Congrats to both BUUR and THEENZYM. I like BUUR's experimentation and love the BUG list with Assassin's Trophy. I'm working on a version of that right now.
But its great to see mill getting such good results. Hopefully Team Mill can translate that into some wins at some larger tournaments.
So which UB list did you like better?
+3 mission briefing + 2 opt
or
+2 Mission Briefing +3 Manic Scribe
I was building this deck and I feel like the scribe fits better with the surveil. I am just curious how you feel about the opt.
SO I played the list with 2 opts and I will say I missed not having manic scribe in the deck as a blocker and possible milling effect.
So which UB list did you like better?
+3 mission briefing + 2 opt
or
+2 Mission Briefing +3 Manic Scribe
I was building this deck and I feel like the scribe fits better with the surveil. I am just curious how you feel about the opt.
SO I played the list with 2 opts and I will say I missed not having manic scribe in the deck as a blocker and possible milling effect.
I prefer Ensnaring Bridge over Scribe. Scribe is always just medium okay but Bridge can be a massive single card game winner in several matches, especially game 1. For this reason, I would never take them out of the main 60
I love Mission Briefing. I'm also playing a Sultai version with 4 Assassin's Trophy, which makes Mission Briefing even better
Last night i got 1st place on a local tourney with the UB version. It was not that big of an event (4 rounds, 16 ppl) but still i perceived the deck to be in a MUCH safer ground than before(its still not tier one, its more like 2.... which is actually good since it used to be like tier 4 or something).
Im not gonna go into the games(it was an relatively easy match, another 2 even, and the final that was against humans) i just wanted to post a couple of lessons learned from the event:
-ensnaring bridge, at cmc 3, has nothing going for it(in my meta at least) so i prolly goin to drop it from sb on the next events.
-i was NOT a believer of MD collective brutallity, but yesterday the card overperformed for me, so it has earned the right to stay there
-likewise, profane memento pretty much won me the humans matchup... gonna go up to 4
-finally, triple U is kinda hard to get on time for mission briefing to be THAT useful(i mean, it is, its just that i found myself with more that one in hand and not the third blue to cast anythig useful with it in a decisive turn).... i was playing 3, i think im gonna chop it back to 2
Still, it was a nice surprise for such a deck to be performing the way it did... even with bad starting hands...
So which UB list did you like better?
+3 mission briefing + 2 opt
or
+2 Mission Briefing +3 Manic Scribe
I was building this deck and I feel like the scribe fits better with the surveil. I am just curious how you feel about the opt.
Hands down Manic Scribe
Why even Opt? Draw-go wants Opt, why Mill should want it? It has a lot of sorcery speed cards, it doesnt benefit much of having untapped lands. Opt is basically a cantrip, we dont want that. Card selection isnt a high priority also as we are not a combo deck. Or a deck that has to dig for specific answer like control which otherwise will lose too many games to Ad Nauseam with pathes and sweepers and to Humans with thoughtseizes and mana leaks in hand.
I played with Thought Scour and I didnt like it. It makes your curve awkward. You draw random cards and 40% of them are lands. So you miss them early and flooded with them late. Enlarge one of these and reduce the other if you shift your land count lower or higher but you wont escape problems. The potential cure is mana sinks but they have their own downsides.
I didnt play much with Mission Briefing but I think the right number of copies is 1-2. Its not such a great card which you want often, its casting cost is hard. I suits kinda well into Delirium package being an enabler and a payoff in a single card but its not great overall.
Bridge and Profane memento behave like sideboard cards - they can be blanks, they can be iwin buttons. Im not high on mainboarding them. Though Collective Brutality kinda allows to play bad cards.
Silver level Hareruya Pro Jason Chung has a 72% win rate over 100 matches with his build of the deck. The other day I saw a mirror match between Autumn and Sam Pardee (gold and platnimum level pros) testing his build for the next Modern GP.
Some interesting takeaways he boards out Bridge and Orb in almost all of his matchups to create dead cards. He even boards out Mesmeric Orb against control along with bridges and crabs and just extracts all their win conditions. Having played Manic Scribe you can't board out all your artifacts or you won't reach delirium regularly. The dead abrades/destructive revelry/ancient grudge/detention sphere/path/removal etc... was very relative when watching his matches.
He also streams at twitch/sqlut and has about 100 hours of content streaming mill in his videos starting from the very beginning when he thought Surgical triggered Trap to basically changing the deck to be his own with the results I stated above.
