Quote from HomelandZecurityMastodon, I'm going to go ahead and agree with you on being foolish and stubborn about this. You may not Like Delver of Secrets, but you seem to be the only one on this thread who actually thinks the card is bad. The "worst card in the deck" is in actuality the reason the deck is tier one successful. Maybe you missed it, but delver actually does win games. Lots of them.
Having played with Guide, Nacatl, Goose, Lynx, Figure, And Delver, I will agree they are all strong creatures. Guide is probably my favorite, as it certainly is fast and consistent. Nacatl is awesome when you play Naya, Lynx is great when you fetch, Figure/student are very pricey but strong lategame, and Mongoose is slow but resilient. But delver FLIES. They are all conditional on some level. At their best though, Delver is the most powerful start, hands down. If goose was a 3/3 shroud on turn 2 just as often, it might be close. If we could play Nacatl in WUR, it might be close. If goblin guide didnt lose card advantage, it would be no contest. But that's not the case.
You know which card has won me the most games in legacy RUG, especially against aggro? I'll give you one guess.
You are entitled to your opinion, and I respect that. Some people just don't like certain cards or mechanics. But your going to have a hard time time convincing this thread that our best card is actually our worst. And it won't stop us from continuing to win with Insectile Abberations.
Quote from Rhinnewell, i play a sb with a few generalistic answers to problem decks, and try to focus on not leaving blind spots. Others prefer to aim specifically for the top decks, and ditch the rest.
While there is no rule about this, i think that leaving autolosses in a big torunament just isnt smart.
Aside from that, exactly in which MUs are you finding it harder to win? Perhaps we can help you starting from there.
Quote from urafeverYou're doing it again, bro --- those cards are banned or not legal. It's irrelevant if they're better or not, because no one gets to play with them. Yes, once you've played with brainstorm, preordain, or ponder, you realize that serum visions isn't nearly as good, but we can't do anything about it. They banned those cards, so it's all we've got.
Quote from MastodonI pointed that out in my post. I'm aware that comparing them is irrelevant, but when you're used to playing with those cards outside modern, being forced to play serum visions is still disappointing.
Anyway, I've taken enough bashing from the delver fan-boys in this thread despite trying to make a fair argument, so I'm out, and again, I apologize if I rustled anyone's jimmies.
Quote from Todd Anderson »If you don't look at cards in context, then you shouldn't bother looking at them at all. Context is all that Magic is and all it should be. Certain cards gain or lose value based on so many different factors that ignoring context is just asinine.
Quote from PuddlejumperI don't anyone's really explored the potential of monowhite Jund, but it could be amazing.
Quote from frozen_braskaminWhat about Gitaxian Probe? I'm collecting the cards for WUR Delver after playing a lot of Delver in standard and I think it's weird that this card isn't on anyones lists.
Gitaxian Probe pros:
Higher spellcount for Delver.
Know your opponents hand.
Great with Snapcaster Mage.
May cost life and you already deal damage to yourself with your manabase.
So unless your meta is mostly aggro I think Gitaxian Probe should have at least 2-3 slots in your maindeck!
Quote from frozen_braskaminThe thing is, it's free. Playing some Probes will increase the chance for your Delver to flip while still drawing you the same amount of lands for Steppe Lynx. It virtually reduces your deck size so you can draw the good cards more often. The looking at opponents hand is important not that much to control them but to play around their removal. It is also very importent to know if you can tap out against Twin for example. I haven't played with the deck a lot but to me it seems like a good card unless the two life is important.
It's a low impact low cost card, with such a painful manabase I can see why you don't play four but it should at least be seen as a possible card in my oppionon.
Quote from Artificer AndyWhy is everyone running Serum Visions over Sleight of Hand? Yes, Serum digs three cards while Sleight only digs two, but you don't get any choice of what you draw initially with Serum while you do with Sleight, which imo is why Ponder and Preordain are so good in the first place.
Quote from urafeverBecause scry lets you set up delver triggers...
Quote from urafeverThat's not how it works. It doesn't make your deck "56 cards," because you have to play it over something else (probably something better).
Quote from mfama417love this deck but not entirely sold on the gifts package what match-ups would you want to bring that in against?