Yesterday I was testing it with black, but it was something that didn't gone well. I was fighting some creature deck stompy, and was basically a free with for it. So this way I have a better chance to win.
With all the ramp and Excavator, I found out Foundry of the Council has been very very good. When I'm out of plays, I just keep getting back the council to generate more and more tokens. And I found one of the best cards is Raging Regisaur. The 1 ping to any target has been invaluable.
I'm going to shift to an Arbor Elf style deck and try that out. The only thing really holding back Dinosaurs is the lack of a Sol land like the Eldrazi. It has all the other things needed to compete. It has big guys, fast guys, value guys, and even disruptive guys.
Well, from my testings from yesterday on the local store, I found out I was lacking some creatures, for stopping small creatures decks, and for finishing the game.
I'm going to get rid of Ramunap Excavator for adding Siege-Gang Commander. Turn 2 or 3 entering 4 creatures it's something to take in consideration. Dealing 2 damage to each creature that can enters the battlefield or attacking directly to the opponent on the next turns while the opponent doesn't haves any lands it's sweet.
2 G/R lands
1 Arbor Elf
1 Utopia Sprawl
1 Goreclaw, Terror of Qal Sisma
1 Regisaur Alpha // 1 Ghalta, Primal Hunger
1 Raging Regisaur //or change this one for another land card, and draw it on 2nd or 3rd turn
Even Ghalta can hit the battlefield on T3 (1 from elf, 4 from Goreclaw, 4 from Regisaur and 3 from Token)
T1 G/R land + Arbor Elf
T2 G/R land + Utopia Sprawl + Goreclaw, Terror of Qal Sisma
T3 with 5 mana + 2 reduction for regisaurs or alpha + ghalta, we play them and attack with all of them, except alpha, striking for 13 damage with trample with both regisaurs or 18 with trample with ghalta.
2 G/R lands
1 Arbor Elf
1 Utopia Sprawl
1 Goreclaw, Terror of Qal Sisma
1 Regisaur Alpha // 1 Ghalta, Primal Hunger
1 Raging Regisaur //or change this one for another land card, and draw it on 2nd or 3rd turn
Even Ghalta can hit the battlefield on T3 (1 from elf, 4 from Goreclaw, 4 from Regisaur and 3 from Token)
T1 G/R land + Arbor Elf
T2 G/R land + Utopia Sprawl + Goreclaw, Terror of Qal Sisma
T3 with 5 mana + 2 reduction for regisaurs or alpha + ghalta, we play them and attack with all of them, except alpha, striking for 13 damage with trample with both regisaurs or 18 with trample with ghalta.
Thanks it was a quick build. I really like the way Goreclaw, Terror of Qal Sisma Looks on paper. I am hoping can make it work def looks fun.
I really was missing playing Zacama and Gishath, but because of the white color, in a Ponza shell it wasn't viable.
Then I remembered that I had Dramatic Entrance. As we ramp a lot, we can easily start putting into battlefield the big dinosaurs with instant speed. The only creature that cannot be put into play is Etali, but there are just 2 copies.
I added Anger of the Gods and Lightning Bolts to main for those more creature based decks like humans, as they run much more than us.
What are your thoughts about including Dramatic Entrance letting us play bigger threats?
I really was missing playing Zacama and Gishath, but because of the white color, in a Ponza shell it wasn't viable.
Then I remembered that I had Dramatic Entrance. As we ramp a lot, we can easily start putting into battlefield the big dinosaurs with instant speed. The only creature that cannot be put into play is Etali, but there are just 2 copies.
I added Anger of the Gods and Lightning Bolts to main for those more creature based decks like humans, as they run much more than us.
What are your thoughts about including Dramatic Entrance letting us play bigger threats?
Today I could test the deck, and I have to say I loved it.
It was a 4 round local tournament.
1 game: 1-2 vs Kiki-Chord
First game I was outnumbered with tokens of voices. Second game I had bigger threats with trample. Third game I left him at 1 life, no luck finding a Regisaur Alpha or Lightning Bolt, since he got more creatures.
2 game: 2-0 vs U Tron
It was a custom variation of this deck. When he was able to play, I let in a Zacama, Primal Calamity that would wreck his artifacts. Second game he just got flooded.
3 game: 2-1 vs RW Humans
First game, I got wrecked with both thalias in game and a lieutenant. Second game Torpor Orb on 2nd turn did his job and I won easily. Third game ended up in turns, I got 9 mana in game, casted a Zacama, and wrecked one of his swords and wiped out his creatures. I won in the 5th turn.
4 game: 2-1 vs Green Stompy
First game I only started with one land and 2 utopia sprawl. When I managed to enter an elf, he Beast Within my only land. Easy win for him. Second game, I could manage to enter all my big daddies, same for game 3.
Overall: 3-1, 4th out of 14th players. Tomorrow I'll post a list of the sideboard, and what I would like to introduce to it.
Today I could test the deck, and I have to say I loved it.
It was a 4 round local tournament.
1 game: 1-2 vs Kiki-Chord
First game I was outnumbered with tokens of voices. Second game I had bigger threats with trample. Third game I left him at 1 life, no luck finding a Regisaur Alpha or Lightning Bolt, since he got more creatures.
2 game: 2-0 vs U Tron
It was a custom variation of this deck. When he was able to play, I let in a Zacama, Primal Calamity that would wreck his artifacts. Second game he just got flooded.
3 game: 2-1 vs RW Humans
First game, I got wrecked with both thalias in game and a lieutenant. Second game Torpor Orb on 2nd turn did his job and I won easily. Third game ended up in turns, I got 9 mana in game, casted a Zacama, and wrecked one of his swords and wiped out his creatures. I won in the 5th turn.
4 game: 2-1 vs Green Stompy
First game I only started with one land and 2 utopia sprawl. When I managed to enter an elf, he Beast Within my only land. Easy win for him. Second game, I could manage to enter all my big daddies, same for game 3.
Overall: 3-1, 4th out of 14th players. Tomorrow I'll post a list of the sideboard, and what I would like to introduce to it.
Awesome. Looks fun. I can see you having to aggressively mull with all the big creatures, but i think thats what most big creature decks have to do.
Was it ever difficult to get to the 5 cost? What do you think about See the Unwritten?
It really wasnt that difficult to have 5 mana. The 10 cards accelerators are basically out on every hand. First mulligan with this kind of decks doesn't really punish you much.
See the Unwritten I wouldn't be much of a fan. If we look at the cards and we have to put the major of them on the bottom when we need them... It's kind of a collected company, you may have luck and put good creatures, or not. I think it's up to preference of the player.
I was thinking now on Summoner's Pact.
Fetching and playing both at instant speed on opponents turn it's a very nice play. Mana for prevent losing it's not a problem at all.
I would prefer that one.
Although Summoning Trap would fit better on a sideboard against control decks.
I liked how it went. I played it last week and it really was nice, I fetched for Zacama, Primal Calamity and played it with Dramatic Entrance, paid the 4 mana on my upkeep, and slam pretty decent. Next turn is just about of cleaning opponents table or winning lifes.
1st match: 2-1 vs UW control
First game I won him thanks to an early drop of Carnage Tyrant. Second game I was slow, so he could control me easily. At game 3, he got stucked on 4 mana unable to play Baneslayer Angel to try to stop me.
2nd match: 2-1 vs Green Stompy
First game he won me quickly. Second game my early big threats did their job. And third game Chandra won the game with her ultimate.
3rd match: 2-1 vs Green Tron
First game land destruction did its job. On second game I got a slow hand while he could get tron easily. Third game when he was about to do tron, my Chandra exiled a Blood Moon which I played and won the game.
4th game: 0-2 vs Hardened Scales (we both agreed to tie)
Basically he overrun me on both games.
Overall: 3-0-1 (actually 3-1), resulting on a 2nd place.
Cindervines on the sideboard was something that tron and Pyromancer Ascension (phoenix maybe, I didn't saw them) was afraid of and they had to get rid of it as soon as possible they realized what it does.
I made a 2-2 today, winning on Bloggles and Scapeshift and losing against Tron and Pyromancer Ascension. Against tron I didn't had much luck finding the land destruction cards, so I made a 1-2 against it.
This new set was a fresh blow of air to the deck, improving it.
Found this thread while searching for ways to adapt my dino deck to the modern metagame. Are you still actively using this deck? If so, how has it performed? Will you be adding anything from War of the Spark to your deck?
It's been a while since I left them, I had a very bad lucky strike, one month in a row just getting flooded with ramp and nothing else or just the contrary, all the big creatures in hand without lands/ramp.
But I could recommend Rampaging Ferocidon for a more creature meta in your local store.
For more budget deck, Ranging Raptors can help too with getting lands or controlling your opponents to not attack you, even more if you don't have lots of lands.
