I feel monogreen is quite resilent, for the reasons stated. Cathedral of war and pendelhaven allows to have all your creatures from decent size and even say your spells for protections. As I said many times I play the long games vs several decks. My games vs UWR are generally very long and still get a win because the deck is solid. The only real problem of the deck imo is BG which just 8-2 imo. But that is not because the deck is fragile because that deck has a combination of cards that is just too strong vs the deck. I find fragile a deck that can win very easily but if you disrupt it a little it falls appart, that is not the case with monogreen infect, you need A LOT of disruption to make it fall. Sadly BG has that amount.
i agree, mono G should be very resilient between 4 Apostle's Blessing and 4 Vines of Vastwood and the option of Ranger's Guile (not to mention pump spells) you should have no problem assembling and protecting your combo.
remember y'all!; play infect as a combo deck, not an aggro deck, and you will have more success. dont swing into open blockers, or dont swing at all unless you know it will connect, don't waste gas, dont keep a gas lite hand, leave mana open for protection (even if it is just a bluff). pace yourself and strike when the time is right, mulligan aggressively and play it like a combo deck and you shouldnt really get blown out anymore outside of bad luck, bad match ups or bad playing.
A lot of what people are touting for for mono~green infect can be said about the decks it plays against. Sure, if you use any tiered deck, and are lucky, draw well and pilot better, you'll come out with a win. It's just with MGI you need to be certain you'llw in when you can alpha, or else you'll lose more often than not.
Also let me go off on a tangent for a second, I believe that crypt is much better than cage ONLY and only because it costs zero mana. Considering half the games it seems like we are using our god damn lands to attack we truly, honestly really don't want to gimp our own plan by having to do nothing for a whole turn just to drop a cage. I'm dead serious, at least as monogreen we are so pressed for mana in the first third or so of the game it's wild.
This. This is absolutely the reason I run 4 copies of the Crypt as opposed to the Cage. I'll take the cheaper, yet narrower option every time if it hits what I want it to hit.
Also, "budget" is not a bad word. It simply describes a specific financial state, or mind set.
Oh I forgot to say, that with B/G, you have access to Phyrexian Crusader which just destroys UWR. Put a rancor on it, and it's game over, only thing is that Apostles Blessing doesn't work with it.
Played a pretty big tournament today.
Can you guys help me be a better player?
I went 2-2
Match 1: 0-2 American control
Got probe t1. Saw the bolt saw the helix saw remand.
Ghost quarter pass, popped ghost on colonnade. I lost to cryptic command on my last creature for awhile. Something tells me with a budget like that nothing I can really do will work. But I could suggestions. Personally I am 50% win/loss to control.
Match 2: 2-0 storm
Game 1 git probe and I all I talked about all game was that he was piloting my dream deck. I don't have a lot of money to spend on magic which holds me back. Didn't do much other than empty the warrens for like 7 tokens but I still won because of apostle's blessing. I was jealous of the dude playing it.I wish I could afford that deck, and I wish I were good enough to pilot it in a tournament. Want!
Match 3: tron 1-2
Brand new player to modern not going to lie he kicked my ass up and down. Only tricks I had were blocking and apostle's blessing for pro artifacts and folded. I snuck one game in on a turn 2 swing and pray
Last note on resiliency of Mono-G infect: I don't have actual stats, but I probably win 90% of my games on the back of exalted, double-exalted, or exalted+Pendelhaven-pumped creatures. The other 10% of games that I win are living the dream with two +4/+4 pump spells on turns 2-3. Perhaps you're trying to go for it too often insecurely if you think this deck is a glass cannon. Stop "going for alpha," and you'll win more.
I'm interested that people are bringing in Crypts against UWR and UR Delver. I don't recall losing to either of these in a ticketed event, but I only bring in Spellskites and Ranger's Guiles. These have to be highest priority, surely, and I never do well when siding out more than 4 cards. My game plan here is just never to play a creature without an open mana representing Blessing/Vines/Guile, and to have the protection spell be the last one played once my creature is lethal. Sometimes game 3 I'll go for it on turn 2/3, especially if they play Colonnade turn 1 or if I have 2 creatures in hand. This match strategy seems to work pretty well.
@Horrible_at_magic - I'm surprised you lost to Tron. They're a combo deck that does nothing for three turns. I love facing Tron. Go for the explosive hands, save Vines for Karn's exile, watch for Ancient Grudge out of the side.
Match 3: tron 1-2
Brand new player to modern not going to lie he kicked my ass up and down. Only tricks I had were blocking and apostle's blessing for pro artifacts and folded. I snuck one game in on a turn 2 swing and pray
If you're experiencing issues with TRON, I'd recommend siding in the following: Nature's Claim and/ or Oxidize. With 8 amazing artifact hate cards in your deck, you'll draw into great answers for almost all of their artifacts, while you keep swinging for poison. Honestly, I'm personally glad when I play against a TRON opponent. The mono~green budget build is so fast, and it packs so much artifact hate that TRON is most times rendered completely useless.
I haven't employed my infect deck in quite some time. I'll be playing with it casually tonight, and I'll aim to post my results here.
Last note on resiliency of Mono-G infect: I don't have actual stats, but I probably win 90% of my games on the back of exalted, double-exalted, or exalted+Pendelhaven-pumped creatures. The other 10% of games that I win are living the dream with two +4/+4 pump spells on turns 2-3. Perhaps you're trying to go for it too often insecurely if you think this deck is a glass cannon. Stop "going for alpha," and you'll win more.
Perhaps. I'm always open to constructive advice. What kind of hands do you aim for, game 1?
Yeah, he had a lot of answers. Swing elf he takes 1, then I try to groundswell he would spell pierce. Or he would remand every pump so like turn 5 or 6 on the second match he's coming out with like 4 counters
Played a pretty big tournament today.
Can you guys help me be a better player?
I went 2-2
Match 1: 0-2 American control
Got probe t1. Saw the bolt saw the helix saw remand.
Ghost quarter pass, popped ghost on colonnade. I lost to cryptic command on my last creature for awhile. Something tells me with a budget like that nothing I can really do will work. But I could suggestions. Personally I am 50% win/loss to control.
Match 2: 2-0 storm
Game 1 git probe and I all I talked about all game was that he was piloting my dream deck. I don't have a lot of money to spend on magic which holds me back. Didn't do much other than empty the warrens for like 7 tokens but I still won because of apostle's blessing. I was jealous of the dude playing it.I wish I could afford that deck, and I wish I were good enough to pilot it in a tournament. Want!
Match 3: tron 1-2
Brand new player to modern not going to lie he kicked my ass up and down. Only tricks I had were blocking and apostle's blessing for pro artifacts and folded. I snuck one game in on a turn 2 swing and pray
Matchn4: was a free 2-0 someone left.
if your are having lots of trouble against blue based decks you can try Guttural Response in the sideboard. also, i dont know how many protection spells you are running but you could always try more.
No, you'r mistaken. "Glass Canon" refers to a ploy which relies heavily on dealing as much damage (in our case, 'poison counters') as possible in 1 turn. If this ploy fails, then more than likely, your game is lost. Which is precisely what this deck is. At least, the mono~green iteration which I pilot.
This is correct. Think of it like an actual glass canon that has enough structural integrity for one big shot, but in the process it shatters and looses the ability to fire again. Infect can be this way when you go all-in with pump for an alpha strike because much of our pump is one time use and we rarely get as much pump a second time. Boggles is mostly a glass canon deck as well.
My approach is slightly less so, but it still has it's glass canon moments. Black adds removal which gives you access to non-pump/non-combat plays, and blue adds traditional control magic. Even red (a color I don't like in the deck) adds some deapth to the deck. Mono-Green has Vines of Vastwood and Apostle's Blessing as varied plays...that's about it.
No good deck is entirely one thing, and we know that this deck has placed well so it has chops, but for the most part Infect is a glass canon deck.
I don't like "double your power" red cards (e.g. Assault Strobe, Flesh//Blood, Soul's Fire) because they suck without a pump spell. You get to deal...1 damage. Not impressive. Worse, they are horrendous in multiples. Two Rancors for example is +4 power. Two Assault Strobes is merely +1 - the second is useless.
Bottom line is, instead of playing things which rely on pump spells to be good, just play more pump spells.
I don't like "double your power" red cards (e.g. Assault Strobe, Flesh//Blood, Soul's Fire) because they suck without a pump spell. You get to deal...1 damage. Not impressive. Worse, they are horrendous in multiples. Two Rancors for example is +4 power. Two Assault Strobes is merely +1 - the second is useless.
Bottom line is, instead of playing things which rely on pump spells to be good, just play more pump spells.
I agree entirely, I was just tossing it out to make my point.
I have thought about running that mana base as part of a BUG list that runs Glistener Elf, Blighted Agent, Plague Stinger and Phyrexian Crusader. The deck would rarely get color screwed, and could easily support the double black cost of crusader. But it does seem to be taking a pile of damage from land which is risky. It would be great if someone tried it though and reported back, I just don't have the courage to take that much damage from land lol.
So I'm thinking of building this deck together, seems like it'd be pretty cool.
Something new to try out...do you guys think it's worth it to build, price wise as well?
If you go mono green cathedral, which is doing well at the moment, the only money card is Inkmoth Nexus which makes it ridiculously cheap to build, so well worth it.
If you want to go the UGx route, then it gets pricey and you really have to make sure you are going to enjoy this style of deck, which takes a while to get good at playing well. Although, you can always use the fetches and Noble Hierarchs in other decks if it doesn't work out for you.
