@SaltySips
Hey congratz man!
Some inputs:
against Infect I would probably take out the more expensive cards and leave in the search hate - it is quite effective against Infect.
against ad nauseam I would leave in the Mindcensor or maybe Elspeth for some additional pressure over path to exile and Worship. Chalice on 1 is good as well if they don't open with Lotus and Chalice on 3 wrecks them if it ever comes to that. In my experience it is a much better MU than 50/50 (I'm currently 8-0 in matches against it).
Depending on how many (non hexproof) creatures you see g1 I would also consider siding out Dismember against Jeskay control.
True, dunno why I kept the expensive Smashers. However, Smasher won the race vs an exalted Blighted Agent G1 where I couldn't find removal.
Worship would have hosed Lightning Storm though and Path vs Lab Maniac? I was desperately searching for reactive solutions.
Well, I hope to get some more experience against Ad Naus!
If you have both Path and Worship this could potentially work out. But consider that they have pact of negation for your path.
But if you only have one of the two they can still kill you with the other wincondition.
So it's just best to not let them get to this point at all and therefore try to play as aggressive and proactive as possible and sideboard in this way.
I finally got around to getting the full deck and I've been testing it a bit. I've gone 4-1 in three leagues now and 4-1 in a pptq. I've just been on the last StabilO list and I have to say good work! I've been super impressed with how aggressively mulliganing has rewarded me. The deck seems to be behind on cards, but it seems like it always manages to just not care about a certain amount of cards in their hand and with such an aggressive board presence, it just doesn't matter a lot of the time. I am a bit tempted by smuggler's copter in the place of matter reshaper. I know some of you have done testing with that. What are your thoughts there?
But overall I'm quite impressed with the list. Thanks again!
Also, I'm considering streaming this list in a modern league sometime soon if anybody is interested.
Congratz SpiderSpace! nice to hear that it worked out for you. I would definitely like a stream
On Smugglers Copter:
I think the card is fine. Actually I like Aethersphere Harvester as well, maybe even more.
The thing is it has to bee looked at like a piece of equipment. It doesn't impact the board on its own and requires a creature to be crewed.
How many equipments do we see in Modern? Close to 0 Maindeck and SB in general (Eldrazi Tron now runs Collar). It is nice that the crewing costs 0 mana so that is an advantage compared to equipments.
Copter is at its best against boardstalls or sorcery speed removal like wrath of God or if you are looking for a specific card. But that's two things we don't see that often I have found. Against boardstalls we have Displacer and Smasher (and it rarely gets to that point) and UW control is rare. The filtering is definitely nice. But I often find myself in a race and Copter is not that good in this situation.
Against combo we would rather just have a random creature to have max pressure. Against very aggresive decks like Zoo I would rather have a Reshaper as well to block and trade off early. Same goes for BGx (K command is a beating against Copter) and the cardadvantage from Reshaper is good in this MU. And against Control I would rather have a Reshaper as well.
If we look at the creatures we have 11 (Thalia, Arbiter and Displacer) who actively profit from this "upgrade" but we also have many which we don't want to crew with like TKS and Smasher.
The thing I liked the most about them is that they help against the lack of fliers and ways to deal with fliers that we have. It's good against Spirits, DnT, Affinity etc.
I just like cards that impact the board as much as possible when they come down and Copter doesn't do that. But it helps against some of our bad MUs so that's clearly an advantage.
tldr;I think against most decks I would prefer Reshaper but the Vehicles are especially good in the MUs we struggle with so it might be worth the inclusion. (Or maybe a 2-1 split).
I would never play more than two Vehicles though. You can never afford to draw two or more during a single game.
Gearhulk is an interesting card. I have not played it myself but it has potential. It has been tried in regular DnT but got dismissed eventually. This deck is a little different though. I would be interested in hearing how it plays out. If you want to read the discussion about it in the DnT thread the search function will get you there. Displacer and Gearhulk seems not bad though.
I stopped playing Elspeth and these kind of cards in the SB and have not missed it. I don't think it is that neccessary. This deck got enough punch.
Personally I really like Worship but I can definitely see if somebody is not comfortable with it. But I think it's great in many MUs.
I would still bring in Ratchet / EE against affinity. The probability to draw both and have it be relevant is very low.
Thalia GT seems kinda bad against Affinity imo.
I would definitely bring in Path on the play and on the draw against Affinity and same goes for Stony against Tron.
But your SB seems coherent and good to me.
My SB looks like this atm:
2 Path
2 Worship
2 Rip
1 Grafediggers
3 Stony
1 Ratchet
1 Celestial purge
1 Journey
1 Intrepid hero
1 Mindcensor
Reshaper is better than Thalia against Affinity IMO. It blocks Etched Champion and diggs you deeper into the deck and chumps lategame. And we bring in many non creature spells.
