check those out and decide for yourself if it's a "deck!"
Kathal: You're not playing Day's Undoing, so you look more like a Temur Prowess deck (see Chapin's Abbot deck from last year). I think you should at least include some copies in the board since it destroys "bigger" midrange decks like BGx, UW Control, URx Electrolyze (aka NO-TWIN), etc.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I´ve been able to play the first games with this deck today against one of my friends. Never played Delver or Tempo before but damn i love it!
Crushed Lantern Control 2:0 due to a resolved Undoing in Game 1 when he had a bridge and no cards in hand and a fast hand on game 2.
I also went 2:0 vs. CoCo Abzan. He never recoverd from Delver into Swiftspear + Bolt while Shoaling away his Path and casting an Undoing later.
Deck has now 58 core cards with 2 beeing flex spots. Currently running 14 creatures, so i could either add another 2 YP or 2 more Burn spells/counters.
@ashton: What does your current sideboard look like?
Play more creatures. I say in the primer this deck wants 16 minimum. My sideboard is in my decklist, scroll up.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Last FNM played Aston's list from post 94 with -2 Slight of Hand +2 Twisted Image. Went 3-1.
Round (1 2-0 Elves)
Newer player, tempo'd him out with snags and sent to sleep while YP tokens took over
Round 2 (2-1 Merfolk)
G1 cast Days to find removal for the lethal Lord of Atlantis won on the swing back.
G2 snag 1 Master of Waves, Days to find answer to 2nd Master and miss - die to 7 elemental tokens
G3 valued him out with YP. fought over a T2 Probe after resolving a YP, Shoals on his Spell Pierce is too much to come back from.
Round 3 (2-0 RW Stuffy Doll)
ya so, Twisted Image vs Stuffy Doll
Round 4 (1-2 RG Scapeshift)
Win G1 after I Days away his P.Titan and Scapeshift. G2 and G3 misplays and no SB plan end it for me.
Overall this deck was a lot of fun to play and Day's Undoing was insane. Games I was a head it sealed the deal and won me games I had no business being in.
I am going to try cutting 1 Wooded Foothills for a Slip Through Space.
My SB is still a complete disaster; going to try a couple Disdainful Stroke (maybe it should just be a Remand)
I'm loving this deck so much! I don't have more fetches to spare for this deck yet, but I'm not sure I want to. I'm liking the thought of keeping the pain to a minimum and having more mana for shoal. How large of an effect will an extra 4 fetches make? Apart from the manabase I'm sure this list looks like the majority of the lists currently being used by others, so hopefully I can get some help on the sideboard! The 4 Snapcaster Mage are there to swap out the days entirely for matchups where I won't want them, but I'm not sure I want to keep 4 there. How does it look? What could I improve? My meta has midrange fair decks like Jund/k, some control, tokens, burn, and Tron/Eldrazi/Nykthos Devotion type decks. Plus, there will always be a few people bringing in home brews and sometimes combo (but not much anymore, RIP twin).
Thanks for the tip about the fetches, I'll keep working on finding the ones I need! I wasn't sure how it would run, but having a hand full of falls sounds awful.
Send to Sleep, I've never understood that card. I feel like its deceptively powerful, I'll give it a try
Excited to try this out! How has it been working for all of you?
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Standard : BR Zombies Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
Since my key card got banned I've tried Grixis flavors: Kiki, Control, and I'm about to try playing Delver again, just to see which of my shard options fare best.
With Stormchaser Mage, a much better option than Abbot imho, I've found a formula that might be pretty potent. Check this list out:
I know, I know. "Wait, where are the Day's Undoings?" I'm testing this. You see, there are some things I don't like about Undoing: 1. You don't get to use it with the prowess. and 2. Your opponent also gets to draw 7 and 3. You might draw those fetch lands all over again, mitigating the thinning effect that you paid one life for. And yes, I'm aware I'm in the Undoing Delver page, but this is probably the closest thread to what I'm trying to do: empty the hand, reload, go again.
Between taking 3 from Truths and reloading Burn/Affinity, I'd call it the lesser of 2 evils. And hey, at least I get to cast it in pre combat main for prowess!
Another new piece of tech is Slip Through Space. How is this guy any better than Artful Dodge or even Distortion Strike? Well, I'm running 12 Bolts and pretty lethal guys. I'd prefer to draw into more spells and just let the unblockable spell cantrip. For the same reason, I'm playing 4 snaps instead of pyromancers. I figure I want to re-use my spells more than I want tokens. Pyromancers are supposed to "run away" with the game but I've found they seldom deliver that, even back when I was playing normal Delver.
Twisted Image works too well with Swiftie and Stormy to be ignored. I'd like to try 4 if things go well.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
hmm okay, i playeed about 20 games with a shoal/undoing aggro shell in UR and a few remarks:
- i play 18 lands. and i flood out. hard and often. drawing 7 is fine but if 3 or 4 of them are lands that you dont want to play and you have no fetch targets to thin the lib - thats bad.
- shoal hits many relevant cards only if there is a blue 2-drop. the article above adresses this
- online at least, there are so many burn, aggro and combo decks in the format - i do not think that days undoing is viable. we help combo to find their scapeshift, titan, hive mind, ad nauseam, whatever. and we cant play it against aggro or burn as they tend to empty their hand even faster than us. and burn doesnt complain if they draw 5 lands and 2 bolts when you are at single digits.
co, my roundup (pre stormchaser, i played abbot in that slot) - the deck needs answers for these questions. or a different meta to shine. or another, more skilled pilot.
One thing to keep in mind playing iGrow and specifically the card Day's Undoing is that you're striving to break the symmetry of the draw 7, by having an empty, or close to an empty hand while your opponent still has 4 or 5 cards in hand. There are plenty of times when playing Undoing is very much the incorrect play and there's always risk that they well draw the silver bullet or combo pieces to win the game. That being said, when I was playing iGrow, there were only a few times where I cast the card and DIDN'T win the next time I was able to untap. And the few times I did, I was already losing and it was just a desperate attempt to draw into something that could save me for a round.
You ABSOLUTELY must keep the upper hand before you cast it.
Drawing fetches is kind of awkward, which is one reason why I always liked some amount of Faithless Looting. Kathal praised it in this deck and tried it out as well. It lets you shed some of those extra fetches you end up drawing for more useful cards and it also lets you dig for Undoing or other answers to maintain your board presence early on.
This deck is definitely not without its quirks. I switched back to Monkey Grow(Temur Delver], since I prefer the protect the queen strategy that deck employs and I hate how vulnerable iGrow is to red sweepers and there's a lot of Tron in my meta.
Mate, iGrow is a TEMPO Deck. I guess your shell would be better discussed in the normal UR Delver thread. Main difference between UR and iGrow is, that we are a Tempo deck and Delver is aggro and that we play Undoing + Shoal. A deck without those 2 cards (or at least Shoal) is not really considered iGrow.
I've seen some lists similar to yours (beside Rise/Fall and Truths, which are really unique) in the mentioned Delver threat. You should post your list there
I fail to see why my deck isn't "tempo". I know there are a myriad of ways to define tempo, but i think this link does a decent job: https://en.wikipedia.org/wiki/Tempo_(Magic:_The_Gathering)
edit: you'll have to copypaste the link, I can't seem to fix it.
There are many ways of cheating out "time", card advantage and efficiency. I don't see how my deck fails in these aspects. It focuses on card efficiency and cantrips as opposed to a 1x reload-to-full-grip, for the reasons I have expressed above.
I accept that dropping both the cornerstone cards puts this farther away from iGrow, but it is most certainly not UR Delver. I am not playing half the game on the opponent's turn like UR Delver. I am playing it on mine, much like iGrow.
Shoal is a card I would probably have in my sideboard. If I find myself playing against Burn or control, I would most certainly run them.