So I'm thinking of building this deck together, seems like it'd be pretty cool.
Something new to try out...do you guys think it's worth it to build, price wise as well?
Price wise, the mono green infect deck is dirt cheap. It's literally the cheapest, or second cheapest modern deck you can build, while still hoping to place, competitively.
No, you'r mistaken. "Glass Canon" refers to a ploy which relies heavily on dealing as much damage (in our case, 'poison counters') as possible in 1 turn. If this ploy fails, then more than likely, your game is lost. Which is precisely what this deck is. At least, the mono~green iteration which I pilot.
This is correct. Think of it like an actual glass canon that has enough structural integrity for one big shot, but in the process it shatters and looses the ability to fire again. Infect can be this way when you go all-in with pump for an alpha strike because much of our pump is one time use and we rarely get as much pump a second time. Boggles is mostly a glass canon deck as well.
My approach is slightly less so, but it still has it's glass canon moments. Black adds removal which gives you access to non-pump/non-combat plays, and blue adds traditional control magic. Even red (a color I don't like in the deck) adds some deapth to the deck. Mono-Green has Vines of Vastwood and Apostle's Blessing as varied plays...that's about it.
No good deck is entirely one thing, and we know that this deck has placed well so it has chops, but for the most part Infect is a glass canon deck.
Thank you, that's just what I've been saying this entire time!
I run 4 apostle
4 vines
And I side board 4 rangers
@planeswalkerwizard.
Wait for the modern prices to come down next year. You can build it if you want but I'd wait. Actually if you do wait I'll sell you my deck once this season is over
@mrenigmas that deck is called zoo. It's very very good.
To the OP, nice write up. Its succinct but full of useful advice.
I am considering writing up a much more detailed primer for U/G infect, if there is interest. I have had pretty good success at my LGS (currently im 42-11 in matches), which has some competent opponents often present (some have GP/PT top8 experience), with about 80% of the meta consisting of well established archetypes (storm, pod, twin, etc). I find that taking a 'conservative' approach to playing the deck is very successful. This approach has 2 basic parts
1) avoid getting blown out by removal
2) have an effective sideboard/maindeck for the meta
If you look at many infect sideboards, they often dont make much sense (4 spell pierce AND 2 negate in kelvin chew's sideboard, really?). One of the more successful infect pilots at the recent modern PT had an emrakul side. Im not joking.
One way to build a sideboard is to pretend there is no 15 card limit, and think what you would want your deck to have against the most common decks in the field. For example, would you want grafdigger's cage against pod? Next, look for cards that are perhaps weaker overall, but have a broad range of matches where they might be useful.
For example, I like to bring in pithing needle as a 1 of against affinity. They have a ton of useful targets postboard (plating/blinkmoth/ravager/spellskite/etc), and I also like to have a needle against pod (stopping pod, but in some unusual circumstances could stop something like qasali pridemage or spellskite if they draw it naturally, etc)
Also, think critically about what cards you include in your sideboard. For example, if I have 4 nature's claim in my sideboard, I likely only plan to bring in all 4 against affinity (for example, even if I thought my twin opponent was bringing in spellskite, I couldnt really see myself bringing in 4 nature's claim). If thats the case, you should ask, would I rather have 4 nature's claim vs affinity, or 3 claim/1 creeping corrosion, or 3 claim/1 hurkyl's recall.
I personally am running 4 nature's claim, but it could be wrong.
Vs Affinity I side -2 spellskite -2 mutagenic growth -1 gitaxian probe -2 wild defiance +4 nature's claim +2 twisted image +1 pithing needle. I leave in my 2 maindeck dismember.
However, the exact plan may change, not just depending on my opponents list, but also on what cards I showed my opponent. For example, even if my list only has 1-2 ichorclaw myr, if I show my opponent a myr game 1, he will be more likely to side in ancient grudge and less likely to side whipflare, making mutagenic growth less attractive.
If I knew that my opponents were very observant, I might even consider playing one overgrown tomb in my simic infect deck. One the one hand, it can help pay for dismember, which I play anyways. For another, my opponent, if they see overgrown tomb and not ichorclaw myr will likely assume BUG infect, and may not side ancient grudge, which is quite effective against simic infect.
Somehow this post turned into an incoherent ramble, but the basic idea is that sideboarding with infect is actually a bit subtle, and most infect sideboards I see seem untuned.