I don't doubt it. This Jason Chung guy was a platinum pro a year or two ago but lost it because he lives in NZ and doesn't have the opportunity to play enough. He's very respected though and it seems like all the pros are testing his build.
The cards he doesn't board in are: Ensnaring Bridge, Crypt Incursion, Night of Souls Betrayl, and I think Damnation. His deck has zero permanents and he basically plays as a surgical deck and just removes all the win conditions. "They board in more counterspells than you have mill spells. Even though the Orbs are good vs control I have had more success taking them out and leaving dead cards stranded in their hand. If you remove all their win conditions you can take your time milling them out." <-(his words)
Languish! I see Selfless Spirit has pissed you off one too many times...
Languish! I see Selfless Spirit has pissed you off one too many times...
That's part of it, but also with Fatal Push + Assassin's Trophy (and Murderous Cut also in SB) there are very few creatures I can't spot remove, and not to many seeing play that Damnation hits while Languish doesn't
also Meddling Mage never names Languish game 2 (unless they see it beforehand) so it's an out when they may name Damnation
The Torpor Orbs are something I've noticed being super well positioned right now. When you play matchups where Bridge is a strong lock and they only play a handful of ways to kill them, notably mostly Knight of Autumn, this means Bridge and Orb are almost a hard lock. Plus with 7 'extraction' effects you can pretty reliably mill away and hit things like Abrade, K-Command, Grudge, etc.
Also stops a lot of Humans and Spirits shenanigans, stops some nonsense like Bedlam Reveler too.
His match on camera against dredge did a good job showcasing how underestimated this archtype is right now. He went from looking pretty grim with 2 lands on the table to sweeping up the game with a surgical-trap-trap-surgical play from seemingly nowhere. Archive Trap demands respect.
What do people think green offers outside of Assassin's Trophy and Nature's Claim? Goyf + Phantasm could be a sb man plan, but I don't think in today's modern that would actually beat too many decks. Curious if there are some good green options for the deck as I think trophy/claim really fill a hole in answering enchantments and planeswalkers.
I’m currently running a BUG version for Assassin’s Trophy mb and Nature’s Claim out of the side. Nothing too crazy there, they do pretty much what you would imagine. I’m not wholly convinced it’s worth the splash, but what i’m really after is some game data to test out Ancient Stirrings in the deck. With Stirrings, finding your best survival spell (Ensnaring Bridge) is trivial, ensuring your land drops for your crab triggers becomes easier, and digging for a Field of Ruin allows you to leverage your Archive Traps much more successfully. I’m hesistant to say whether or not this is any better than the current UB lists, but having the card filtering feels tremendously powerful.
Hm Stirrings is interesting, but Sqlut regularly sides out Orb+Bridge against grudge decks etc.
Follow-up question, how good has Bridge actually been for people? It seems all the aggro decks have Knight of Autumn or Ancient Grudge/Abrade. I'm curious if perhaps it makes more sense to just shift to more removal/Crypt Incursions
SO I played the list with 2 opts and I will say I missed not having manic scribe in the deck as a blocker and possible milling effect.
I prefer Ensnaring Bridge over Scribe. Scribe is always just medium okay but Bridge can be a massive single card game winner in several matches, especially game 1. For this reason, I would never take them out of the main 60
I love Mission Briefing. I'm also playing a Sultai version with 4 Assassin's Trophy, which makes Mission Briefing even better
Im not gonna go into the games(it was an relatively easy match, another 2 even, and the final that was against humans) i just wanted to post a couple of lessons learned from the event:
-ensnaring bridge, at cmc 3, has nothing going for it(in my meta at least) so i prolly goin to drop it from sb on the next events.
-i was NOT a believer of MD collective brutallity, but yesterday the card overperformed for me, so it has earned the right to stay there
-likewise, profane memento pretty much won me the humans matchup... gonna go up to 4
-finally, triple U is kinda hard to get on time for mission briefing to be THAT useful(i mean, it is, its just that i found myself with more that one in hand and not the third blue to cast anythig useful with it in a decisive turn).... i was playing 3, i think im gonna chop it back to 2
Still, it was a nice surprise for such a deck to be performing the way it did... even with bad starting hands...
im gonna keep working on it...ill keep u posted
Hands down Manic Scribe
Why even Opt? Draw-go wants Opt, why Mill should want it? It has a lot of sorcery speed cards, it doesnt benefit much of having untapped lands. Opt is basically a cantrip, we dont want that. Card selection isnt a high priority also as we are not a combo deck. Or a deck that has to dig for specific answer like control which otherwise will lose too many games to Ad Nauseam with pathes and sweepers and to Humans with thoughtseizes and mana leaks in hand.