Rise // Fall is actually the perfect example of a tempo card. Bounce a creature, return something opponent removed, or make them discard two. Card advantage and tempo in a neat package. This card combined with Painful Truths create a powerful card advantage engine that lets you close out the game with the early threats, and fuel prowess while you're at it.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
@LeoTzu, in fact, I advocate to play Looting in nearly every URxxx Delver esque deck (and yes, I'm playing UW Delver ). So far, it has been a staple for me in Counter Cat (from were I got the initial idea) and I slowly adapted it for other decks too. However, for some decks Izzet Charm is the better card to run (not for iGrow in my experience), so you have to test it first, before deciding to run either one.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
So stormchaser seems better than goyf (with no testing at all). Mana is a little better, and he allows for more "storming out" after casting a twister. Snapback over the third vapor snag to test, it seems like it would be better against infect and affinity than snag and I wanted another 2 drop for shoal. The twisted image (in place of the 4th snag) is completely incorrect but it seems like a lot of fun and I'm greedy as hell. Dropped a land and added a faithless looting as 18 lands seems high and after go-fishing having three mana on turn 3-4 does not seem like it will be an issue. Looting finds lands for an undoing in a pinch as well, at no cost to you. The first looting seems soooooo good.
Honestly stormchaser seems like the nuttynuts and worth inclusion over goyf without even considering the color requirements of goyf. I think that the inclusion of him as well as shaving the 18th land are correct. I think that the twisted image is almost certainly incorrect and should probably be either another bounce spell or a forked bolt. I wish that I could play a couple spell snares or something, but with the way that the curve is (8 ones and 8 twos) I don't know how good they will be. Such good protection against the cards that seem problematic for us (goryo's, eidolon, the deck affinity). Probably would be good in the hands where you want to day's on 4, but it's kind of bad with the prowess dudes. Idk, if there was any counterspell I would want to play (besides more shoals) spell snare would be it.
Gonna be playing this in 2-3 tournaments over the course of the next week. Will check back in later. Dunno how this deck will fare in the meta if people are focused on playing delver, affinity and infect, but casting day's undoing seems super fun.
I will definitely be looking to try out Stormchaser Mage once he is released. For the time being, I wanted to share my current list that I am working to build (still missing a few peices):
4 Delver of Secrets
4 Monastery Swiftspear
3 Young Pyromancer
4 Dark Confidant
Non-Creature Spells (27)
4 Lightning Bolt
4 Vapor Snag
4 Serum Visions
4 Gitaxian Probe
1 Spell Pierce
4 Disrupting Shoal
2 Remand
4 Day's Undoing
1 Blood Crypt
1 Watery Grave
4 Steam Vents
4 Polluted Delta's
2 Bloodstained Mire
2 Darkslick Shores
2 Mountain
2 Island
2 Hurkyl's Recall
2 Smash to Smithereens
1 Relic of Progenitus
3 Forked Bolt
2 Magma Spray
1 Dispel
1 Negate
2 Dragon's Claw
1 Flashfreeze
I know I am missing Scalding Tarn but that is due to $$ reasons. I am interested in trying out Dark Confidant as it seems to fit the tempo strategy of the deck. Disrupting Shoal seems great at protecting him to have the card advantage immediately recovered. His fragility to Lightning Bolt in this deck as well is not really a weakness as this deck makes no attempt to make Bolt a dead card as everything dies. This deck is more suited to pump threats through the Bolts and occasionally counter them. Dark Confidant also fits with the curve of this deck which runs only 4 cards in the entire 75 (Day's Undoing) and everything else costing less minimizing the life loss while also aiding the spell-slinging velocity of the deck. Any feedback is greatly appreciated. I haven't thoroughly explored what Black gives me access to for the sideboard so suggestions here are also very helpful.
