I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
From what I saw on the coverage, the blue splash helped immensely as well from tapping down blockers or potential attackers with drowner or to an example of a single negate that was a complete blowout and led to a game win for Pascal. I don't recall what match that was, but it was quite good and blue cards won the deck multiple games.
Counter magic also seems to have some nice synergy with Thought Knot Seer as you get a peek into their hand and some known information on where and how to use your counters.
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
From what I saw on the coverage, the blue splash helped immensely as well from tapping down blockers or potential attackers with drowner or to an example of a single negate that was a complete blowout and led to a game win for Pascal. I don't recall what match that was, but it was quite good and blue cards won the deck multiple games.
Counter magic also seems to have some nice synergy with Thought Knot Seer as you get a peek into their hand and some known information on where and how to use your counters.
I totally agree. Also getting full usage out of Heirarch is just absolutely peachy because of all the awkward amazing things this card does.
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
From what I saw on the coverage, the blue splash helped immensely as well from tapping down blockers or potential attackers with drowner or to an example of a single negate that was a complete blowout and led to a game win for Pascal. I don't recall what match that was, but it was quite good and blue cards won the deck multiple games.
Counter magic also seems to have some nice synergy with Thought Knot Seer as you get a peek into their hand and some known information on where and how to use your counters.
I totally agree. Also getting full usage out of Heirarch is just absolutely peachy because of all the awkward amazing things this card does.
I completely forgot about that as well, I recall a board state with just two hierarchs in play followed by dropping a reality smasher the next turn. What's better than a hasty 5/5 trampler...a hasty 7/7 trampler of course! Hierarch allows a lot of our creatures such as reality smasher and thought knot to plow through opposing goyfs as well with the extra +1/+1.
Playing today against Jund, i felt Matter Reshaper.
I want to cut him because he´s bad against many other decks, but so good against midrange.
I wont cut him probably but it makes me feel like the upside of battling midrange and bolt decks in general with more ease is just better than blocking random Nexus or flyers.
Playing today against Jund, i felt Matter Reshaper.
I want to cut him because he´s bad against many other decks, but so good against midrange.
I wont cut him probably but it makes me feel like the upside of battling midrange and bolt decks in general with more ease is just better than blocking random Nexus or flyers.
Playing today against Jund, i felt Matter Reshaper.
I want to cut him because he´s bad against many other decks, but so good against midrange.
I wont cut him probably but it makes me feel like the upside of battling midrange and bolt decks in general with more ease is just better than blocking random Nexus or flyers.
He is actually not all that bad because he is a 3/2. With exalted he becomes a 4/3 clock which is fast enough to race some other decks and against decks where you aren't racing you can trade with him and get bonus value off the top (since you either get the card into your hand or into play. Value either way.)
I mean Heirach taps for U so it doesn't seem like it'd be that rough all things considered. It's not even a 4x that we are talking but a 1-2x
I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
From what I saw on the coverage, the blue splash helped immensely as well from tapping down blockers or potential attackers with drowner or to an example of a single negate that was a complete blowout and led to a game win for Pascal. I don't recall what match that was, but it was quite good and blue cards won the deck multiple games.
Counter magic also seems to have some nice synergy with Thought Knot Seer as you get a peek into their hand and some known information on where and how to use your counters.
I think it was against Grixis, his reality smasher was blocked with a tasigur, and then Corey tried to kologhans command. Reality Smasher triggers, Corey discards a card, then a negate means he got 3 for 1ed. It was a misplay to kologhans after, should have done it before blocks, but then Smasher wouldn´t have attacked in.
Well you wait for attackers to be declared but before blocks you hit it. That way if it resolves you block, if not you can opt not to.
These went into top 18 of GP Charlotte. Not really surprised since the deck is quite good.
One of the lists though, went for Oath of Nissa and Sakura tribe elder.
