I'm thinking of taking 1x Disallow, and adding 1x Supreme Will, given that this card can help us dig the missing piece to complete the combo, or anything else situational. From what I said, I'd keep that composition counterspell:
Thought Erasure seems fine, but I guess not in this deck. The other cards are basically unplayable, imho.
I would say Necrotic Wound has some merit to be tested. I'm not particularly excited about it, but the exile clause works nicely for us, and having 2-3 creatures in the yard makes it useful.
Anyway, I don't think it will make the cut, but it is the closest to our gameplan
Have you seen our new piece of candy? Secrets of the Mausoleum seems pretty sweet for our deck, finding Living end at 1B instant speed is wonderful, and could also fetch pretty often brutalities or pushes, and any other black card we might like to use as a toolbox (if only As Foretold was black... haha)
Thinking of black cards, has anyone given a heavier black splash and Bitterblossom a try? The life loss could be an issue I guess, but the tokens are likely to be saving more life than their cost chumpblocking... maybe SB for grindier games? There's likely to be more of those with the printing of Assassin's Trophy
I mean, the concern we have is fetching As Foretold, as we already have 7-8 ways to cast Living End (between the actual copies and Tolaria West). We definitely don’t want a tutor only for LE, also given that LE is a dead card in most stages of the game.
I’m playing mostly UB, but Blossom doesn’t seem that appealing. We already have a very decent mu against BGx (with the exception of Shadow, I guess) so, if they are going for the ‘heavy removals route’ i’m Totally happy to suspend my Visions on turn one and grind them out in a fashioned way.
Agree on bitterblossom, ancestral vision is more than enough usually to win the resource war, it might not be worth it.
Not on this card though, Tolaria West is slow and hurts by not holding counterspells that turn, we only play it for its versatility (and that's more than enough, not complaining, haha)
Of course a better way to find As Foretold would be even better, Drift of Phantasms is tough to justify, that's why I joked "if only as foretold was black".
That said, I love instant speed and 1 less CMC to find LE, plus the option of getting spot removal or other utility cards we could bring in.
It's likely stronger also in the Grixis version with Goryo's/Griselbrand/Kiki combo, getting goryo's EOT to set up Kiki Jiki win or Griselbrand seems powerful as well.
Secrets of the Mausoleum is definitely going to open up possibilities for this shell. I can't imagine how anyone could come to the conclusion that it definitely won't.
At the very least this will be a boon for the most proven version of this deck, the grixis version that has actually top 8-ed in large scale events at least twice now by Tom Medvec. I think people are writing this card off way too fast for Living As Foretold.
I was immediately excited when realizing that this card can grab Goryo's Vengeance or Living End in the Living As Foretold scheme. You all need to be willing to open the deck up to new possibilities. As it stands it hasn't really been doing all that much in the mono blue version, essentially being a less efficient version of the cascade based one.
Long and short. There isn't just one way to play this deck. Lets hear tech for both versions.
Also, I don't think its fair to say Tom Medvec's version is strictly inferior when the mono blue, or any version other than his has yet to top 16 in any large scale event. Certainly none as large as the two he's placed in.
Secrets of the Mausoleum is definitely going to open up possibilities for this shell. I can't imagine how anyone could come to the conclusion that it definitely won't.
At the very least this will be a boon for the most proven version of this deck, the grixis version that has actually top 8-ed in large scale events at least twice now by Tom Medvec. I think people are writing this card off way too fast for Living As Foretold.
I was immediately excited when realizing that this card can grab Goryo's Vengeance or Living End in the Living As Foretold scheme. You all need to be willing to open the deck up to new possibilities. As it stands it hasn't really been doing all that much in the mono blue version, essentially being a less efficient version of the cascade based one.
Long and short. There isn't just one way to play this deck. Lets hear tech for both versions.
Also, I don't think its fair to say Tom Medvec's version is strictly inferior when the mono blue, or any version other than his has yet to top 16 in any large scale event. Certainly none as large as the two he's placed in.
Agreed. The new tutor in the Grixis version is pretty great. By no means is that deck inferior to the blue version. End of turn, tutoring a goryo’s for the win or a living end to board wipe is nuts. The amount of card draw and looting the red version runs to put a flip jace, griselbrand, or the other creatures is very consistent.
I’ll go as far to say that in the right shell ( a squee goblin or street wraith shell possibly), this new tutor may be on the same level as summoner’s pact for Primeval Titan. Except there’s no real reason to end of turn summoner’s pact obviously... and prime time needs 6 mana. And that’s a big leg up already.