EDIT: Changed creatures to 15
Counter-Cat
Colorless Eldrazi Stompy
4 Delver of Secrets
4 Monastery Swiftspear
4 Young Pyromancer
2 Snapcaster Mage
2 Stormchaser Mage
I am worried about putting the Day's undoings back in the main since my meta has some twin and Tron decks which utilize combo pieces that may already be on the battlefield when I cast it. There are also a few Affinity decks and 1 Burn deck I can remember as well. I like the idea of having them in the board and bringing them in the grindier midrange matchups. I'm also flirting with the idea of trying 2 Blood Moon main since that card can lead to many free wins.
Counter-Cat
Colorless Eldrazi Stompy
And also has the benefit of making the deck far cheaper.
Counter-Cat
Colorless Eldrazi Stompy
Super fun deck, by the way. While I can't quite make it as is in paper (I'll have to make do with other blue fetches (and other red ones), I'm loving testing it on cockatrice.
4 Stormchaser Mage
4 Monastery Swiftspear
4 Delver of Secrets
4 Young Pyromancer
Instants/Sorceries (26)
4 Disrupting Shoal
4 Serum Visions
4 Day's Undoing
4 Lightning Bolt
4 Vapor Snag
4 Gitaxian Probe
2 Sleight of Hand
4 Scalding Tarn
4 Misty Rainforest
2 Steam Vents
4 Island
1 Mountain
2 Wooded Foothills
1 Sulfur Falls
3 Blood Moon
1 Vandalblast
3 Snapcaster Mage
2 Forked Bolt
2 Electrickery
2 Flame Slash
1 Threads of Disloyalty
1 Send to Sleep
Counter-Cat
Colorless Eldrazi Stompy
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Counter-Cat
Colorless Eldrazi Stompy
It is a deck, I have good results with it (several high end finishes with it), but due to the meta changes it is hard to pinpoint on what the right build will be. I'm currently testing something like this (not perfect manabase, since I miss some lands):
4 Misty Rainforest
1 Flooded Strand
3 Wooded Foothills
3 Steam Vents
1 Stomping Ground
1 Breeding Pool
1 Copperline Gorge
1 Island
1 Mountain
4 Monastery Swiftspear
4 Delver of Secrets
4 Stormchaser Mage
3 Young Pyromancer
//Utility
4 Gitaxian Probe
4 Serum Visions
2 Twisted Image
1 Faithless Looting
2 Rancor
2 Atarka's Command
2 Become Immense
4 Lighting Bolts
1 Send to Sleep
2 Spell Pierce
3 Spell Snare
2 Mana Leak
Though, this is a rather aggressive approach to this. Ashton has probably already a more controlling build at hand
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Kathal: You're not playing Day's Undoing, so you look more like a Temur Prowess deck (see Chapin's Abbot deck from last year). I think you should at least include some copies in the board since it destroys "bigger" midrange decks like BGx, UW Control, URx Electrolyze (aka NO-TWIN), etc.
Counter-Cat
Colorless Eldrazi Stompy
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Counter-Cat
Colorless Eldrazi Stompy
Round (1 2-0 Elves)
Newer player, tempo'd him out with snags and sent to sleep while YP tokens took over
Round 2 (2-1 Merfolk)
G1 cast Days to find removal for the lethal Lord of Atlantis won on the swing back.
G2 snag 1 Master of Waves, Days to find answer to 2nd Master and miss - die to 7 elemental tokens
G3 valued him out with YP. fought over a T2 Probe after resolving a YP, Shoals on his Spell Pierce is too much to come back from.
Round 3 (2-0 RW Stuffy Doll)
ya so, Twisted Image vs Stuffy Doll
Round 4 (1-2 RG Scapeshift)
Win G1 after I Days away his P.Titan and Scapeshift. G2 and G3 misplays and no SB plan end it for me.
Overall this deck was a lot of fun to play and Day's Undoing was insane. Games I was a head it sealed the deal and won me games I had no business being in.
I am going to try cutting 1 Wooded Foothills for a Slip Through Space.