Even if other cards are good as well Stony is great in this MU. You don't always draw your Arbiter when they have Map. etc.
Dismember and some Reshapers are easy outs so you have enough space to play stonies (at least two of them on the draw as well).
Try Elspeth if you like (or Gideon which sees more play in DnT than Elspeth nowadays) - she is definitely not bad.
Worship:
Death Shadow, Merfolk, Spirits, Burn, Ur Storm, Bant Eldrazi, Affinity, Dredge and random stuff like stompy, goblins, tokens etc.
Merfolk plays less than 4 Vapor Snag and we have plenty of creatures- shouldn't be a problem.
You are right about Vapor Snag. But if you look at the current lists more than half run 0 and the others between 0 and 2. They run more Dismember nowadays.
Affinity has Infect but you can focus all your removal, Displacer, GQ on these lands. I have not lost to Affinity when I had a Worship out.
Just because they have a potential out doesn't mean that Worship isn't a very good card in the MU.
But as I said I can see why one wouldn't feel comfortable running it. Try Gearhulk instead
It occurs to me that what we really want to do are have sideboard cards that bolster our general plan. Not that all non-transformational sideboards don't do this somewhat, but this deck doesn't have any real deck manipulation (searching, drawing, even fetching to force shuffles), so it is very dependent on what comes next.
Therefore, sideboard cards need to do "more of the same" of one effect and "less of the same" of another. I like the direction of sideboarding you have both gone to (say, away from Elspeth) because it should add to a existing effect or have enough cards to add a new effect with some certainty of success.
Add-on effects:
RiP/Cage adds a new effect and probably need to be a 3-of to be likely enough to find quickly enough (turn 3-4 against most of these decks is really important.)
Worship is going to be harder to find at only 2 copies, but as a 4 drop you don't need it as quickly anyway, so you have nominally 7 cards plus 4 draws to find one of the copies.
Stony Silence needs to be at 3 or even 4, since it is even more critical to hit ASAP.
More of the Same:
Path, Ratchet, Journey, Hero all add to removal, albeit with slightly different effects (Path is for matches where cmc 1 and .
1 Mindcensor adds to Leonin Arbiter, essentially the 5th, so it is like adding removal.
I think Stabil0 is right that we are already "threat rich", so Elspeth is not as much value, unless you think she is effectively a late-game sweeper or a way to break board stalls (not usually my problem.)
The bet here, then, is that in particular we have to have more removal over 1) more graveyard hate, 2) more artifact hate, 3) more ways to survive long enough to overwhelm our opponent with higher value creatures, and 4) even over more search hate/mana restriction/taxing, as well over
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
do you board out some/all of the Gemstone Caverns on the play?
Read the first post of this page.
Against fast MUs like burn: flooding is less likely, missing land drops is punished harder - don't side any out, play or draw.
Against slow MUs like Grixis Control: flooding is more likely, missing land drops is punished less - you can side out some numbers on the play.
Personally I have never sided out more than one. You still want a high land count.
2-1 UW Control
Very close, but I only lost Game 1 because of Kikki-Jikki. the other were all the regular hate and patience and Chalice on 1.
2-1 Affinity
Lost Game 1, Game 2 was a grind, Game 3 I mulligan to 5, but play turn 1 Stony silence and then hit perfect land drops.
1-2 Gifts Storm
Game 1 he hits what he needs fairly quickly and I was not disruptive. Game 2, Grafdigger's Cage + Rest in Peace + Chalice on 1. Game 3, I have him dead on board unless he rips Gifts Ungiven or Echoing Truth off the top, which he hits. Games 2 and 3, I mulligan to 5, so yeah. I didn't sideboard correctly, either. Took out removal instead of Arbiter (why???).
2-0 Scapeshift Leonin Arbiter. 'Nuff said. Took about 10 minutes.
Against Scapeshift, Gifts, and Affinity, I really wish I have Chalice on 2. I don't see how they win through that.
I'm taking a little break from Modern atm so not too much contribution from my part.
But I still took the deck for spin today, first time in a while, and went 4-1 in a competitive league online.
2-0 Eldrazi Tron
1-2 Saheeli / Chord value combo
2-0 Uw Control
2-0 Eldrazi Tron
2-0 Grixis Death Shadow
Decklist is the same as Redtwisters besides; Stony nr 3 instead of Ratchet Bomb and 2 Cavern instead of Wastes and BF.
Steamrolling everything besides match two where I only won g2 because of a bad mistake from my opponent but then lost g3 because of a mistake from my part...
