I can't really see how one would take profit from Lilly. Basically you would want to -2 her, but then again I think you would only want to +1 her later in a topdeck war while drawing lands... seems a bit too bad to me?
I agree. She's a strong card, but not right for this deck. The best you'll get from her is just the mind game that she'd create with a lot of players, where they'll focus their efforts on her out of a general fear, buying you time.
So I wanted to ask, objectively: upon first impression, how good is the deck? People are going crazy over BB so I can't buy them right now, but faeries has always interested me. Currently play tempo twin which is awesome too.
Do you feel Faeries will be tier 1? I heard it's quite a "lopsided" deck in the sense that it has some really good matchups (WUR, maybe delver, twin), and some really rough ones, like Zoo or Affinity.
What are your thoughts? Will it top 8 in Valencia?
Also, even if I repeat myself, why disfigure? Tragic slip kills the dork anyway and is useful lategame against anything. Same goes for vendetta / deathmark. I just don't think disfigure is any good right now.
This has been my experience with disfigure as well. When I started writing out my initial list I slammed 4 in right away, but then I remembered that since DRS is gone, there's nothing on T1 that absolutely must die asap. Tragic slip is something I've been slowly warming up to, but there has to be a different option, it just seems so mopey to me. As for dealing with a T2 lili what I've been doing is just playing my normal game plan (assuming no T2 blossom) and eventually beating her down using tar pits rather easily.
What are your thoughts on a singleton Pendelhaven in a build without scions in it? Against zoo this is the card I seem to want in my opener more than anything after BB. It lets all of your dorks stop their horde of 2/3s and BTE's. It also lets two blossom tokens kill a 2/3 in combat without loosing one by pumping the token they order first in blocks. I've taken to liking it more than tectonic edge because whenever I draw an edge it seems almost unnecessary as I'm either not concerned with a man land or I'm already able to race/mistbind it. That and tron is almost a bye unless they draw all 3 pieces naturally. Think it's any good or just a little too cute?
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To cast a turn 1 thougtseize or (any discard 1cc spell)in a 60 cards deck consistenly the 90% of the times, on a mulligan ratio included, it has to contain at least 14 black mana sources (obviously untapped) this article is really interesting: http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/
Phyrexian Crusader in your logic it's just comparable to a walking removal (you are never going to win by inflicting 10 poisons vs zoo) and considering uwr is a really good match up anyway you don't need to side it, while threads of disloyalty helps at least in the same way at the same 3cc and it's flexible as a sideboard card, it also provides card advantage. I can't imagine a deck that is not packing at least a couple of spellskite in the 75; in a faerie deck spellskite is also a global answer to the bitterblossom hate opponents are going to side in
Before starting to talk to add chalice of the void, liliana, countersquall, coalition victory... be sure people to read the article by Paulo Vitor Damo da Rosa linked in the primer in order to have a clear idea of the fearies strategy. Besides you should start thinking of what plays are clutch like facing a turn 2 liliana(by a manadrop of BGx)and you don't run spell pierce or disfigure (to kill the mana drop) or your mana base doesn't have those 14 black mana sources to cast a turn 1 disfigure or discard spell to strip it off (and then someone whill topdeck a liliana...)
Hibernation is a really good sideboard card vs bogle, it also have utilities vs hatebear and pod (it bounces pod and most of their critters)
What's wrong with being walking removal? It clogs up the ground for 2-3 turns and probably even more. That's valuable time to us.
I think the addition of Pendelhaven will be a great addition to the deck in general against most of the field, but there are a couple of issues I initially see with running it. 1) We have to treat this like a colorless source, meaning that any faerie build will run 4 Mutavaults for sure, and depending on preference, some number of tec edges. That is already 5/6 colorless sources in a 25/26 land mana base. It normally is not an issue except, that we mostly run 4 cryptic command in the maindeck and successfully casting it by turn 4 might be somewhat difficult. 2) Every turn you have to commit a mana to it in the zoo MU when you could just be using that to counter/kill their guys, and depending if you are on the draw, BB will be too slow anyways and slamming it turn 2 might not be in your best interest. The upside to it is that it is virtually a free scion, as it can increase your clock and protect your guys from stuff like electrolyze, which seems pretty good against us, and it can randomly sunburst an explosives for 3.
