Current DecksStandard : WB Orzhov Vampires BW GUB Sultai Constrictor BUGBrawl : GB Hapatra, Vizier of Poisons BGModern : GB Golgari Elves BG GR Atarka Goblins RGPauper : W Heroic W GB Delve BG
Quote from HammerAndSickledThis is similar to the decklist my girlfriend was playing for a while. She had something like this:
Infowarrior's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Snapcaster Mage4 Trapmaker's Snare4 Archive Trap1 Ravenous Trap1 Mindbreak Trap4 Visions of Beyond4 Glimpse the Unthinkable2 Surgical Extraction4 Path to Exile4 Mana Leak2 Cryptic Command2 Damnation4 Drowned Catacomb2 Nephalia Drownyard1 Hallowed Fountain1 Watery Grave1 Godless Shrine2 Creeping Tar Pit4 Marsh Flats2 Misty Rainforest3 Island2 Plains2 Swamp
Quote from JPoJohnsonHaunting Echoes is far too slow for any competitive deck.
Quote from GLH-RoninI also think its pretty powerful... it pretty much shuts a game down when used on T4 and left without a response. (considering you used a glimpse and maybe a T1 Hedron crab)
Quote from DOLZeroYou are missing the point. You don't just blow off Haunting Echoes willy nilly, but when you do cast it, it DOES win you the game. It might not win outright that turn, but if you take away one of their combo pieces, half of their mana base and a few of their answers, they really can't come back from it. If you hit Scapeshift, Valakut, Kiki-Jiki, Restoration Angel, Melira, Splinter Twin, Deceiver Exarch, any Urza land, etc... and it's the same as winning. And sure, it doesn't resolve if it gets countered, but the same can be said for most of the win conditions in the format, so that point is rather moot.