Quote from i-never-smile...I'm a cold-hearted Islands disciple, so I firmly believe there is a private hell for Red Deck Wins players.
Quote from jturphyMagic is dead, again, for the 2nd(?) time this year? I think this is probably the 43rd or 44th time Magic has died. When will they stop killing Magic?
Quote from ReeInteresting charm tech. Its double strike mode is much more live in this deck than most. How has your mana been though? I end up with mana problems running straight 2 colors as it is.
Also running 8 creatures feels like more of a gamble than I'd like to take. I'd prefer at least 11.
Quote from rauzes »Just wanted to bring up Renounce the Guilds from DMZ for discussion.
Quote from WyldHeartXIII »
The mana has been fine for me. As long as you can produce the double white and have access to red and green you're fine (temple and foundry solves this). Keen sense, canopy, and fetch lands ensure this.
I'm running eight creatures because this deck is meant to mulligan aggressively and I found that whenever I drew the ledgewalker or the spirit dancer they sat in my hand while bogle or scout did all the work. I feel that 11 creatures will give you a dead draw instead of another enchantment (or in my build) boros charm that wins you the game. You can't be afraid to go down to a four card hand, the deck can handle it.
Quote from TappedOutAgainPossibly as a SB answer in some decks for Bogle and Geist that don't have access to Lilly or would run Supreme Verdict. But the list for Multicolor cards that are hard to answer in Modern are short and most of the decks that would run Renounce the Guilds would run Supreme Verdict or Lilly anyways.
If it becomes an issue, there are ways we can adapt around it. Such as running a number of Favor of the Overbeing or bringing in Gaddock Teeg from the SB.
Interesting, however I fail to see how warping the mana base in a 20 land deck wouldn't change consistency any. Boros Charm won't win the game any faster because the best line of play is still: T1 Bogle, T2 Enchant, Enchant, T3 Coronet/Spirit Mantle. Sure you could draw nut and go: T1 Stomping Ground - Bogle, T2 Mesa fetch Foundry - Rancor - Ethereal Armor swing 5, T3 - Rancor/Ethereal Armor - Boros Charm win. But if you're mulling to 4 on a regular basis due to mana and creature issues, you will need to pull top decks to get that line of play on a mull to 4 or 5. It's worth mentioning Charm is only good with Rancor or Spirit Mantle as the deck can already give First Strike fairly easy and a suited up Bogle is rarely out matched in power and toughness.
Also, with only 2 green fetches you'll rarely be able to pull a Dryad Arbor in the face of an edict and with 3 lands that don't tap for green on turn 1 you're looking to mull more often. Not to mention you lose all hope of recovering from a turn 4 Supreme Verdict on the draw with only 8/9 creatures in the deck. Or even worse, a turn 2 Lilly on the draw....
It just seems to add more problems than it solves...
Quote from ReeI believe the new armadillo cloak is worth it in noble hierarch builds as a 2 of.
Quote from DantehHi, I was wondering why Bogle isn't seen anymore, I play UWR Geist and the matchup is a nightmare for me, although I understand that Bogle must have its own terrible matchups too... which are they and why has it been pushed out of the meta?
Quote from NamesWith Eggs banned, do we need to look to shifting our sideboard around a bit?
Stony Silence is now much less needed. It's still good against Tron and Robots, but Suppression Field does the same thing (slow down Tron and make Robots cry) and is quite viable against other decks as well. I'll probably -1 Stony +1 Suppression Field. It's possible we can just cut Stony Silence all together to fit in more cards, but at this point I really don't know what cards I'd add.
We can also trim Rest in Peace. It's still good for Reanimator/Gifts/Living End strategys, and DRS and Goyf (which I've never been happy boarding in Rest in Peace for), but I wonder if we still really need it. Maybe we can use those spots for Mana Tithes.