@redtwister:
I think a few copies of Cavern are pretty free to include and definitely worth it.
Eldrazi Tron feels very weak to Stony Silence, since they have typically gone in on Ratchet Bomb, the mana card, Walking Ballista and often maindeck Basilisk Collar. Also, our land land disruption is great against them. Sideboarding Game 2: -4 Chalice, -3 TGT, +3 Path to Exile (they take out their Chalices as well, I expect and so are not ready for this), +1 Aven Mindcensor, +3 Stony silence? Worship seems good game 3 once they realize you used PtE when they took out Chalice, and also J2N.
Grixis Death's Shadow folds quite hard to Chalice on 1.
UW Control (and Grixis and Esper Death's Shadow), the reason I am going to go back to 2 Cavern of Souls.
Saheeli\Chord seems rough. Likely you have to land all your hate for fetching (Arbiter + Cage + Aven) and a lot of removal. Did you take out Chalice?
Keeps making me want to run a singleton Hallowed Moonlight in the deck for Chord/CoCo, but also Spirits, Merfolk, etc. Hallowed Moonlight can also work with Eldrazi Displacer if you have the mana: Cast HM, blink something. Also works in response to Restoration Angel triggers if I remember the timing (once they target their creature with the trigger on the stack, cast HM, then the creature never comes back.) the problem i have is space; I could run 2-3, but then I end up cutting 1-2 Worship and 1 removal spell in the name of probably only slightly improving my Chord\CocCo\Elves\Aether Vial matches.
Yes Stony is great against the current version of E Tron. This is how I sideboarded: IN: 3 Stony, 2 Path, 1 Journey, 1 Aven, 1 Intrepid Hero OUT: 4 Chalice, 3 Thalia GT, 1 SSG.
I'm hesitant about Worship as they have Ulamog and Karn and Ballista if you don't have Stony and Collar / Endbringer combo. I think the other cards are good enough in this MU to not play Worship.
I did take out Chalice against Saheeli combo, as I didn't know their list very well and they played many value creatures in g1. I think Chalice is not great in this MU.
Hallowed Moonlight is interesting. I have never played with the card so I can not make any result based statements. In general I'm highly sceptical about these conditional types of cards. This is a tap out kind of deck so it is going to be hard to keep up mana just in case that they have instant speed creatures. And if the Merfolk player doesn't have Vial or the Bant Spirits player happens to not draw CoCo then the card is only an expensive cycle effect.
Similar: G1 against E Tron I drew 2 GQ and wrecked him. G2 he kept a hand with Crucible but I did not have GQ. Crucible was dead and he couldn't interact with the board in a relevant way.
If only we had Containment Priest
But as I said - I have not played with it. Maybe it proves to be what we need. It is certainly a card that addresses our bad MUs in a direct way which is good. The card draw on Hallowed Moonlight makes it quite a bit better than other conditional hate cards, as you can cycle if it's dead. I'm certainly interested in your findings if you try it out.
Can't they just choose not to blink with Resto?
On a general note:
I also recommed to keep an eye on the Legacy thread: http://www.mtgthesource.com/forums/showthread.php?30943-Thalia-Stompy/page20
It's a good discussion and some insight also apply for the Modern deck.
A good article about the Legacy version: http://articles.nerdragegaming.com/qa-march-2017-ct-winner-peter-tragos/
Obviously you have to keep in mind that Modern is a different format than Legacy as it is slower, less powerful and more creature based. You don't have to worry about TNN but K Command is prevalent etc. But there are still many parallels so that it provides good insight.
Hallowed Moonlight is my almost go-to in the absence of Containment Priest. It is a very good effect against a range of decks, but probably not good enough to make enough room to run. Honestly, Cage is probably better against everything but Merfolk and UW Spirits (1 colorless mana permanent vs. 1W instant.)
I think it is probably unfortunately a so-so card at best, but it is something I always wished was better than it is.
You are correct about Restoration Angel, they can choose to not blink it, but honestly sometimes they think once they have targeted it, they have to blink it.
Things it stops (once):
Graveyard recursion effects, some of which are "may" but some of which are mandatory.
Token Creation (including Kiki-Jiki, Voice of Resurgence and Lingering Souls)
Re-entry from exile (Resto if they don't not do it, Flickerwisp-ed creatures (cast it after Flickerwisp resolves), our own Eldrazi Displacer activations)
Chord\Coco effects (like Restoration Angel, they will choose not to put anything into play, but that is often game winning!)