I played with Thought Scour and I didnt like it. It makes your curve awkward. You draw random cards and 40% of them are lands. So you miss them early and flooded with them late. Enlarge one of these and reduce the other if you shift your land count lower or higher but you wont escape problems. The potential cure is mana sinks but they have their own downsides.
I didnt play much with Mission Briefing but I think the right number of copies is 1-2. Its not such a great card which you want often, its casting cost is hard. I suits kinda well into Delirium package being an enabler and a payoff in a single card but its not great overall.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Deck
https://www.streamdecker.com/deck/S1IwuCJJE
Sideboard Guide
https://docs.google.com/spreadsheets/d/1sa8cfMnxX37tlIM-3NfvPC3WFs1K5qrhE9xc3guD6bI/edit#gid=1377797526
Some interesting takeaways he boards out Bridge and Orb in almost all of his matchups to create dead cards. He even boards out Mesmeric Orb against control along with bridges and crabs and just extracts all their win conditions. Having played Manic Scribe you can't board out all your artifacts or you won't reach delirium regularly. The dead abrades/destructive revelry/ancient grudge/detention sphere/path/removal etc... was very relative when watching his matches.
He also streams at twitch/sqlut and has about 100 hours of content streaming mill in his videos starting from the very beginning when he thought Surgical triggered Trap to basically changing the deck to be his own with the results I stated above.
current meta is very friendly for a smart pilot with a good list...
if you've been putting off buying pieces, might want to grab them before a possible spike if the deck performs well.
1x Breeding Pool
2x Darkslick Shores
4x Field of Ruin
1x Forest
4x Island
1x Misty Rainforest
1x Oboro, Palace in the Clouds
1x Overgrown Tomb
3x Polluted Delta
2x Swamp
1x Verdant Catacombs
2x Watery Grave
4x Archive Trap
3x Assassin's Trophy
2x Crypt Incursion
2x Fatal Push
4x Mission Briefing
1x Murderous Cut
3x Surgical Extraction
Sorcery (7)
3x Collective Brutality
4x Glimpse the Unthinkable
Artifact (7)
3x Ensnaring Bridge
4x Mesmeric Orb
Creature (4)
4x Hedron Crab
1x Collective Brutality
1x Crypt Incursion
1x Ensnaring Bridge
3x Extirpate
1x Fatal Push
2x Inquisition of Kozilek
1x Languish
1x Night of Souls' Betrayal
1x Surgical Extraction
3x Torpor Orb
Edit: updated list
His record is quite insane for MTGO comp leagues
-3 Mesmeric Orb
-4 Hedron Crab
-2 Ensnaring Bridge
-2 Crypt Incursion
The cards he doesn't board in are: Ensnaring Bridge, Crypt Incursion, Night of Souls Betrayl, and I think Damnation. His deck has zero permanents and he basically plays as a surgical deck and just removes all the win conditions. "They board in more counterspells than you have mill spells. Even though the Orbs are good vs control I have had more success taking them out and leaving dead cards stranded in their hand. If you remove all their win conditions you can take your time milling them out." <-(his words)
Languish! I see Selfless Spirit has pissed you off one too many times...
That's part of it, but also with Fatal Push + Assassin's Trophy (and Murderous Cut also in SB) there are very few creatures I can't spot remove, and not to many seeing play that Damnation hits while Languish doesn't
also Meddling Mage never names Languish game 2 (unless they see it beforehand) so it's an out when they may name Damnation
The Torpor Orbs are something I've noticed being super well positioned right now. When you play matchups where Bridge is a strong lock and they only play a handful of ways to kill them, notably mostly Knight of Autumn, this means Bridge and Orb are almost a hard lock. Plus with 7 'extraction' effects you can pretty reliably mill away and hit things like Abrade, K-Command, Grudge, etc.
Also stops a lot of Humans and Spirits shenanigans, stops some nonsense like Bedlam Reveler too.
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Congrats to Chung on a strong showing
Follow-up question, how good has Bridge actually been for people? It seems all the aggro decks have Knight of Autumn or Ancient Grudge/Abrade. I'm curious if perhaps it makes more sense to just shift to more removal/Crypt Incursions