I just realized how strong is Secrets of the Mausoleum. I was already thinking in a heavier black splash to use Fatal Push against fast agro decks. Bitterblossom seems pretty unique and also anti-Living End but it could be used in sideboard as a Fog chumpblocking with fairies but I don't think it is good enough.
I would say if only AV was black... haha. In this case it would be fine to trade Tolaria West for it. More important than the cmc reduction, we would be in its advantage of non-sorcery speed.
Secrets of the Mausoleum in the UB version doesn't need to play a heavy role. It would probably be fine as a singleton to allow the deck multiple lines to a winning outcome, as well as a means of tutoring answers, including ones from the side.
In the Grixis Goryo's version, it should probably be a 2 of to start out. Only question is what to cut. I don't think I would want to drop below 3 Izzet Charms.
Using Secrets of the Mausoleum to get a 1-of Yahenni's Expertise could be reasonable sometimes, even if the side effect kills your opponent's creatures. It's better against creature-light decks, such as UW Control or Storm, but those aren't the decks where casting Expertise seems realistic.
Like TyrantRevolver said, it's most likely only 1-2 copies, which helps get access to Surgical and Brutalities post-board as well.
Generally, Spell Snare is getting more valuable with the addition of Assassin's Trophy, at least for a while. I'm not certain that Jund/Abzan/Rock will wind up being strong in the current meta, since Trophy isn't an answer to the decks that GBx had problems with. But for a while, Snare will probably be more playable.
Played the deck yesterday, UW Spirits is a tough one for us...
Cavern, Vial, Mausoleum Wanderer and Thalia mess up our early counters, Selfless spirit makes EE useless plus sacs himself to come back (so do Mausoleum Wanderers as well). Spell Queller is annoying to interact with as well, and their clock is decently fast.
Loved the Bogles matchup and crushed UW control and BG, but that 0-2 start to 2 UW spirits decks was tough, maybe I'll go back to Torpor Orbs in the SB for Humans/Merfolk/Spirits
Another potential card to consider today with Mission Briefing, since it's not an alternate cost, we can target an AV or LE and cast it off As Foretold with it. It's a better fit than snapcaster for us, and surveil 2 helps dig as well.
Another potential card to consider today with Mission Briefing, since it's not an alternate cost, we can target an AV or LE and cast it off As Foretold with it. It's a better fit than snapcaster for us, and surveil 2 helps dig as well.
I came just to talk about this new card. It looks very good on first look and works very well with Search for Azcanta. If only we had more ways to discard cards like using Thirst for Knowledge(which is way too slow for us) it would be game breaker!
I am concerned that this card is a Winmore for us:
If we are trying to "reanimate" Living End, this means that we already used it and if we need a second time we are in trouble, in which case this card wont help anyway.
Using it to target Ancestal Vision is not the best case too since AV need to be on our graveyard and As Foretold on our board, we can't use suspend as alternative cost (since suspend says use only if this card is in your hand) and seems like this situation would be good in an already stabilized post-LE moment.
If we are trying to "reanimate" another card, that would be one of our control cards, which is not that good.
Another potential card to consider today with Mission Briefing, since it's not an alternate cost, we can target an AV or LE and cast it off As Foretold with it. It's a better fit than snapcaster for us, and surveil 2 helps dig as well.
I came just to talk about this new card. It looks very good on first look and works very well with Search for Azcanta. If only we had more ways to discard cards like using Thirst for Knowledge(which is way too slow for us) it would be game breaker!
I am concerned that this card is a Winmore for us:
If we are trying to "reanimate" Living End, this means that we already used it and if we need a second time we are in trouble, in which case this card wont help anyway.
Using it to target Ancestal Vision is not the best case too since AV need to be on our graveyard and As Foretold on our board, we can't use suspend as alternative cost (since suspend says use only if this card is in your hand) and seems like this situation would be good in an already stabilized post-LE moment.
If we are trying to "reanimate" another card, that would be one of our control cards, which is not that good.
What you guys think about that?
I'm not entirely sold on mission briefng as it doesn't hit our most pivotal spells, but it does hit our cryptics. So idk.
I'm more excited about the tutor, for obvious reasons. It definitely benefits us more than other LE lists. The consistency is by far the biggest factor. But I really like the thought of being able to reliably grab a mb surgical extraction. Maybe countersquall if we need to grab a counter.