Not sure on metagame at my local store, but will keep Ferocidon in mind for that (only copy I have is currently in my dino commander deck). I've got plenty of Ranging Raptors to spare, so I'll definitely throw that into the deck ASAP. Much appreciated.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Dinosaurs with land destructions:
4 Arbor Elf
4 Ripjaw Raptor
4 Regisaur Alpha
3 Goreclaw, Terror of Qal Sisma
2 Etali, Primal Storm
1 Carnage Tyrant
1 Gishath, Sun's Avatar
1 Zacama, Primal Calamity
1 Ghalta, Primal Hunger
Enchantment
4 Utopia Sprawl
Land
7 Forest
4 Mountain
1 Plains
4 Stomping Ground
4 Wooded Foothills
1 Temple Garden
1 Summoner's Pact
2 Dramatic Entrance
Sorcery
2 Stone Rain
4 Molten Rain
2 Anger of the Gods
Planeswalker
1 Chandra, Torch of Defiance
2 Domri, Chaos Bringer
1 Thrashing Brontodon
1 Thragtusk
2 Blood Moon
3 Rhythm of the Wild
3 Cindervines
1 Relic of Progenitus
3 Lightning Bolt
1 Crumble to Dust
Yesterday I was testing it with black, but it was something that didn't gone well. I was fighting some creature deck stompy, and was basically a free with for it. So this way I have a better chance to win.
I'm going to shift to an Arbor Elf style deck and try that out. The only thing really holding back Dinosaurs is the lack of a Sol land like the Eldrazi. It has all the other things needed to compete. It has big guys, fast guys, value guys, and even disruptive guys.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
I'm going to get rid of Ramunap Excavator for adding Siege-Gang Commander. Turn 2 or 3 entering 4 creatures it's something to take in consideration. Dealing 2 damage to each creature that can enters the battlefield or attacking directly to the opponent on the next turns while the opponent doesn't haves any lands it's sweet.
One of my best shots were playing Ghalta in 4th turn.
1t - Arbor Elf
2t - Arbor Elf + Utopia Sprawl
3t - Chandra, Torch of Defiance + Regisaur Alpha
4t - Ghalta, Primal Hunger letal damage.
Also in other rounds Etali, Primal Storm hitted the board on T3 thanks to 2 Arbor Elfs. I really enjoy how the deck is coming out.
4 Arbor Elf
2 Birds of Paradise
3 Runic Armasaur
4 Goreclaw, Terror of Qal Sisma
4 Raging Regisaur
4 Regisaur Alpha
1 Carnage Tyrant
2 Etali, Primal Storm
1 Ghalta, Primal Hunger
4 Lightning Bolt
4 Utopia Sprawl
3 Savage Stomp
2 Garruk Wildspeaker
Lands:22
7 Forest
2 Ghost Quarter
1 Kessig Wolf Run
4 Mountain
4 Stomping Ground
4 Wooded Foothills
2 Thrashing Brontodon
1 Thrun, the Last Troll
1 Thragtusk
1 Carnage Tyrant
3 Relic of Progenitus
3 Abrade
2 Heroic Intervention
2 Anger of the Gods
A nice hand would be:
2 G/R lands
1 Arbor Elf
1 Utopia Sprawl
1 Goreclaw, Terror of Qal Sisma
1 Regisaur Alpha // 1 Ghalta, Primal Hunger
1 Raging Regisaur //or change this one for another land card, and draw it on 2nd or 3rd turn
Even Ghalta can hit the battlefield on T3 (1 from elf, 4 from Goreclaw, 4 from Regisaur and 3 from Token)
T1 G/R land + Arbor Elf
T2 G/R land + Utopia Sprawl + Goreclaw, Terror of Qal Sisma
T3 with 5 mana + 2 reduction for regisaurs or alpha + ghalta, we play them and attack with all of them, except alpha, striking for 13 damage with trample with both regisaurs or 18 with trample with ghalta.
Thanks it was a quick build. I really like the way Goreclaw, Terror of Qal Sisma Looks on paper. I am hoping can make it work def looks fun.
Use it early on them and your enrage creature of choice.
what do you think about Reckless Rage if you're going to use Enrage
Sideboard material. It's only good against creature decks.
The list without the lands is the following one:
4 Ripjaw Raptor
4 Regisaur Alpha
3 Goreclaw, Terror of Qal Sisma
2 Raging Regisaur
2 Etali, Primal Storm
1 Carnage Tyrant
1 Gishath, Sun's Avatar
1 Zacama, Primal Calamity
1 Gigantosaurus
1 Ghalta, Primal Hunger
4 Lightning Bolt
4 Arbor Elf
4 Utopia Sprawl
2 Birds of Paradise
I really was missing playing Zacama and Gishath, but because of the white color, in a Ponza shell it wasn't viable.
Then I remembered that I had Dramatic Entrance. As we ramp a lot, we can easily start putting into battlefield the big dinosaurs with instant speed. The only creature that cannot be put into play is Etali, but there are just 2 copies.
I added Anger of the Gods and Lightning Bolts to main for those more creature based decks like humans, as they run much more than us.
What are your thoughts about including Dramatic Entrance letting us play bigger threats?
Dramatic Entrance seems interesting. Has anyone tried the Elvish Piper Route?
I really enjoyed See the Unwritten in standard its a G more but its another creature. If we go heavy ramp could work.
It was a 4 round local tournament.
1 game: 1-2 vs Kiki-Chord
First game I was outnumbered with tokens of voices. Second game I had bigger threats with trample. Third game I left him at 1 life, no luck finding a Regisaur Alpha or Lightning Bolt, since he got more creatures.
2 game: 2-0 vs U Tron
It was a custom variation of this deck. When he was able to play, I let in a Zacama, Primal Calamity that would wreck his artifacts. Second game he just got flooded.
3 game: 2-1 vs RW Humans
First game, I got wrecked with both thalias in game and a lieutenant. Second game Torpor Orb on 2nd turn did his job and I won easily. Third game ended up in turns, I got 9 mana in game, casted a Zacama, and wrecked one of his swords and wiped out his creatures. I won in the 5th turn.
4 game: 2-1 vs Green Stompy
First game I only started with one land and 2 utopia sprawl. When I managed to enter an elf, he Beast Within my only land. Easy win for him. Second game, I could manage to enter all my big daddies, same for game 3.
Overall: 3-1, 4th out of 14th players. Tomorrow I'll post a list of the sideboard, and what I would like to introduce to it.
Awesome. Looks fun. I can see you having to aggressively mull with all the big creatures, but i think thats what most big creature decks have to do.
Was it ever difficult to get to the 5 cost? What do you think about See the Unwritten?
See the Unwritten I wouldn't be much of a fan. If we look at the cards and we have to put the major of them on the bottom when we need them... It's kind of a collected company, you may have luck and put good creatures, or not. I think it's up to preference of the player.
I'd also prefer it to Dramatic Entrance as it can be useful if topdecked later in the game unlike Entrance.
Fetching and playing both at instant speed on opponents turn it's a very nice play. Mana for prevent losing it's not a problem at all.
I would prefer that one.
Although Summoning Trap would fit better on a sideboard against control decks.
4 Arbor Elf
4 Ripjaw Raptor
4 Regisaur Alpha
3 Goreclaw, Terror of Qal Sisma
2 Etali, Primal Storm
1 Carnage Tyrant
1 Gishath, Sun's Avatar
1 Zacama, Primal Calamity
1 Ghalta, Primal Hunger
Enchantment
4 Utopia Sprawl
Land
7 Forest
6 Mountain
1 Plains
1 Stomping Ground
2 Windswepth Heath
2 Wooded Foothills
1 Temple Garden
1 Cinder Glade
1 Summoner's Pact
4 Dramatic Entrance
Sorcery
2 Anger of the Gods
2 Stone Rain
4 Molten Rain
Planeswalker
1 Chandra, Torch of Defiance
2 Thrashing Brontodon
1 Thragtusk
4 Lightning Bolt
2 Crumble to Dust
2 Blood Moon
2 Stony Silence
2 Damping Sphere
1st match: 2-1 vs UW control
First game I won him thanks to an early drop of Carnage Tyrant. Second game I was slow, so he could control me easily. At game 3, he got stucked on 4 mana unable to play Baneslayer Angel to try to stop me.
2nd match: 2-1 vs Green Stompy
First game he won me quickly. Second game my early big threats did their job. And third game Chandra won the game with her ultimate.
3rd match: 2-1 vs Green Tron
First game land destruction did its job. On second game I got a slow hand while he could get tron easily. Third game when he was about to do tron, my Chandra exiled a Blood Moon which I played and won the game.
4th game: 0-2 vs Hardened Scales (we both agreed to tie)
Basically he overrun me on both games.
Overall: 3-0-1 (actually 3-1), resulting on a 2nd place.
Today, the deck has been awesome to play with.
Domri, Chaos Bringer it felt really nice to the deck. I managed to play it on turn 2 and Etali, Primal Storm on turn 3 with haste. Opponent concede that game as a Regisaur Alpha came into play.
Cindervines on the sideboard was something that tron and Pyromancer Ascension (phoenix maybe, I didn't saw them) was afraid of and they had to get rid of it as soon as possible they realized what it does.
I made a 2-2 today, winning on Bloggles and Scapeshift and losing against Tron and Pyromancer Ascension. Against tron I didn't had much luck finding the land destruction cards, so I made a 1-2 against it.
This new set was a fresh blow of air to the deck, improving it.
But I could recommend Rampaging Ferocidon for a more creature meta in your local store.
For more budget deck, Ranging Raptors can help too with getting lands or controlling your opponents to not attack you, even more if you don't have lots of lands.