So guys - which is the better option in SB: Dismember or Path to Exile
Personlly i'm leaning towards PtE. I'm not particularly happy to take 4 dmg against aggro etc and PtE takes care of problematic creatures like Wurmcoils and other fatty's
So what's your opinion?
Also: if PtE wins, what other possibilities does W open regarding to SB options?
- Rook1e
White is the king of SB options. Keep in mind that splashing a second color will add some auto-inflicted damage through lands - but it should give you a better aggro MU. I toyed a bit with the concept and, in the end, it's a whole different deck (just splashing white and adding 4 PtE doesn't improve this deck), as you change its very core. I suggest you take a look at Gerry Thompson's current UW Tron build - the Gifts/Crucible package is sweet - http://forums.mtgsalvation.com/showpost.php?p=9934509&postcount=262
oh and the 2 mindlock orbs everyone is baffled by.. a radical sideboard option to completely destroy scapeshift. It worked too the one match i played against scapeshift.
But if the deck gets popular u sneak a orb out there they have 4 answers. Command. Thats it.
I've being meaning to try Witchbane Orb for some time but had no confidence to do it. Can't it be used in these slots? I also works as a Ivory Mask to help versus Burn (they will always board in Smash to Smithereens though), discard and random combo decks.
what are your guys opinion on cyclonic rift vs repeal? I feel like repeal is the universal go to bounce and I know we care about just slowing down the early game to go end game but I feel like rift also has it's merits. I have found that it's overload is like a 'tempo' sweeper in that decks are put back much farther behind. I feel like it's a better late game topdeck with overload and for 2 mana you can save a creature from path which I know this deck has a problem with...just some food for thought and again I am the noob here so I would like to hear others opinions on why repeal would be better
@Jaydubs : Use tags next time please, I think that repeal as the added value of letting you draw a card.
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From Supernatural:
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
Indeed it gives you tempo advantage when you cast it with Overload. But before that it's just a worseBoomerang and you just don't get any tempo advantage up until T6 unless you assemble Tron before.
If anything, I would consider Into the Roil just because the bounce + cantrip will always cost the same (and it can save your guys, Rift can't). But being able to Repeal tokens and 1cc creatures for cheap early in the game is really good. Think about all the tempo you get from using Repeal on a 1cc mana dork.
I've just got rid of Living End as its getting close to the end of season, and looking to pick up a deck to replace it to keep me going for the next year or so. Admittedly, this thread is going to be U-Tron inclined, but would it be reccommended for a vaguley unknown meta?
EDH, on the other hand, is more like a monster truck rally. It's more about the spectacle than the race, the games go long, and it's not usually clear who's in the lead until there's only one truck left.*
Single player EDH is like two guys smacking each other with pillows... until one of them pulls out a shotgun.
For an unknown meta you always want some deck with a proactive plan. This is true of almost all Tier 1/1.5/2 decks in Modern currently (the exception being UWR Wafo-Tapa, which follows a draw-go plan).
Even being mono-blue, this deck is also proactive. You don't play like old school mono-blue decks, your plan is just stall a bit and then drop a bomb they can't handle.
That said, generally mono-blue decks can't deal with ultra-fast aggro decks, but the format is full of midrange decks playing up to 15 burn/removal spells, so these decks are kept in check for us - there are very good aggro decks, but they're not wildly popular.
MonoU Tron isn't the strongest deck in the format (with the possibility of playing 3/4 colors with almost no drawback, no monocolored deck can be imho), but it's one of the cheapest top decks - and with enough practice it's very rewarding.
If I had the money to buy the manabase, Cryptic Command, Cliques and all that, I would love to play UWR (it's my favorite combination, barely surpassing my love for blue-based Tron decks), but not as it is now as I'd love to play some long forgotten things like Calciderm and Detritivore, but I digress.
In summary, if you're looking for a new deck and don't want to spend a lot of money, I would play MonoU Tron or Splinter Twin.
how does this deck win aginst soul sister md?, there are almost no removal except for oblivion stone.
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From Supernatural:
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
I played twice against Soul Sisters recently and won both. Ratchet Bomb is insanely good vs them and I have one MD. All my wins came through Mindslaver lock, so you really only need to stall them long enough for that (I even faced a 25/25 Ajani's Pridemate but was able to chump block it). Another option is go for Platinum Angel and try to protect it from Path to Exile.
G2/G3 I just side in Dismember and more Ratchet Bombs.
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
Round 1 vs bant
Game 1, I am able to win with the trickbind MD, get tron online early for condescending the cryptic commands and chump blocking his creatures until I get mindslaver lock.
