Lands
Emeria, the Sky Ruin: As you can see with most of my mono-white decks as well as those that can have enough nonbasic lands with the plains subtype to enable the recursion of creatures. It is a hit and miss card as it requires 7 plains in order for it to function properly but I am willing to work with this flaw.
Creatures
Novice Knight: This knight is a good defender and will survive most attacks with his 4 toughness however he really shine when he is equipped or has an aura upon himself as it will allow him to attack. With 12 equipments included within this deck makes that possible especially with a Mace of the Valiant equipped to him and a constant stream of creatures coming under your control.
Venerable Knight: This knight is a good support card that boosts another knight when it dies.
(I know that there are better 1 drop knights in white for modern but they are the better choices then the ones above. If you are running a strong deck that shouldn’t matter.)
Accorder Paladin: This knight boosts other creatures by 1 when it attacks but every little bit of damage helps.
Leonin Skyhunter: This knight is a nice little flyer for a knight that helps you soar over the battlefield and attack without much difficulty letting you deal damage to an opponent.
Ardenvale Tactician: This knight, just like the Leonin Skyhunter, is a nice flyer however its adventure (Dizzying Swoop) is what makes this a good card to have without freeing up a slot for a spell for the effect. With up to two target creatures tap and taken out of combat it allows other knights to damage your opponent and allows you to cast this knight later.
Benalish Marshal/Knight Exemplar: These knights boost all of your knights by +1/+1. It is the Knight Exemplar other ability a little bit better is makes other knights you control indestructible (with 2 of them all of your knights are).
Artifact
(I understand that all of the following equipment spells all cost 3 to equip but I believe that there effects make up for that fact.)
Shining Armor: This isn’t a good card in any deck that isn’t based around knights. In one it is it is a free equip when it enters the battlefield. This is a boost to Novice Knight.
Mace of the Valiant: This little equipment is a real gem within this deck (as with a heavy creature deck or a deck that generates lots of tokens) as it makes the equipped creature bigger whenever a creature enters the battlefield under your control. The added bonus of granting said creature vigilance making it good on the defense as well.
Sigiled Sword of Valeron: This equipment is a great token generator for this type of deck as when the equipped creature attacks it creates an attacking knight that can help on defense as well as triggering the mace.
As always I appreciate any and all help with this deck.
—Syr Gwyn, Hero of Ashvale
Color: Mono-White
Tribal Type: Knights
Lands
17 Plains
3 Emeria, the Sky Ruin
Creatures
4 Novice Knight
4 Venerable Knight
4 Accorder Paladin
4 Leonin Skyhunter
4 Ardenvale Tactician
4 Benalish Marshal
4 Knight Exemplar
4 Shining Armor
4 Mace of the Valiant
4 Sigiled Sword of Valeron
Creatures
4 Skyhunter Skirmisher
3 Kinsbaile Cavalier
Enchantments
4 Oblivion Ring
4 History of Benalia
Lands
Emeria, the Sky Ruin: As you can see with most of my mono-white decks as well as those that can have enough nonbasic lands with the plains subtype to enable the recursion of creatures. It is a hit and miss card as it requires 7 plains in order for it to function properly but I am willing to work with this flaw.
Creatures
Novice Knight: This knight is a good defender and will survive most attacks with his 4 toughness however he really shine when he is equipped or has an aura upon himself as it will allow him to attack. With 12 equipments included within this deck makes that possible especially with a Mace of the Valiant equipped to him and a constant stream of creatures coming under your control.
Venerable Knight: This knight is a good support card that boosts another knight when it dies.
(I know that there are better 1 drop knights in white for modern but they are the better choices then the ones above. If you are running a strong deck that shouldn’t matter.)
Accorder Paladin: This knight boosts other creatures by 1 when it attacks but every little bit of damage helps.
Leonin Skyhunter: This knight is a nice little flyer for a knight that helps you soar over the battlefield and attack without much difficulty letting you deal damage to an opponent.
Ardenvale Tactician: This knight, just like the Leonin Skyhunter, is a nice flyer however its adventure (Dizzying Swoop) is what makes this a good card to have without freeing up a slot for a spell for the effect. With up to two target creatures tap and taken out of combat it allows other knights to damage your opponent and allows you to cast this knight later.
Benalish Marshal/Knight Exemplar: These knights boost all of your knights by +1/+1. It is the Knight Exemplar other ability a little bit better is makes other knights you control indestructible (with 2 of them all of your knights are).
Artifact
(I understand that all of the following equipment spells all cost 3 to equip but I believe that there effects make up for that fact.)
Shining Armor: This isn’t a good card in any deck that isn’t based around knights. In one it is it is a free equip when it enters the battlefield. This is a boost to Novice Knight.
Mace of the Valiant: This little equipment is a real gem within this deck (as with a heavy creature deck or a deck that generates lots of tokens) as it makes the equipped creature bigger whenever a creature enters the battlefield under your control. The added bonus of granting said creature vigilance making it good on the defense as well.
Sigiled Sword of Valeron: This equipment is a great token generator for this type of deck as when the equipped creature attacks it creates an attacking knight that can help on defense as well as triggering the mace.
As always I appreciate any and all help with this deck.