BTW does anyone have any tips for the zoo MU? I am having a difficult time with it, and that is becuase I run stuff like deathmark/damnation/EE in the board. How is spellskite in that MU? and is it correct to side out some number of cryptics?
I think the addition of Pendelhaven will be a great addition to the deck in general against most of the field, but there are a couple of issues I initially see with running it. 1) We have to treat this like a colorless source, meaning that any faerie build will run 4 Mutavaults for sure, and depending on preference, some number of tec edges. That is already 5/6 colorless sources in a 25/26 land mana base. It normally is not an issue except, that we mostly run 4 cryptic command in the maindeck and successfully casting it by turn 4 might be somewhat difficult. 2) Every turn you have to commit a mana to it in the zoo MU when you could just be using that to counter/kill their guys, and depending if you are on the draw, BB will be too slow anyways and slamming it turn 2 might not be in your best interest. The upside to it is that it is virtually a free scion, as it can increase your clock and protect your guys from stuff like electrolyze, which seems pretty good against us, and it can randomly sunburst an explosives for 3.
BTW does anyone have any tips for the zoo MU? I am having a difficult time with it, and that is becuase I run stuff like deathmark/damnation/EE in the board. How is spellskite in that MU? and is it correct to side out some number of cryptics?
I agree with all your points on the pendelhaven, but have a few thing to point out. It is a colorless source and like you said makes things awkward with a set of mutavaults. But in my list I don't run tec edges as I don't feel they're too necessary, but if you're already running some I wouldn't suggest playing it without pulling a spell slot. As for using it on curve it depends on the build, but it's a "free" use on 3 as we have very few 3 drops, and if you don't want to mistbind in combat it's still great value on 4 and beyond. Basically if you end up only using it twice in the early game it ends up being very worth it. It also gives you some extra oomph to help with a t3 liliana or t4 ajani that sneaks through our counters.
As for fighting against zoo, it again depends on your build, but here it's mostly about weather you're running swords or scions. I think that if you're running scions cryptics are gold because they'll help you set up a favorable race with a fog effect and an sudden bonus 3-6 damage from the scion. But managing to connect with a sword (and successfully equipping one for that matter) is a bigger priority and cryptic doesn't help with that. What I've been doing is just cutting all of my discard on the play for damnation, EE, death marks, etc. while pulling all of my mana leaks on the draw and leave in some discard. This is all assuming you're talking about 1 drop zoo instead of "big" zoo with more 3s and 4s.
My best advice is to never use your mistbinds just to "get a breather" so to speak. Always use them to either eat an attacker, ensure you can equip a sword, or tap them out when you're SURE you can start to race them. Just using them as a value mana short on their upkeep is a mistake I was making a lot when I first started. Once I stopped doing that my MU went from like 20% in my favor up to 40% and up. It is extremely draw dependent as you both have draws that are crazy powerful.
As for spell skite, it's nice and if you're running 26 lands with heavy colored sources and can REGULARLY pay mana for the activation it's pretty good at protecting you and your dorks. But if you typically can't afford to do so you have to ask your self: Would I ever side in a TWO mana Kraken Hatchling under any circumstances?
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About the Disfigure/Tragic Slip debate, there are some cards with toughness 2 that Tragic Slip can't kill: turn 1 Nacatl, Goblin Guide, Kiki-Jiki, Melira, Leonin Arbiter, Voice of Resurgence, empty yard Scavenging Ooze, solitary Lord of Atlantis, Ornithopter, Insectile Aberration, Goblin Electromancer, Mutavault, Creeping Tar Pit... Not a very long list, but it keeps killing mana dorks, which is the main purpose of the card.
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Currently sleeved: WUR Copycat ft. Stoneforge Mystic
i would also like to add that we should be taking into account Boggles in the new meta game. With lower jund/junk players, meaning less liliana this deck will be back. Top 4 on the GPT I played yesterday consisted of 2 Boggles
So I wanted to ask, objectively: upon first impression, how good is the deck? People are going crazy over BB so I can't buy them right now, but faeries has always interested me. Currently play tempo twin which is awesome too.
Do you feel Faeries will be tier 1? I heard it's quite a "lopsided" deck in the sense that it has some really good matchups (WUR, maybe delver, twin), and some really rough ones, like Zoo or Affinity.
