Some of you have noticed me in a variety of Tribal Deck threads such as Slivers, Elves (from awhile ago), Allies, Werewolves, and more.
Due to the spoilers in Dominaria, I want to discus the possibility of Fungus Tribal. There are 2 spoilers Sporecrown Thallid (1G) a basic anthem lord and Slimefoot the Stowaway (1BG), a legendary creature which drains for 1 damage and gains 1 life as a saproling dies. It can also generate a saproling for (4).
As new tribal develops, I am interested in seeing it work.
Here are some cards Modern Fungus which could see play in this deck.
As we can see, there aren't even a lot of cards that generally aren't that good for Fungus.
With a proper lord in Dominaria and Thelon of Havenwood providing possibly big buffs to Fungus is the only reason that this deck is even moderately playable. Together they provide 2 2CMC lords which frankly is playable for a lot of Tribes.
We could play Abzan with Pallid Mycoderm and Mycologist or play Golgari without them.
Abzan provides some additional benefit in White Sideboard cards that could be necessary such as Rest in Peace, Stony Silence, and Rule of Law as well as Path to Exile that just Golgari would have trouble dealing with. The cons come in at a more painful mana base.
Golgari provides a more streamlined build, but you could be at the mercy of burn more without a lifegaining fungus outside the new legendary one.
Many of the powerful of the fungus tribe such as Mycoloth, Savage Thallid, Pallid Mycoderm, Sporesower Thallid, and Pyschotrope and Sporoloth Ancient support a more mid-game to late game strategy that after time and with our lords a ton of late game advantage.
I didn't even think of Winding Constrictor. It does seem like a great addition and could be a very good low to the ground deck. Winding Constrictor would be fabulous here.
I'm very interested to see if any of the fallen empires bulk that I've got stashed away make an appearance here. I doubt it however.
Yeah, it is something that I obviously overlooked and has a bright future in a deck like this. I don't think as a four of, but definitely a part of it.
This guy seems to promote more saproling tribal than fungus although there might some overlap with it. I think he is pretty good, but you want less Fungus creatures and more sproling token generation. Thallid's could help provide some meat too it, but it could just be too slow overall.
I stumbled on this thread while ago. I was searching for ideas to improve my fungus deck. For me fungus is a fun and interesting archetype which was my first contact to MtG. After a long break a friend of mine brought me back to the game. Now I tinker and try to make this deck better. At the moment I go with an aristocrats style with cards like Slimefoot, the Stowaway and Blood Artist and their death trigger.
Instead of beating down with aggro this deckidea uses more the idea of sacreficing Saprolings and use the deathtrigger of Blood Artist and Slimefoot, the Stowaway to let the opponent bleed out. The idea to use Utopia Sprawl came form Ellie's Saprolings. His/her deckidea was to abuse the Utopia Sprawl ability with Arbor Elf and Garruk wildspeaker to ramp pretty quick. I used the idea but was unhappy due to the lack of spore counters and no doubling season. (Though I get why some wouldn´t play with that card)
On my testgames I´ve endounterd alot of removal. Cards like Shock, Lightning Bolt, Fatal Push, you name it. Since my little Thallids got a lot of trouble I put Heroic Intervention in my deck to get some protection. (Also nice to protect your combo pieces, season and sprawl). Psychotrope Thallid is nice for the carddraw and in combination with Utopia Mycon you can sacrefice and make mana, which you than use to draw a card and sacrefice a Saproling. That alone makes at least 2 damage on your opponent. Deathspore Thallid is also pretty nice to kill some annoying cards, he can even kill indestructible creatures due to his -1/-1 ability.
The single Karn's bastion is there to use the 4 Mana proliferateability. The single Sprout Swarm is pretty much the same deal, but thanks to the instant speed you can use it in your opponents turn. Both cards will be more amazing if Doubling Season is on the field. The new addition is Fiend Artisan who fits really nice in the grand sceme of things. His amazing ability makes him a big target and due to the low speed and the fragile body, alot of removel will hit him. I will try him out.
