Cut the piledrivers if they're in your list, add death shadows.
Fatal push is a good addition especially with mogg fanatic and fetchs. Possible hand disruption in sb or even in the main. Maybe add some street wraths.
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Modern:
RW burn
Grixis delver
Slivers
8 Whack
"Don't underestimate the aerodynamic qualities of the common goblin."
I mostly play on MTGO, so I pack 4 artifact removal spells, split between Revelry and other spells, two dragon's claws for the burn match up, some forked bolts and an electrickery for tokens. I might need a rabblemaster or two in the board for grindier matchups as well
Chieftain and rabblemaster are going out for mogg fanatic and recklass bushwhacker, but what are good sideboard cards for taking out Kor firewalker? My loss was attributed to that card.
Loyalist + Death's Shadow, who needs the Piledriver anymore? :'D
Haha that's what I was saying here last week! I like the deck, I'm sketchy on Bomat outside of Kuldoltha and I feel like you can get away with one or two less land due to the wraith's and bauble's (if you do 18 land in a 52 card deck it ends up being worth 21 land) I'll post my brew list here soon!
I must say it looks exciting. I don't know how powerful it ends up, but feels like a interesting deck to sleeve. Not a big fan of Kird Ape but I get why it's included. Also not a fan of Become Immense as it can be a 2-for-1 but with mainboard discard you can clear the way. I look forward to any reports
I must say it looks exciting. I don't know how powerful it ends up, but feels like a interesting deck to sleeve. Not a big fan of Kird Ape but I get why it's included. Also not a fan of Become Immense as it can be a 2-for-1 but with mainboard discard you can clear the way. I look forward to any reports
edit: what about mutagenic growth?
Mutagenic Growth seems like a good idea! Can protect a Loyalist or Shadow or board presence or finish the game, perhaps two would go well in here. I hear you on Become Immense, I'm hoping that Thoughtseize may protect me there but there may be too much removal in modern. I always want to make at least one use for delve in any deck..maybe a gurmag or murderous cut?
I must say it looks exciting. I don't know how powerful it ends up, but feels like a interesting deck to sleeve. Not a big fan of Kird Ape but I get why it's included. Also not a fan of Become Immense as it can be a 2-for-1 but with mainboard discard you can clear the way. I look forward to any reports
edit: what about mutagenic growth?
Mutagenic Growth seems like a good idea! Can protect a Loyalist or Shadow or board presence or finish the game, perhaps two would go well in here. I hear you on Become Immense, I'm hoping that Thoughtseize may protect me there but there may be too much removal in modern. I always want to make at least one use for delve in any deck..maybe a gurmag or murderous cut?
Well, I played several tournaments with that deck so far and it only f'cked me up ONE TIME (yeah.... tiltet a bit there - but made me become a better human being/magic player)
Most of the time I went 3:1 on the local FNM, sometimes just 2:2, two times 4:0 and made a "1 place behind prices"-place at the bigger tournament around (98ppl, made 27. 4:3 finish, cause of 4-5 missplays) and was always happy to play Goblins, never had a game where it was like "uhm, I can't win here".
So it worked extremely well for me - feel free to PM me if you have questions or need advise
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Turn 2 Chalice of the Void on 1, that's nice now I have to play around that or draw my artifact hate. Turn 3 Silent Arbiter, wonderful now I really need my artifact hate and have to play around Chalice which I can do with my handful of 2 drop creatures. Turn 4 Wurmcoil Engine and only THEN do I draw my Smash to Smithereens which I side boarded in after he passes.
Most damned if I do damned if I don't situation I think I've been in.
So I've bought 8-Whack on MTGO and did two leagues (both 2-3). Will probably buy into green splash for Atarka's Command soon. I might be out of practice playing such an aggressive deck (been playing BGx lately) but I wrote an article about current state of goblins in Modern including a report from both leagues. Feel free to read and give your feedback! Cheers!
Fatal push is a good addition especially with mogg fanatic and fetchs. Possible hand disruption in sb or even in the main. Maybe add some street wraths.
RW burn
Grixis delver
Slivers
8 Whack
"Don't underestimate the aerodynamic qualities of the common goblin."
The list I used was
4 goblin chieftain
4 goblin rabblemaster
4 goblin bushwhacker
4 legion loyalist
4 goblin piledriver
4 Foundry Street Denizen
4 mogg war marshal
4 lightning bolt
20 mountain
4 goblin king
3 cranial extraction
4 blood moon
Chieftain and rabblemaster are going out for mogg fanatic and recklass bushwhacker, but what are good sideboard cards for taking out Kor firewalker? My loss was attributed to that card.
- Pyrite Spellbomb
- Reality Hemorrhage
- Skullcrack
Junkcards (in black):
- Fodder Launch
- Warren Weirding
- Earwig Squad
Splashes for Black/White
Path to Exile <- Kytheon, Hero of Akros, Sideboardstuff
Fatal Push <- Spike Jester, Mad Auntie etc.
flowers shall grow
and I am in them
and that is eternity."