What are your thoughts? Will it top 8 in Valencia?
Faeries will be at least Tier 1.5. And even if itisn't that good, the number of people playing it will be enough to make it top 8 in Valencia.
Thanks for the tips stokpile. How does the sideboarding/game plan change for you when u play against big or little zoo? and does your version of fae run swords? if so, which ones?
Thanks for the tips stokpile. How does the sideboarding/game plan change for you when u play against big or little zoo? and does your version of fae run swords? if so, which ones?
The the test list I'm running for "big" zoo (which changes almost hourly it seems) is more of a curve out deck with tribal flames, smiter and GoST, while little zoo is plain naya with things like experiment one, BTE and ghor clan rampager. I'm using it because with so much zoo being played initially the prevailing logic in aggro mirrors is to go a little slower and a little bigger so it's worth having in your gauntlet in addition to the "empty my hand on t3 and fold to wrath of god" versions of zoo.
As for boarding against the different versions, mana leak is almost dead against little zoo on the draw as they can regularly play triple one drops and then save up burn. While big zoo has things like GoST and tribal flames which you REALLY want a counter for. Meanwhile discard is very questionable against both versions and I'd much rather just make a straight swap for EE and damnation. And the game plan is basically the same as any control deck against an all in aggro deck or a traditional aggro deck that curves out at 3 or 4, except you don't have wraths main deck. If your opener has 2-3 4 drops in it, mulligan instantly because you'll be dead before they matter. BB buys you a ton of time, but you have to always be thinking of when you're able to start racing. The main difference is that bigger zoo has much more threatening spells than little zoo.
Here's my current list. I'm still enjoying pendelhaven in this version, but I'm still wondering if it's worth a spot or if I should run tec edges for gavony township in pod and the 7 manlands out of jund. If I decide to run tec edge, I'll cut 1 inquisition and 1 pendelhaven and add two tec edges as just running only one seems a bit silly to me for some reason.
As for the sideboard, that's entirely up in the air. All I know for sure is that we'll want some number of damnation, EE, death mark, and a batterskull. One thing that I haven't tested out yet but am very interested in is a full play set of scions in the board for a pseudo surprise super aggro plan. No idea if that's even good, but it's a plan worth exploring I think. Another few cards I'm really interested in, but haven't been able to get much of a grasp on is bile blight, serum visions, and jace beleren.
And if anybody disagrees with anything I've said, please poke me and call me an idiot. I don't think the fae will be a tier 1 deck out of the gates, but has the potential to get there and I really want to make it work.
EDIT: @ Udrew
I'm not saying that spellskite is a bad card or that it has no business in the board, I run two personally. Like you said it's awesome against a few decks out there, even burn. I just want to make sure it's clear what you're pulling in against zoo specifically as that's what you were questioning. It's a 2 mana 0/4 that may or may not have rules text on it in that specific match up. If you have enough cards to take out then by all means. But I'd look to cutting leaks and discard usually before looking at cryptics and mistbinds because they are what tend to win games as needing to race with a mistbind or scion/sword is very common. However if great sable stag becomes popular again then I'd totally bring them in no questions as people used to run Wall of Tanglecord for the same reason. The skite seems like a much better option in the modern format than the days of yore.
I believe as you have already cast the Mistbind Clique the champion trigger still resolves as effects resolve independent of their source. So the leaves play play trigger happens first before the comes into play trigger, returning nothing...and then whatever you champion will be exiled forever if I am not mistaken. And then the Mistbind Effect resolves I believe
Yeah, it "suffers" from O-Ring syndrome: if Mistbind leaves the battlefield before you get around to actually choosing what to champion then you return "nothing" before you choose to exile something that will end up being exiled for good.
...or, I think that's the case.
Remember you need to successfully champion a faerie in order to tap down lands, it's no mere ETB ability. In this scenario it kinda becomes "exile a faerie you control: tap all lands an opponent controls." Or something.
No you are wrong if champion is on the stack and you remove clique its owner will simply choose to not champion anything cause it says: when this comes into play sacrifice it unless you exile a faerie... so if champion is on the stack and you remove it the only reason to permanently exile a faerie is to tap all lands or just don't exile anything and let clique dies (which is already dead)
I don't think I said anything different from what you said.