The rest of the deck is pretty straigh forward. Get combopieces out to make Saprolings faster, to than sacrefice it to make damage. The sideboard also looks pretty standard. Trophy to get rid of Tronlands or big threads, decay to remove somethings like Aether Vial or Wrenn and Six, Garruk is in there to make the deck a little more aggro oriented, as well as Eldrazi Monument which also gives you alot of protection against aggro and flyer (which this deck lacks in).
Now to the maybestuff. (Cards which are neat/nice/usefull but I need some testing or good advice)
My thoughts go on cards like: Priest of Forgotten Gods the effect is just usable once per turn but it has no speed limitation which means you also can use it on your opponents turn. She gives you mana, a card, burn, removal and a sacrefice outlett. All in all pretty nice for one card, which I´ve played but swapped out for the artisan. Aether Vial: I mean Utopia Sprawl is pretty neat thanks to the ramp but you still need to place your fungus on the field, where there are alot of dangers waiting for them early on. Vial gives you the flash ability so you can drop your fungus before your next upkeep arraives, be careful though, Doubling Season and Winding Constrictor abilitys are no may abilitys! Collected Company: Yeah its pretty exbensive but it is insteand and with a little bit of luck you can place 2 Blood Artists, or a Deathspore Thallid and a Slimefoot, the Stowaway or 2 Winding Constrictor any time on the field. Maybe some of you recognize this card on other green tribal and thats the reason why I want to give it a shoot. Poison tip Archer: If flyer are bugging you, this guy can help. He has a death trigger, reach and deathtouch so your opponent (may) think twice befor attacking. Mycoloth: He comes in, eats alot, gets fat and makes alot of new Saprolings in the next turn. Most of the time I used him he was a game finisher, when he eats 10 Saprolings my opponent sufferd 20 points of damage, thanks to 2Blood Artist or 2 Zulaport Cutthroat. Zulaport Cutthroat: If you want more deathtrigger on the field you can swap your Slimefoot, the Stowaway for this guy. He don´t give you life back and can´t create a Saproling but he is not legendary which means you can stack him. Tezzeret's Gambit: If you want more drawspeed and an additional bonus, this card can be a replacement for Psychotrope Thallid. 2 life points are (most of the time) not a big deal and the advantage of 3 colorless mana, 2 cards and proliferate is a nice tradeoff
If you go blue cards like Paradox Haze and Thrummingbird are pretty nice additions. Haze gives you another upkeep, which gives our fungus friends more sporecounter and Thrummingbird proliferates every time he get an attack through. He also is a flyer, so you can use him to block on a worst case.
So what do you think?
Edit: Fixed format issues, corrected the Deck and Sideboard, added one card to the maybestuff.
Some of you have noticed me in a variety of Tribal Deck threads such as Slivers, Elves (from awhile ago), Allies, Werewolves, and more.
Due to the spoilers in Dominaria, I want to discus the possibility of Fungus Tribal. There are 2 spoilers Sporecrown Thallid (1G) a basic anthem lord and Slimefoot the Stowaway (1BG), a legendary creature which drains for 1 damage and gains 1 life as a saproling dies. It can also generate a saproling for (4).
As new tribal develops, I am interested in seeing it work.
Here are some cards Modern Fungus which could see play in this deck.
As we can see, there aren't even a lot of cards that generally aren't that good for Fungus.
With a proper lord in Dominaria and Thelon of Havenwood providing possibly big buffs to Fungus is the only reason that this deck is even moderately playable. Together they provide 2 2CMC lords which frankly is playable for a lot of Tribes.
We could play Abzan with Pallid Mycoderm and Mycologist or play Golgari without them.
Abzan provides some additional benefit in White Sideboard cards that could be necessary such as Rest in Peace, Stony Silence, and Rule of Law as well as Path to Exile that just Golgari would have trouble dealing with. The cons come in at a more painful mana base.
