I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
Is so good Index? I don't love him.
Another question. Jace is better then Liliana (the last one and the innistrad one)?
I think is really really strong Whispers of Emrakul
the first test are, for now
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
LotV is a bit of a midrange card. I was looking at the synergy of Jace with the Notion Thief. It was easy to fall behind in cards against dedicated control decks with cantrips. I just don't know about Whispers. For sure 2 for 1s are good and this will punish Mulligans or shaky keeps but Delierium needs to come online real quick and THEN you need to be able to play this early. I'm not a fan but I'm happy others are to give the control decks fits!
I did just couple rounds in an event before scrubbing out and moving onto a deck not so dependent on the Grave Yard. And one where I could play 4 LotV Good luck with yours though.
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
Is so good Index? I don't love him.
Another question. Jace is better then Liliana (the last one and the innistrad one)?
I think is really really strong Whispers of Emrakul
the first test are, for now
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
I feel there's a really difficult tension between the number of instants and sorceries you want for Delver and the number of other card types you want for Delirium. If you're dedicating a deck to Delirium then I don't think Delver is the way to go. But it's probably possible to just add a small number of Delirium cards to a Delver deck and hope to get Delirium naturally. Only a single playset of Grim Flayer or Traverse or Whispers or Dryad, probably.
I think the problem with Delirium is that all the cards are just a hair under-whelming when Delirium isn't turned on. Not by much, but enough that they'll be outclassed by more powerful cards in the format. But of course, with Delirium, they're just bonkers. Time will tell if the hurdle is low enough and not too fragile enough to maintain.
I mean, if you T1 Fetch, and cycle Architects of Will you're 1 card away from Delerium though. If you Thought Scour Turn 2, you're there. Delver might not be the way, but Gnarlwood Dryad, like Underused Cards suggested, could definetly be a good replacement for it. I've been high on that card since it was spoiled. I can't afford Goyfs right now, but could definetly score 4 Grim Flayer.
I mean, if you T1 Fetch, and cycle Architects of Will you're 1 card away from Delerium though. If you Thought Scour Turn 2, you're there. Delver might not be the way, but Gnarlwood Dryad, like Underused Cards suggested, could definetly be a good replacement for it. I've been high on that card since it was spoiled. I can't afford Goyfs right now, but could definetly score 4 Grim Flayer.
I actually think you should play 4 Delvers 4 Gnarlwood Dryads 4 Goyfs and 4 Dark Confidants. Then pack a bunch of counters and removal. My take on it would be something like this. Of course it doesn't really make it into a delirium deck anymore
Creature
I have some doubts for the Kitchen Finks with traverse is too intensive, versus path, ooze, anafenza, is not a 2x1.
Bedlam Reveler is amazing in mid-lategame, is an ancestral vision with 3/4 prowness body for . With Traverse the Ulvenwald I can search him and play for , Traverse is "free" if I have less then 6 instant/sorceries in graveyard.
Tasigur, the Golden Fang or gurmag angler slot is a way to cast for in late game with traverse or make a double creature play. Gurmag is better if there are a 5 costitution creature like siege rhino, the 1 more cost is not indifferent for delirium. I think tasigur ability i play once in 25/30 match.
Grim Flayer 2/2 in second turn only when we need a lot of pressaure, 4/4 in third turn. Trample, gravescry 3, attention, doesn'work with planswalker damage.
ah, Architects of Will delirium enabler, 2 types for one mana. Is fun versus living end.
spells Seal of Fire is a good enabler for delirium and a nice sinergy with kalitas. Tarfire is a good enabler for delirium and nice versus mana dorks. lighting bolt, Abrupt Decay, Terminate. Maybe i can find another place for the third terminate or for dreadbore.
Jund Charm and Anger of the Gods, we can "cycle" with Faithless Looting or put in grave with gravescry 3. Jund is instant, good for affinity lands and creature, good for exile opponent grave; dredge, living end. Anger is really good versus opponent's Kitchen Finks, voice of resurgence, project melira deck. Is a non-bo with our Kitchen and kalitas, but i like have one in mainbord.
Faithless Looting, enabler for delirium, good for search answer, good for discard land in lategame.
Traverse the Ulvenwald find the right creature, find a basic land when we have no delirium and no land, find the 4th land for our kalitas, find bedlam for draw 3. Amazing.
Liliana, the Last Hope good versus aggro, can recover a creature, can kill x/1 creature, can make bolt better. In grave delirum enabler.