Fair enough, I was explaining it in sweeping terms.
I mean, it's not forced, but it's an option, and sometimes it's an option still worth indulging in.
Curious if anyone has seen any decent coverage of Modern Faeries in action since the bitterblossom unban, or this is something that we'll have to wait until the 12th for.
4-0'd modern night. Played v Burn, Hatebears, Twin, and Kiki Pod. Dropped a game to Burn from mulling to 5, a game to Hatebears having the nuts of triple Wiltleaf. Deck still feels pretty unbeatable. Splinter Twin matchup is MASSIVELY fun.
Spells (25)
4 Thoughtseize
3 Think Twice
3 Mana Leak
4 Bitterblossom
3 Smother
2 Go for the Throat
1 Sword of Light and Shadow
3 Cryptic Command
2 Damnation
Lands (24)
2 Swamp
4 Mutavault
4 Island
4 Darkslick Shores
1 Urborg, Tomb of Yawgmoth
2 Creeping Tar Pit
3 River of Tears
4 Watery Grave
Sideboard
1 Mana Leak
3 Spell Snare
2 Doom Blade
2 Spreading Seas
2 Relic of Progenitus
2 Vendilion Clique
3 Engineered Explosives
I'm not playing Glen right now because I don't think 12 mainboard Faeries is enough to play it untapped consistently. The fact that I also reveal information about my hand is also a turnoff. Once Born of the Gods is on modo, I plan on having 4 Bile Blight in the board, probably 3 main with 2 Go for the Throat. I made the main more anti aggro because of how heavy aggro is on modo and how good the nonaggro matchups are naturally. Overall, I have liked this configuration the most out of the variations I have tried, both with and without Scion of Oona.
So I wanted to ask, objectively: upon first impression, how good is the deck? People are going crazy over BB so I can't buy them right now, but faeries has always interested me. Currently play tempo twin which is awesome too.
Do you feel Faeries will be tier 1? I heard it's quite a "lopsided" deck in the sense that it has some really good matchups (WUR, maybe delver, twin), and some really rough ones, like Zoo or Affinity.
What are your thoughts? Will it top 8 in Valencia?
Yes, it will top 8 in Valencia simply because half the damn place will be playing it.
My overall impression is that it is a super strong deck, but not the end all be all deck that people are making it out to be. People are bringing a lot of memories of other versions of Faeries to the table, and that is prejudicing their initial reaction. Yeah, the deck is great, but so are a lot of other Modern decks. Also, a lot of folks aren't used to playing against it yet (something that will change) so it gets an added bump of success there.
How is it really? Only time will tell. Let's see if it takes Valencia rather than just showing up in Top 8. That'd be an indicator.
So just some thoughts with some post-draft games tonight. I played against dredgevine, uwr and a midrangey thing. The one card that consistantly impressed was vapor snag. It handles turn 1 nacatle fairly well, allowing you to hit you bb token generation. It resets your mistbinds, it handles any individual threat you can throw at it for blue, rather than black. You can bounce anything then counter/discard it. Im currently playing one, this will become two or possibly 3.
The other card that impressed me was scion of oona. People are cutting it, and i cant understand why. It allows you to turn the corner much better, and when you draw multiples it feels almost godlike. It requires a sweeper to deal with, and during this time you should be pressing your advantage. On top of this, the one sword of light and shadow was nuts. Allows you to race much easier, and reload on dead faeries. I still want to try a sword of fire ice, but there we are
Eryon, are you running the same list you posted on page 2? how did the agony warp work for you? were the 0/-3 and the -3/0 modes relevant at any point over a simple -2/-2? i can see why vapor snag works. it resets things that slip through.
the tron match up is something i haven't tested yet. the more i think about it, the more concerned i get. haha. maybe a duress in the +15?
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I speak in sarcasm because calling people ******* ******** is not allowed.
The other card that impressed me was scion of oona. People are cutting it, and i cant understand why. It allows you to turn the corner much better, and when you draw multiples it feels almost godlike. It requires a sweeper to deal with, and during this time you should be pressing your advantage. On top of this, the one sword of light and shadow was nuts. Allows you to race much easier, and reload on dead faeries. I still want to try a sword of fire ice, but there we are
I started with 4 scion, then 3 then 0.
