The goal is to flip her into Erayo's essence as soon as possible and then play something like Rule of Law to lock down the game.
This current build uses Lurrus as a companion and Fae of Wishes (Granted) to grab what you need from the sideboard after flipping Erayo. Time of need helps find Erayo or another legend you might find useful depending on the matchup.
Pretty close to how I would build it today. Definitely on with the Companion plan also.
Immediate differences I would play right now is Manamorphose is too critical in making this deck work.
Turn 2 play morphose then Erayo and a few 0 drops.
Likewise you kinda need 4 mox. The above reason is pretty much the cause of that. Turn 2 morphose, Erayo, mox, then you get to have access to playing any 1 Mana blue spell to finish the set.
Depending on your meta Meddling Mage looks like it is needed. The random Decay can wipe all your hard work out.
I'm toying with the thought of playing Wall of Roots in here also as burn is a huge part of the meta. It blocks really really well while can also make Mana. It can make one to cast an important spell on your turn then also make Mana for your Time of need on the opponent's turn.
Mentioning time of need I don't know if your Mana base could support it but isn't Eldrami's Call just better? Right now with the current configuration Time may be better, but if you drop a few whatever's and add in wall then times where you want to grab that or thopter may make call better.
Thanks! Those are a few good points. Manamorphose is strong (it can't ramp like the prism's though) and remove time of need (it is a sorcery) and add 4x Eldrami's Call in. Wall of roots will make it more durable so maybe some of those in too!
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The goal is to flip her into Erayo's essence as soon as possible and then play something like Rule of Law to lock down the game.
This current build uses Lurrus as a companion and Fae of Wishes (Granted) to grab what you need from the sideboard after flipping Erayo. Time of need helps find Erayo or another legend you might find useful depending on the matchup.
4x Erayo, Soratami Ascendant
4x Ornithoptor
4x Fae of Wishes
1x Isamaru, Hound of Konda
2x Kytheon, Hero of Akros
1x Saffi Eriksdotter
1x Gaddock Teeg
1x Lavinia, Azorius Renegade
1x Rhys the Redeemed
1x Arboreal Grazer
3x Serum Visions
4x Remand
1x Condescend
3x Springleaf Drum
4x Pentad Prism
4x Mishra's Bauble
2x Mox Amber
4x Flooded Strand
2x Temple Garden
1x Hallowed Fountain
1x Plains
2x Mystic Gate
1x Horizon Canopy
4x Waterlogged Grove
Sideboard
It would be nice to hear what you all think and what could be done do strengthen the deck.
Immediate differences I would play right now is Manamorphose is too critical in making this deck work.
Turn 2 play morphose then Erayo and a few 0 drops.
Likewise you kinda need 4 mox. The above reason is pretty much the cause of that. Turn 2 morphose, Erayo, mox, then you get to have access to playing any 1 Mana blue spell to finish the set.
Depending on your meta Meddling Mage looks like it is needed. The random Decay can wipe all your hard work out.
I'm toying with the thought of playing Wall of Roots in here also as burn is a huge part of the meta. It blocks really really well while can also make Mana. It can make one to cast an important spell on your turn then also make Mana for your Time of need on the opponent's turn.
Mentioning time of need I don't know if your Mana base could support it but isn't Eldrami's Call just better? Right now with the current configuration Time may be better, but if you drop a few whatever's and add in wall then times where you want to grab that or thopter may make call better.