This deck is looking to play a grindy mid-range control role. In the early turns you want to either counter stuff, bolt things, or get a Young Pyromancer out. Young Pyromancer pulls double duty in the deck as a magnet for removal spells like path or terminate early and has the potential to just take over the game. Going wide is a option with Young Pyromancer, PnK, Docent of Perfection, and Myr Battlesphere.
Also you are looking to stick individually powerful creatures with ETB triggers to abuse with Saheeli. PnK and Myr Battlesphere over lap with Snapcaster mage, Filigree Familiar, and Inferno Titan giving useful and powerful abilities to cash in on with her -2 ability. Both Inferno Titan or Myr Battlesphere function as finishers when you have a Saheeli on board with 2 or more counters on her, Inferno Titan is good for 15 damage with 9 of it being from the triggers allowing you to clear the board of any lingering creatures on the board, Myr Battlesphere is good for 20 damage swinging with the 12/7 token and burning for 8.
It can feel alot like playing twin when you untap with a Saheeli in play and just crash them 15-20 off a empty board.
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Creature 15
3xYoung Pyromancer
3xBedlam Reveler
2xSnapcaster Mage
2xFiligree Familiar
1xPia and Kiran Nalaar
1xDocent of Perfection
1xWurmcoil Engine
1xInferno Titan
1xMyr Battlesphere
Enchantment 1
1xBlood Moon
Planeswalker 2
2xSaheeli Rai
Instant 14
4xLightning Bolt
2xThought Scour
2xRemand
2xCryptic Command
1xMana Leak
1xUnsubstantiate
1xSpell Pierce
1xIzzet Charm
Sorcery 7
3xSlight of Hand
2xFaithless Looting
2xSpite of Mogis
Land 21
4xScalding Tarn
3xSteam Vents
2xSulfur Falls
2xWandering Fumarole
2xSpirebluff Canal
1xDesolate Lighthouse
1xAcademy Ruins
5xIsland
1xMountain
This deck is looking to play a grindy mid-range control role. In the early turns you want to either counter stuff, bolt things, or get a Young Pyromancer out. Young Pyromancer pulls double duty in the deck as a magnet for removal spells like path or terminate early and has the potential to just take over the game. Going wide is a option with Young Pyromancer, PnK, Docent of Perfection, and Myr Battlesphere.
Also you are looking to stick individually powerful creatures with ETB triggers to abuse with Saheeli. PnK and Myr Battlesphere over lap with Snapcaster mage, Filigree Familiar, and Inferno Titan giving useful and powerful abilities to cash in on with her -2 ability. Both Inferno Titan or Myr Battlesphere function as finishers when you have a Saheeli on board with 2 or more counters on her, Inferno Titan is good for 15 damage with 9 of it being from the triggers allowing you to clear the board of any lingering creatures on the board, Myr Battlesphere is good for 20 damage swinging with the 12/7 token and burning for 8.
It can feel alot like playing twin when you untap with a Saheeli in play and just crash them 15-20 off a empty board.