I gives me the feeling that it can be useful more from a defensive perspective (against AD i.e.) than a proactive one: the +1/+1 for the team mess with opponent math only when you have an army of tokens or a strong board presence.
It has a ridiculous body and a top end cmc (cost as a V-clique) while doing nothing more than win you the game you are already winning and eat a removal.
Maybe i am pessimistic but with the actual meta we have we are some sort of diesel: starting behind and going ahead slowly/grindy. In that perspective having an almost dead card from the firsts turn isnt optimal.
Lets face it, before like the turn 5 scion is useless because a counter back-up is needed or with 8 bolt, snap and path scion wouldn t stick that much. If it sticks, you have in the best case scenario a bb with at most 1-2 rouge tokens, if you didn't chump, and a scion. Great eh.
In the worst scenario you have a 1/1 with a potential 3/3 in the muta...
The game is decided in 6 turn at most, barring UWR control MU so i don't want a dead card in hand without the access to cantrip draw engine (with BS or even Ponder... but this is another story...).
I can see that could be useful in a more aggro oriented build than a grindy/controllish, playing as a tribal aggro makes shine the scion while is not the best choice in the current meta imo.
- L
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I agree. She's a strong card, but not right for this deck. The best you'll get from her is just the mind game that she'd create with a lot of players, where they'll focus their efforts on her out of a general fear, buying you time.
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
Do you feel Faeries will be tier 1? I heard it's quite a "lopsided" deck in the sense that it has some really good matchups (WUR, maybe delver, twin), and some really rough ones, like Zoo or Affinity.
What are your thoughts? Will it top 8 in Valencia?
This has been my experience with disfigure as well. When I started writing out my initial list I slammed 4 in right away, but then I remembered that since DRS is gone, there's nothing on T1 that absolutely must die asap. Tragic slip is something I've been slowly warming up to, but there has to be a different option, it just seems so mopey to me. As for dealing with a T2 lili what I've been doing is just playing my normal game plan (assuming no T2 blossom) and eventually beating her down using tar pits rather easily.
What are your thoughts on a singleton Pendelhaven in a build without scions in it? Against zoo this is the card I seem to want in my opener more than anything after BB. It lets all of your dorks stop their horde of 2/3s and BTE's. It also lets two blossom tokens kill a 2/3 in combat without loosing one by pumping the token they order first in blocks. I've taken to liking it more than tectonic edge because whenever I draw an edge it seems almost unnecessary as I'm either not concerned with a man land or I'm already able to race/mistbind it. That and tron is almost a bye unless they draw all 3 pieces naturally. Think it's any good or just a little too cute?
What's wrong with being walking removal? It clogs up the ground for 2-3 turns and probably even more. That's valuable time to us.
BTW does anyone have any tips for the zoo MU? I am having a difficult time with it, and that is becuase I run stuff like deathmark/damnation/EE in the board. How is spellskite in that MU? and is it correct to side out some number of cryptics?
Decks:
Standard:
Nope
Modern:
Mono-Green Nykthos
Gifts Tron
Melira Pod
Legacy:
Maverick (retired)
I agree with all your points on the pendelhaven, but have a few thing to point out. It is a colorless source and like you said makes things awkward with a set of mutavaults. But in my list I don't run tec edges as I don't feel they're too necessary, but if you're already running some I wouldn't suggest playing it without pulling a spell slot. As for using it on curve it depends on the build, but it's a "free" use on 3 as we have very few 3 drops, and if you don't want to mistbind in combat it's still great value on 4 and beyond. Basically if you end up only using it twice in the early game it ends up being very worth it. It also gives you some extra oomph to help with a t3 liliana or t4 ajani that sneaks through our counters.
As for fighting against zoo, it again depends on your build, but here it's mostly about weather you're running swords or scions. I think that if you're running scions cryptics are gold because they'll help you set up a favorable race with a fog effect and an sudden bonus 3-6 damage from the scion. But managing to connect with a sword (and successfully equipping one for that matter) is a bigger priority and cryptic doesn't help with that. What I've been doing is just cutting all of my discard on the play for damnation, EE, death marks, etc. while pulling all of my mana leaks on the draw and leave in some discard. This is all assuming you're talking about 1 drop zoo instead of "big" zoo with more 3s and 4s.