I think maybe you're all overlooking one of the best new cards for this deck: Necrotic Wound. It gets around our LE and easily gets up to -3/-3 in this deck, effectively a Bolt for us. Obviously the new tutor is insane for us too, allowing us to play less copies of LE while tutoring any other answer we need. Here is my shot at a new list post-GRN
This is obviously an inversion, heavier black list. Tutoring a Death's Shadow or Thoughtseize seems too good to pass up so I'll be trying that out.
Advantages of black with Mausoleum Secrets:
Faerie Macabre - tutor graveyard hate
Fulminator mage - tutor land gate
Death's Shadow - tutor a massive threat/blocker if you can't find As Foretold.
My goal is fit more cantrips in here than the Ux version so hopefully I'll find AF more often. Speculating that I'll have a better humans match-up like this as well.
I really like the idea of tutoring a Death's Shadow, FuneralOfGod. Maybe not in this deck, but in general it seems powerful. One cute interaction is that when you're at > 13 life, you can play Death's Shadow to put it directly in the yard, increasing the creature count for your undergrowth spells.
Necrotic Wound may be okay in game 1, but every deck has grave hate for game 2, which they'll bring in to mess with your main strategy. The decks you want Necrotic Wound against will be bringing in the grave hate game 2 anyways. So e.g. Leyline of the Void hurts even worse then, because it shuts off your removal AND makes your Living End plan worse. It's still probably playable game 1, but you sideboard plan has to take into account that you'll likely be siding them out every match.
Some other interesting spells to get with Secrets are Darkness (to buy time against fast aggro decks, same idea as Sidisi's Faithful), and Infernal Reckoning (if colourless Eldrazi ever becomes a part of the meta again).
Love the darkness and Reckoning tech, good suggestions.
And Yes if you peep my sideboard I have planned to bring in Assassin's Trophy post-board against anyone packing graveyard hate or against Planeswalker decks such as Tron or UW control.
Maybe Death's Shadow won't work here, but I'm going to try
Necrotic Wound, as I already said, it’s simply a bad spell. It goes under every single kind of graveyard hate, pre and postboard, and it’s very situational. We cannot afford to play this kind of solution. If you want removals maindeck, the tutorability of Engineered Explosives is miles better, given we still play at least one Bojuka Bog to complement it. I would even consider narrow things like Reality Shift or Pongify before it (and I’m not suggesting to do so), or simply some Repeals (tested them, very good against many archetypes).
If you feel the card is not playable because it's completely useless when up against graveyard hate, then why are you playing Living End at all? But then again maybe that's why LE, in any form, is not competitive in the current meta
Necrotic Wound, as I already said, it’s simply a bad spell. It goes under every single kind of graveyard hate, pre and postboard, and it’s very situational. We cannot afford to play this kind of solution. If you want removals maindeck, the tutorability of Engineered Explosives is miles better, given we still play at least one Bojuka Bog to complement it. I would even consider narrow things like Reality Shift or Pongify before it (and I’m not suggesting to do so), or simply some Repeals (tested them, very good against many archetypes).
If you feel the card is not playable because it's completely useless when up against graveyard hate, then why are you playing Living End at all? But then again maybe that's why LE, in any form, is not competitive in the current meta
Personally I think it's bad because it can be dead early game and it can be dead late game. Things like goyf will quickly grow out of reach and it, and it will likely not hit bigger late game threats like wurmcoil.
I did think so as well, until I ran into a wall of UW Spirits. Pretty sure Bant Spirits will play similarly.
Any specific tech you like against them or have you been lucky enough to avoid the matchup?
There were at least 5 spirits players in my 23 player tournament last week.
Torpor Orb still feels too narrow to be worth it (Humans-Merfolk-Spirits, maybe it's enough?), maybe Faerie Macabre can tackle some of their pesky sacrificing spirits, and more EE and brutalities in place of most countermagic since Cavern+Vial make counterspells feel awful...
I did think so as well, until I ran into a wall of UW Spirits. Pretty sure Bant Spirits will play similarly.
Any specific tech you like against them or have you been lucky enough to avoid the matchup?
There were at least 5 spirits players in my 23 player tournament last week.
Torpor Orb still feels too narrow to be worth it (Humans-Merfolk-Spirits, maybe it's enough?), maybe Faerie Macabre can tackle some of their pesky sacrificing spirits, and more EE and brutalities in place of most countermagic since Cavern+Vial make counterspells feel awful...
I think theres just too many things going against us to make the matchup totally favorable... we could do spreading seas to hit their caverns, damping matrix to shut off vial/mausoleum wanderer/selfless spirit, languish to wipe the board around selfless spirit, but all of them leave us open to something they're already running mainboard.
I would like to try archfiend of ifnir. Seems a little more difficult for them to play around. They can hit it with path, but path isn't protected by vial/cavern. They cant dodge it with selfless spirit, and they cant dodge it with hexproof.
Some of the new spells might come in handy, too. Apparently you CAN use as foretold to cast spells with mission briefing. So who knows what that'll play like.
I was felling the same when "my store FNM meta" was filled with blue moon, GR Land Destruction, storm, control decks in general and tron. I was always getting into the finals and then loosing to blue tron (always in the third game, always close). But then "my store FNM meta" changed to fast aggros like affinity, affinity, goblins and humans and now I am loosing every game. Sad.
I did think so as well, until I ran into a wall of UW Spirits.
There were at least 5 spirits players in my 23 player tournament last week.
I feel sorry for you. Spirits destroys our decks, they always have Spell Queler on hand and Mausoleum Wanderer on play. I am using one Torpor Orb (and considering putting the second one in sideboard) against spirits, humans and Merfolk.
I would like to try archfiend of ifnir. Seems a little more difficult for them to play around. They can hit it with path, but path isn't protected by vial/cavern. They cant dodge it with selfless spirit, and they cant dodge it with hexproof.
I am using two archfiend of ifnir in sideboard but I am felling like this card is just too slow.
Can anyone explain why we do not run Ideas Unbound? It can fix our hands on turn two making us more explosive, wiping the board on turn 3. Turn four we can leave up Cryptic Command or start hard casting our 4 drop creatures.
THIS IS NOT A COMBO. Ideas Unbound is a terrible source of Card Disadvantage.
While I agree, we are a weird control deck, since if we don't find and resolve As Foretold fast we don't have access to our sweepers and most of our card advantage.
Finding As Foretold in time is crucial, and worth some card disadvantage in exchange for cheap selection (we can easily overcome it once we find As Foretold and can start casting Visions/Living End).
Helping flip Azcanta is also a nice upside, and with Mission Briefing coming we can get some value out of discarded cards as well.
That said, I do agree Ideas Unbound is likely not good enough for our deck.
My main "No" is that it's a sorcery, I would definitely try it if it was an instant. Tapping out early for this seems pretty tough, and later when we can still hold counters it loses a lot of appeal. Instant speed feels like a must for the Ub build of the deck.
As a sidenote to you BloodyRabbit, you might want to reconsider how you post. You always come out very aggresive and arrogant, and it certainly takes some effort (at least for me) to filter that and actually get to the content of your post. Take it or leave it, just wanted to mention it since sometimes it's an online thing where you don't realize how your posts read for others.
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Tell us ur results from GP SP? I almost played the GP SP with my UW list, but in the end I choose my Ad Nauseam. I did Day 2.
UBlue EndU
BAd NauseamB
I would say Necrotic Wound has some merit to be tested. I'm not particularly excited about it, but the exile clause works nicely for us, and having 2-3 creatures in the yard makes it useful.
Anyway, I don't think it will make the cut, but it is the closest to our gameplan
Secrets of the Mausoleum seems pretty sweet for our deck, finding Living end at 1B instant speed is wonderful, and could also fetch pretty often brutalities or pushes, and any other black card we might like to use as a toolbox (if only As Foretold was black... haha)
Thinking of black cards, has anyone given a heavier black splash and Bitterblossom a try? The life loss could be an issue I guess, but the tokens are likely to be saving more life than their cost chumpblocking... maybe SB for grindier games? There's likely to be more of those with the printing of Assassin's Trophy
Agree on bitterblossom, ancestral vision is more than enough usually to win the resource war, it might not be worth it.
Not on this card though, Tolaria West is slow and hurts by not holding counterspells that turn, we only play it for its versatility (and that's more than enough, not complaining, haha)
Of course a better way to find As Foretold would be even better, Drift of Phantasms is tough to justify, that's why I joked "if only as foretold was black".
That said, I love instant speed and 1 less CMC to find LE, plus the option of getting spot removal or other utility cards we could bring in.
It's likely stronger also in the Grixis version with Goryo's/Griselbrand/Kiki combo, getting goryo's EOT to set up Kiki Jiki win or Griselbrand seems powerful as well.
At the very least this will be a boon for the most proven version of this deck, the grixis version that has actually top 8-ed in large scale events at least twice now by Tom Medvec. I think people are writing this card off way too fast for Living As Foretold.