Game 2, He's slowly building power on the board, has a geist and 3 noble heirarch when I cast sundering titan to get rid of his lands. He says gg after because I hit 3 lands, he paths sundering not knowing I get to hit another 3.
1-0
Round 2 vs Boros Control?
Game 1, I'm able to chump block his creatures, slowly lose life until I get wurmcoil. I protect wurmcoil from path with counters, he can't recover.
Game 2, he goes first and gets turn 2 leonin arbiter, followed by double ghost quarter on my lands. He also has thalia in play. I can't really do anything.
Game 3, Same as game 1, I get a steel hellkite through the air and destroy most of his CMC stuff is 2.
2-0
Round 3 - Mirror match (Opponent playing eye of ugin and emrakul)
Game 1, I was not expecting emrakul and when it hits, I can't really do anything. Up until this point we are playing a lot of draw go and counter wars, wurmcoils and mindslavers do not get resolved by both sides.
Game 2, My steel sabotages hit his map and talisman early, keeping him off colored mana for a while. When he plays eye of ugin, I tec edge it. Finally win with mindslaver lock after I feel like half my deck is gone.
Game 3, started off similar to game 2. He gets the colored mana and we go to counter wars. He tries to use mindslaver, I trickbind it. He tries to cast his second mindslaver, I trickbind it as well. He gets out emrakul, I Oblivion stone it. He eventually gets emrakul again while I'm just waiting for an academy ruins (I had about 20 mana at this point). I have a lot of life from wurmcoil (had about 40ish life) even though he is chump blocking and repealing it like crazy. I am able to trickbind the annihilator triggers. When our five turns end, I am at 3 life with academy ruins in my hand (I would have lost if another turn went, if I had played the 2x thirst in my hand a while ago instead of holding them (was trying to keep blue mana open), I would have won before it went to time)
2-0-1
Game 4 vs Junk
Game 1 - I get inquisitioned 2x, and thoughtseized once in the first 3 turns. There goes all my spells. Proceed to die to treetop village and loxodon smiter.
Game 2 - Able to keep him off with solemn chump blocking, although at some point I am facing 3 loxodon smiters. I go down to 2 life, Asking myself where treasure mages are, when I finally draw one. Proceed to mindslaver him and maelstorm pulse his loxodon smiters, and abrupt decay his tarmogoyf. He goes into topdeck mode and I am able to ride wurmcoil to victory.
Game 3 - I get tron online the first 3 turns, then turn 4 play sundering titan hitting 3 of his lands. He path's sundering to stop the beats so there goes all his lands. He isn't able to recover.
3-0-1
Game 5 - Merfolk
Game 1 - I play island turn 1, opponent laughs as he has double lord of atlantis, aether vial, 2 mutavaults and wakethrasher by turn 4.
Game 2 - I have to mulligan to 4 to even see a land. Play echoing truth on his lord of atlantis x3 but still lose.
3-1-1
That's it.
My own thoughts: I don't know how I'm supposed to race fast decks like merfolk. I didn't really know what to do. Dismember didn't really help me much at all, echoing truth barely did. Was wishing I had supreme verdict in my hand for that last matchup. Love wurmcoil, didn't really like steelkite that much. Feel like platinum angel should be a SB card. Sided out talismans every time. Don't know what else. I will have to keep playing the deck more to find out.
Engineered Explosives isn't that great here given we can't reliably get two colors.
Xion, I have absolutely zero experience vs Eggs. I only play online and I think it's not very popular on MTGO due to (I believe) the nature of the software (even with auto-yields I think it's a pain to play it there). I believe you should hold Remand for Lotus Bloom and bring in Pithing Needle for Conjurer's Bauble - at least that's what I would do at first. Chalice on 1 should hurt it a lot too, just remember they can bounce things with Echoing Truth.
EDIT: Squelch on Lotus Bloom should buy you a lot of time too. (you can't do that, it's a mana ability)
EDIT2: Also, given they play Silence, I believe Faerie Macabre can be useful to remove the enablers once they go to the GY. This should work.
Xion, I have absolutely zero experience vs Eggs. I only play online and I think it's not very popular on MTGO due to (I believe) the nature of the software (even with auto-yields I think it's a pain to play it there). I believe you should hold Remand for Lotus Bloom and bring in Pithing Needle for Conjurer's Bauble - at least that's what I would do at first. Chalice on 1 should hurt it a lot too, just remember they can bounce things with Echoing Truth.
Then again, Trickbind has this text at the bottom of the textbox: (Mana abilities can't be targeted.). Same here, right?
Yes, it can't counter the mana ability. But Suspend also represents two triggered abilities, of wich one says:
“When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
So when the last counter is removed the ability triggers and allows you to play the card without paying the mana cost. You counter the ability through Trickbind and the Lotus remains exiled.
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White is the king of SB options. Keep in mind that splashing a second color will add some auto-inflicted damage through lands - but it should give you a better aggro MU. I toyed a bit with the concept and, in the end, it's a whole different deck (just splashing white and adding 4 PtE doesn't improve this deck), as you change its very core. I suggest you take a look at Gerry Thompson's current UW Tron build - the Gifts/Crucible package is sweet - http://forums.mtgsalvation.com/showpost.php?p=9934509&postcount=262
I've being meaning to try Witchbane Orb for some time but had no confidence to do it. Can't it be used in these slots? I also works as a Ivory Mask to help versus Burn (they will always board in Smash to Smithereens though), discard and random combo decks.
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
with R i'll burn you and with B youll'be maimed
If anything, I would consider Into the Roil just because the bounce + cantrip will always cost the same (and it can save your guys, Rift can't). But being able to Repeal tokens and 1cc creatures for cheap early in the game is really good. Think about all the tempo you get from using Repeal on a 1cc mana dork.
On building a Celestial Kirin Stax EDH:
Even being mono-blue, this deck is also proactive. You don't play like old school mono-blue decks, your plan is just stall a bit and then drop a bomb they can't handle.
That said, generally mono-blue decks can't deal with ultra-fast aggro decks, but the format is full of midrange decks playing up to 15 burn/removal spells, so these decks are kept in check for us - there are very good aggro decks, but they're not wildly popular.
MonoU Tron isn't the strongest deck in the format (with the possibility of playing 3/4 colors with almost no drawback, no monocolored deck can be imho), but it's one of the cheapest top decks - and with enough practice it's very rewarding.
If I had the money to buy the manabase, Cryptic Command, Cliques and all that, I would love to play UWR (it's my favorite combination, barely surpassing my love for blue-based Tron decks), but not as it is now as I'd love to play some long forgotten things like Calciderm and Detritivore, but I digress.
In summary, if you're looking for a new deck and don't want to spend a lot of money, I would play MonoU Tron or Splinter Twin.
Still on results, shoktroopa get 7th place on the Modern Premier yesterday ~ http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5196432
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
with R i'll burn you and with B youll'be maimed
G2/G3 I just side in Dismember and more Ratchet Bombs.
Uhm i need to think of my meta first then post questions Later.
1)Infect
2)Jund
3)Merfolk
4)Melira pod
5) U/W control
6)bye decks
Any tips for making a sb against these decks?.
Also i'm thinking of switching to this list for the following reason:
Player B: you cant, you must search 4 cards
Player A(me): no, i can do that because...
It gets tiring after the 10th time in a row
Sorry for the brieft OT
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
with R i'll burn you and with B youll'be maimed
I believe you need Dismember, Pithing Needle (Pod, maybe Jund, good vs Celestial Colonnade and random Tec Edges), probably some blocker like Kaijin of the Vanishing Touch vs Infect and Chalice.
EDIT: Spellskite is also a very good option vs a lot of decks like Burn, Bogle, Twin and Infect.
My list is similar to stock list. No oboro, only 1 remand, rest are trickbind MD. Also -1 Wurmcoil, +1 steelkite dragon MB.
Sideboard was
4 squelch
4 dismember
4 steel sabotage
3 echoing truth
Round 1 vs bant
Game 1, I am able to win with the trickbind MD, get tron online early for condescending the cryptic commands and chump blocking his creatures until I get mindslaver lock.
Game 2, He's slowly building power on the board, has a geist and 3 noble heirarch when I cast sundering titan to get rid of his lands. He says gg after because I hit 3 lands, he paths sundering not knowing I get to hit another 3.
1-0
Round 2 vs Boros Control?
Game 1, I'm able to chump block his creatures, slowly lose life until I get wurmcoil. I protect wurmcoil from path with counters, he can't recover.
Game 2, he goes first and gets turn 2 leonin arbiter, followed by double ghost quarter on my lands. He also has thalia in play. I can't really do anything.
Game 3, Same as game 1, I get a steel hellkite through the air and destroy most of his CMC stuff is 2.
