With the rise of UW control, i would definitely consider main decking the Anguished Unmaking's and upping the count to 2. Could also help in pesky matchups like KCI, Hardened Affinity, Ad Nauseum, and other troublesome permanents.
*EIDT*... Of course, doing so weakens your Ascendants. I guess it’s your call
Jace is great in non aggro match ups. Having the ability to instant speed a flipped legion landing, V clique, spell queller, path, and azorius charm has added a nice element giving the ability to react to what an opponent may be doing.
Looks interesting. I look forward to hearing some reports!
Lately the thread has been rather devoid of event reports. I’d LOVE to see more breakdowns from you guys, especially those running unique deck builds. Even if it’s Modern Monday or FNM, every little bit of info helps.
What do you think? It still has the weakness to combos that most Sisters decks share but it has ok matchups so far against the degenerate fast aggro decks like Humans.
How could I improve this deck further? Anyone else testing something similar?
I would try and go in a definite direction (Monument//Norin), all while trying to fit some more red sideboard cards, it' a shame not to exploit something like Blood Moon or Alpine Moon.
How familiar are you with the deck? Serra Ascendant can be good on its own late game, and it eats a removal early game, because your opponent does not know you are not on the Martyr plan. If you are on a plan that returns cards from GY then Serra is a constant threat from the grave.Yes a 1/1 lifelink is terrible, a 6/6 flyer lifelink for 1 mana is just good most games.
Which is why it sees play in many decks.
I have splashed Black and have had some luck with that but it is such a light splash (4 cards). Heavier splashes of black can give you some hand disruption for the Decks that SS has trouble with.
I would recommend at the 4 drop slot elspeth, knight-errant she is a house. Giddeon Ally is good also, maybe better with the anthem theme.
Do you have a plan for the meta? How will you face H!, 5c Humans, and spirits?
The deck is a bit resistant to these threats naturally unless you change it drastically. Cheap returning blockers are good here.
I have always had trouble with the stompy style decks. Encourage black splash for these match ups.
In some matchups we are so horribly disvantaged that you need very effective sideboard cards to have a fighting chance. I normally never touch the "core" of the deck, moving around the slower/less essential parts.
Ran this the other day in a more casual LGS. Prior to this I was running heavier in black with Thoughtseize and IOK in the main but wanted to try something more W heavy. Would consider taking out things like Martyr, upping Thune and Champ, and reworking the side to add TS or maybe Castigate.
Played against some burn, shadow and bogels. Lost to bogels, edged out wins against shadow, naya and Rw burn. Wouldn't say I played well but did fine.
@wolsom; sorry for not responding I went on Vacation for the weekend.
The decks listed above are good examples of black splash, Bobo also has a good fun deck listed in this forum somewhere.
This is the last deck I played. wins-tie-loss 7-1-3 out of 11 games. wins vs burn, mono G stompy,U tron, bant spirits, 2 jund, humans loss to 2 eldrazi stompy, elves, tied bant control
Soul Sisters 3-9-2018
I was testing Sorin/vault out, I wanted deathtouch for the stompy matches. The mana is a bit too light in this deck.
Remember the goal is not to get to 30 life but to beat your opponent. It becomes your opponents job to keep YOU from getting to 30 life.
The storm match-up, I try to delay their game as long as I can, I sideboard in all the disruption (RiP Eiddlon), the goblin plan sucks for them, so I put in settle the wreckage (you can always settle your own spirits).
I tend to SB out HoTP in the match ups where it does not have meaning. If I know my spirits will be used as chump blockers and there strength will not beat down my opponent's creatures I will out 1-2 of them.
If my opponent is playing creatures that are close or equal to mine with an HoTP I will keep them in. The human and spirit decks the creatures are close at the start so I leave them in and race.
the honor with a ton of spirits can work well as you have seen with the B/W token builds. Some times you can force a game by dumping a lot of white weenies into play and forcing you opponent to board wipe them. Lingering souls with honors really hurts this play.