I was immediately excited when realizing that this card can grab Goryo's Vengeance or Living End in the Living As Foretold scheme. You all need to be willing to open the deck up to new possibilities. As it stands it hasn't really been doing all that much in the mono blue version, essentially being a less efficient version of the cascade based one.
Long and short. There isn't just one way to play this deck. Lets hear tech for both versions.
Also, I don't think its fair to say Tom Medvec's version is strictly inferior when the mono blue, or any version other than his has yet to top 16 in any large scale event. Certainly none as large as the two he's placed in.
Agreed. The new tutor in the Grixis version is pretty great. By no means is that deck inferior to the blue version. End of turn, tutoring a goryo’s for the win or a living end to board wipe is nuts. The amount of card draw and looting the red version runs to put a flip jace, griselbrand, or the other creatures is very consistent.
I’ll go as far to say that in the right shell ( a squee goblin or street wraith shell possibly), this new tutor may be on the same level as summoner’s pact for Primeval Titan. Except there’s no real reason to end of turn summoner’s pact obviously... and prime time needs 6 mana. And that’s a big leg up already.
I would say if only AV was black... haha. In this case it would be fine to trade Tolaria West for it. More important than the cmc reduction, we would be in its advantage of non-sorcery speed.
In the Grixis Goryo's version, it should probably be a 2 of to start out. Only question is what to cut. I don't think I would want to drop below 3 Izzet Charms.
Like TyrantRevolver said, it's most likely only 1-2 copies, which helps get access to Surgical and Brutalities post-board as well.
Generally, Spell Snare is getting more valuable with the addition of Assassin's Trophy, at least for a while. I'm not certain that Jund/Abzan/Rock will wind up being strong in the current meta, since Trophy isn't an answer to the decks that GBx had problems with. But for a while, Snare will probably be more playable.
Cavern, Vial, Mausoleum Wanderer and Thalia mess up our early counters, Selfless spirit makes EE useless plus sacs himself to come back (so do Mausoleum Wanderers as well). Spell Queller is annoying to interact with as well, and their clock is decently fast.
Loved the Bogles matchup and crushed UW control and BG, but that 0-2 start to 2 UW spirits decks was tough, maybe I'll go back to Torpor Orbs in the SB for Humans/Merfolk/Spirits
Another potential card to consider today with Mission Briefing, since it's not an alternate cost, we can target an AV or LE and cast it off As Foretold with it. It's a better fit than snapcaster for us, and surveil 2 helps dig as well.
I came just to talk about this new card. It looks very good on first look and works very well with Search for Azcanta. If only we had more ways to discard cards like using Thirst for Knowledge(which is way too slow for us) it would be game breaker!
I am concerned that this card is a Winmore for us:
What you guys think about that?
I'm not entirely sold on mission briefng as it doesn't hit our most pivotal spells, but it does hit our cryptics. So idk.
I'm more excited about the tutor, for obvious reasons. It definitely benefits us more than other LE lists. The consistency is by far the biggest factor. But I really like the thought of being able to reliably grab a mb surgical extraction. Maybe countersquall if we need to grab a counter.
4 Street Wraith
4 Death's Shadow
3 Faerie Macabre
4 Horror of the Broken lands
4 Striped Riverwinder
Spells
3 Necrotic Wound
4 Thoughtseize
4 Remand
4 Mausoleum Secrets
4 As Foretold
2 Living End
3 Flooded strand
4 Polluted Delta
4 Bloodstained Mire
3 Watery Grave
2 Swamp
1 Island
3 Assassin's Trophy
2 spell snare
1 Overgrown Tomb
2 Collective Brutality
1 Fulminator mage
1 Countersquall
1 Necrotic Wound
4 Leyline of the Void
This is obviously an inversion, heavier black list. Tutoring a Death's Shadow or Thoughtseize seems too good to pass up so I'll be trying that out.
Advantages of black with Mausoleum Secrets:
Faerie Macabre - tutor graveyard hate
Fulminator mage - tutor land gate
Death's Shadow - tutor a massive threat/blocker if you can't find As Foretold.
My goal is fit more cantrips in here than the Ux version so hopefully I'll find AF more often. Speculating that I'll have a better humans match-up like this as well.
Draft My Cube!
Necrotic Wound may be okay in game 1, but every deck has grave hate for game 2, which they'll bring in to mess with your main strategy. The decks you want Necrotic Wound against will be bringing in the grave hate game 2 anyways. So e.g. Leyline of the Void hurts even worse then, because it shuts off your removal AND makes your Living End plan worse. It's still probably playable game 1, but you sideboard plan has to take into account that you'll likely be siding them out every match.