Golgari provides a more streamlined build, but you could be at the mercy of burn more without a lifegaining fungus outside the new legendary one.
Many of the powerful of the fungus tribe such as Mycoloth, Savage Thallid, Pallid Mycoderm, Sporesower Thallid, and Pyschotrope and Sporoloth Ancient support a more mid-game to late game strategy that after time and with our lords a ton of late game advantage.
2x Cavern of Souls
3x Forest
1x Godless Shrine
2x Mutavault
2x Overgrown Tomb
1x Plains
2x Swamp
2x Temple Garden
4x Verdant Catacombs
4x Windswept Heath
1x Wooded Foothills
Creature
2x Deathspore Thallid
4x Sporecrown Thallid
2x Mycologist
1x Mycoloth
1x Pallid Mycoderm
4x Psychotrope Thallid
1x Sporesower Thallid
1x Sporoloth Ancient
4x Thelon of Havenwood
4x Utopia Mycon
2x Abrupt Decay
4x Fatal Push
2x Inquisition of Kozilek
2x Thoughtseize
2x Smuggler's Copter
2x Rest in Peace
2x Rule of Law
2x Stony Silence
2x Thoughtseize
2x Golgari Germination
2x Path to Exile
1x Creeping Corrosion
1x Wrath of God
1x Golgari Charm
For the Rock Deck as Fungus loves Rocks
3x Forest
2x Mutavault
3x Overgrown Tomb
2x Swamp
4x Verdant Catacombs
2x Windswept Heath
4x Blooming Marsh
2x Field of Ruin
4x Deathspore Thallid
4x Lord of Atlantis
1x Mycoloth
4x Psychotrope Thallid
1x Sporesower Thallid
1x Sporoloth Ancient
4x Thelon of Havenwood
4x Utopia Mycon
4x Fatal Push
3x Inquisition of Kozilek
2x Thoughtseize
2x Smuggler's Copter
2x Abrupt Decay
1x Creeping Corrosion
1x Damnation
1x Go for the Throat
1x Golgari Charm
2x Golgari Germination
1x Grafdigger's Cage
4x Leyline of the Void
2x Thoughtseize
How can we improve our Fungus Tribal decks?
What does your list look like?
I'm very interested to see if any of the fallen empires bulk that I've got stashed away make an appearance here. I doubt it however.
Yeah, it is something that I obviously overlooked and has a bright future in a deck like this. I don't think as a four of, but definitely a part of it.
Looks pretty legit but I don't know how to utilize him. What do you think?
I've been brewing over the possibilities of some sort of Fungus/Saproling/Ooze deck for a while, so I'm interested in following this.
I stumbled on this thread while ago. I was searching for ideas to improve my fungus deck. For me fungus is a fun and interesting archetype which was my first contact to MtG. After a long break a friend of mine brought me back to the game. Now I tinker and try to make this deck better. At the moment I go with an aristocrats style with cards like Slimefoot, the Stowaway and Blood Artist and their death trigger.
6x Forest
4x Swamp
1x Karn's bastion
4x Overgrown Tomb
3x Windswept Heath
Spells
4x Utopia Sprawl
2x Thoughtseize
3x Heroic Intervention
3x Doubling Season
1x Sprout swarm
4x Utopia Mycon
4x Deathspore Thallid
4x Winding Constrictor
4x Sporesower Thallid
3x Psychotrope Thallid
3x Slimefoot, the Stowaway
3x Blood Artist
2x Fiend Artisan
2x Sporoloth Ancient
(not complete)
4x Assassin's Trophy
2x Abrupt Decay
2x Garruk Wildspeaker
3x Eldrazi Monument
1x Heroic Intervention
1x Fiend Artisan
Instead of beating down with aggro this deckidea uses more the idea of sacreficing Saprolings and use the deathtrigger of Blood Artist and Slimefoot, the Stowaway to let the opponent bleed out. The idea to use Utopia Sprawl came form Ellie's Saprolings. His/her deckidea was to abuse the Utopia Sprawl ability with Arbor Elf and Garruk wildspeaker to ramp pretty quick. I used the idea but was unhappy due to the lack of spore counters and no doubling season. (Though I get why some wouldn´t play with that card)
On my testgames I´ve endounterd alot of removal. Cards like Shock, Lightning Bolt, Fatal Push, you name it. Since my little Thallids got a lot of trouble I put Heroic Intervention in my deck to get some protection. (Also nice to protect your combo pieces, season and sprawl).