I’ve never liked Serra Ascendant in decks with Shocks and Fetches. I used him in my CoCo Sisters deck, and was RARELY able to get to 30 without my opponent playing a bajillion creatures, or not interacting with mine
I've founf that if you have 0 Serra Ascendant you forgo a possible angle of attack and honestly, might as well take out Ranger of Eos. I use 2 of them to be able to search them when needed but to not have them in my opening too often.
out of the last 33 matches I got to 30+ life 8 times. Peaked around 27 a lot. i find the 8 spirit sorcery work well to this end.
Ranger is a fair catch all to pull out what you either need or do not wish to draw. i have been told deck thinning does not work well, but it seems like the best way to fix the sisters deck.
I try to avoid hands that only have 1 line of threat. I find that takes the first bullet fast.
I think it still may be against the rules to discuss spoilers, but yes. GRN has me tempted to try Wg again. I still don’t like ascendant with fetches, but maybe going more tokens and convoking an Archangel into play with Chord of Calling.
That seems good late game, but I struggle with the short game. A mana sink that early? Might be better playing mentor of the meek or bygone bishop.
It does nothing on turn 2 when it enters, Makes the math bad for when you need to cast something later. "Do I cast or buy a card?"
In standard (which I do not play it could be great I guess), but might be awkward in SS.
The fact it makes 1/1 lifelinkers for 4 means it might not be bad in the more grindy matchups, I mean legion's landing has been doing a great job of that for me.
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*EIDT*... Of course, doing so weakens your Ascendants. I guess it’s your call
Jace is great in non aggro match ups. Having the ability to instant speed a flipped legion landing, V clique, spell queller, path, and azorius charm has added a nice element giving the ability to react to what an opponent may be doing.
Lately the thread has been rather devoid of event reports. I’d LOVE to see more breakdowns from you guys, especially those running unique deck builds. Even if it’s Modern Monday or FNM, every little bit of info helps.
Here's what I'm currently using:
2 Sacred Foundry
4 Inspiring Vantage
4 Clifftop Retreat
2 Ghost Quarters
2 Westvale Abbey
8 Plains
CREATURES (21)
3 Archangel of Thune
2 Bygone Bishop
1 Brimaz, King of Oreskos
3 Whitemane Lion
4 Auriok Champion
3 Soul Warden
3 Soul's Attendant
2 Norin the Wary
3 Oketra's Monument
2 Genesis Chamber
3 Honor of the Pure
3 Impact Tremors
4 Path to Exile
2 Lightning Helix
2 Settle the Wreckage
2 Ghostly Prison
3 Leyline of Sanctity
2 Damping Sphere
3 Rest in Peace
2 Stony Silence
1 Shattering Blow
What do you think? It still has the weakness to combos that most Sisters decks share but it has ok matchups so far against the degenerate fast aggro decks like Humans.
How could I improve this deck further? Anyone else testing something similar?
My Decks:
I would try and go in a definite direction (Monument//Norin), all while trying to fit some more red sideboard cards, it' a shame not to exploit something like Blood Moon or Alpine Moon.
Which is why it sees play in many decks.
I have splashed Black and have had some luck with that but it is such a light splash (4 cards). Heavier splashes of black can give you some hand disruption for the Decks that SS has trouble with.
I would recommend at the 4 drop slot elspeth, knight-errant she is a house. Giddeon Ally is good also, maybe better with the anthem theme.
Do you have a plan for the meta? How will you face H!, 5c Humans, and spirits?
The deck is a bit resistant to these threats naturally unless you change it drastically. Cheap returning blockers are good here.
I have always had trouble with the stompy style decks. Encourage black splash for these match ups.
4 Soul’s Attendant
3 Archangel of Thune
3 Ranger of Eos
3 Auriok Champion
3 Soul Warden
2 Serra Ascendant
4 Spectral Procession
4 Lingering Souls
3 Honor of the Pure
8 Plains
4 Marsh Flats
4 Concealed Courtyard
3 Windbrisk Heights
3 Ghost Quarter
2 Godless Shrine
3 Rest in Peace
3 Stony Silence
2 Sin Collector
2 Anguished Unmaking
2 Blessed Alliance
EDITED: I have copied an older list, currenly playing this one. I'm missing the Thoughtseize but I LOVE Sin Collector!