Some other interesting spells to get with Secrets are Darkness (to buy time against fast aggro decks, same idea as Sidisi's Faithful), and Infernal Reckoning (if colourless Eldrazi ever becomes a part of the meta again).
And Yes if you peep my sideboard I have planned to bring in Assassin's Trophy post-board against anyone packing graveyard hate or against Planeswalker decks such as Tron or UW control.
Maybe Death's Shadow won't work here, but I'm going to try
Draft My Cube!
If you feel the card is not playable because it's completely useless when up against graveyard hate, then why are you playing Living End at all? But then again maybe that's why LE, in any form, is not competitive in the current meta
Draft My Cube!
Personally I think it's bad because it can be dead early game and it can be dead late game. Things like goyf will quickly grow out of reach and it, and it will likely not hit bigger late game threats like wurmcoil.
It's just too conditional.
I did think so as well, until I ran into a wall of UW Spirits. Pretty sure Bant Spirits will play similarly.
Any specific tech you like against them or have you been lucky enough to avoid the matchup?
There were at least 5 spirits players in my 23 player tournament last week.
Torpor Orb still feels too narrow to be worth it (Humans-Merfolk-Spirits, maybe it's enough?), maybe Faerie Macabre can tackle some of their pesky sacrificing spirits, and more EE and brutalities in place of most countermagic since Cavern+Vial make counterspells feel awful...
I think theres just too many things going against us to make the matchup totally favorable... we could do spreading seas to hit their caverns, damping matrix to shut off vial/mausoleum wanderer/selfless spirit, languish to wipe the board around selfless spirit, but all of them leave us open to something they're already running mainboard.
I would like to try archfiend of ifnir. Seems a little more difficult for them to play around. They can hit it with path, but path isn't protected by vial/cavern. They cant dodge it with selfless spirit, and they cant dodge it with hexproof.
Some of the new spells might come in handy, too. Apparently you CAN use as foretold to cast spells with mission briefing. So who knows what that'll play like.
I took a decklist from here and I'm pretty happy with :
4x Bloodstained Mire
4x Flooded Strand
1x Island
4x Polluted Delta
2x Swamp
3x Watery Grave
4x Ancestral Vision
3x Living End
4x Thoughtseize
2x Faerie Macabre
4x Horror of the Broken Lands
4x Street Wraith
4x Striped Riverwinder
2x Countersquall
4x Mausoleum Secrets
3x Necrotic Wound
4x As Foretold
2x Assassin's Trophy
2x Collective Brutality
1x Countersquall
1x Extirpate
1x Fulminator Mage
1x Leyline of the Void
1x Necrotic Wound
1x Overgrown Tomb
2x Shadow of Doubt
1x Surgical Extraction
What dou you think?
I was felling the same when "my store FNM meta" was filled with blue moon, GR Land Destruction, storm, control decks in general and tron. I was always getting into the finals and then loosing to blue tron (always in the third game, always close). But then "my store FNM meta" changed to fast aggros like affinity, affinity, goblins and humans and now I am loosing every game. Sad.
I feel sorry for you. Spirits destroys our decks, they always have Spell Queler on hand and Mausoleum Wanderer on play. I am using one Torpor Orb (and considering putting the second one in sideboard) against spirits, humans and Merfolk.
I am using two archfiend of ifnir in sideboard but I am felling like this card is just too slow.
While I agree, we are a weird control deck, since if we don't find and resolve As Foretold fast we don't have access to our sweepers and most of our card advantage.
Finding As Foretold in time is crucial, and worth some card disadvantage in exchange for cheap selection (we can easily overcome it once we find As Foretold and can start casting Visions/Living End).
Helping flip Azcanta is also a nice upside, and with Mission Briefing coming we can get some value out of discarded cards as well.
That said, I do agree Ideas Unbound is likely not good enough for our deck.
My main "No" is that it's a sorcery, I would definitely try it if it was an instant. Tapping out early for this seems pretty tough, and later when we can still hold counters it loses a lot of appeal. Instant speed feels like a must for the Ub build of the deck.
As a sidenote to you BloodyRabbit, you might want to reconsider how you post. You always come out very aggresive and arrogant, and it certainly takes some effort (at least for me) to filter that and actually get to the content of your post. Take it or leave it, just wanted to mention it since sometimes it's an online thing where you don't realize how your posts read for others.