I dont like neither of those cards in Bant Eldrazi, at least right now. Playing more noncreature spells than the necesary seems bad. 8 is already quite high, but Path and Stirrings are that good. I found myself topdecking creatures a lot in the "8 spell" build, which is good in the grindy matchups, and when racing.
The other list is more like Pascal´s, although he cutted the Mimic for another Skite. I think this is flex spots subject so, we will have to get more into he deck to know what´s best for sure.
PS: Has anyone felt the need of Ulamog in the sb as a 1-of maybe?.
I like him against Control, Midrange, and maaybee Abzan Coco, where milling 20 a turn after infinite like is real deal.
These went into top 18 of GP Charlotte. Not really surprised since the deck is quite good.
One of the lists though, went for Oath of Nissa and Sakura tribe elder.
I dont like neither of those cards in Bant Eldrazi, at least right now. Playing more noncreature spells than the necesary seems bad. 8 is already quite high, but Path and Stirrings are that good. I found myself topdecking creatures a lot in the "8 spell" build, which is good in the grindy matchups, and when racing.
The other list is more like Pascal´s, although he cutted the Mimic for another Skite. I think this is flex spots subject so, we will have to get more into he deck to know what´s best for sure.
PS: Has anyone felt the need of Ulamog in the sb as a 1-of maybe?.
I like him against Control, Midrange, and maaybee Abzan Coco, where milling 20 a turn after infinite like is real deal.
I think that is why folks are opting for World Breaker in the side. He is a recurring threat that gets value against control and midrange. I'll need to get reps in with the list but I don't think we will be at 10 mana often.
Yeah, maybe 10 mana is too much, especially against removal decks like Jund and Jeskai, where dorks and often Lands don´t make it through the whole game.
Although, I´ve never won or came back with World Breaker. Maybe i need more reps against Control and Midrange. To be fair, i get him in almost every time, i almost never find him because i close the game before he arrives..
Yeah, maybe 10 mana is too much, especially against removal decks like Jund and Jeskai, where dorks and often Lands don´t make it through the whole game.
Although, I´ve never won or came back with World Breaker. Maybe i need more reps against Control and Midrange. To be fair, i get him in almost every time, i almost never find him because i close the game before he arrives..
That is why he is typically just a 1x out of the side. He is for those grindy matchup where your opponents don't have a great way to exile him (admittedly Jeskai and Jund do have ways but they must have those specific answers.
Yeah, removal is a problem for this deck, lucklily, most removal doesn´t work against this deck(Abrupt Decay, Lightning Bolt). Although Jeskai can Path him, but not too worried about that matchup, it seems good.
So, on another note, i´ve been testing Eldrazi Mimic, and i think it is quite good.
I found that this deck is all about grinding against grindy decks and racing against faster decks. You certainly can´t play the control role against fast decks like Bogles, Affinity and Burn. Ancient Tomb and mana dorks makes racing very easy. You just have to mulligan until a fast hands shows up.
Also, i think Plan A for this deck is to close the game ASAP, so Mimic does that very well, it´s a must answer for the opposing deck, and it fits in the curve perfectly. I wouldn´t go above 1 tho...
Yeah, removal is a problem for this deck, lucklily, most removal doesn´t work against this deck(Abrupt Decay, Lightning Bolt). Although Jeskai can Path him, but not too worried about that matchup, it seems good.
So, on another note, i´ve been testing Eldrazi Mimic, and i think it is quite good.
I found that this deck is all about grinding against grindy decks and racing against faster decks. You certainly can´t play the control role against fast decks like Bogles, Affinity and Burn. Ancient Tomb and mana dorks makes racing very easy. You just have to mulligan until a fast hands shows up.
Also, i think Plan A for this deck is to close the game ASAP, so Mimic does that very well, it´s a must answer for the opposing deck, and it fits in the curve perfectly. I wouldn´t go above 1 tho...
I just wonder if something like Thalia would be better though since we don't run a ton of non-creature spells and it can wrench up our opponents plans.
