I haven't played in awhile. At least one Mission Briefing would be good (especially since you can use it on Words of Abandon Now). But honestly, merchant scroll being able to dump mana before the turn you want to end the game is pretty useful. Especially since you'll need at least 2 mana on your kill turn (for field of ruin or words of abandon). Multiple Mission briefings are especially bad in this deck.
I didn't like Thought Scour in this deck because you generally mill in such big chunks the effect doesn't really matter. I have run Sleight of Hand, which is nice for consistency, but with with Words of Abandon it feels less necessary.
Mesmeric Orb is definitely something I've gone on the fence about it. The extra consistency is nice though.
So do we think we can mainboard a Dead of Winter just by switching to snow basics to help our matchups against the "fair" creature decks? I really think that card on a -2 will greatly reduce their pressure, and at -3 or better will just completely wipe them...
New crab would be borderline at U, but at 1U it feels like it's just not good enough to make enough of an impact. Also, with Crab you have to run fetchlands, which do double duty. With fetchlands and the new guy, you're relying on basics only, which really hurts your deck being able to fetch shocklands. 1U and mill 4 on snow permanent might have been enough too, but it's borderline.
The Plague Engineer is by far the most exciting card for me. Night of Souls' Betrayal did absolute work but the 4 mana cost and double black requirement often was a turn too slow or you just never got double black in matchups where you think it would be great like affinity, humans, even infect. Also, infect was boarding in Nature's Claim so it wasn't even a lock. This new guy costs 3 mana and is a creature so even if Thalia is in play you will cast this guy on turn 3. Infect only plays spell Pierce and often no removal so this guy won't get countered in that matchup and he can chump block and trade with glistener elf if you are desperate while killing all Blighted Agents and Noble Hierarchs (both human). Against UW control he can pressure planeswalkers and shut out snapcaster mage and vendillion clique (wizard). Normally UW boards out removal for counterspells and such so this guy is another must kill threat which helps crabs/scribes stay alive if you are on a creature build. Also, having deathtouch is relevant against creatures like Gurmag Angler and big Champions/Lieutenants or Glistener Elf. Either they trade off or don't attack giving us more time to mill them.
I can't stress how often I've lost games with Night of Souls' Betrayal because it cost 4 mana instead of 3. I still play the card because when it sticks it is just that good but at 3 mana this guy feels like an amazing addition to the sideboard.
Hi everyone, i have been playing the deck for a long time. Now i'm testing a new version of the deck, focused on sanity grinding.
the final push to seriously try this deck came to me after seeing Archmage's charm.
The deck I'm testing is UW purely for control. I'm getting good results online and would like to have some advice from you.
The power of the deck, in addition to Sanity Grinding (which alone allows you to mill even 15 cards without problems, lies in the excellent control of the board (achilles heel of the deck) thanks to the Cryptic Command, Merfolk Trickster, Plumeveil well as Warrant // Warden. All at instant speed which increases the degree of control of the deck.
This is my list:
Seems like a great mid to late game blocker that allows us to control the damage we take, and then might be the final nail in the coffin to bury them. The newly legal Unearth allows us to replay it for the same cost.
A deck with this may consider going Esper, because Teferi, Time Raveler's +1 gives so many opportunities to do janky things like block with Death's Shadow, sac it to Altar, Unearth it, block another creature, and sac it again. Meanwhile, they are blocked from responding.
The -3 can be a lifesaver in a spot of bother to get Snapcaster or Death's Shadow back.
No point in trying to brew with Altar when the Vengevine Altar shell is already tier 1. The card has already been solved.
Your right if it's in a teir 1 deck there no other way to use the card effectively, I suppose we should also better ditch those fetchlands, surgical and and thoughtsizes then ow well :/
On another note (and the reason a came hear) I got milled yesterday buy a janky build splashing green for Voracious Wurm after casting a Crypt Incursion, the sacing to alter without passing priority, I have no idea what else he was running (as I was discarded, milled then this turn 5 both games) it seemed pretty interesting so I thought I'd share.