Still it's tighter that in mono-W.
4 Concealed Courtyard
2 Godless Shrine
9 Plains
2 Windbrisk Heights
4 Windswept Heath
Spells
4 Honor of the Pure
4 Lingering Souls
4 Path to Exile
4 Spectral Procession
4 Ajani's Pridemate
2 Archangel of Thune
3 Auriok Champion
2 Martyr of Sands
3 Ranger of Eos
3 Serra Ascendant
3 Soul Warden
3 Soul's Attendant
2 Blessed Alliance
2 Brave the Elements
2 Celestial Purge
1 Ghostly Prison
3 Rest in Peace
3 Stony Silence
2 Sundering Growth
Ran this the other day in a more casual LGS. Prior to this I was running heavier in black with Thoughtseize and IOK in the main but wanted to try something more W heavy. Would consider taking out things like Martyr, upping Thune and Champ, and reworking the side to add TS or maybe Castigate.
Played against some burn, shadow and bogels. Lost to bogels, edged out wins against shadow, naya and Rw burn. Wouldn't say I played well but did fine.
CORE
4 Lingering Souls
4 Spectral Procession
4 Ajani’s Pridemate
4 Soul’s Attendant
3 Honor of the Pure
3 Soul Warden
PLAYERS
3 Archangel of Thune
3 Ranger of Eos
3 Auriok Champion
2 Serra Ascendant
SIDEKICK
4 Path to Exile
Sometimes it's ok to take out some cards even from the core, but usually not.
The decks listed above are good examples of black splash, Bobo also has a good fun deck listed in this forum somewhere.
This is the last deck I played. wins-tie-loss 7-1-3 out of 11 games. wins vs burn, mono G stompy,U tron, bant spirits, 2 jund, humans loss to 2 eldrazi stompy, elves, tied bant control
Soul Sisters 3-9-2018
4 Soul Attendant
3 Soul Warden
2 Auriok Champion
4 Ajani Pridemate
2 Ranger of Eos
2 Archangel Of Thune
4 Path to Exile
1 Legion's Landing
4 Honor the Pure
4 Lingering Souls
1 Worship
1 Elspeth-knight Errant
1 Sorin, solemn Visitor
4 Spectral Procession
1 swamp
1 Ghost Quarter
1 Godless shrine
1 vault of the Archangel
2 windbrisk Heights
4 Flooded strand
2 rest in Piece
2 eiddolon of Rhetoric
3 stoney silence
1 sundering growth
2 ghost quarter
2 blessed alliance
1 celestial purge
1 mirrian crusader
1 settle the wreckage
I was testing Sorin/vault out, I wanted deathtouch for the stompy matches. The mana is a bit too light in this deck.
Remember the goal is not to get to 30 life but to beat your opponent. It becomes your opponents job to keep YOU from getting to 30 life.
The storm match-up, I try to delay their game as long as I can, I sideboard in all the disruption (RiP Eiddlon), the goblin plan sucks for them, so I put in settle the wreckage (you can always settle your own spirits).
I tend to SB out HoTP in the match ups where it does not have meaning. If I know my spirits will be used as chump blockers and there strength will not beat down my opponent's creatures I will out 1-2 of them.
If my opponent is playing creatures that are close or equal to mine with an HoTP I will keep them in. The human and spirit decks the creatures are close at the start so I leave them in and race.
the honor with a ton of spirits can work well as you have seen with the B/W token builds. Some times you can force a game by dumping a lot of white weenies into play and forcing you opponent to board wipe them. Lingering souls with honors really hurts this play.
Ranger is a fair catch all to pull out what you either need or do not wish to draw. i have been told deck thinning does not work well, but it seems like the best way to fix the sisters deck.
I try to avoid hands that only have 1 line of threat. I find that takes the first bullet fast.
It does nothing on turn 2 when it enters, Makes the math bad for when you need to cast something later. "Do I cast or buy a card?"
In standard (which I do not play it could be great I guess), but might be awkward in SS.