Do you remove some number of Kor for this? Do you run 2? 4? Kor is an engine that doubles as a super potent Aura enabler if it isn't dealt with; this draws cards, but otherwise just sits on the side. If we take out Auras to make room for this, I can see it, but this is basically an engine that requires two other pieces (a creature in a creature-light deck as well as Auras to place on it) as opposed to Kor, which only needs a stream of Auras to work. I'm not saying it's a terrible card, I just don't think it's a straight upgrade to Kor.
This deck folds to hate so much already, I'm not sure a T2 play that doesn't get to swing for 7+ the next turn while restocking the hand is enough. Unless the deck wants to take a different route and become less blisteringly fast and take a more grindy, enchantress-type view, where our threats are difficult to deal with, and we counteract the inherent 2/3/4-for-one weakness of Auras by having most of them cantrip for us, with this card and Kor.
I see where you're coming from. I'd welcome you to check out the first link in my sig and join the bogles discord server; we have a handful of players testing out seasons and the data from ~50+ matches so far is very exciting. Lots of folks brainstorming around it in the brew channel and differing opinions/feedback is much appreciated in the discussion.
hello everyone, it's that time that I follow this post, since I have been playing hexproof aura for years. And here comes the goal requires changes to the deck to be more competitive.
of the last two expansions (hozion and m20) for now only Hall of Heliod's Generosity and this very strong Season of Growth have been released. this last one will bring out the Kor from the decks, kor that have always been too weak and that I have often taken off from the list.
another paper that is currently superfluous is the Leyline of sacrallity. yes, it's immense but now decks that do direct damage to you with spells there are far fewer, now you lose to the creatures that do you damage. this is why I am trying now, and I must say successfully, on xmage and with friends this list.
point to not suffer too many scartini (increasing creatures) and aggro pushed (with the regenerating creature and the lifelinks).
what do you think? changes or additions? I would like constructive criticisms that make me understand the errors or things I underestimate.
the present side is not definitive as I would like to find splots for anti counter cards (for example choke).
So my entire deck is CMC 2 or less, except for the 4-drop Leyline of Sanctity. I've seen some decks where all 4 are mainboarded, some where all are sideboarded, and some with Leylines in both boards. In order to use Lurrus as my game 1 companion, I'd need to sideboard in my Leylines in later games if needed, like if I'm fighting a burn deck.
I guess my question is for the first game of the match, and I don't know what other deck I'm playing, should I run Lurrus or my Leylines? Because Leylines will shut down a burn deck but don't do much against Infect, for example. Whereas Lurrus can help in most any match (late game, at least.)
Even without Lurrus, I usually keep a few Leylines in to buff Ethereal Armor. Is that a mistake? Should I just replace those Leylines with more auras like Gryff's Boons and Spider Umbras?
It seems like Lurrus could be funny gimmick to have as a companion, but wouldn't do much good except in drawn-out games, as he takes 6 mana to get out. Is he worth it, compared to the risk of a fast loss to a game 1 burn deck?
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"Life is a jape. Yours, mine, everyone's."
—Tyrion Lannister, A Dance with Dragons
Hey guys, here's my list. Would like a few opinions and changes, anytime I see Auras top, I tend to get playsets of stuff I don't own, and grab it. I feel that helps me prepare ahead of time.
I was toying with dropping the Suppression Fields for either 2 FoV or a FoV & Grafdigger's Cage. Silhana Ledgewalker is something I'm thinking about, making the creature count 3/3/3/3 or 4 Kor, 3 Bogle, 3 Galde, and 2 Silhana. I do like to Open the Armory so I can toolbox anything I need, usually Lifelink. However, at the same time, I do enjoy 4 PtE. Not sure if I want to drop 2 Enchantments for 2 more fetch lands but I feel the mana curve is nice, for the moment. Again, love any opinions and feedback.
This deck folds to hate so much already, I'm not sure a T2 play that doesn't get to swing for 7+ the next turn while restocking the hand is enough. Unless the deck wants to take a different route and become less blisteringly fast and take a more grindy, enchantress-type view, where our threats are difficult to deal with, and we counteract the inherent 2/3/4-for-one weakness of Auras by having most of them cantrip for us, with this card and Kor.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
of the last two expansions (hozion and m20) for now only Hall of Heliod's Generosity and this very strong Season of Growth have been released. this last one will bring out the Kor from the decks, kor that have always been too weak and that I have often taken off from the list.
another paper that is currently superfluous is the Leyline of sacrallity. yes, it's immense but now decks that do direct damage to you with spells there are far fewer, now you lose to the creatures that do you damage. this is why I am trying now, and I must say successfully, on xmage and with friends this list.
point to not suffer too many scartini (increasing creatures) and aggro pushed (with the regenerating creature and the lifelinks).
what do you think? changes or additions? I would like constructive criticisms that make me understand the errors or things I underestimate.
the present side is not definitive as I would like to find splots for anti counter cards (for example choke).
Gure you all and let AURA be with you!
4 Troll Ascetic
4 Temple Garden
4 Windswept Heath
1 Marsh Flats
2 Hall of Heliod's Generosity
4 Forest
5 Plains
4 Rancor
2 Gladecover Scout
4 Daybreak Coronet
4 Ethereal Armor
4 Hyena Umbra
2 path to Exile
1 Spirit Link
1 Dryad Arbor
2 Unflinching Courage
2 Sentinel's Mark
1 Gryff's Boon
1 Spider Umbra
4 Kor Spiritdancer
PS: 4 Kor the 4 kor will be replaced with the new one Season of Growth
I guess All That Glitters and Lurrus of the Dream Den are good options for the deck. But I guess not much changed beyond that
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
So my entire deck is CMC 2 or less, except for the 4-drop Leyline of Sanctity. I've seen some decks where all 4 are mainboarded, some where all are sideboarded, and some with Leylines in both boards. In order to use Lurrus as my game 1 companion, I'd need to sideboard in my Leylines in later games if needed, like if I'm fighting a burn deck.
I guess my question is for the first game of the match, and I don't know what other deck I'm playing, should I run Lurrus or my Leylines? Because Leylines will shut down a burn deck but don't do much against Infect, for example. Whereas Lurrus can help in most any match (late game, at least.)
Even without Lurrus, I usually keep a few Leylines in to buff Ethereal Armor. Is that a mistake? Should I just replace those Leylines with more auras like Gryff's Boons and Spider Umbras?
It seems like Lurrus could be funny gimmick to have as a companion, but wouldn't do much good except in drawn-out games, as he takes 6 mana to get out. Is he worth it, compared to the risk of a fast loss to a game 1 burn deck?
"Life is a jape. Yours, mine, everyone's."
—Tyrion Lannister, A Dance with Dragons
4x Gladecover Scout
4x Kor Spiritdancer
4x Slippery Bogle
Sorcery/Instant 4
1x Open the Armory
3x Path to Exile
Enchantments 24
1x Gryff's Boon
1x Spirit Link
2x All that Glitters
2x Spirit Mantle
3x Hyena Umbra
3x Spider Umbra
4x Daybreak Coronet
4x Ethereal Armor
4x Rancor
1x Branchloft Pathway
1x Dryad Arbor
1x Plains
1x Snow-Covered Forest
4x Horizon Canopy
4x Razorverge Thicket
4x Temple Garden
4x Windswept Heath
1x Lurrus of the Dream-Den
2x Damping Sphere
2x Force of Vigor
2x Gaddock Teeg
2x Grafdigger's Cage
2x Suppression Field
4x Leyline of Sanctity
I was toying with dropping the Suppression Fields for either 2 FoV or a FoV & Grafdigger's Cage. Silhana Ledgewalker is something I'm thinking about, making the creature count 3/3/3/3 or 4 Kor, 3 Bogle, 3 Galde, and 2 Silhana. I do like to Open the Armory so I can toolbox anything I need, usually Lifelink. However, at the same time, I do enjoy 4 PtE. Not sure if I want to drop 2 Enchantments for 2 more fetch lands but I feel the mana curve is nice, for the moment. Again, love any opinions and feedback.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
https://www.youtube.com/watch?v=B7N92MITJnA