Living End
Against the non-Elves go-wide decks, I guess all we can do is -4 Chalice of the Void, -3 Thalia, Guardian of Thraben and +1 Ratchet Bomb, +3 Path to Exile, +2 Worship +1 journey to Nowhere for Fish and UW Spirits and additionally -2 Matter reshaper, +1 Grafdigger's Cage, +1 Aven Mindcensor for Bant Spirits (their manabase is awful and you can beat them this way). Actually, both spirits decks are very fetch-heavy, so if you can land a turn 1 Arbiter, you can really do more to them than you would expect.
I was going to post a new list and some theory crafting I am doing, especially with Abzan CoCo getting a new tool with Amonkhet, but I think since i am a couple days out from serious play, I am going to wait and if I fail horribly, just keep it to myself...
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Could harsh mentor be a useful tool at all for the board?
It seems quite good against some decks, but like a pretty big miss against others. For instance, it seems good in the same places stony is, but also good against creature combo decks. I'm not sure it's any good vs elves (it might be?), but say vs abzan coco it would shock them every time they try to use viscera seer and effectively neutralize the life gain combo (altho they'd still get to stack their deck). It also works against the new abzan combo for the untap half of devoted druid. Likewise, it neuters knightfall's combo pretty well. Even when they don't combo, it hits their knights, fetches, powerlands, and clues.
Harsh Mentor seems interesting. Assuming you run 2 Caverns, 4 Battlefield Forges, 4 SSG, and maybe the Gemstone Caverns is that enough to reliably cast and put in the sideboard?
I've also been out of modern for quite some time but just picked up the deck again and won 2 2 man queues with it but against Burn, and RG Ponza.
Has amonkhet brought out any new tools for us or shaped the meta in a way that we need to make any changes to our stock list? Thanks all.
The ongoing issue is to address decks that go wide. Abzan CoCo and Combo also got a little better thanks to Amonkhet, which means there will be more of it.
I am not a fan of Harsh Mentor because it doesn't win the game or erase an opponent's board. It is a solid sideboard option for Burn and probably only Burn. What I would not give for a one-sided board wipe, but our best bet comes down much later for us than for Eldrazi Tron, namely All is Dust. Therefore, experimentation is proceeding with other cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I tried harsh mentor in a build that split him between the MD and SB yesterday with a couple of copter main as well (essentially just replacing the matter reshaper slot). I have to say that I was not that impressed. There were not a lot of MUs that I came across where I would want mentor, but not stony silence and stony felt like it did enough. Granted, my sample size was small, but that was my initial impression.
For go wide strategies, my intuition says that ghostly prison should help us quite a bit, but the big problem I see is that we don't have any evasive creatures and so while put opponents may not be able to profitably attack us, we can't really profitably attack them. Relying on just eldrazi displacer with a ton of mana doesn't seem great there.
EDIT: pyroclasm does kill some of our guys, but might be decent. Has anybody tried that?
DOUBLE EDIT: I see that only battlefield forge as a 4x, potentially gemstone caverns and SSG would add R mana currently, so the manabase might have to add a couple more R/W sources to support it. We already can fold pretty hard to blood moon, so maybe we just don't care?
Harsh Mentor is an option if the mana base allows it (or any red SB cards for that matter). 4 SSG, 4 BF, 2-3 Gemstone/Cavern of Souls, 3 Duallands would provide about 13 sources which is ok but on the low side. The Duals probably would have to be Shocklands, maybe even a Filterland could find its place in the deck.
But between BF, Canopies, Dismember and now potential shocklands the damage is definitely adding up. I think the additional damage from the shocklands will cause more losses than blood moon will.
I have played a couple of leagues lately and in every one of them I played against at least one Vizier Combo deck variant. So I think that now would certainly be a good time to try it out.
I have thought about Ghostly before but came to the same conclusion as you. It doesn't work without fliers.
Pyroclasm could be a valid option as well. Two damage is not much but doesn't hit much of our deck either since Thalia or Arbiter probably come out in MUs where Pyroclasm is coming in and Reshaper doesn't care too much. So we would board it in against Affinity, Abzan Creature Combo.dec, Elves, Spirits, Merfolk, DnT, Infect and some others.
The more I think about it now the better it seems.
I'm also trying a Cast out in the board to have a versatile answer (for example for ensnaring bridge). It has been alright but that's based on a very small sample size as well.
I know it has nonbo written all over it (kills everything in our own deck but Smasher and TKS), but hear me out:
1. This is an approach to decks going wide and if we kill a couple of our creatures to wipe them out, I think we accept that. We don't have to go all in against those decks, since we basically need to wipe their board and drop a threat. We don't go wide against them, we go bigger and if they can't swing back...
2. Elves and Merfolk get out of Pyroclasm range very quickly, but 3 damage is shockingly good against them.
3. Against BW Eldrazi and Taxes, that destroys their entire board except for Restoration Angel, and it probably get's us stuff back from Tidehollow Sculler.
