Creeping tar pit can handle planeswalkers, and the package of infernal reckonings plus steel sabotages can truly help. I have damping sphere swapping places with flaying tendrils sometimes though, so it depends on the vibe of the competitive atmosphere
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Not sure if any of y'all are watching the PT this weekend, but if your LGS is spiky, be prepared to see the return of Vengevine. Thankfully most Faerie decks can slot Leyline of the Void into the side pretty painlessly. Kalitas can also do some work there. Nihil Spellbomb is also decent.
I run two Kalitas in the side. Spell Pierce is a great, and imo underrated, counter that puts the brakes on a lot of stuff that can do damage to you, especially early. Trying to judge them against each other is tough, but against the field I'd imagine SP is objectively better. That being said, how many scenarios do you find yourself needing Kalitas vs needing counter magic?
I chose to put in Drowned Catacombs in place of the Darkslick Shores as I feel they would be less likely to be in my opening hand as a 2 of instead of the 3 it used to be, and less likely to enter tapped later in the game, unlike the Shores which are guaranteed tapped after land #3. Perhaps I am wrong, and will change my mind later after I get the deck and play it. I have cut down my counters a little in favor of adding a pair of Opts. I think I might have too many 1 mana spells now though, and am not sure if I should cut something out of there for something else, or if it should be fine. I cut the Godless Shrine for one of the Colonnades and the other came from the cut darkslick shores.
Ordered the last few pieces for my rendition of Faeries, and they should be here either today or tomorrow. I will be playing either tonight if they arrive, and/or for FNM this week in preparation for back to back PPTQs this weekend that I will be attending. I will try to keep good notes on the rounds, but I am usually pretty bad at that kind of thing. I will try to report all at once on how I find my UBw version works either Sunday evening or Monday after work. I can't wait to try out Faeries, it looks like a lot of fun
Keep in mind that your bounce effects also trigger revolt, which can catch a lot of people by surprise. I've used Mistbind and Quickling to trigger revolt quite a few times to great effect. I've also had great success with Sword of Feast and Famine, getting your lands untapped does so much for your game plan.
I saw people play 1 copy of Flooded Strand, and i don't understand why xD.
I think they do that since it still allows them to search for their Shocklands. Having more than 4 Fetches in a two colour deck can help a lot with thinning out your deck and fixing your manabase. Personally I run only 4 Fetches and no Shocklands at all.
I'm not sure to play 2 copies of Thoughtseize, i played only one few time ago.
While I haven't played with less than 6 yet, the rule of thumb is to play with 6 Discard effects. Thoughtseize and Inquisition of Kozilek are the best Discards we have, so cutting another Thoughtseize might hurt your disruption plan in the long run.
I imagine that Flaying Tendrils is so much better than Drown in Sorrow for the exile effect... anyway i use spell pierce, because my local meta is populed by burn and other sorceries and/or PW based decks. So Faeries suffers against iper aggressive decks, and graveyard based decks ?
I cut out Opt because i found them a bit few punchy, preferring other removal like Murderous Cut
About sideboard i decreased the hate against tron, and i increased the hate against aggro (Sower of Temptaion) and the hate against graveyard decks (Leyline of the Void)
Has anyone tried far // away in the sideboard? I put a one of in my board to test online. I've played a few games with it in there and haven't drawn or played it --- so no impact as of yet but was wondering if others have some experience.
I didn't actually have a specific matchup in mind. Bogles? I don't have any sacrifice effects, but if I do, I'd run a single LotV main deck. I am already running 1 Jace main deck and 1 Damnation side. I'll test with it a bit more, but sounds like a no-go.
round 1: BW eldrazi (2-0). We both start both games with a lot of hand disruption. So we don't have much action. However I draw a vendilion clique to put the pressure on. He finally gets to remove it with fatal push which means my manlands can finally be used. Jace from the top to fateseal his draws of 2 turns puts the nail in the coffin. Disruption against disruption: manlands for the win. Game 2 starts of similar but a lot of his discard is in the form of collective brutality. My liliana resolves on turn 3 and with the help of some chumpblocking spellstutters and mutavaults she ultimates which gives me te win.
round 2: UW control (0-2). This was against 1 of my friends in the tournament. I kept some bad hands, wondering if this had something to do with the fact that we had to play each other this soon in the tournament. Normally I have the feeling that control is a fine matchup (however the UW control decks are more difficult than the jeskai control decks) since bitterblossom is so good and on turn 2 there aren't many things that can counter it. Both games I lost to the same mistake: no mulligans. Game 1 I had a hand with lots of removal and no counterspells. Game 2 I had a hand with everything I wanted except for a second land. I took a gamble here and got punished, only drew my second land on turn 4. However since I had bitterblossom, inquisition, mana leak, countersquall and spellstutter this one actually got pretty close.
round 3: Mardu pyromancer (2-0). This feels like the mirror. hand disruption and 1/1 flyers on both sides. Game 1 I have bitterblossom and my opponent has blood moon. I only have removal in my hand so I fetch for a swamp. I draw a second bitterblossom and my flying horde gets bitter then his so I win. Game 2 my opponent gets flooded and just loses.
round 4: mardu pyromancer (2-0). No idea what just happened in game 1. Game 2 my opponent has 4 lingering souls so I didn't think I would win this one. However I resolve a spellstutter without countering something and have sword of light and shadow. The sword made it so I gained enough life to survive, he can't block with his tokens and the combination of a second spellstutter sprite/mutavault makes it so that I can counter the last few lingering souls, chumpblock with the spell stutter, return it with the sword and my opponent just gets stuck in this loop. This is why I just LOVE sword of light and shadow!
round 5: GR eldrazi (2-0). Don't know how these games played out but both of them were won by my planeswalkers. Liliana to keep his army small and rebuy the snapcasters and jace just did everything. Brainstorm for answers, bouncing scavenging oozes and matter reshapers. Fatesealing when I had the chance to stall a bit. Only 1 jace but he was the MVP of this round. Biggest problem in game 2 was that I got to 9 life and my opponent had 2 bolts and bloodbraid elf/matter reshapers. So I couldn't afford to take any hits. However that made it so that my opponent didn't want to use his bolts on my jace. That was his mistake.
round 6: UW control miracles (draw). I'm in the 7the spot so I only need a draw to advance to top 8. My opponent however needs the win to advance so we have to play. Game 1 I start with bitterblossom and I'm pulling ahead. I know he has terminus in his hands so have to find a way to play around that. My 1 mana leak seems fine at that moment. He topdecks entreat the angels with 7 mana available. Casts it for 3 angels keeping 2 mana up for his logic knot. Suddenly my mana leak doesn't feel that great. With 3 angels on the board I'm suddenly losing pretty hard but my opponent is playing pretty slow, which is odd since a draw is only in my favor. After about 30 min in the round and he's still not killing me I scoop to go to game 2. Game 2 starts off in my favor but I can't really pressure him but I have a lot of card advantage (jace). After about 15 min my opponent says that I have to play faster. I can't kill him right away and he scoops when he realizes that he's not winning this game and needs to win game 3. I turns out that there are only 2.30 min left on the clock so if he had just played the game out I might not have won game 2 since I couldn't pressure him enough. Game 3 ends in a draw: I advance.
round 7: GR eldrazi (2-1). Game 1 my opponent casts matter reshaper with noble hierarch and 2 stomping grounds. After calling the judge it appears that this is his third warning: game loss. Game 2 his cavern of souls, eldrazi temple, 2 thought-knot seer and reality smasher win him the game easily. Game 3 my 1 field of ruin gets his cavern of souls on turn 3, I search for an island and keep ceremonious rejection up. snapcaster to get recast the ceremonius rejection buys me some time. I draw kalitas and with my 1 mutavault wich acts as a zombie I get to make it big enough to win the game.
round 8: UR pyromancers ascenscion (2-1). Never played against this deck and I must say it looks scary. Game 1 my opponent starts off with thing in the ice. I look in his hand and see bedlam reveler. By now I still don't realize what the biggest threat is (the ascencion combo). However Jace TMS saves my ass by bouncing things in the ice and even the bedlam reveler so I can swing in for the win. Game 2 the ascenscion combo gets revealed and he gains too much life to kill him with my creatures, loss. Game 3 I now know what I'm up against and realized that he has no clear way to kill mistbind clique (except for bolt - bolt or something like that). The clique and bitterblossom put a lot of pressure and even though he manages to gain 9 life with his lightning helixes the mistbind eventually kills him.
round 9: RG hollow one (0-2). Never seen this deck, never heard of it. It's a strange mix between hollow one and the dredgevine deck that was a thing for a moment. Game 1 I get overrun like I'm used to by dredge/vengevine decks. Game 2 I start the game with leyline of the void. It keeps me alive untill I find damnation and we both go in topdeck mode. I draw my second leyline, my third leyline and bitterblossom. My opponent finds a insolent neonate and noose constrictor and gets to kill me. Don't know what I have to think about this deck. It plays a lot like BR hollow one but instead of the bloodghasts it has vengevines and instead of burning inquiry he plays insolent neonate. He went undefeated with it so maybe this is just a less "random" hollow one deck. If this is more consistent then BR hollow one then it might just be a lot better. (cards in the deck, all 4 offs I believe: goblin lore, street wraith, flamewake phoenix, insolent neonate, flameblade adept, vengevine, noose constrictor, lightning bolt and faithless looting)
things I want to change: the 1 field of ruin has been so awesome I'm gonna add a second one. That would put me up to 5 colorless lands. Don't know just how far we can push that.
Cutting 2 river of tears: the land is great for turn 1 discard, but not for turn 1 AV. It's also when you are a bit mana screwed. The land is great when you have enough land drops. You can always choose to get black or blue mana then. I "only" have 5 basics, I'm wondering if the second river of tears should become a fetchland, a swamp or a drowned catacomb. Personally I believe 5 basics is enough, but my control playing friends didn't seem to agree.
hi all, I won a pptq this weekend (37 playes) and I wanted to share my day with you all. I'll try to post as much as I can recall.
Congratulations on the win! After lurking here for a while I've decided to sleeve up some faeries to play with.
Mind if I ask you a couple of questions on your newest iteration of the deck? What would you replace your 2 mana leaks with? Also I'm noticing that you took out both AVs. How did that work out for you? I'm a big fanboy of card draw when running blue, so other than jace and cryptics, I'm not too comfortable entering top deck mode against certain matchups if I don't get bitterblossom out on curve. I too am more of a control player too when it comes to faeries, so sitting behind an AV suspended mid-game is a very comfortable feeling for me if I can't close out a game and need to switch to defense.
I like the 3 copies of secluded glen. Before I saw your most recent list I had a 3 secluded glen + 1 darkslick shores split. It looks like you also bumped up your creature count to support that as well. Would you end up sticking with the secluded glens after that tournament?
Lastly, how did the sower of temptation work out for you? Is it worth playing just for it to eat a removal, or did you play it patiently? I would like to run a sower in the SB as well, but I want to make sure I know when to put it in and how to utilize it.