Was wondering since this deck has Top 8'd and Top 16'd a GP (there were two Bant Eldrazi decks in the top 16 of this GP), and top 16 a SCG, when will be moved to developing competitive?
Oh, saw this list that was in the top 16 of GP Charlotte. A little different to the usual list. Also, check out the sideboard.
Yeah, removal is a problem for this deck, lucklily, most removal doesn´t work against this deck(Abrupt Decay, Lightning Bolt). Although Jeskai can Path him, but not too worried about that matchup, it seems good.
So, on another note, i´ve been testing Eldrazi Mimic, and i think it is quite good.
I found that this deck is all about grinding against grindy decks and racing against faster decks. You certainly can´t play the control role against fast decks like Bogles, Affinity and Burn. Ancient Tomb and mana dorks makes racing very easy. You just have to mulligan until a fast hands shows up.
Also, i think Plan A for this deck is to close the game ASAP, so Mimic does that very well, it´s a must answer for the opposing deck, and it fits in the curve perfectly. I wouldn´t go above 1 tho...
I just wonder if something like Thalia would be better though since we don't run a ton of non-creature spells and it can wrench up our opponents plans.
Thalia is a potential good idea, it got me thinking if something like trinisphere might be fun in the sideboard to ramp out against burn, jund, etc as all of our creatures are expensive and most all of their cards are less than or equal to 3 cmc.
So I have everything from Pascals list, -3 Cavern of Souls. Do I go +3 Ghost Quarter or colored mana?
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So I have everything from Pascals list, -3 Cavern of Souls. Do I go +3 Ghost Quarter or colored mana?
I think the key is having enough colored mana to drop a mana dork on your opener at a reliable rate. I haven't crunched the math but I would start by counting the number of sources that give you access to green in your opener and running the percent chance of having an opening hand with green in it. If I had more time at the moment I'd run it for you and pull that from the list.
Maybe 1 or 2 more Yavimaya Coast as it can help cast Drowner and you could also try a Wastes for protection. I guess it doesn't feel like 4 Ghost Quarter is necessary and there are some other options available.
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I'd go ahead and test it if I were you. Maybe I'm wrong and you'll have access to blue mana early enough.
Modern -
Drowner of hope is real.
The combat tricks you can make, and the big body plus 2 more is extremely good against midrange and super aggro like affinity.
I won yesterday against Affinity by tapping creatures with Plating after topdecking Drowner. It is just that good.
I prefer to make my mana base a little worse than not having it in my deck at all.
Just like Displacer.
PS: The counters in the sb are very good too. I feel so alive when i Negate Damnation or some Scapeshift, Goryos Vengance.
Totally agree. I count 12 U sources in the 24 lands so even ignoring the Hierarch you still might be able to drop it on turn 2-3 (remember Cavern can tap for U as well.
From what I saw on the coverage, the blue splash helped immensely as well from tapping down blockers or potential attackers with drowner or to an example of a single negate that was a complete blowout and led to a game win for Pascal. I don't recall what match that was, but it was quite good and blue cards won the deck multiple games.
Counter magic also seems to have some nice synergy with Thought Knot Seer as you get a peek into their hand and some known information on where and how to use your counters.
I totally agree. Also getting full usage out of Heirarch is just absolutely peachy because of all the awkward amazing things this card does.
I completely forgot about that as well, I recall a board state with just two hierarchs in play followed by dropping a reality smasher the next turn. What's better than a hasty 5/5 trampler...a hasty 7/7 trampler of course! Hierarch allows a lot of our creatures such as reality smasher and thought knot to plow through opposing goyfs as well with the extra +1/+1.
I want to cut him because he´s bad against many other decks, but so good against midrange.
I wont cut him probably but it makes me feel like the upside of battling midrange and bolt decks in general with more ease is just better than blocking random Nexus or flyers.