5. You need to exile creatures against CoCo/Combo. Catch them loaded up on turn 3 or 4 and you can just destroy them.
6. Absolutely greedy, yes. We could throw in one more Sacred Foundry in place of a Plains or a 3rd Rugged Prairie in place of a Cavern of Souls.
I am also testing something else for those matches, but we shall see how that goes before I talk about it.
Finally, it is time for a singleton Oblivion Ring. Abrupt Decay, the single reason O-Ring has declined, isn't seeing the amount of play it did, so it is worth the risk. Then again, Cast Out might be the right move. Same effect with cycling, flash and out of Abrupt decay range entirely might be worth it.
Sideboard
3 Stony Silence
3 Anger of the Gods
2 Rest in Peace
2 Path to Exile
2 Secret Sauce Tech
1 Oblivion Ring/Cast Out
1 Celestial Purge
Jason Schousboe from Modern Nexus wrote a little article about this deck
True, dunno why I kept the expensive Smashers. However, Smasher won the race vs an exalted Blighted Agent G1 where I couldn't find removal.
Worship would have hosed Lightning Storm though and Path vs Lab Maniac? I was desperately searching for reactive solutions.
Well, I hope to get some more experience against Ad Naus!
Legacy: Death&Taxes (almost there)
EDH: Squee, Goblin Nabob / Phelddagrif
But if you only have one of the two they can still kill you with the other wincondition.
So it's just best to not let them get to this point at all and therefore try to play as aggressive and proactive as possible and sideboard in this way.
I assumed I'd always find my Chalice in time.
Legacy: Death&Taxes (almost there)
EDH: Squee, Goblin Nabob / Phelddagrif
But overall I'm quite impressed with the list. Thanks again!
Also, I'm considering streaming this list in a modern league sometime soon if anybody is interested.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
On Smugglers Copter:
I think the card is fine. Actually I like Aethersphere Harvester as well, maybe even more.
The thing is it has to bee looked at like a piece of equipment. It doesn't impact the board on its own and requires a creature to be crewed.
How many equipments do we see in Modern? Close to 0 Maindeck and SB in general (Eldrazi Tron now runs Collar). It is nice that the crewing costs 0 mana so that is an advantage compared to equipments.
Copter is at its best against boardstalls or sorcery speed removal like wrath of God or if you are looking for a specific card. But that's two things we don't see that often I have found. Against boardstalls we have Displacer and Smasher (and it rarely gets to that point) and UW control is rare. The filtering is definitely nice. But I often find myself in a race and Copter is not that good in this situation.
Against combo we would rather just have a random creature to have max pressure. Against very aggresive decks like Zoo I would rather have a Reshaper as well to block and trade off early. Same goes for BGx (K command is a beating against Copter) and the cardadvantage from Reshaper is good in this MU. And against Control I would rather have a Reshaper as well.
If we look at the creatures we have 11 (Thalia, Arbiter and Displacer) who actively profit from this "upgrade" but we also have many which we don't want to crew with like TKS and Smasher.
The thing I liked the most about them is that they help against the lack of fliers and ways to deal with fliers that we have. It's good against Spirits, DnT, Affinity etc.
I just like cards that impact the board as much as possible when they come down and Copter doesn't do that. But it helps against some of our bad MUs so that's clearly an advantage.
tldr;I think against most decks I would prefer Reshaper but the Vehicles are especially good in the MUs we struggle with so it might be worth the inclusion. (Or maybe a 2-1 split).
I would never play more than two Vehicles though. You can never afford to draw two or more during a single game.
http://stattrek.com/online-calculator/hypergeometric.aspx
Gearhulk is an interesting card. I have not played it myself but it has potential. It has been tried in regular DnT but got dismissed eventually. This deck is a little different though. I would be interested in hearing how it plays out. If you want to read the discussion about it in the DnT thread the search function will get you there. Displacer and Gearhulk seems not bad though.
I stopped playing Elspeth and these kind of cards in the SB and have not missed it. I don't think it is that neccessary. This deck got enough punch.
Personally I really like Worship but I can definitely see if somebody is not comfortable with it. But I think it's great in many MUs.
I would still bring in Ratchet / EE against affinity. The probability to draw both and have it be relevant is very low.
Thalia GT seems kinda bad against Affinity imo.
I would definitely bring in Path on the play and on the draw against Affinity and same goes for Stony against Tron.
But your SB seems coherent and good to me.