I search better not-tarmo creature, i think i can try young pyromancer, but I have to many non instant or sorcery spell.
I like the idea of a BUG delirium based deck. I really want it to work in modern. I just feel like giving up R is huge. Bolt, Terminate, and even cards like Tarfire are really important.
//Sideboard
2 feed the clan
2 nihil spellbomb
2 engineered explosives
2 ancient grudge
1 scavenging ooze
1 darkblast
1 kolaghan's command
2 duress
2 flex
The sb and manabase are likely off a bit.
Really, in my opinion the key to make the deck work is to realize you can get delirium turn 1 at the cost of 1 or zero card, by going tarfire/architects of will + gitaxian probe. In fact, any sorcery after the 8 double type cards will give you delirium (which makes probe a must in my view, even in a jund build). Following this route, this builds eschews bolt and try to leverage stubborn denial given that grim flayer is almost always on.
A jund build that cuts blue could be better as the mana is much improved, plus it can play Lilliana, here is a draft:
//17 creatures
4 Gnarlwood Dryad
4 Grim Flayer
4 Tarmogoyf
4 Architects of Will
1 Shriekmaw
Seems like a fun powerful deck to me that can play a lot of under costed creatures and many of the best one mana spells in the format. I need to test more to see how it fares against most top decks though. I feel like the blue version might be better because stubborn denial is pretty good against what are traditionally bad jund matchups (TRON, burn, some version of jeskai). Merfolk seems pretty hard to beat though.
4 Architects of Will
4 Tarmogoyf
4 Grim Flayer
1 Snapcaster Mage
2 Notion Thief
Spells
2 Jace Beleren
4 Index
4 Stubborn Denial
1 Mana Leak
1 Dispel
3 Deprive
1 Boomerang
3 Abrupt Decay
1 Hero's Downfall
4 Traverse the Ulvenwald
1 Geier Reach Sanitarium
2 Misty Rainforest
2 Polluted Delta
4 Verdant Catacombs
2 Watery Grave
2 Breeding Pool
2 Overgrown Tomb
2 Darkslick Shores
1 Forest
1 Island
1 Swamp
1 Mortuary Mire
So my take on the BUG Delirium that everyone is trying to make happen. Traverse can tudor up both the Sanitarium and Notion Thief. Seems good...
-1 Notion Thief
4 Grim Flayer
4 Spellstutter Sprite
2 Snapcaster Mage
1 Tasigur, the Golden Fang
Creature Artifact 4
4 Architects of Will
Tribal Enchantment 3
3 Bitterblossom
Instant 15
4 Thought Scour
3 Abrupt Decay
1 Dismember
2 Stubborn Denial
2 Disrupting Shoal
2 Spell Snare
1 Dispel
1 Peppersmoke
Sorceries 9
4 Traverse the Ulvenwald
3 Whispers of Emrakul
2 Serum Visions
Lands 18
4 Misty Rainforest
2 Darkslick Shores
1 Watery Grave
1 Swamp
1 Island
1 Forest
2 Polluted Delta
2 Verdant Catacombs
2 Breeding Pool
2 Overgrown Tomb
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
Is so good Index? I don't love him.
Another question. Jace is better then Liliana (the last one and the innistrad one)?
I think is really really strong Whispers of Emrakul
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
I did just couple rounds in an event before scrubbing out and moving onto a deck not so dependent on the Grave Yard. And one where I could play 4 LotV Good luck with yours though.
I like where you're going here.
What about making this a Delver deck? Maybe replacing the Spellstutter Sprite with delver, and replacing the Bitterblossom with Vessel of Nascency?
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I mean, if you T1 Fetch, and cycle Architects of Will you're 1 card away from Delerium though. If you Thought Scour Turn 2, you're there. Delver might not be the way, but Gnarlwood Dryad, like Underused Cards suggested, could definetly be a good replacement for it. I've been high on that card since it was spoiled. I can't afford Goyfs right now, but could definetly score 4 Grim Flayer.
I actually think you should play 4 Delvers 4 Gnarlwood Dryads 4 Goyfs and 4 Dark Confidants. Then pack a bunch of counters and removal. My take on it would be something like this. Of course it doesn't really make it into a delirium deck anymore
1 Misty Rainforest
4 Polluted Delta
2 Breeding Pool
3 Watery Grave
4 Verdant Catacombs
4 Ghost Quarter
4 Gnarlwood Dryad
4 Delver of Secrets
4 Tarmogoyf
4 Dark Confidant
Spells
4 Abrupt Decay
4 Serum Visions
2 Spell Pierce
2 Spell Snare
1 Dismember
2 Vapor Snag
4 Disrupting Shoal
2 Inquisition of Kozilek
2 Countersquall
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
You barely have enough blue cards here and most of them are counters anyway.