2-0
Round 3 - Mirror match (Opponent playing eye of ugin and emrakul)
Game 1, I was not expecting emrakul and when it hits, I can't really do anything. Up until this point we are playing a lot of draw go and counter wars, wurmcoils and mindslavers do not get resolved by both sides.
Game 2, My steel sabotages hit his map and talisman early, keeping him off colored mana for a while. When he plays eye of ugin, I tec edge it. Finally win with mindslaver lock after I feel like half my deck is gone.
Game 3, started off similar to game 2. He gets the colored mana and we go to counter wars. He tries to use mindslaver, I trickbind it. He tries to cast his second mindslaver, I trickbind it as well. He gets out emrakul, I Oblivion stone it. He eventually gets emrakul again while I'm just waiting for an academy ruins (I had about 20 mana at this point). I have a lot of life from wurmcoil (had about 40ish life) even though he is chump blocking and repealing it like crazy. I am able to trickbind the annihilator triggers. When our five turns end, I am at 3 life with academy ruins in my hand (I would have lost if another turn went, if I had played the 2x thirst in my hand a while ago instead of holding them (was trying to keep blue mana open), I would have won before it went to time)
2-0-1
Game 4 vs Junk
Game 1 - I get inquisitioned 2x, and thoughtseized once in the first 3 turns. There goes all my spells. Proceed to die to treetop village and loxodon smiter.
Game 2 - Able to keep him off with solemn chump blocking, although at some point I am facing 3 loxodon smiters. I go down to 2 life, Asking myself where treasure mages are, when I finally draw one. Proceed to mindslaver him and maelstorm pulse his loxodon smiters, and abrupt decay his tarmogoyf. He goes into topdeck mode and I am able to ride wurmcoil to victory.
Game 3 - I get tron online the first 3 turns, then turn 4 play sundering titan hitting 3 of his lands. He path's sundering to stop the beats so there goes all his lands. He isn't able to recover.
3-0-1
Game 5 - Merfolk
Game 1 - I play island turn 1, opponent laughs as he has double lord of atlantis, aether vial, 2 mutavaults and wakethrasher by turn 4.
Game 2 - I have to mulligan to 4 to even see a land. Play echoing truth on his lord of atlantis x3 but still lose.
3-1-1
That's it.
My own thoughts: I don't know how I'm supposed to race fast decks like merfolk. I didn't really know what to do. Dismember didn't really help me much at all, echoing truth barely did. Was wishing I had supreme verdict in my hand for that last matchup. Love wurmcoil, didn't really like steelkite that much. Feel like platinum angel should be a SB card. Sided out talismans every time. Don't know what else. I will have to keep playing the deck more to find out.
The only viable options I see for these MU are Ratchet Bomb and Chalice of the Void.
Engineered Explosives isn't that great here given we can't reliably get two colors.
Xion, I have absolutely zero experience vs Eggs. I only play online and I think it's not very popular on MTGO due to (I believe) the nature of the software (even with auto-yields I think it's a pain to play it there). I believe you should hold Remand for Lotus Bloom and bring in Pithing Needle for Conjurer's Bauble - at least that's what I would do at first. Chalice on 1 should hurt it a lot too, just remember they can bounce things with Echoing Truth.
EDIT:
Squelch on Lotus Bloom should buy you a lot of time too.(you can't do that, it's a mana ability)EDIT2: Also, given they play Silence, I believe Faerie Macabre can be useful to remove the enablers once they go to the GY. This should work.
Fixed: Squelch can't hit Lotus Bloom, while Trickbind can
The MU is favorable as Remand stops Lotus Bloom and Reshape and once you have Burst Lock or any threat and start beating it is very hard to lose
Mindslaver wrecks them and can usually just outright win you the game
Paper: WUR Waffle Control, RG and U Tron
MTGO: U Tron, BRG Living End, B Infect
Testing Modern on MTGO and helping to craft decks on a Budget
I stream!
Hermit Druid Combo:
Squelch says "Counter target activated ability. (Mana abilities can't be targeted.)"
The ability of Lotus Bloom is a mana ability.
Then again, Trickbind has this text at the bottom of the textbox: (Mana abilities can't be targeted.). Same here, right?
Trickbind can hit the triggered ability that goes to the stack after the last time counter is removed, though. So it's the right choice here.
Yes, it can't counter the mana ability. But Suspend also represents two triggered abilities, of wich one says:
“When the last time counter is removed from this card, if it’s exiled, play it without paying its mana cost if able. If you can’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
So when the last counter is removed the ability triggers and allows you to play the card without paying the mana cost. You counter the ability through Trickbind and the Lotus remains exiled.