My SB is still a complete disaster; going to try a couple Disdainful Stroke (maybe it should just be a Remand)
4x Monastery Swiftspear
4x Delver of Secrets
4x Young Pyromancer
4x Stormchaser Mage
Instant (14)
4x Lightning Bolt
4x Vapor Snag
2x Twisted Image
4x Disrupting Shoal
4x Serum Visions
4x Gitaxian Probe
4x Day's Undoing
Land (18)
2x Mountain
4x Island
4x Steam Vents
4x Scalding Tarn
4x Sulfur Falls
4x Snapcaster Mage
3x Blood Moon
3x Forked Bolt
2x Hurkyl's Recall
2x Electrickery
1x Flame Slash
Send to Sleep, I've never understood that card. I feel like its deceptively powerful, I'll give it a try
https://pucatrade.com/blog/2016/modernstormchasermage
Excited to try this out! How has it been working for all of you?
Modern :
- Playing : Burn | Living End | Bant Eldrazi
- In Queue : ???
- Building : Death's Shadow |
- Sidelined : RUG Scapeshift | Lantern Control | GR Tron | Ad Nauseam | UWR Control | Dredge | Eldrazi Tron | UB Whir Tezzerator
EDH : Active Decks
BUGrimgrin Tribal ZombiesBU | WGRUril, the MiststalkerWGR | XKozilek, Butcher of TruthX
My Trade List
Since my key card got banned I've tried Grixis flavors: Kiki, Control, and I'm about to try playing Delver again, just to see which of my shard options fare best.
With Stormchaser Mage, a much better option than Abbot imho, I've found a formula that might be pretty potent. Check this list out:
4 Delver of Secrets
4 Monastery Swiftspear
4 Stormchaser Mage
4 Snapcaster Mage
Instants (18)
2 Twisted Image
4 Vapor Snag
4 Lightning Bolt
4 Lava Spike
4 Bump in the Night
4 Rise // Fall
2 Painful Truths
2 Slip Through Space
Lands (18)
4 Polluted Delta
4 Bloodstained Mire
2 Steam Vents
1 Watery Grave
1 Blood Crypt
1 Darkslick Shores
1 Sulfur Falls
2 Island
1 Mountain
1 Swamp
I know, I know. "Wait, where are the Day's Undoings?" I'm testing this. You see, there are some things I don't like about Undoing: 1. You don't get to use it with the prowess. and 2. Your opponent also gets to draw 7 and 3. You might draw those fetch lands all over again, mitigating the thinning effect that you paid one life for. And yes, I'm aware I'm in the Undoing Delver page, but this is probably the closest thread to what I'm trying to do: empty the hand, reload, go again.
Between taking 3 from Truths and reloading Burn/Affinity, I'd call it the lesser of 2 evils. And hey, at least I get to cast it in pre combat main for prowess!
Another new piece of tech is Slip Through Space. How is this guy any better than Artful Dodge or even Distortion Strike? Well, I'm running 12 Bolts and pretty lethal guys. I'd prefer to draw into more spells and just let the unblockable spell cantrip. For the same reason, I'm playing 4 snaps instead of pyromancers. I figure I want to re-use my spells more than I want tokens. Pyromancers are supposed to "run away" with the game but I've found they seldom deliver that, even back when I was playing normal Delver.
Twisted Image works too well with Swiftie and Stormy to be ignored. I'd like to try 4 if things go well.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
One thing to keep in mind playing iGrow and specifically the card Day's Undoing is that you're striving to break the symmetry of the draw 7, by having an empty, or close to an empty hand while your opponent still has 4 or 5 cards in hand. There are plenty of times when playing Undoing is very much the incorrect play and there's always risk that they well draw the silver bullet or combo pieces to win the game. That being said, when I was playing iGrow, there were only a few times where I cast the card and DIDN'T win the next time I was able to untap. And the few times I did, I was already losing and it was just a desperate attempt to draw into something that could save me for a round.
You ABSOLUTELY must keep the upper hand before you cast it.
