I've always wanted to build a modern deck focused around Myr. I've seen a few other lists that focus on the infinite mana combo (x2 myr galvaniser and x1 palladium myr). With most of the cards costing 3 mana, what better way to try and ensure hitting the combo as soon as possible with collected company!?
Below is the list I've come up with. Before anyone comments, I haven't had chance to test this deck as its still in very early development and is a work in progress.
I've loosely based it on an Abzan Company deck, that contains the combo as well as a few 'silver bullets'
Gameplan
Obviously the main Gameplan is to stick some mana dorks, play collected company and hopefully find 2 of the combo pieces, aiming to jam another one the following turn. Using infinite mana:
Step one when creating a deck (and combo deck in particular) is to choose a focus and cut the things that don't add to that focus. In this case if you want to have a combo myr deck I would recommend cutting the Myr Superion. You are really unlikely to win with the beat down plan. Instead adding cards like Chord of Calling help to find the individual pieces and get them into play.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Below is the list I've come up with. Before anyone comments, I haven't had chance to test this deck as its still in very early development and is a work in progress.
I've loosely based it on an Abzan Company deck, that contains the combo as well as a few 'silver bullets'
4 birds of paradise
2 Llanowar elves
4 Myr superion
2 Wall of roots
3 Eternal witness
Combo Creatures
4 Myr galvaniser
4 palladium Myr
Silver bullet creatures
1 scavenging ooze
1 Spellskite
1 Thopter engineer
1 Lodestone Myr
1 Myr propagator
2 Banefire
2 Genesis Wave
4 Collected Company
Lands
4 windswept Heath
4 wooded foothills
4 stomping ground
2 kessig wolf run
4 tomb of the spirit dragon
3 forest
2 mountain
Gameplan
Obviously the main Gameplan is to stick some mana dorks, play collected company and hopefully find 2 of the combo pieces, aiming to jam another one the following turn. Using infinite mana:
An alternative option is to try a beat down plan with myr superion.
I have been debating whether adding blue is a viable option, for the following:
Anyone got any thoughts suggestions?
I know that the combo is fairly fragile and slow, but there's got to be a way to make this work!
Everyone loves an angry mob RWG
Why so Bloo? RU
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards