For your post seems that you understand that you need to tap a creature with power exactly = 1. I only notice that you can tap any creature with power >= 1
It seems that you don't understand what people write, or you don't read or perhaps you don't accept any help, so do as you want. I Only wanted to help but not going to post here anymore.
I only pointed that you can crew copter with any creature with power 1 or GREATER, not that you should play it, or that it would be good in your deck.
It costs crew 1 to power it.
I have precisely ONE power 1 creature, the Vampire created off the singleton Legions Landing.
That's it.
And because that Vamp is tapping to crew the Copter, it does not count toward triggering the Landing.
Sure, maybe a flying 1/1 spirit created by a spectral procession might work, but, shouldn't the 2 drop be protecting the 3 drop? Like the 3xSelfless spirits?
Please read my comments and you'll see I'm not suggesting you to play it at all.
Yeah not really even sure why this guy bothered creating a thread when his deck is clearly perfect and he never loses. Everyone should play this deck. As is. No suggestions necessary.
Have fun double and triple posting your FNM results because nobody is going to bother to reply anymore.
Alright, so I gave a try to the mono W version of this deck, had modern FNM 2 days ago, whole 6 ppl arrived thx to the Christmas-New Year's Eve time. My list:
Double Isamaru and Selfless Spirit because I don't have 3rd cleric, definately would add another one.
1st match vs Izzet Drakes, won 2:1
Game 1 - turn 2 Thalia screwed him up, didn't really do much after that.
Game 2 - he flipped TiT and got 2 Phoenixes from GY on turn 3... Very unfair.
Game 3 - long one, turn 2 Thalia got Gut Shoted in response, he got full suite of removal early game but no threats for first half of his deck. After some time I flipped Kytheon and +1'ed Thalia for the rest of game. Every TiT got Pathed and he was sad. Finally I've pushed through.
2nd match vs Jeskai Control, lost 1:2
Game 1 - stomped him, he wasn't fast enough to do anything. Benalish Marshal from Windbrisk Heights on turn 4 sealed the deal.
Game 2 - defended hard, he got most of his sideboard cards in here. Izzet Staticaster chumped my Kytheon and killed little Thalia on turn 3rd with me sitting with Benalish Marshal in hand... Should've played him before combat I guess. After some time he resolved JtMS and after some time when he started to Fateseal me I conceded.
Game 3 - pretty much the same story as above.
3rd match vs Ad Nauseam, won 2:0
Game 1 - he couldn't find his Ad Nauseam so he Spoils of the Vaulted for it and milled over half of his deck, including his win conditions. After some time I've managed to beat him.
Game 2 - mulled to 5 cards, 3 lands, Kytheon and little Thalia. Scried for Stony Silence and I was fine. He got Phyrexian Unlife but I got Hokori from Windbrisk Heights and put him into play on turn 4. That shut him down from going off next turn and bought me enough time to do the beats. Again he Spoiled, this time for Solemnity and locked me with Phyrexian Unlife. He milled his both Spirit Guides though and had no red mana to cast his win con. After that I just waited for Sundering Growth to destroy his Unlife.
Overall deck packs a punch, is fast and actually is really resilient and consistent. I had no mana problems with 4x Flagstones and GQ so I reccomend these as the deck doesn't really have much game vs Tron neither in main nor in side. It did the same job consistently in every game. It all dependent on what opponent did if I lost or won pretty much.
There are 2 things I dislike in this deck though. 1st is Wilt-Leaf Liege. For 4 mana he wasn't impactful enough really. Thinking Hero of Bladehold or Ranger of Eos would be better choice, prolly as 3-of as well. 2nd thing is lack of responces to locks - Phyrexian Unlife and Solemnity would be game if I didn't have my Sundering Growth in play. Same would be true with Ensnaring Bridge. I think this deck really needs artifact and enchantment point-removal. Sundering Growth should be decent enough, maybe Leonin Relic-Warder could be better fit though, gotta try him. Vs Jeskai I didn't have much game neither after sideboard, I think SB part could be improved.
Overall I'm really happy with this deck and I'll totally play and test it more.
How do you feel benalish marshal, does it survives easily?
Do you had many chances to play horoki? did it feel impactful?
I am currently running a Mono white humans version, and just got the benalish Marshalls to substitute field marshal (which effect is more limited and easier to kill) but haven't played with the deck these two last weeks.
I have found protection is one of the most powerful effects on creatures currently, so I am running Mirran crusader and Paladin en veces on the main board, the MU vs grixis and jund is quite good.
Missing Stillmoon cavalier too and surely the next piece to add but now I don't know what to cut.
The new tax human seems good too, specially for the 2 mana cost spot.
Do the two Thalia's count as separate creatures or are they different named?
EDIT: I"ve been toying with doing a similar mono white weenie or w/g weenie, and i've been a fan of Wrath of God as I'm an old school lover and remember being dropped on me back in the day. Is it obsolete now or can I still run *** as a 2/3 of in weenie?
Of course, Smuggler Copter can be equipped by a creature of 2+ power, and that sucks.
I only pointed that you can crew copter with any creature with power 1 or GREATER, not that you should play it, or that it would be good in your deck.
Please read my comments and you'll see I'm not suggesting you to play it at all.
bye!
Have fun double and triple posting your FNM results because nobody is going to bother to reply anymore.
How do you feel benalish marshal, does it survives easily?
Do you had many chances to play horoki? did it feel impactful?
I am currently running a Mono white humans version, and just got the benalish Marshalls to substitute field marshal (which effect is more limited and easier to kill) but haven't played with the deck these two last weeks.
I have found protection is one of the most powerful effects on creatures currently, so I am running Mirran crusader and Paladin en veces on the main board, the MU vs grixis and jund is quite good.
Missing Stillmoon cavalier too and surely the next piece to add but now I don't know what to cut.
The new tax human seems good too, specially for the 2 mana cost spot.
Especially compared with the decks you played against?
EDIT: I"ve been toying with doing a similar mono white weenie or w/g weenie, and i've been a fan of Wrath of God as I'm an old school lover and remember being dropped on me back in the day. Is it obsolete now or can I still run *** as a 2/3 of in weenie?
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy