wurmcoil engine takes 6 mana, and gets BLOWN out by a path to exile, and vapor snag, etc.
batterskull ignores those abilities, basically, as it only takes care of the germ token, then you can just equip it onto any of our faeries for even better results. if i'm tapping out for something big, i want it to be something hard to deal with that's a game changing threat. same reason uwr sideboards batterskulls, as does tempo twin. you want it specifically for the removal heavy, grindy match ups as it's ALOT harder to answer than wurmcoil.
If you're on the Batterskull plan, you need to know when to play it out then. In a long, grindy, atrition-type matchup, you can't throw it out t5. It's going to be your 7-8-9th land drop where it's safe to ship it out, because you ARE a faerie deck and you HAVE to have mana up to respond to an opponent. The only time I find it acceptable to tap out on my turn is if I'm drastically ahead and can swing with manlands, or if I can get a clean hit with a Sword of Light and Shadow. Otherwise we usually risk too much tapping out. Depends on the matchup of course, but overall I think Batterskull is a danger for us if we don't play with it very carefully.
yeah, it lost me a game, i was on 6 life, with 3 faerie tokens in play and a bb versus domain zoo. i played it out with cryptic in hand, 'cause i figured he was in topdeck mode and had no pressure, but i was dead to tribal flames or snappy. so figured i'd get it down and let him get 1 draw, he hit snapcaster. if heda missed, having bskull out the next turn would have put me way out of range. i should have just kept up cryptic to stop anything/bounce my blossom.
Yea, if he's down to the top of his deck you have no reason to not sandbag the Cryptic. You can swing 3>4>5>6 assuming he has no board pressure and save Cryptic to counter something that will kill you. Usually in a situation like that I'll literally let them do whatever they want as long as it doesn't kill me, because I have inevitability against them.
yup, like i said, was a misplay on my part. but i figure it'll take a bit to get used to working around bitterblossom, and a good way to keep me thinking ahead as well.
i think the fetch/shock base is strictly worse, without on color fetch lands, it negates the usefulness of fetches in a 2color deck 'cause you make it hard to fetch basics easily. that, imo, is one of the main perks of using fetches in a 2 color deck.
i tested it pre-unban, but scion was the only pump effect i found i needed. now with bitterblossom i dont think i would touch the card
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
So I have a question from one prospective UBx Faerie player to all you guys: Is this deck definitely going to be a player in the new modern metagame that is going to crop up soon? Many of the people I've talked to have doubts it'll even be tier 1.5. Their arguments seem to boil down to that more hate has been printed since the last time UB Faeries was a deck. In addition to Volcanic Fallout and Great Sable Stag there is now abrupt decay, supreme verdict, and Loxodon Smiter to contend with. Furthermore, decks have just gotten better and more powerful. I guess my question is with all these uncounterable cards and powerful modern decks is our deck just going to be able to be hated out whenever people try to and/or just not be good enough? Or is our deck resilient and powerful enough to make the cut in Modern? Forgive me if these questions sound a little elementary but I didn't play during the reigns of UB Fae in standard and extended so I don't have experience with how good the deck can be. I just want other fae players input on this matter since many of you have tested the deck for modern more than I have probably since BB got unbanned.
You really don't want to run a shock/fetch mana base. River and Glen both allow us to have a non-painful manabase, as well as run 6-8 manlands. Our life total is a resource for BB, and I think it's EXTREMELY bad to be running shocks and fetches in straight UB Fae.
Hmm but I feel like a little red splash for lightning bolt and electrolyze is kinda needed. Would probably have to trade the mutavaults for the red splash. Electrolyze is quite bad against zoo but is still very good against most other decks, faeries included.
So I have a question from one prospective UBx Faerie player to all you guys: Is this deck definitely going to be a player in the new modern metagame that is going to crop up soon? Many of the people I've talked to have doubts it'll even be tier 1.5. Their arguments seem to boil down to that more hate has been printed since the last time UB Faeries was a deck. In addition to Volcanic Fallout and Great Sable Stag there is now abrupt decay, supreme verdict, and Loxodon Smiter to contend with. Furthermore, decks have just gotten better and more powerful. I guess my question is with all these uncounterable cards and powerful modern decks is our deck just going to be able to be hated out whenever people try to and/or just not be good enough? Or is our deck resilient and powerful enough to make the cut in Modern? Forgive me if these questions sound a little elementary but I didn't play during the reigns of UB Fae in standard and extended so I don't have experience with how good the deck can be. I just want other fae players input on this matter since many of you have tested the deck for modern more than I have probably since BB got unbanned.
The deck will definitely be at least tier 2. Before the unban, Faeries was tier 3 with scattered MTGO wins. The ban announcement does two thing to make Faeries much better. First, most obviously, it introduces BB to the deck which makes all of the cards better. It lets you support the painless manabase better (Secluded Glen), it virtually makes Spellstutter a hard counter, and it enables a consistent Mistbind on turn 4-5.
More importantly, however, the DRS ban means that the deck most likely to use Abrupt Decay is going to see a lot less play. AD is by far the best answer to BB in the format, especially in its BGx shell, and the old Fae decks never had to deal with it. Although Fae will see the card in Melira Pod and the remaining BGx decks, it won't be nearly as prevalent as before.
So at worst, this deck is going to be a tier 2 contender alongside things like GW Hatebears, Bogles, BW Tokens, etc. I think it's much more likely that it will be tier 1.5 or tier 1, but it's a safe bet to say that it will at least be playable.
ATM I see faeries as the 4th best deck after melira pod, kiki-pod, and zoo. But the metagame is a long way to be solved, maybe after the PT we will be able to see what's up, really.
So I have a question from one prospective UBx Faerie player to all you guys: Is this deck definitely going to be a player in the new modern metagame that is going to crop up soon? Many of the people I've talked to have doubts it'll even be tier 1.5. Their arguments seem to boil down to that more hate has been printed since the last time UB Faeries was a deck. In addition to Volcanic Fallout and Great Sable Stag there is now abrupt decay, supreme verdict, and Loxodon Smiter to contend with. Furthermore, decks have just gotten better and more powerful. I guess my question is with all these uncounterable cards and powerful modern decks is our deck just going to be able to be hated out whenever people try to and/or just not be good enough? Or is our deck resilient and powerful enough to make the cut in Modern? Forgive me if these questions sound a little elementary but I didn't play during the reigns of UB Fae in standard and extended so I don't have experience with how good the deck can be. I just want other fae players input on this matter since many of you have tested the deck for modern more than I have probably since BB got unbanned.
The deck will definitely be at least tier 2. Before the unban, Faeries was tier 3 with scattered MTGO wins. The ban announcement does two thing to make Faeries much better. First, most obviously, it introduces BB to the deck which makes all of the cards better. It lets you support the painless manabase better (Secluded Glen), it virtually makes Spellstutter a hard counter, and it enables a consistent Mistbind on turn 4-5.
More importantly, however, the DRS ban means that the deck most likely to use Abrupt Decay is going to see a lot less play. AD is by far the best answer to BB in the format, especially in its BGx shell, and the old Fae decks never had to deal with it. Although Fae will see the card in Melira Pod and the remaining BGx decks, it won't be nearly as prevalent as before.
So at worst, this deck is going to be a tier 2 contender alongside things like GW Hatebears, Bogles, BW Tokens, etc. I think it's much more likely that it will be tier 1.5 or tier 1, but it's a safe bet to say that it will at least be playable.
Find any person or persons amongst us who will invest the time playtesting and researching the meta and the money to get all the cards and this deck will see tier 1.5 or even tier 1. I can guarantee it. But these people also must be willing to break the "rules" of how to play the deck in some situations in order to profit from the deck also
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
I think this is a deck with a pretty steep learning curve, like the Pod variants. I think it'll do well at the PT because the best players in the world will be tuning it and playing it perfectly, but at the PTQ and GP level it might have some drop off.
How would a fetch/dual landbase look like? I really feel not like buying River of Tears and Secluded Glen. Are they worth it so much? Yes they enable a painless manabase which could, in some special circumstances result in 2-3 more BB Tokens (or the game). Im speaking of the UB version of the deck.
Thanks in advance
Well until Polluted Delta joins Modern, I postulated that 4 Misty Rainforest and at least 3 Islands would be the way to go.
And if Onslaught fetches are added to the format, you just replace Misty with Delta and it's improved tenfold.
But it's all just metagaming around hypothetical Blood Moons. In a vacuum I'd just load up on nonbasics, like Darkslick Shores and Sunken Ruins.
I'm starting to dislike River of Tears, or liking it less. The theory is that it allows you to cast turn 1 Thoughtseize, turn 2 Blossom and gives you blue mana for the rest of the game... with the exception of your own turn when you play your land drop and River of Tears gives you black mana again. What happens if you have more than one? That the Cryptic Command you were able to cast during your opponent's turn can't be played during your own turn, making you vulnerable to instants or creatures with flash. The other dual lands of the deck also have their drawbacks (like coming into play tapped, not working if you don't have another colored source or making you lose life), but so far I was trying to avoid Sunken Ruins and perhaps I should split them (and maybe get an Urborg).
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Who is truer: you who are, or you who are to be?
Currently sleeved: WUR Copycat ft. Stoneforge Mystic
Yes, 2 Sunken Ruins could be the right number. So far I'm trying to run a manabase that deals me no damage at all, and if I had to give up on that purpose, it would be to add 3 fetchlands and a couple Watery Grave, but never Underground River. My current 25 lands are:
2 Tectonic Edge
4 Mutavault
3 Creeping Tar Pit
4 River of Tears
4 Secluded Glen
4 Darkslick Shores
3 Island
1 Swamp
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Currently sleeved: WUR Copycat ft. Stoneforge Mystic
drowned catacombs. with the high-ish amount of basics most lists are running (anywhere between 7 and 11) you'll probably be able to play it untapped. i don't like playing 2 color decks that fold to blood moon. and self inflicting damage isn't where this deck wants to be. looking at my life totals from my games, i always end up around 5 to 9 in games where i land a blossom. i wouldn't want to fetch/shock on top of that.
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I speak in sarcasm because calling people ******* ******** is not allowed.
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batterskull ignores those abilities, basically, as it only takes care of the germ token, then you can just equip it onto any of our faeries for even better results. if i'm tapping out for something big, i want it to be something hard to deal with that's a game changing threat. same reason uwr sideboards batterskulls, as does tempo twin. you want it specifically for the removal heavy, grindy match ups as it's ALOT harder to answer than wurmcoil.
UB Faeries GP Record - 22/9/2, 1 Top 64
UB Faeries GP Record - 22/9/2, 1 Top 64
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Currently Playing and/or Building:
Legacy:
BUG Shardless BUG BUG
BUG Team America BUG
UBRG Cabal ANT UBRG
UB Faeries GP Record - 22/9/2, 1 Top 64
The deck will definitely be at least tier 2. Before the unban, Faeries was tier 3 with scattered MTGO wins. The ban announcement does two thing to make Faeries much better. First, most obviously, it introduces BB to the deck which makes all of the cards better. It lets you support the painless manabase better (Secluded Glen), it virtually makes Spellstutter a hard counter, and it enables a consistent Mistbind on turn 4-5.
More importantly, however, the DRS ban means that the deck most likely to use Abrupt Decay is going to see a lot less play. AD is by far the best answer to BB in the format, especially in its BGx shell, and the old Fae decks never had to deal with it. Although Fae will see the card in Melira Pod and the remaining BGx decks, it won't be nearly as prevalent as before.
So at worst, this deck is going to be a tier 2 contender alongside things like GW Hatebears, Bogles, BW Tokens, etc. I think it's much more likely that it will be tier 1.5 or tier 1, but it's a safe bet to say that it will at least be playable.
Find any person or persons amongst us who will invest the time playtesting and researching the meta and the money to get all the cards and this deck will see tier 1.5 or even tier 1. I can guarantee it. But these people also must be willing to break the "rules" of how to play the deck in some situations in order to profit from the deck also
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
Well until Polluted Delta joins Modern, I postulated that 4 Misty Rainforest and at least 3 Islands would be the way to go.
And if Onslaught fetches are added to the format, you just replace Misty with Delta and it's improved tenfold.
But it's all just metagaming around hypothetical Blood Moons. In a vacuum I'd just load up on nonbasics, like Darkslick Shores and Sunken Ruins.
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic
Or resign to never casting CrypCom on your turn.
Or run the UB painland and take the pain for a few turns until you don't mind just using it for colorless?
2 Tectonic Edge
4 Mutavault
3 Creeping Tar Pit
4 River of Tears
4 Secluded Glen
4 Darkslick Shores
3 Island
1 Swamp
Currently sleeved:
WUR Copycat ft. Stoneforge Mystic