General idea is to just play a bunch of good BUG colored cards. This is my starting point, it's currently at 62 cards so some cuts are needed. Not sure on the land count yet, Hierarch changes things a bit there. Maybe I want to cut 1 land and 1 card, or it could be 2 cards.
I was thinking about a deck like this one a few days ago based with Tarmogoyf & Tasigur, the golden fang as beaters with maybe some land hate like Fulminator or Spreading Sea to maximize the power of stifles effects.
Do you think that bob and noble are the way to go for this deck? It feels a little bit clunky to me. Furthermore IMHO you have to much enter the tapped lands. Squelch a fetchland then Spreading/Fulminator a shockland looks so sweet. Maybe adding some Thoughtseize could improve the early game for this deck (Something like 3 inquisition+ 2 thoughtseize)
Btw I'm in love with the "stifle pack" (1 voidslime, 1 trickbind, 1 squelch) but i'm testing it in a Temur Moon deck and it works pretty well.
I would rather have Bob than Tasigur because I don't really have the spell velocity going on to quickly build up delve fuel and then maintain Goyfs strength.
The tapped lands actually aren't an issue, or they haven't been for me so far. The thing you have to consider is that Noble Hierarch is a game changer. You have things like exalted that let your goyfs attack into their tasigurs/goyfs, but you also have mana ramp. T1 Overgrown Tomb, Hierarch, into T2 tapped land casts every 2 drop in the deck. Basically, Hierarch gives you holes in your curve to play tapped lands.
I've been running my test games against Tron right now. I need to test with a wider variety of decks but in the Tron matchup it's feeling favored on the play and unfavored on the draw. I agree with Thoughtseize over IoK, and I'm looking into alternatives for removal spells. I think 3 Abrupt Decay is 1 too many right now and I'm realizing Ultimate Price and Go for the Throat match up really badly against colorless creatures so I want to move to Slaughter Pact (which is good with Bob anyways) and something else.
I think there's something to this deck, but there's a lot of fine tuning to go with the spell selection and there's a lot of interesting plays. For example casting a Slaughter Pact has some neat plays with Trickbind.
When it comes to Temur, I've actually been working on a build there too. I think UG has a strong core going forward and the UR core is also good. Putting the two together seems strong, and again it relies highly on the stifle effects, they're very good right now.
Edit, here's my list as it currently sits. Reality Shift probably looks weird, it could be because I've been testing against nothing but Tron (6/7 on the play, 2/6 on the draw) so things are getting a little inbred but I wanted a low mana exile based removal spell, Wurmcoil Engine was the main motivation but being able to avoid dies triggers across the format is useful and the 2/2 they get stacks up reasonably well against my 2/1's. Even if they get a creature off the manifest they don't get an ETB which is a big part of a creatures usefulness in this format.
4 Misty Rainforest
4 Verdant Catacombs
1 Polluted Delta
2 Treetop Village
1 Faerie Conclave
2 Creeping Tar Pit
2 Breeding Pool
1 Overgrown Tomb
2 Watery Grave
1 Swamp
1 Island
1 Forest
4 Noble Hierarch
4 Tarmogoyf
3 Snapcaster Mage
4 Dark Confidant
3 Kitchen Finks
Spells 22
4 Serum Visions
3 Inquisition of Kozilek
3 Abrupt Decay
1 Go for the Throat
1 Ultimate Price
1 Doom Blade
2 Remand
2 Mana Leak
2 Trickbind
1 Squelch
1 Maelstrom Pulse
1 Voidslime
I would rather have Bob than Tasigur because I don't really have the spell velocity going on to quickly build up delve fuel and then maintain Goyfs strength.
The tapped lands actually aren't an issue, or they haven't been for me so far. The thing you have to consider is that Noble Hierarch is a game changer. You have things like exalted that let your goyfs attack into their tasigurs/goyfs, but you also have mana ramp. T1 Overgrown Tomb, Hierarch, into T2 tapped land casts every 2 drop in the deck. Basically, Hierarch gives you holes in your curve to play tapped lands.
I've been running my test games against Tron right now. I need to test with a wider variety of decks but in the Tron matchup it's feeling favored on the play and unfavored on the draw. I agree with Thoughtseize over IoK, and I'm looking into alternatives for removal spells. I think 3 Abrupt Decay is 1 too many right now and I'm realizing Ultimate Price and Go for the Throat match up really badly against colorless creatures so I want to move to Slaughter Pact (which is good with Bob anyways) and something else.
I think there's something to this deck, but there's a lot of fine tuning to go with the spell selection and there's a lot of interesting plays. For example casting a Slaughter Pact has some neat plays with Trickbind.
When it comes to Temur, I've actually been working on a build there too. I think UG has a strong core going forward and the UR core is also good. Putting the two together seems strong, and again it relies highly on the stifle effects, they're very good right now.
Edit, here's my list as it currently sits. Reality Shift probably looks weird, it could be because I've been testing against nothing but Tron (6/7 on the play, 2/6 on the draw) so things are getting a little inbred but I wanted a low mana exile based removal spell, Wurmcoil Engine was the main motivation but being able to avoid dies triggers across the format is useful and the 2/2 they get stacks up reasonably well against my 2/1's. Even if they get a creature off the manifest they don't get an ETB which is a big part of a creatures usefulness in this format.
4 Misty Rainforest
4 Verdant Catacombs
1 Polluted Delta
2 Treetop Village
1 Faerie Conclave
2 Creeping Tar Pit
2 Breeding Pool
1 Overgrown Tomb
2 Watery Grave
1 Swamp
1 Island
1 Forest
4 Noble Hierarch
4 Tarmogoyf
3 Snapcaster Mage
4 Dark Confidant
2 Kitchen Finks
Spells 21
4 Serum Visions
3 Thoughtseize
3 Abrupt Decay
1 Reality Shift
1 Slaughter Pact
2 Remand
2 Mana Leak
2 Trickbind
1 Squelch
1 Maelstrom Pulse
1 Voidslime