Quote from TheMissingNin »Returning to Modern and Affinity after a 3-year break. Went 3-1 tonight with a typical sort of Red Affinity list.
Hardest matchup, and the one I lost to, was against W/U Control. Teferis, Narsets, Opts and all the accompanying shenanigans.
Any advice if I'm matched up against this again?
Managed to stick an Experimental Frenzy in game 1 and that felt AMAZING. But the two games after that ground me to dust.
Quote from exprofessorwang »I think it has to find another way to play out the hand by turn 3. Without Mox Opal, you should remove all the 3-drops and insert the full set of Memnite and Frogmite ("real" affinity cards that will almost always cost 0). With 12x 0-drops you don't need Mox Opal to empty your hand quickly... so much so that when I tested I actually successfully used Lupine Prototype as 2-of (never once was it unable to attack the turn after playing, out of over a dozen matches). Without the powered up creatures, use tempered steel to power up the wide board, which suggests you go monowhite, which makes All that Glitters and Dispatch auto includes.
Maindeck as tested is hyper fast, but weak to turn 3 wraths. Oddly enough it's quite resilient to Stony Silence effects (Karn Creator, Ouphe). Karn Scion comes in post sideboard for the card draw and because it produces big threats that survive Anger of Gods. Banishing Light or Generous Gift come in as white's best flexile removal.
Tested with over a dozen MTGO matches, and am undefeated. I'm not a good player, so either I got lucky with the matchups or the deck is actually quite good.