Quote from Fel_15 »For the longest time... years.... I've been trying to figure out "how do I get card draw in Goblins?"
It seems to be the holy grail, if we could suddenly draw a few more cards on turn 3-4, instead of being empty handed and out of answers, it would turn this deck around.
Quote from Hidralzki »
Regarding card draw in goblins, the closest thing I've manage to make work is 2 copies of Faithless Loothing, but it's still far from optimal.
Quote from Piney_Tinecones »Hey hey. Long time fan of Goblins and tribes in general. Played a little bit 8Whack awhile back before we got Piledriver. As soon as I saw Skirk Prospector I immediately thought of Murderous Redcap. But all I could think of as the third piece was Melira, and that just wasn't gonna do. Thanks, Hidralzki. I'm not a standard player and knew Mimic existed but didn't realize its buff was in the form of +1/+1 counters. That's perfect. I'm gonna be brewing hard on that one.
Sam Black wrote an article recently for SCG with a really rough sketch for a couple of Gobbo decks. One of them is BR. I've always like that flavor of Goblins. It opens up for grindier playstyles and the manabase is great, just like in BG elves. Auntie's Hovel is great with Blackcleave Cliffs. Knucklebone Witch can get out of hand pretty fast with Skirk Prospector, Mogg War Marshal, Siege-Gang Commander, etc. The list allows for some grind and fatty goblins, which I like. I'm gonna be brewing with goblin grind in mind with a built in combo.
Sam's article (it's premium): http://www.starcitygames.com/article/36924_Goblins-And-Teshar-In-Modern-Knights-In-Standard.html
As far as card advantage, that's a tough one. There's always Lead the Stampede, but of course that requires a G splash. It's good enough to consider though. It could easily fit in a midrange/grindy gobbo deck.
Just some stuff I've been chewing on lately. Food for thought. I'm excited to start brewing.
Quote from The Fluff »
We could have Fecundity as the main draw engine for the combo, then 2 lead the stampede as fecundity 5-6? In Elves they draw a lot of cards with Lts, I'm sure it will also draw a lot of cards for us if the deck is composed mostly of goblins.
Quote from Thorshammer813 »I need a hand. I'm planning on splashing white green and/or black in my 8 whack deck. This will be done one color at a time with cards only located in my sideboard. Boros charm, earwig squad, k command, are all possibilities.
I'm going with 19 land. My question is, what and how many of each shocklamd and fetchland should I run to be able to consistently cast a two color spell on turn two?
I'm guessing one r/w shock, one r/b shock one r/g shock along with 7-8 fetchland? Considering all of the fetchable lands will be mountains in addition to whatever other color I'm looking for, I could maybe run less basic mountains in favor of more fetches if need be?
I dunno. If anyone could give me an idea of what they do or would use, I'd be grateful.
Quote from Thorshammer813 »What if all of the lands I'm fetching tap for red in addition to a color I'll need?
So to begin with, 4 auntie's hovel as I'm maindecking a couple duress, a couple claim//fame and a couple spike jester.
Now, if LL of my fetches grab mountains, and I run say, 8 of those, and one each of the shocklands that produce red and g/w/u, that technically gives me 9 lands that can be whatever splashed color I want right?
I guess playing and testing will do this question wonders.
On another note: who else is excited about THIS making all our little guys unblockable?
Tetsuko Umezawa, Fugitive
Quote from Piney_Tinecones »Has anyone else been brewing combo goblins (comblins)? I've been working on BR, RG, and BRG. It's starting to come together but it's just not there yet. I'm pulling out my hair!!! I'd be interested to know if anyone else is working on something similar and if so, if they've had any luck or not.