My best advice is to never use your mistbinds just to "get a breather" so to speak. Always use them to either eat an attacker, ensure you can equip a sword, or tap them out when you're SURE you can start to race them. Just using them as a value mana short on their upkeep is a mistake I was making a lot when I first started. Once I stopped doing that my MU went from like 20% in my favor up to 40% and up. It is extremely draw dependent as you both have draws that are crazy powerful.
As for spell skite, it's nice and if you're running 26 lands with heavy colored sources and can REGULARLY pay mana for the activation it's pretty good at protecting you and your dorks. But if you typically can't afford to do so you have to ask your self: Would I ever side in a TWO mana Kraken Hatchling under any circumstances?
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
Engineered Explosives and Hibernation should help against them.
Faeries will be at least Tier 1.5. And even if itisn't that good, the number of people playing it will be enough to make it top 8 in Valencia.
Storm Crow is strictly worse than Seacoast Drake.
The the test list I'm running for "big" zoo (which changes almost hourly it seems) is more of a curve out deck with tribal flames, smiter and GoST, while little zoo is plain naya with things like experiment one, BTE and ghor clan rampager. I'm using it because with so much zoo being played initially the prevailing logic in aggro mirrors is to go a little slower and a little bigger so it's worth having in your gauntlet in addition to the "empty my hand on t3 and fold to wrath of god" versions of zoo.
As for boarding against the different versions, mana leak is almost dead against little zoo on the draw as they can regularly play triple one drops and then save up burn. While big zoo has things like GoST and tribal flames which you REALLY want a counter for. Meanwhile discard is very questionable against both versions and I'd much rather just make a straight swap for EE and damnation. And the game plan is basically the same as any control deck against an all in aggro deck or a traditional aggro deck that curves out at 3 or 4, except you don't have wraths main deck. If your opener has 2-3 4 drops in it, mulligan instantly because you'll be dead before they matter. BB buys you a ton of time, but you have to always be thinking of when you're able to start racing. The main difference is that bigger zoo has much more threatening spells than little zoo.
Here's my current list. I'm still enjoying pendelhaven in this version, but I'm still wondering if it's worth a spot or if I should run tec edges for gavony township in pod and the 7 manlands out of jund. If I decide to run tec edge, I'll cut 1 inquisition and 1 pendelhaven and add two tec edges as just running only one seems a bit silly to me for some reason.
4x bitterblossom
4x spellstutter sprite
4x mistbind clique
2x Vendilion Clique
4x cryptic command
3x mana leak
2x spell snare (considering switching these for 2 tragic slips)
3x thoughtseize
2x Inquisition of Kozilek
1x sword of fire and ice
1x sword of light and shadow
2x smother
2x go for the throat
1x agony warp (may want another because of how good it is against zoo)
4x secluded glen
4x darkslick shores
4x mutavault
3x river of tears
3x creeping tar pit
1x sunken ruins
1x pendelhaven
3x island
2x swamp
As for the sideboard, that's entirely up in the air. All I know for sure is that we'll want some number of damnation, EE, death mark, and a batterskull. One thing that I haven't tested out yet but am very interested in is a full play set of scions in the board for a pseudo surprise super aggro plan. No idea if that's even good, but it's a plan worth exploring I think. Another few cards I'm really interested in, but haven't been able to get much of a grasp on is bile blight, serum visions, and jace beleren.
And if anybody disagrees with anything I've said, please poke me and call me an idiot. I don't think the fae will be a tier 1 deck out of the gates, but has the potential to get there and I really want to make it work.
EDIT: @ Udrew
I'm not saying that spellskite is a bad card or that it has no business in the board, I run two personally. Like you said it's awesome against a few decks out there, even burn. I just want to make sure it's clear what you're pulling in against zoo specifically as that's what you were questioning. It's a 2 mana 0/4 that may or may not have rules text on it in that specific match up. If you have enough cards to take out then by all means. But I'd look to cutting leaks and discard usually before looking at cryptics and mistbinds because they are what tend to win games as needing to race with a mistbind or scion/sword is very common. However if great sable stag becomes popular again then I'd totally bring them in no questions as people used to run Wall of Tanglecord for the same reason. The skite seems like a much better option in the modern format than the days of yore.