He is actually not all that bad because he is a 3/2. With exalted he becomes a 4/3 clock which is fast enough to race some other decks and against decks where you aren't racing you can trade with him and get bonus value off the top (since you either get the card into your hand or into play. Value either way.)
Well you wait for attackers to be declared but before blocks you hit it. That way if it resolves you block, if not you can opt not to.
http://www.mtggoldfish.com/deck/421082#paper
These went into top 18 of GP Charlotte. Not really surprised since the deck is quite good.
One of the lists though, went for Oath of Nissa and Sakura tribe elder.
I dont like neither of those cards in Bant Eldrazi, at least right now. Playing more noncreature spells than the necesary seems bad. 8 is already quite high, but Path and Stirrings are that good. I found myself topdecking creatures a lot in the "8 spell" build, which is good in the grindy matchups, and when racing.
The other list is more like Pascal´s, although he cutted the Mimic for another Skite. I think this is flex spots subject so, we will have to get more into he deck to know what´s best for sure.
PS: Has anyone felt the need of Ulamog in the sb as a 1-of maybe?.
I like him against Control, Midrange, and maaybee Abzan Coco, where milling 20 a turn after infinite like is real deal.
I think that is why folks are opting for World Breaker in the side. He is a recurring threat that gets value against control and midrange. I'll need to get reps in with the list but I don't think we will be at 10 mana often.
Although, I´ve never won or came back with World Breaker. Maybe i need more reps against Control and Midrange. To be fair, i get him in almost every time, i almost never find him because i close the game before he arrives..
That is why he is typically just a 1x out of the side. He is for those grindy matchup where your opponents don't have a great way to exile him (admittedly Jeskai and Jund do have ways but they must have those specific answers.
So, on another note, i´ve been testing Eldrazi Mimic, and i think it is quite good.
I found that this deck is all about grinding against grindy decks and racing against faster decks. You certainly can´t play the control role against fast decks like Bogles, Affinity and Burn. Ancient Tomb and mana dorks makes racing very easy. You just have to mulligan until a fast hands shows up.
Also, i think Plan A for this deck is to close the game ASAP, so Mimic does that very well, it´s a must answer for the opposing deck, and it fits in the curve perfectly. I wouldn´t go above 1 tho...
I just wonder if something like Thalia would be better though since we don't run a ton of non-creature spells and it can wrench up our opponents plans.
Oh, saw this list that was in the top 16 of GP Charlotte. A little different to the usual list. Also, check out the sideboard.
4 Sakura-Tribe Elder
2 Spellskite
2 Matter Reshaper
4 Eldrazi Displacer
4 Thought-Knot Seer
4 Reality Smasher
4 Drowner of Hope
1 World Breaker
4 Ancient Stirrings
Instant (4)
4 Path to Exile
Enchantment (3)
3 Oath of Nissa
Land (24)
2 Windswept Heath
1 Temple Garden
1 Breeding Pool
2 Forest
1 Plains
1 Wastes
1 Island
3 Cavern of Souls
4 Eldrazi Temple
1 Ghost Quarter
3 Brushland
2 Yavimaya Coast
2 Horizon Canopy
1 Spellskite
1 World Breaker
3 Negate
3 Grafdigger's Cage
1 Relic of Progenitus
1 Ulamog, the Ceaseless Hunger
2 Wrath of God
3 Timely Reinforcements
Link:
http://magic.wizards.com/en/events/coverage/gpcha16/9-32-decklists-2016-05-22
Thalia is a potential good idea, it got me thinking if something like trinisphere might be fun in the sideboard to ramp out against burn, jund, etc as all of our creatures are expensive and most all of their cards are less than or equal to 3 cmc.
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These Are The Pale Deaths
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Cannot The Kingdom Of Salvation
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I think the key is having enough colored mana to drop a mana dork on your opener at a reliable rate. I haven't crunched the math but I would start by counting the number of sources that give you access to green in your opener and running the percent chance of having an opening hand with green in it. If I had more time at the moment I'd run it for you and pull that from the list.