Psychotrope Thallid is nice for the carddraw and in combination with Utopia Mycon you can sacrefice and make mana, which you than use to draw a card and sacrefice a Saproling. That alone makes at least 2 damage on your opponent. Deathspore Thallid is also pretty nice to kill some annoying cards, he can even kill indestructible creatures due to his -1/-1 ability.
The single Karn's bastion is there to use the 4 Mana proliferateability. The single Sprout Swarm is pretty much the same deal, but thanks to the instant speed you can use it in your opponents turn. Both cards will be more amazing if Doubling Season is on the field. The new addition is Fiend Artisan who fits really nice in the grand sceme of things. His amazing ability makes him a big target and due to the low speed and the fragile body, alot of removel will hit him. I will try him out.
The rest of the deck is pretty straigh forward. Get combopieces out to make Saprolings faster, to than sacrefice it to make damage. The sideboard also looks pretty standard. Trophy to get rid of Tronlands or big threads, decay to remove somethings like Aether Vial or Wrenn and Six, Garruk is in there to make the deck a little more aggro oriented, as well as Eldrazi Monument which also gives you alot of protection against aggro and flyer (which this deck lacks in).
Now to the maybestuff. (Cards which are neat/nice/usefull but I need some testing or good advice)
My thoughts go on cards like: Priest of Forgotten Gods the effect is just usable once per turn but it has no speed limitation which means you also can use it on your opponents turn. She gives you mana, a card, burn, removal and a sacrefice outlett. All in all pretty nice for one card, which I´ve played but swapped out for the artisan.
Aether Vial: I mean Utopia Sprawl is pretty neat thanks to the ramp but you still need to place your fungus on the field, where there are alot of dangers waiting for them early on. Vial gives you the flash ability so you can drop your fungus before your next upkeep arraives, be careful though, Doubling Season and Winding Constrictor abilitys are no may abilitys!
Collected Company: Yeah its pretty exbensive but it is insteand and with a little bit of luck you can place 2 Blood Artists, or a Deathspore Thallid and a Slimefoot, the Stowaway or 2 Winding Constrictor any time on the field. Maybe some of you recognize this card on other green tribal and thats the reason why I want to give it a shoot.
Poison tip Archer: If flyer are bugging you, this guy can help. He has a death trigger, reach and deathtouch so your opponent (may) think twice befor attacking.
Mycoloth: He comes in, eats alot, gets fat and makes alot of new Saprolings in the next turn. Most of the time I used him he was a game finisher, when he eats 10 Saprolings my opponent sufferd 20 points of damage, thanks to 2Blood Artist or 2 Zulaport Cutthroat.
Zulaport Cutthroat: If you want more deathtrigger on the field you can swap your Slimefoot, the Stowaway for this guy. He don´t give you life back and can´t create a Saproling but he is not legendary which means you can stack him.
Tezzeret's Gambit: If you want more drawspeed and an additional bonus, this card can be a replacement for Psychotrope Thallid. 2 life points are (most of the time) not a big deal and the advantage of 3 colorless mana, 2 cards and proliferate is a nice tradeoff
If you go blue cards like Paradox Haze and Thrummingbird are pretty nice additions. Haze gives you another upkeep, which gives our fungus friends more sporecounter and Thrummingbird proliferates every time he get an attack through. He also is a flyer, so you can use him to block on a worst case.
So what do you think?
Edit: Fixed format issues, corrected the Deck and Sideboard, added one card to the maybestuff.