My SB looks like this atm:
2 Path
2 Worship
2 Rip
1 Grafediggers
3 Stony
1 Ratchet
1 Celestial purge
1 Journey
1 Intrepid hero
1 Mindcensor
Even if other cards are good as well Stony is great in this MU. You don't always draw your Arbiter when they have Map. etc.
Dismember and some Reshapers are easy outs so you have enough space to play stonies (at least two of them on the draw as well).
Try Elspeth if you like (or Gideon which sees more play in DnT than Elspeth nowadays) - she is definitely not bad.
Worship:
Death Shadow, Merfolk, Spirits, Burn, Ur Storm, Bant Eldrazi, Affinity, Dredge and random stuff like stompy, goblins, tokens etc.
Merfolk plays less than 4 Vapor Snag and we have plenty of creatures- shouldn't be a problem.
Affinity has Infect but you can focus all your removal, Displacer, GQ on these lands. I have not lost to Affinity when I had a Worship out.
Just because they have a potential out doesn't mean that Worship isn't a very good card in the MU.
But as I said I can see why one wouldn't feel comfortable running it. Try Gearhulk instead
Therefore, sideboard cards need to do "more of the same" of one effect and "less of the same" of another. I like the direction of sideboarding you have both gone to (say, away from Elspeth) because it should add to a existing effect or have enough cards to add a new effect with some certainty of success.
Add-on effects:
RiP/Cage adds a new effect and probably need to be a 3-of to be likely enough to find quickly enough (turn 3-4 against most of these decks is really important.)
Worship is going to be harder to find at only 2 copies, but as a 4 drop you don't need it as quickly anyway, so you have nominally 7 cards plus 4 draws to find one of the copies.
Stony Silence needs to be at 3 or even 4, since it is even more critical to hit ASAP.
More of the Same:
Path, Ratchet, Journey, Hero all add to removal, albeit with slightly different effects (Path is for matches where cmc 1 and .
1 Mindcensor adds to Leonin Arbiter, essentially the 5th, so it is like adding removal.
I think Stabil0 is right that we are already "threat rich", so Elspeth is not as much value, unless you think she is effectively a late-game sweeper or a way to break board stalls (not usually my problem.)
The bet here, then, is that in particular we have to have more removal over 1) more graveyard hate, 2) more artifact hate, 3) more ways to survive long enough to overwhelm our opponent with higher value creatures, and 4) even over more search hate/mana restriction/taxing, as well over
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Read the first post of this page.
Against fast MUs like burn: flooding is less likely, missing land drops is punished harder - don't side any out, play or draw.
Against slow MUs like Grixis Control: flooding is more likely, missing land drops is punished less - you can side out some numbers on the play.
Personally I have never sided out more than one. You still want a high land count.
3-1 tonight.
2-1 UW Control
Very close, but I only lost Game 1 because of Kikki-Jikki. the other were all the regular hate and patience and Chalice on 1.
2-1 Affinity
Lost Game 1, Game 2 was a grind, Game 3 I mulligan to 5, but play turn 1 Stony silence and then hit perfect land drops.
1-2 Gifts Storm
Game 1 he hits what he needs fairly quickly and I was not disruptive. Game 2, Grafdigger's Cage + Rest in Peace + Chalice on 1. Game 3, I have him dead on board unless he rips Gifts Ungiven or Echoing Truth off the top, which he hits. Games 2 and 3, I mulligan to 5, so yeah. I didn't sideboard correctly, either. Took out removal instead of Arbiter (why???).
2-0 Scapeshift
Leonin Arbiter. 'Nuff said. Took about 10 minutes.
Against Scapeshift, Gifts, and Affinity, I really wish I have Chalice on 2. I don't see how they win through that.
4 Eldrazi Displacer
4 Reality Smasher
3 Matter Reshaper
4 Thought-Knot Seer
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Thalia, Heretic Cathar
4 Simian Spirit Guide
Lands (25)
5 Plains
4 Battlefield Forge
1 Wastes
4 Eldrazi Temple
4 Ghost Quarter
3 Horizon Canopy
1 Eiganjo Castle
3 Gemstone Caverns
4 Chalice of the Void
3 Dismember
2 Rest in Peace
2 Path to Exile
2 Stony Silence
2 Worship
2 Ratchet Bomb
1 Celestial Purge
1 Journey to Nowhere
1 Grafdigger's Cage
1 Aven Mindcensor
1 Intrepid Hero
I could see going down on Ratchet Bomb, I'm not sure what I wanted two for most of the time. Death's Shadow, I guess. I think 1 is enough.
Tempted to go back to 1/2 Cavern of Souls.
3 Path to Exile
2 Rest in Peace
2 Worship
1 Ratchet Bomb
1 Celestial Purge
1 Journey to Nowhere
1 Grafdigger's Cage
1 Aven Mindcensor
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
But I still took the deck for spin today, first time in a while, and went 4-1 in a competitive league online.
