As someone is going to try and get this deck working, I thought I would get this thread started and post a rough draft. This took me about 2 days to make, and IF (big if) you start with or draw into Song of Creation in the first turn or two, you can play it turn 3 (!) or 4, then kill your opponent on the next turn.
This decks folds to interaction pretty easily, BUT Underworld Breach can help you try again or just finish after a near-miss so it's not a complete bust. Again, I don't hold this deck as the best thing ever, but it does have potential. Enjoy.
Basically, ramp or fast mana out Song of Creation turn 3, or play it normally turn 4. Discard your hand.
Untap, float all your mana. Ideally you discarded either Flame Jab or Lava Dart or Conflagrate. On the off chance you somehow didn't discard ANY of these AND drew a land you do nothing. However, if you did or drew ANY non-land then you basically cast spells either for free, or for cheap enough with enough free mana or free spells that you draw NEARLY your entire deck then kill your opponent from pings/bolts and/or from a conflagrate finish.
This deck would be WAY stronger with Faithless Looting... but that's true for a lot of decks in Modern. Insolent Neonate is not good enough (you can't really cast it from your graveyard).
Again all you need to do is play Song of Creation, pass, then kill your opponent on your next turn.
Bonus tip: you can play extra lands with Song of Creation so that actually provides a huge mana boost the turn you play it and the turn after when you try to kill your opponent. It's actually really important.
Also cast Conflagrate for X=0 to draw two cards before casting it from your graveyard.
I don't think you necessarily have a bad deck concept. In fact, it has the potential to be downright broken. However, you're not going to do damage fast enough. On the other hand, you're already planning on pitching your hand, so maybe I would consider:
burning vengeance (kinda meh, but your kill comes from the graveyard)
pyromancer's swath (ups your efficiency a lot and your graveyard is your hand)
wrenn and six (retrace seems to be your goal here, getting 1 land back keeps the chain of death going)
life from the loam (how about that retrace thing? Also, dredge can help find key things)
You really don't need to. With regular burn spells and not Grapeshot you can kill your opponent without the need for do nothing rituals. As well they double as removal.
I noticed that people are currently designing this deck to go all in on the combo with no backup plan, only backup answers.
I don't necessarily think one plan is better than the other, burn vs rituals but this build has more flexibility to win without Song of Creation. At the very least I would find a way to get Glittering Wish into this version.
Edit: Also if you actually test this version a few times you'll figure out that you can win a very high majority 90% after sticking Song of Creation even without rituals and other weird mana intensive slow cards like Burning Vengeance and Life From the Loam.
I strongly recommend experimentation rather than storm-centric tunnel vision. Not everything needs to be ritual into grapeshot. I'd recommend regular storm first.
So your suggestion is to make a deck that is half burn and half SSG, Explore, Edge of Autumn all the while talking about tunnel vision being bad? Interesting. I'll stick to winning deck building instead of diluting existing deck types just for the sake of being "innovative".
I'm not being rude, but if you look at the format you see decks that are streamlined and focused. Decks that are attempting to do too many things at once don't typically do well.
Let's say you are facing against an aggressive deck and you draw half burn and have ramp. What are you odds of wining said match. Let's say you go against counter control deck and draw half burn and half ramp. What are your odds?
You recommend playing regular storm first. I recommend playing regular burn first.
Lol, I think you think you're trying to convince me that this deck is bad. I already know it's not great. I even say as much in the opening.
Burn is generally better than all burn adjacent combo decks. Much in the same way that storm is better than storm + win-more.
But if we're trying to create decks (the purpose of this forum) we should be trying to innovate and not rely on old tricks.
I'm not here to convince everyone this is the best deck ever. If people are in this section of the forums the last thing they should say is "play something else" it should be "how do we make this work."
Currently everyone is just jamming song into existing decks and that's a terrible plan too.
That's not what I'm saying at all. I'm saying to make the deck that works best with the card. Don't dilute existing decks. I don't think the half burn half ramp is the way to go. You do have some good parts of the deck. Just needs to be focused.
I just saw a Jim Davis video where he played against a SoC deck. He died turn 3 game 1 and turn 2 game 2. I can reverse engineer the deck if you like. Was on the Modern Naya Winota YouTube video. Ended at the 52 minute mark. Deck looked sweet.
I'd be willing to bet there was a backup win con of grapeshot but it was never shown.