I would also run Grim Flayer over Dark Confidant here, he can help flip Delver as well.
This is my list.
4 Grim Flayer
2 Kitchen Finks
2 Kalitas, Traitor of Ghet
1 Goblin Dark-Dwellers
1 Tasigur, the Golden Fang
1 Bedlam Reveler
artifact creature 3
3 Architects of Will
planswalker 1
1 Liliana, the Last Hope
sorcery 11
4 Traverse the Ulvenwald
4 Inquisition of Kozilek
2 Faithless Looting
1 Anger of the Gods
instant 9
3 Lightning Bolt
3 Abrupt Decay
2 Terminate
1 Jund Charm
3 Tarfire
entchantment 1
1 Seal of Fire
lands 21
4 Blackcleave Cliffs
3 Wooded Foothills
2 Bloodstained Mire
2 Verdant Catacombs
2 Stomping Ground
2 Blood Crypt
1 Overgrown Tomb
2 Forest
2 Swamp
1 Mountain
side temporary 15
2 Feed the Clan
1 Natural State
2 Ancient Grudge
1 Grim Lavamancer
1 Anger of the Gods
1 Jund Charm
1 Duress
1 Pulse of Murasa
1 Kitchen Finks
1 Huntmaster of the Fells
1 Darkblast
2 Liliana, the Last Hope
Creature
I have some doubts for the Kitchen Finks with traverse is too intensive, versus path, ooze, anafenza, is not a 2x1.
Bedlam Reveler is amazing in mid-lategame, is an ancestral vision with 3/4 prowness body for . With Traverse the Ulvenwald I can search him and play for , Traverse is "free" if I have less then 6 instant/sorceries in graveyard.
Goblin Dark-Dwellers is red (and slowly) snapcaster, i can play Traverse the Ulvenwald for search another creature, a removal spell or a bolt or Anger of the Gods. Is a nice midgame card and a semi-tutor card for instant and sorciery.
Tasigur, the Golden Fang or gurmag angler slot is a way to cast for in late game with traverse or make a double creature play. Gurmag is better if there are a 5 costitution creature like siege rhino, the 1 more cost is not indifferent for delirium. I think tasigur ability i play once in 25/30 match.
Kalitas, Traitor of Ghet is amazing.
Grim Flayer 2/2 in second turn only when we need a lot of pressaure, 4/4 in third turn. Trample, gravescry 3, attention, doesn'work with planswalker damage.
Tarmagoyf i have no money, that it's all. In jund we have 5 removal 1x1 and 4 inquisition of kozilek.
ah, Architects of Will delirium enabler, 2 types for one mana. Is fun versus living end.
spells
Seal of Fire is a good enabler for delirium and a nice sinergy with kalitas.
Tarfire is a good enabler for delirium and nice versus mana dorks.
lighting bolt, Abrupt Decay, Terminate. Maybe i can find another place for the third terminate or for dreadbore.
Jund Charm and Anger of the Gods, we can "cycle" with Faithless Looting or put in grave with gravescry 3. Jund is instant, good for affinity lands and creature, good for exile opponent grave; dredge, living end. Anger is really good versus opponent's Kitchen Finks, voice of resurgence, project melira deck. Is a non-bo with our Kitchen and kalitas, but i like have one in mainbord.
Faithless Looting, enabler for delirium, good for search answer, good for discard land in lategame.
Traverse the Ulvenwald find the right creature, find a basic land when we have no delirium and no land, find the 4th land for our kalitas, find bedlam for draw 3. Amazing.
Liliana, the Last Hope good versus aggro, can recover a creature, can kill x/1 creature, can make bolt better. In grave delirum enabler.
I search better not-tarmo creature, i think i can try young pyromancer, but I have to many non instant or sorcery spell.
Any advice would be greatly appreciated.
Sorry for my really bad english.
thx for reading.
Some other possible options: Hooting Mandrills, Chameleon Colossus, Distended Mindbender, Eternal Witness, Courser of Kruphix, Reaper of the Wilds.