Drawing fetches is kind of awkward, which is one reason why I always liked some amount of Faithless Looting. Kathal praised it in this deck and tried it out as well. It lets you shed some of those extra fetches you end up drawing for more useful cards and it also lets you dig for Undoing or other answers to maintain your board presence early on.
As for Disrupting Shoal, the card's main purpose in this deck is to stop the main early removal spells, like Lightning Bolt and Path to Exile. It lacks the versatility it has in other decks, like Monkey Grow. Abrupt Decay can't be hit by any Shoal, so that leaves Terminate and Murderous Cut.
This deck is definitely not without its quirks. I switched back to Monkey Grow(Temur Delver], since I prefer the protect the queen strategy that deck employs and I hate how vulnerable iGrow is to red sweepers and there's a lot of Tron in my meta.
I fail to see why my deck isn't "tempo". I know there are a myriad of ways to define tempo, but i think this link does a decent job: https://en.wikipedia.org/wiki/Tempo_(Magic:_The_Gathering)
edit: you'll have to copypaste the link, I can't seem to fix it.
There are many ways of cheating out "time", card advantage and efficiency. I don't see how my deck fails in these aspects. It focuses on card efficiency and cantrips as opposed to a 1x reload-to-full-grip, for the reasons I have expressed above.
I accept that dropping both the cornerstone cards puts this farther away from iGrow, but it is most certainly not UR Delver. I am not playing half the game on the opponent's turn like UR Delver. I am playing it on mine, much like iGrow.
Shoal is a card I would probably have in my sideboard. If I find myself playing against Burn or control, I would most certainly run them.
Rise // Fall is actually the perfect example of a tempo card. Bounce a creature, return something opponent removed, or make them discard two. Card advantage and tempo in a neat package. This card combined with Painful Truths create a powerful card advantage engine that lets you close out the game with the early threats, and fuel prowess while you're at it.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Counter-Cat
Colorless Eldrazi Stompy
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
4 Delver of Secrets
4 Monastery Swiftspear
4 Young Pyromancer
4 Stormchaser Mage
Instants (12)
4 Disrupting Shoal
4 Lightning Bolt
2 Vapor Snag
1 Snapback
1 Twisted Image
4 Serum Visions
4 Gitaxian Probe
4 Day's Undoing
2 Sleight of Hand
1 Faithless Looting
Lands (17)
4 Scalding Tarn
3 Polluted Delta
1 Wooded Foothills
4 Island
2 Mountain
3 Steam Vents
So stormchaser seems better than goyf (with no testing at all). Mana is a little better, and he allows for more "storming out" after casting a twister. Snapback over the third vapor snag to test, it seems like it would be better against infect and affinity than snag and I wanted another 2 drop for shoal. The twisted image (in place of the 4th snag) is completely incorrect but it seems like a lot of fun and I'm greedy as hell. Dropped a land and added a faithless looting as 18 lands seems high and after go-fishing having three mana on turn 3-4 does not seem like it will be an issue. Looting finds lands for an undoing in a pinch as well, at no cost to you. The first looting seems soooooo good.
Honestly stormchaser seems like the nuttynuts and worth inclusion over goyf without even considering the color requirements of goyf. I think that the inclusion of him as well as shaving the 18th land are correct. I think that the twisted image is almost certainly incorrect and should probably be either another bounce spell or a forked bolt. I wish that I could play a couple spell snares or something, but with the way that the curve is (8 ones and 8 twos) I don't know how good they will be. Such good protection against the cards that seem problematic for us (goryo's, eidolon, the deck affinity). Probably would be good in the hands where you want to day's on 4, but it's kind of bad with the prowess dudes. Idk, if there was any counterspell I would want to play (besides more shoals) spell snare would be it.
Gonna be playing this in 2-3 tournaments over the course of the next week. Will check back in later. Dunno how this deck will fare in the meta if people are focused on playing delver, affinity and infect, but casting day's undoing seems super fun.