2-0 Eldrazi Tron
1-2 Saheeli / Chord value combo
2-0 Uw Control
2-0 Eldrazi Tron
2-0 Grixis Death Shadow
Decklist is the same as Redtwisters besides; Stony nr 3 instead of Ratchet Bomb and 2 Cavern instead of Wastes and BF.
Steamrolling everything besides match two where I only won g2 because of a bad mistake from my opponent but then lost g3 because of a mistake from my part...
@redtwister:
I think a few copies of Cavern are pretty free to include and definitely worth it.
Nice.
Eldrazi Tron feels very weak to Stony Silence, since they have typically gone in on Ratchet Bomb, the mana card, Walking Ballista and often maindeck Basilisk Collar. Also, our land land disruption is great against them. Sideboarding Game 2: -4 Chalice, -3 TGT, +3 Path to Exile (they take out their Chalices as well, I expect and so are not ready for this), +1 Aven Mindcensor, +3 Stony silence? Worship seems good game 3 once they realize you used PtE when they took out Chalice, and also J2N.
Grixis Death's Shadow folds quite hard to Chalice on 1.
UW Control (and Grixis and Esper Death's Shadow), the reason I am going to go back to 2 Cavern of Souls.
Saheeli\Chord seems rough. Likely you have to land all your hate for fetching (Arbiter + Cage + Aven) and a lot of removal. Did you take out Chalice?
Keeps making me want to run a singleton Hallowed Moonlight in the deck for Chord/CoCo, but also Spirits, Merfolk, etc. Hallowed Moonlight can also work with Eldrazi Displacer if you have the mana: Cast HM, blink something. Also works in response to Restoration Angel triggers if I remember the timing (once they target their creature with the trigger on the stack, cast HM, then the creature never comes back.) the problem i have is space; I could run 2-3, but then I end up cutting 1-2 Worship and 1 removal spell in the name of probably only slightly improving my Chord\CocCo\Elves\Aether Vial matches.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I'm hesitant about Worship as they have Ulamog and Karn and Ballista if you don't have Stony and Collar / Endbringer combo. I think the other cards are good enough in this MU to not play Worship.
I did take out Chalice against Saheeli combo, as I didn't know their list very well and they played many value creatures in g1. I think Chalice is not great in this MU.
Hallowed Moonlight is interesting. I have never played with the card so I can not make any result based statements. In general I'm highly sceptical about these conditional types of cards. This is a tap out kind of deck so it is going to be hard to keep up mana just in case that they have instant speed creatures. And if the Merfolk player doesn't have Vial or the Bant Spirits player happens to not draw CoCo then the card is only an expensive cycle effect.
Similar: G1 against E Tron I drew 2 GQ and wrecked him. G2 he kept a hand with Crucible but I did not have GQ. Crucible was dead and he couldn't interact with the board in a relevant way.
If only we had Containment Priest
But as I said - I have not played with it. Maybe it proves to be what we need. It is certainly a card that addresses our bad MUs in a direct way which is good. The card draw on Hallowed Moonlight makes it quite a bit better than other conditional hate cards, as you can cycle if it's dead. I'm certainly interested in your findings if you try it out.
Can't they just choose not to blink with Resto?
On a general note:
I also recommed to keep an eye on the Legacy thread: http://www.mtgthesource.com/forums/showthread.php?30943-Thalia-Stompy/page20
It's a good discussion and some insight also apply for the Modern deck.
A good article about the Legacy version: http://articles.nerdragegaming.com/qa-march-2017-ct-winner-peter-tragos/
Obviously you have to keep in mind that Modern is a different format than Legacy as it is slower, less powerful and more creature based. You don't have to worry about TNN but K Command is prevalent etc. But there are still many parallels so that it provides good insight.
Hallowed Moonlight is my almost go-to in the absence of Containment Priest. It is a very good effect against a range of decks, but probably not good enough to make enough room to run. Honestly, Cage is probably better against everything but Merfolk and UW Spirits (1 colorless mana permanent vs. 1W instant.)
I think it is probably unfortunately a so-so card at best, but it is something I always wished was better than it is.
You are correct about Restoration Angel, they can choose to not blink it, but honestly sometimes they think once they have targeted it, they have to blink it.
Things it stops (once):
Graveyard recursion effects, some of which are "may" but some of which are mandatory.
Token Creation (including Kiki-Jiki, Voice of Resurgence and Lingering Souls)
Re-entry from exile (Resto if they don't not do it, Flickerwisp-ed creatures (cast it after Flickerwisp resolves), our own Eldrazi Displacer activations)
Chord\Coco effects (like Restoration Angel, they will choose not to put anything into play, but that is often game winning!)