I also like Autumnal Gloom here.
The deck seems to light on creatures, why not add some Gnarlwood Dryads ?
I have seen a 4 color build that looks interesting here : http://modernnexus.com/goyfing-cruising-grim-flayer-chaos-reveler-modern/. Personally I would have terminates in the main over the side, but the core of the deck looks solid.
Modern 4c delirium
//19 creatures
4 Gnarlwood Dryad
2 Snapcaster Mage
4 Grim Flayer
4 Tarmogoyf
4 Architects of Will
1 Shriekmaw
//10 instants
4 Tarfire
2 Abrupt Decay
3 Stubborn Denial
1 Vapor Snag
//11 sorcery
4 Gitaxian Probe
4 Inquisition of Kozilek
1 Thoughtseize
2 Traverse the Ulvenwald
//20 lands
4 Verdant Catacombs
4 Misty Rainforest
4 Polluted Delta
2 Overgrown Tomb
1 Breeding Pool
1 Stomping Ground
1 Blood Crypt
1 Watery Grave
1 Forest
1 Swamp
//Sideboard
2 feed the clan
2 nihil spellbomb
2 engineered explosives
2 ancient grudge
1 scavenging ooze
1 darkblast
1 kolaghan's command
2 duress
2 flex
The sb and manabase are likely off a bit.
Really, in my opinion the key to make the deck work is to realize you can get delirium turn 1 at the cost of 1 or zero card, by going tarfire/architects of will + gitaxian probe. In fact, any sorcery after the 8 double type cards will give you delirium (which makes probe a must in my view, even in a jund build). Following this route, this builds eschews bolt and try to leverage stubborn denial given that grim flayer is almost always on.
A jund build that cuts blue could be better as the mana is much improved, plus it can play Lilliana, here is a draft:
//17 creatures
4 Gnarlwood Dryad
4 Grim Flayer
4 Tarmogoyf
4 Architects of Will
1 Shriekmaw
//9 instants
4 Tarfire
3 Abrupt Decay
1 mutagenic growth (?)
1 kolaghan's command
//11 sorcery
4 Gitaxian Probe
3 Inquisition of Kozilek
1 Thoughtseize
3 Traverse the Ulvenwald
//3 planeswalker
3 Lilliana of the veil
//20 lands
4 Verdant Catacombs
3 wooded foothills
3 Bloodstained mire
4 blackleaves cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Forest
1 Swamp
(Again, mana is probably bad)
Seems like a fun powerful deck to me that can play a lot of under costed creatures and many of the best one mana spells in the format. I need to test more to see how it fares against most top decks though. I feel like the blue version might be better because stubborn denial is pretty good against what are traditionally bad jund matchups (TRON, burn, some version of jeskai). Merfolk seems pretty hard to beat though.
http://www.starcitygames.com/article/33451_Daily-Digest-The-Modern-Cockroach.html
4 Tarmogoyf
4 Grim Flayer
2 Bedlam Reveler
1 Tarfire
4 Lightning Bolt
1 Terminate
2 Abrupt Decay
1 Maelstrom Pulse
3 Mana Leak
3 Gitaxian Probe
4 Architects of Will
4 Serum Visions
4 Traverse the Ulvenwald
1 Wooded Foothills
3 Misty Rainforest
4 Scalding Tarn
1 Blood Crypt
1 Stomping Ground
1 Watery Grave
1 Breeding Pool
2 Steam Vents
1 Forest
1 Island
1 Mountain
The idea is to land an early threat. Then dump your hand protecting it. Reveler allows you to refill your hand a little if the game goes long.
A few things I am unsure of:
Modern BUG delirium
//22 creatures
4 Gnarlwood Dryad
1 Snapcaster Mage
4 Grim Flayer
4 Tarmogoyf
4 Architects of Will
4 glassdust hulk
1 Shriekmaw
//10 instants
4 Abrupt Decay
3 Stubborn Denial
1 Vapor Snag
2 thought scour
//10 sorcery
4 Gitaxian Probe
4 Inquisition of Kozilek
2 Traverse the Ulvenwald
//18 lands
4 Verdant Catacombs
4 Misty Rainforest
4 Polluted Delta
1 Overgrown Tomb
1 Breeding Pool
1 Watery Grave
1 Forest
1 Swamp
1 island
//Sideboard
2 feed the clan
2 nihil spellbomb
2 engineered explosives
2 natural state
1 scavenging ooze
1 darkblast
2 duress
1 painful truths
1 disfigure
1 traverse
The deck reaches delirium turn 1 or 2 very consistently.