The combination of pact and Cantor was straight up brutal. Draw 4 and costs 0 Mana. Use that to dig for a SSG to produce Mana. He/she also played explosives on 0 and repealed it draw 7. The ultimate Ancestral! Deck may contain some Remand, but they were not seen. Possibly SB option in some matchups?
I know it's the all in strategy that you spoke of earlier, but just reporting my findings.
Like I said I was reverse engineering the deck. Build was probably pretty close to what you see here. Only other option I can think of was probably -1 Cantor or visions for 1 grapeshot. The player won turn 3 and then turn 2 both times with Oracle so I have no clue, bit it can easily get terminal storm count.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This decks folds to interaction pretty easily, BUT Underworld Breach can help you try again or just finish after a near-miss so it's not a complete bust. Again, I don't hold this deck as the best thing ever, but it does have potential. Enjoy.
3 Scalding Tarn
1 Misty Rainforest
1 Ketria Triome
1 Steam Vents
2 Stomping Ground
2 Rootbound Crag
1 Sulfur Falls
1 Island
1 Forest
4 Mountain
4 Underworld Breach
4 Edge of Autumn
2 Explore
4 Simian Spirit Guide
3 Manamorphose
3 Conflagrate
3 Flame Jab
4 Lava Dart
4 Lava Spike
4 Lightning Bolt
Basically, ramp or fast mana out Song of Creation turn 3, or play it normally turn 4. Discard your hand.
Untap, float all your mana. Ideally you discarded either Flame Jab or Lava Dart or Conflagrate. On the off chance you somehow didn't discard ANY of these AND drew a land you do nothing. However, if you did or drew ANY non-land then you basically cast spells either for free, or for cheap enough with enough free mana or free spells that you draw NEARLY your entire deck then kill your opponent from pings/bolts and/or from a conflagrate finish.
This deck would be WAY stronger with Faithless Looting... but that's true for a lot of decks in Modern. Insolent Neonate is not good enough (you can't really cast it from your graveyard).
Again all you need to do is play Song of Creation, pass, then kill your opponent on your next turn.
Bonus tip: you can play extra lands with Song of Creation so that actually provides a huge mana boost the turn you play it and the turn after when you try to kill your opponent. It's actually really important.
Also cast Conflagrate for X=0 to draw two cards before casting it from your graveyard.
Credit to DolZero for this awesome sig!
I noticed that people are currently designing this deck to go all in on the combo with no backup plan, only backup answers.
I don't necessarily think one plan is better than the other, burn vs rituals but this build has more flexibility to win without Song of Creation. At the very least I would find a way to get Glittering Wish into this version.
Edit: Also if you actually test this version a few times you'll figure out that you can win a very high majority 90% after sticking Song of Creation even without rituals and other weird mana intensive slow cards like Burning Vengeance and Life From the Loam.
I strongly recommend experimentation rather than storm-centric tunnel vision. Not everything needs to be ritual into grapeshot. I'd recommend regular storm first.
I'm not being rude, but if you look at the format you see decks that are streamlined and focused. Decks that are attempting to do too many things at once don't typically do well.
Let's say you are facing against an aggressive deck and you draw half burn and have ramp. What are you odds of wining said match. Let's say you go against counter control deck and draw half burn and half ramp. What are your odds?
You recommend playing regular storm first. I recommend playing regular burn first.
Burn is generally better than all burn adjacent combo decks. Much in the same way that storm is better than storm + win-more.
But if we're trying to create decks (the purpose of this forum) we should be trying to innovate and not rely on old tricks.
I'm not here to convince everyone this is the best deck ever. If people are in this section of the forums the last thing they should say is "play something else" it should be "how do we make this work."
Currently everyone is just jamming song into existing decks and that's a terrible plan too.
Basically I saw
4 Song of Creation
3 Underworld Breech
4 Desperate Ritual
4 Manamorphose
4 Serum Visions
3 Summoner's Pact
4 Simian Spirit Guide
4 Pyretic Ritual
3 Mishra's Bauble
3 Repeal
2 Engineered Explosives
1 Thassa's Oracle
17 lands
I'd be willing to bet there was a backup win con of grapeshot but it was never shown.
The combination of pact and Cantor was straight up brutal. Draw 4 and costs 0 Mana. Use that to dig for a SSG to produce Mana. He/she also played explosives on 0 and repealed it draw 7. The ultimate Ancestral! Deck may contain some Remand, but they were not seen. Possibly SB option in some matchups?
I know it's the all in strategy that you spoke of earlier, but just reporting my findings.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread