This deck seems to scream going monocolorless. Creatures, run a low cost guy like Wasteland Strangler, follow up with Kozileks Channeler and Oblivion Sower into your beast Ulamog. KC really ramps up the deck. yes, you tap him, but I'll gladly do that to drop Uli or a Sower that much faster. KC into Sower is about as perfect as it gets.
If you want to be a jerk, add a Hedron Crab to the deck.
Since dropping/adding colors allows us to both simplify manabases and more finely direct the focus of a deck, I'd like to stick to monocolor B or monocolorless.
Replace the white exilers with Titan's Presence, and use Bojuka Bog or Tormod's crypt to empty their graveyard. pinpoint removal that leaves your alone is, IMO, better. We lose the card draw, but that can be made up by running Kozilek rather than Ulamog. Run both.
I can't really get away from running black.
Urborg makes their fetches useful, and you have Ghost Quarter to eliminate troublesome lands. It is easier and cheaper than Crumble to Dust. The hand manipulation of Thoughtseize and IoK is backbreaking.
Haunting Echoes deserves a mention as a brutal exiler right after All is Dust and before dropping Oblivion Sower.
This deck has so many ways to go, I'm going to be brewing all day tomorrow. This deck is far from tuned.
You can cut out the title of the 10/10 Eldrazi tokens from BFZ to use for Cavern of Souls instead of a little scrap of paper if your opponent wants you to label it.
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These days, some wizards are finding they have a little too much deck left at the end of their $$$.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
Flaying Tendrils appears to be a thing. I am running 2x Zealous Persecution in my board and the question is do I replace them? Persecution is amazing with souls tokens and is a decent sweeper, but the tendril's looks legit.
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No idea because my favorite decks keep getting banned or having the rules changed against them
Flaying Tendrils appears to be a thing. I am running 2x Zealous Persecution in my board and the question is do I replace them? Persecution is amazing with souls tokens and is a decent sweeper, but the tendril's looks legit.
Im also really intrigued by tendrils, Persecution and Sorrow both have their own upsides but the combo of instant speed and exile is pretty tempting
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
Flaying Tendrils appears to be a thing. I am running 2x Zealous Persecution in my board and the question is do I replace them? Persecution is amazing with souls tokens and is a decent sweeper, but the tendril's looks legit.
Im also really intrigued by tendrils, Persecution and Sorrow both have their own upsides but the combo of instant speed and exile is pretty tempting
It is a sorcery. If it was an instant it wouldn't be a question.
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No idea because my favorite decks keep getting banned or having the rules changed against them
So I see a lot of Tidehollow and Brain Maggots and while I get the love for a bonus 2/2 body that strips a card, I think they are too vulnerable to removal and your opponent getting their card back before you can process it. Why not run Castigate. Guaranteed to exile the card every time for the same cost.
Flaying Tendrils appears to be a thing. I am running 2x Zealous Persecution in my board and the question is do I replace them? Persecution is amazing with souls tokens and is a decent sweeper, but the tendril's looks legit.
Im also really intrigued by tendrils, Persecution and Sorrow both have their own upsides but the combo of instant speed and exile is pretty tempting
It is a sorcery. If it was an instant it wouldn't be a question.
Haha my bad,I must have been looking at a bad/early translation, I probably could have figured it out myself if I'd taken the time to look at the word "Hexerei" that makes it a little less awesome, but still a viable alternative depending on what you want out of it.
@Exatraz: To me what makes sculler good is that you can usually snag the one piece of removal they have, and then process that card before they can remove sculler. This happens all the time against aggro, and to a lesser extent against control. Against linear combo like Bloom titan and infect they are understandably powerful as you can pluck out key combo pieces or the cards they need to protect their combo, those decks often don't pack as much removal, relying on their combo for the win, and making sculler less vulnerable. Against midrange and burn sculler is much less powerful, but we are already favored against midrange, can side out sculler for lifegain against burn, and in bothe matchups worst case scenario is sculler eats removal/combat damage so we or another important card dont have to. Even if all sculler does is act as a speed bump, we are a grindy deck that can benefit from that speed bump, and a lot of the time it can be a lot more then that.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
^ Exactly this, there are also the (less infrequent than you'd think) cases where players will bolt/abrupt decay sculler in response to your casting it, which allows you to still exile a card while ignoring the return trigger upon sculler's demise. While this is a mistake opponents only tend to make once, for that one instance it essentially makes sculler a castigate that also makes them discard an instant speed removal.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
If you're trying to go budget, you probably don't need 2x Ulamog.
That means you probably dont wanna buy fetches. You might want to try a split between temples and Caves of Koilos, because you use your colored mana a lot, and that's the kind of life loss that takes you from barely recovering to losing.
Maybe -3 Caves
+2 Temple of Silence
+1 Shambling Vent
Yes it's a bit slower but this should give you the edge in those burn/aggro mirrors which are fairly common in budget area (like FNM).
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Also, I'd like to talk about the mirror. It seems that saving your ghost quarters for your own mana is usually a good idea IF you haven't put any of your opponent's cards into exile. However, if your opponent has already exiled some of your things, then they are ready to go off with a Blight Herder.
Sower is a reason to save all your Ghost Quarters for your own mana, because it doesn't require any procession and enables your other processors, most importantly your Blight Herder.
Other mirror things, I brought in Zealous Persecution and my opponent had a double Blight Herder start, all I had was 4 souls.
I Zealous Persecution'd after attack and my opponent (F6 maybe?) didn't sac his 6 Scion tokens to generate mana for his Eye of Ugin. My 4x 2/2 Souls double blocked his 2 Blight Herders and I walked away with 2 souls.
IoK seems bad in the mirror but there's not much to side out. I'm not sure if there's anything worth Surgical Extracting.
Soon we will have a huge main primer update with some updated information,card choices, deck lists and some gameplays of BW Eldrazi Processor against other matches! Stay tuned! =)
That means you probably dont wanna buy fetches. You might want to try a split between temples and Caves of Koilos, because you use your colored mana a lot, and that's the kind of life loss that takes you from barely recovering to losing.
Maybe -3 Caves
+2 Temple of Silence
+1 Shambling Vent
Yes it's a bit slower but this should give you the edge in those burn/aggro mirrors which are fairly common in budget area (like FNM).
I recently picked up the deck on a budget as well (right before the price hike!) I think having lands untapped is more important than a little extra life. This deck runs discard, which are obviously more effective the earlier discard is cast. There will also be games where you need to cast that PoE or souls ASAP and you would be cursing that tap land. Also, if any of the new colorless cards from Oath are worth running, caves would allow you to cast them. Not so much with shambling vents or temple.
IoK seems bad in the mirror but there's not much to side out. I'm not sure if there's anything worth Surgical Extracting.
It might depend on which mirror. Against BW Eldrazi (i.e. this deck), surgical would be great against lingering souls and PoE. Against the BR Eldrazi, terminate and crumble to dust would be worthwhile. Against any Eldrazi deck though, extracting eldrazi temple or eye of ugin would likely be crippling.
Thanks for the heads up on the scullers. I'll try to run a couple. I've gotta get a few more reps with the deck at a couple tournaments early this next week and I'll be taking it to a PPTQ here next weekend.
I run 3 Eye and 2 Urborg as my legendary lands. Im not sure if this is right or not, but it seems decent. Its definitely right to not run 4 and 4 IF you're also running map. Also, if you're running map and looking for one of our 2 mana lands, its best to search eldrazi temple as drawing multiples won't be a dead card. Only search for an Eye if you have an urborg in play and that acceleration will allow you a very early sower.
Makes sense, I'm running 2 and 2 with 2 maps at the moment, but I'm only running 23 lands.
Is there a consensus on quantities removal vs hand disruption? I'm look at singletons of Pact and Utter End along with 2 GftT and a set of Path, with 3 Inquisitions and 2 Thoughtseize. I do need to investigate the 2-1 potential of Sculler though.
I'm also on 2 Urborg, 2 Eye, 2 Map and 23 lands total. This configuration is the most comfortable. I tried 3 Eyes before but duplicates come up a little too often.
Yeah, while the idea of an opener with double Eye scares me, 23 lands seems a little tight. What other lands are you running, Vault of the Archangel, Caves of Koilos, Shambing Vent?
Yeah, while the idea of an opener with double Eye scares me, 23 lands seems a little tight. What other lands are you running, Vault of the Archangel, Caves of Koilos, Shambing Vent?
With an Urborg in play, duplicate Eye's work as Lotus petal. So it's not all bad.
But that's still bad isn't it.
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If you want to be a jerk, add a Hedron Crab to the deck.
Since dropping/adding colors allows us to both simplify manabases and more finely direct the focus of a deck, I'd like to stick to monocolor B or monocolorless.
Replace the white exilers with Titan's Presence, and use Bojuka Bog or Tormod's crypt to empty their graveyard. pinpoint removal that leaves your alone is, IMO, better. We lose the card draw, but that can be made up by running Kozilek rather than Ulamog. Run both.
I can't really get away from running black.
Urborg makes their fetches useful, and you have Ghost Quarter to eliminate troublesome lands. It is easier and cheaper than Crumble to Dust. The hand manipulation of Thoughtseize and IoK is backbreaking.
Haunting Echoes deserves a mention as a brutal exiler right after All is Dust and before dropping Oblivion Sower.
This deck has so many ways to go, I'm going to be brewing all day tomorrow. This deck is far from tuned.
MTG finance guy- follow me on Twitter@RichArschmann or RichardArschmann on Reddit
Im also really intrigued by tendrils, Persecution and Sorrow both have their own upsides but the combo of instant speed and exile is pretty tempting
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
It is a sorcery. If it was an instant it wouldn't be a question.
Haha my bad,I must have been looking at a bad/early translation, I probably could have figured it out myself if I'd taken the time to look at the word "Hexerei" that makes it a little less awesome, but still a viable alternative depending on what you want out of it.
@Exatraz: To me what makes sculler good is that you can usually snag the one piece of removal they have, and then process that card before they can remove sculler. This happens all the time against aggro, and to a lesser extent against control. Against linear combo like Bloom titan and infect they are understandably powerful as you can pluck out key combo pieces or the cards they need to protect their combo, those decks often don't pack as much removal, relying on their combo for the win, and making sculler less vulnerable. Against midrange and burn sculler is much less powerful, but we are already favored against midrange, can side out sculler for lifegain against burn, and in bothe matchups worst case scenario is sculler eats removal/combat damage so we or another important card dont have to. Even if all sculler does is act as a speed bump, we are a grindy deck that can benefit from that speed bump, and a lot of the time it can be a lot more then that.
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
That means you probably dont wanna buy fetches. You might want to try a split between temples and Caves of Koilos, because you use your colored mana a lot, and that's the kind of life loss that takes you from barely recovering to losing.
Maybe -3 Caves
+2 Temple of Silence
+1 Shambling Vent
Yes it's a bit slower but this should give you the edge in those burn/aggro mirrors which are fairly common in budget area (like FNM).
---------------
Also, I'd like to talk about the mirror. It seems that saving your ghost quarters for your own mana is usually a good idea IF you haven't put any of your opponent's cards into exile. However, if your opponent has already exiled some of your things, then they are ready to go off with a Blight Herder.
Sower is a reason to save all your Ghost Quarters for your own mana, because it doesn't require any procession and enables your other processors, most importantly your Blight Herder.
Other mirror things, I brought in Zealous Persecution and my opponent had a double Blight Herder start, all I had was 4 souls.
I Zealous Persecution'd after attack and my opponent (F6 maybe?) didn't sac his 6 Scion tokens to generate mana for his Eye of Ugin. My 4x 2/2 Souls double blocked his 2 Blight Herders and I walked away with 2 souls.
IoK seems bad in the mirror but there's not much to side out. I'm not sure if there's anything worth Surgical Extracting.
I recently picked up the deck on a budget as well (right before the price hike!) I think having lands untapped is more important than a little extra life. This deck runs discard, which are obviously more effective the earlier discard is cast. There will also be games where you need to cast that PoE or souls ASAP and you would be cursing that tap land. Also, if any of the new colorless cards from Oath are worth running, caves would allow you to cast them. Not so much with shambling vents or temple.
It might depend on which mirror. Against BW Eldrazi (i.e. this deck), surgical would be great against lingering souls and PoE. Against the BR Eldrazi, terminate and crumble to dust would be worthwhile. Against any Eldrazi deck though, extracting eldrazi temple or eye of ugin would likely be crippling.
Is there a consensus on quantities removal vs hand disruption? I'm look at singletons of Pact and Utter End along with 2 GftT and a set of Path, with 3 Inquisitions and 2 Thoughtseize. I do need to investigate the 2-1 potential of Sculler though.
But that's still bad isn't it.