Also, is Liliana of the Veil worth running here too ?
I'm trying 4x Grisly Salvage at the moment to ensure that I hit "delirium" but once I do it becomes rather useless so I consider replacing it with:
Gitaxian Probe, Mishra's Bauble or maybe even Oath of Nissa.
Traverse the Ulvenwald is obviously good in this deck but is running 4x too many and would 2x or 3x copies be more appropriate ?
Here is an early draft of my list which is basically B/G with one shockland to be able to cast Architects of Will:
4x Gnarlwood Dryad
4x Grim Flayer
4x Tarmogoyf
4x Architects of Will
1x Kalitas, Traitor of Ghet
1x Thrun, the Last Troll
1x Tasigur, the Golden Fang
2x Inquisition of Kozilek
2x Thoughtseize
4x Traverse the Ulvenwald
Instant (8)
4x Abrupt Decay
4x Grisly Salvage
Enchantment (3)
3x Autumnal Gloom
Planeswalker (2)
2x Liliana of the Veil
4x Verdant Catacombs
4x Polluted Delta
3x Misty Rainforest
4x Overgrown Tomb
2x Forest
2x Swamp
1x Watery Grave
4 Dark Confidant
4 Tarmogoyf
4 Grim Flayer
4 Tidehollow Sculler
2 Courser of Kruphix
Artifacts - 4
4 Mishra's Bauble
Enchantments - 3
3 Bitterblossom
4 Path to Exile
2 Abrupt Decay
1 Anguished Unmaking
Sorceries - 8
4 Whispers of Emrakul
2 Lingering Souls
2 Life from the Loam
Land - 20
4 Ghost Quarter
3 Verdant Catacombs
4 Marsh Flats
1 Windswept Heath
2 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
1 Forest
1 Plains
1 Swamp
Standard: lol no
Modern: BG/x, UR/x, Burn, Merfolk, Zoo, Storm
Legacy: Shardless BUG, Delver (BUG, RUG, Grixis), Landstill, Depths Combo, Merfolk
Vintage: Dark Times, BUG Fish, Merfolk
EDH: Teysa, Orzhov Scion / Krenko, Mob Boss / Stonebrow, Krosan Hero
1 Abrupt Decay
1 Dismember
2 Vapor Snag
4 Thought Scour
Sorceries
3 Gitaxian Probe
2 Inquisition of Kozilek
1 Thoughtseize
4 Traverse the Ulvenwald
4 Mishra's Bauble
Creatures
2 Dark Confidant
1 Death's Shadow
4 Delver of Secrets
2 Jace, Vryn's Prodigy
4 Tarmogoyf
4 Gnarlwood Dryad
Planeswalkers
3 Liliana, the Last Hope
1 Breeding Pool
1 Darkslick Shores
1 Forest
1 Island
4 Misty Rainforest
2 Overgrown Tomb
3 Polluted Delta
1 Swamp
2 Verdant Catacombs
2 Watery Grave
I'm still testing, so I don't have a finalized sideboard yet. Let me know what y'all think.
http://www.numotgaming.com/modern-monday-flayer-jund/
http://www.channelfireball.com/videos/channel-mengucci-modern-delirium-jund/
http://www.channelfireball.com/articles/updating-jund-with-eldritch-moon/
I've made some updates to my Golgari list:
I took out - 4x Grisly Salvage, 2x Liliana of the Veil, 1x Traverse the Ulvenwald.
And added - 3x Dismember, 1x Nameless Inversion, 2x Liliana, the Last Hope, 1x Maelstrom Pulse.
Here it is:
4x Gnarlwood Dryad
4x Grim Flayer
4x Tarmogoyf
4x Architects of Will
1x Kalitas, Traitor of Ghet
1x Thrun, the Last Troll
1x Tasigur, the Golden Fang
2x Inquisition of Kozilek
2x Thoughtseize
3x Traverse the Ulvenwald
1x Maelstrom Pulse
Instant (8)
4x Abrupt Decay
3x Dismember
1x Nameless Inversion
3x Autumnal Gloom
Planeswalker (2)
2x Liliana, the Last Hope
Land (20)
4x Verdant Catacombs
4x Polluted Delta
3x Misty Rainforest
4x Overgrown Tomb
2x Forest
2x Swamp
1x Watery Grave