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
...shame on me.
Of course Dismember, awesome vs. Firewalker as well vs. Tasigur, Smasher, Goyf, Death Shadow, Thought-Knot, KotR, etc...
flowers shall grow
and I am in them
and that is eternity."
magmatic chasm is descent, could play it 100%. I tilt towards dismember because can also break creature based combos.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
4 Goblin Bushwhacker
4 Legion Loyalist
4 Goblin Guide
2 Bloodsoaked Champion
4 Street Wraith
4 Mishra's Bauble
4 Death's Shadow
4 Bomat Courier
4 Thoughtseize
4 Bloodstained Mire
4 Blood Crypt
4 Wooded Foothills
1 Swamp
1 Mountain
1 Marsh Flats
1 Polluted Delta
1 Arid Mesa
1 Contested War Zone
Loyalist + Death's Shadow, who needs the Piledriver anymore? :'D
flowers shall grow
and I am in them
and that is eternity."
Haha that's what I was saying here last week! I like the deck, I'm sketchy on Bomat outside of Kuldoltha and I feel like you can get away with one or two less land due to the wraith's and bauble's (if you do 18 land in a 52 card deck it ends up being worth 21 land) I'll post my brew list here soon!
Legacy: Pox, R/B Goblins
Commander: Mono Black, Mono Blue
Pauper: Goblins
Death Whack
4 x Death's Shadow
4 x Legion Loyalist
4 x Goblin Guide
2 x Memnite
3 x Signal Pest
4 x Kird Ape
4 x Goblin Bushwhacker
4 x Reckless Bushwhacker
4 x Thoughtseize
3 x Dismember
4 x Street Wraith
1 x Become Immense
1 x Atarka'sCommand
4 x Blood Crypt
2 x Stomping Ground
4 x Bloodstained Mire
4 x Wooded Foothills
2 x Marsh Flats
2 x Mountain
Legacy: Pox, R/B Goblins
Commander: Mono Black, Mono Blue
Pauper: Goblins
edit: what about mutagenic growth?
Mutagenic Growth seems like a good idea! Can protect a Loyalist or Shadow or board presence or finish the game, perhaps two would go well in here. I hear you on Become Immense, I'm hoping that Thoughtseize may protect me there but there may be too much removal in modern. I always want to make at least one use for delve in any deck..maybe a gurmag or murderous cut?
Legacy: Pox, R/B Goblins
Commander: Mono Black, Mono Blue
Pauper: Goblins
Mutagenic Growth seems like a good idea! Can protect a Loyalist or Shadow or board presence or finish the game, perhaps two would go well in here. I hear you on Become Immense, I'm hoping that Thoughtseize may protect me there but there may be too much removal in modern. I always want to make at least one use for delve in any deck..maybe a gurmag or murderous cut?
Legacy: Pox, R/B Goblins
Commander: Mono Black, Mono Blue
Pauper: Goblins
I had most success running Atarka Gobots:
3 Ornithopter
4 Memnite
4 Signal Pest
4 Burning-Tree Emissary
4 Reckless Bushwhacker
4 Goblin Bushwhacker
4 Goblin Guide
4 Legion Loyalist
2 Devastating Summons
3 Atarka's Command
3 Wooded Foothills
3 Bloodstained Mire
4 Copperline Gorge
4 Mountain
3 Stomping Ground
4 Destructive Revelry
3 Genesis Chamber
2 Gut Shot
1 Electrickery
3 Shrapnel Blast
2 Grafdigger's Cage
I'd say there were not many additions in the last year to our beloved little green creatures.
Death's Shadow-Matchup is fun to play.
flowers shall grow
and I am in them
and that is eternity."
Most of the time I went 3:1 on the local FNM, sometimes just 2:2, two times 4:0 and made a "1 place behind prices"-place at the bigger tournament around (98ppl, made 27. 4:3 finish, cause of 4-5 missplays) and was always happy to play Goblins, never had a game where it was like "uhm, I can't win here".
So it worked extremely well for me - feel free to PM me if you have questions or need advise
flowers shall grow
and I am in them
and that is eternity."
Also, Claim // Fame it's looking hot for Death's Shadow Goblins you've been brewing lately
Turn 2 Chalice of the Void on 1, that's nice now I have to play around that or draw my artifact hate. Turn 3 Silent Arbiter, wonderful now I really need my artifact hate and have to play around Chalice which I can do with my handful of 2 drop creatures. Turn 4 Wurmcoil Engine and only THEN do I draw my Smash to Smithereens which I side boarded in after he passes.
Most damned if I do damned if I don't situation I think I've been in.
YOUTUBE CHANNEL: GOBOTS