Living End
examples of May v. Mandatory:
May:
Narcomoeba
Goryo's Vengeance, I think
Mandatory:
Haunted dead - both the token and the return.
Prized Amalgam
Kitchen Finks
Against the non-Elves go-wide decks, I guess all we can do is -4 Chalice of the Void, -3 Thalia, Guardian of Thraben and +1 Ratchet Bomb, +3 Path to Exile, +2 Worship +1 journey to Nowhere for Fish and UW Spirits and additionally -2 Matter reshaper, +1 Grafdigger's Cage, +1 Aven Mindcensor for Bant Spirits (their manabase is awful and you can beat them this way). Actually, both spirits decks are very fetch-heavy, so if you can land a turn 1 Arbiter, you can really do more to them than you would expect.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
It seems quite good against some decks, but like a pretty big miss against others. For instance, it seems good in the same places stony is, but also good against creature combo decks. I'm not sure it's any good vs elves (it might be?), but say vs abzan coco it would shock them every time they try to use viscera seer and effectively neutralize the life gain combo (altho they'd still get to stack their deck). It also works against the new abzan combo for the untap half of devoted druid. Likewise, it neuters knightfall's combo pretty well. Even when they don't combo, it hits their knights, fetches, powerlands, and clues.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
I've also been out of modern for quite some time but just picked up the deck again and won 2 2 man queues with it but against Burn, and RG Ponza.
Has amonkhet brought out any new tools for us or shaped the meta in a way that we need to make any changes to our stock list? Thanks all.
I am not a fan of Harsh Mentor because it doesn't win the game or erase an opponent's board. It is a solid sideboard option for Burn and probably only Burn. What I would not give for a one-sided board wipe, but our best bet comes down much later for us than for Eldrazi Tron, namely All is Dust. Therefore, experimentation is proceeding with other cards.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
For go wide strategies, my intuition says that ghostly prison should help us quite a bit, but the big problem I see is that we don't have any evasive creatures and so while put opponents may not be able to profitably attack us, we can't really profitably attack them. Relying on just eldrazi displacer with a ton of mana doesn't seem great there.
EDIT: pyroclasm does kill some of our guys, but might be decent. Has anybody tried that?
DOUBLE EDIT: I see that only battlefield forge as a 4x, potentially gemstone caverns and SSG would add R mana currently, so the manabase might have to add a couple more R/W sources to support it. We already can fold pretty hard to blood moon, so maybe we just don't care?
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
4 Battlefield Forge ( )
3 Gemstone Caverns or any
1 Sacred Foundry ( )
4 Simian Spirit Guide
2 Rugged Prairie (pay w/r to get / or / or / or just tap for )
4 Eldrazi Temple
1 Eiganjo Castle
4 Ghost Quarter
4 Plains
2 Cavern of Souls
That is 11 largely guaranteed R sources, including fixing with RP, plus on the draw another potential 3 R/W sources in our opening hand.
Pyroclasm is certainly in my head, but I am going deeper: Anger of the Gods.
I know it has nonbo written all over it (kills everything in our own deck but Smasher and TKS), but hear me out:
1. This is an approach to decks going wide and if we kill a couple of our creatures to wipe them out, I think we accept that. We don't have to go all in against those decks, since we basically need to wipe their board and drop a threat. We don't go wide against them, we go bigger and if they can't swing back...
2. Elves and Merfolk get out of Pyroclasm range very quickly, but 3 damage is shockingly good against them.
3. Against BW Eldrazi and Taxes, that destroys their entire board except for Restoration Angel, and it probably get's us stuff back from Tidehollow Sculler.
4. Pyroclasm would be best against Affinity.
5. You need to exile creatures against CoCo/Combo. Catch them loaded up on turn 3 or 4 and you can just destroy them.
6. Absolutely greedy, yes. We could throw in one more Sacred Foundry in place of a Plains or a 3rd Rugged Prairie in place of a Cavern of Souls.
I am also testing something else for those matches, but we shall see how that goes before I talk about it.
Finally, it is time for a singleton Oblivion Ring. Abrupt Decay, the single reason O-Ring has declined, isn't seeing the amount of play it did, so it is worth the risk. Then again, Cast Out might be the right move. Same effect with cycling, flash and out of Abrupt decay range entirely might be worth it.
Sideboard
3 Stony Silence
3 Anger of the Gods
2 Rest in Peace
2 Path to Exile
2 Secret Sauce Tech
1 Oblivion Ring/Cast Out
1 Celestial Purge
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.