I don't think I said anything different from what you said.
I mean, it's not forced, but it's an option, and sometimes it's an option still worth indulging in.
UB Faeries GP Record - 22/9/2, 1 Top 64
Creatures (11)
4 Spellstutter Sprite
3 Snapcaster Mage
1 Vendilion Clique
3 Mistbind Clique
Spells (25)
4 Thoughtseize
3 Think Twice
3 Mana Leak
4 Bitterblossom
3 Smother
2 Go for the Throat
1 Sword of Light and Shadow
3 Cryptic Command
2 Damnation
Lands (24)
2 Swamp
4 Mutavault
4 Island
4 Darkslick Shores
1 Urborg, Tomb of Yawgmoth
2 Creeping Tar Pit
3 River of Tears
4 Watery Grave
Sideboard
1 Mana Leak
3 Spell Snare
2 Doom Blade
2 Spreading Seas
2 Relic of Progenitus
2 Vendilion Clique
3 Engineered Explosives
I'm not playing Glen right now because I don't think 12 mainboard Faeries is enough to play it untapped consistently. The fact that I also reveal information about my hand is also a turnoff. Once Born of the Gods is on modo, I plan on having 4 Bile Blight in the board, probably 3 main with 2 Go for the Throat. I made the main more anti aggro because of how heavy aggro is on modo and how good the nonaggro matchups are naturally. Overall, I have liked this configuration the most out of the variations I have tried, both with and without Scion of Oona.
Yes, it will top 8 in Valencia simply because half the damn place will be playing it.
My overall impression is that it is a super strong deck, but not the end all be all deck that people are making it out to be. People are bringing a lot of memories of other versions of Faeries to the table, and that is prejudicing their initial reaction. Yeah, the deck is great, but so are a lot of other Modern decks. Also, a lot of folks aren't used to playing against it yet (something that will change) so it gets an added bump of success there.
How is it really? Only time will tell. Let's see if it takes Valencia rather than just showing up in Top 8. That'd be an indicator.
How To Keep Your FOIL Cards From Curling: http://youtu.be/QTmubrS8VnI
The Best Deck Boxes: http://www.youtube.com/watch?v=uEwgLph_Pjk
The Best Binders: http://youtu.be/H5IauASYWjk
The other card that impressed me was scion of oona. People are cutting it, and i cant understand why. It allows you to turn the corner much better, and when you draw multiples it feels almost godlike. It requires a sweeper to deal with, and during this time you should be pressing your advantage. On top of this, the one sword of light and shadow was nuts. Allows you to race much easier, and reload on dead faeries. I still want to try a sword of fire ice, but there we are
Eryon, are you running the same list you posted on page 2? how did the agony warp work for you? were the 0/-3 and the -3/0 modes relevant at any point over a simple -2/-2? i can see why vapor snag works. it resets things that slip through.
the tron match up is something i haven't tested yet. the more i think about it, the more concerned i get. haha. maybe a duress in the +15?
I started with 4 scion, then 3 then 0.
I gives me the feeling that it can be useful more from a defensive perspective (against AD i.e.) than a proactive one: the +1/+1 for the team mess with opponent math only when you have an army of tokens or a strong board presence.
It has a ridiculous body and a top end cmc (cost as a V-clique) while doing nothing more than win you the game you are already winning and eat a removal.
Maybe i am pessimistic but with the actual meta we have we are some sort of diesel: starting behind and going ahead slowly/grindy. In that perspective having an almost dead card from the firsts turn isnt optimal.
Lets face it, before like the turn 5 scion is useless because a counter back-up is needed or with 8 bolt, snap and path scion wouldn t stick that much. If it sticks, you have in the best case scenario a bb with at most 1-2 rouge tokens, if you didn't chump, and a scion. Great eh.
In the worst scenario you have a 1/1 with a potential 3/3 in the muta...
The game is decided in 6 turn at most, barring UWR control MU so i don't want a dead card in hand without the access to cantrip draw engine (with BS or even Ponder... but this is another story...).
I can see that could be useful in a more aggro oriented build than a grindy/controllish, playing as a tribal aggro makes shine the scion while is not the best choice in the current meta imo.
- L
"The problem isn't when Scissors says Rock is overpowered, it's when Paper says it is."
-Mark Rosewater