I am currently running this deck and have gone 3-1 every week at my local modern tourney. Every time I lose, I blame it on me not Mulligan-ing aggressively:), which i do have a problem doing. I just hate the feeling of having to go one card less, but it has to be done no way around it. I definitely would much rather have the noble hierarch in place of the birds of paradise but they are a little too expensive at the moment. birds are there for a turn two phyrexian crusader or a wild defiance also helps me feel safe to drop my blighted agent if i have a apostle's blessing or vines of vastwood in hand. Phyrexian crusaders are almost a for sure win against any deck running removal as it has won me the games many times. I just recently added the 1 of Viridian corrupter since aether vial is an awful card that keeps me from attacking with anything besides blighted agent also this card helps with chalice of the void. Im not a big fan of having to wait until round two to deal with melira , blood moon , or deceiver exarchpestermite when i sideboard the threats so i keep a 2 of abrupt decay just incase and it does help (when i draw them). Not many people expect me to have the abrupts in the main so they blindly drop there big infect threats down. i might cut down on the 1 of noble but for the time being it helps every now and then (i probably should cut it). Also feel i should cut a might of old krosa to add one extra groundswell since it helps sneak in the +4 +4 before damage rather than before i swing in with anything besides blighted (granted a land enter to trigger landfall). Sideboard, spellskite good against burn,twin, any removal that targets just have 1 but shoudl probably bump it to 2. i just added the choke to see if it would help against any deck running blue which is a huge part of the meta. torpor orbreplaced tormod's crypt to help with any enter the battlefield triggers which i feel is more relevant than graveyard hate but i could be wrong. pithing needle helps me with affinity or any planeswalkers also melira pod/twin. angel's grace is also new but has save me already against u/r delver and i feel it would come in handy against zoo, but i guess i should be able to win the race. i might end up changing that just want to see how it goes. thoughtseize , dismember , nature's claim obviously have to be in the sideboard. im happy with my deck but i feel theres something wrong with it. i just added the two basic swamps cause blood moon sucks and i really need the double black cause i really feel crusader helps with the somewhat long game if it comes to that. i really want to cut the birds and noble to add more pump so if the two swamps help then they will be out and more pump will come in even though as i stated before it really helps safely dropping a 2 drop turn two incase they have removal and u have a protection spell, also 3 drop turn two is always good, but its also a dead draw. im playing a big local modern tourney later today so hopefully it does me good. I will return with results after. let me know what u guys think.
Also is there any cards that have the same effect that livewire lash does any instants. If so, please point me in that direction.
i agree, mono G should be very resilient between 4 Apostle's Blessing and 4 Vines of Vastwood and the option of Ranger's Guile (not to mention pump spells) you should have no problem assembling and protecting your combo.
remember y'all!; play infect as a combo deck, not an aggro deck, and you will have more success. dont swing into open blockers, or dont swing at all unless you know it will connect, don't waste gas, dont keep a gas lite hand, leave mana open for protection (even if it is just a bluff). pace yourself and strike when the time is right, mulligan aggressively and play it like a combo deck and you shouldnt really get blown out anymore outside of bad luck, bad match ups or bad playing.
This. This is absolutely the reason I run 4 copies of the Crypt as opposed to the Cage. I'll take the cheaper, yet narrower option every time if it hits what I want it to hit.
Also, "budget" is not a bad word. It simply describes a specific financial state, or mind set.
Can you guys help me be a better player?
I went 2-2
Match 1: 0-2 American control
Got probe t1. Saw the bolt saw the helix saw remand.
Ghost quarter pass, popped ghost on colonnade. I lost to cryptic command on my last creature for awhile. Something tells me with a budget like that nothing I can really do will work. But I could suggestions. Personally I am 50% win/loss to control.
Match 2: 2-0 storm
Game 1 git probe and I all I talked about all game was that he was piloting my dream deck. I don't have a lot of money to spend on magic which holds me back. Didn't do much other than empty the warrens for like 7 tokens but I still won because of apostle's blessing. I was jealous of the dude playing it.I wish I could afford that deck, and I wish I were good enough to pilot it in a tournament. Want!
Match 3: tron 1-2
Brand new player to modern not going to lie he kicked my ass up and down. Only tricks I had were blocking and apostle's blessing for pro artifacts and folded. I snuck one game in on a turn 2 swing and pray
Matchn4: was a free 2-0 someone left.
I'm interested that people are bringing in Crypts against UWR and UR Delver. I don't recall losing to either of these in a ticketed event, but I only bring in Spellskites and Ranger's Guiles. These have to be highest priority, surely, and I never do well when siding out more than 4 cards. My game plan here is just never to play a creature without an open mana representing Blessing/Vines/Guile, and to have the protection spell be the last one played once my creature is lethal. Sometimes game 3 I'll go for it on turn 2/3, especially if they play Colonnade turn 1 or if I have 2 creatures in hand. This match strategy seems to work pretty well.
@Horrible_at_magic - I'm surprised you lost to Tron. They're a combo deck that does nothing for three turns. I love facing Tron. Go for the explosive hands, save Vines for Karn's exile, watch for Ancient Grudge out of the side.
If you're experiencing issues with TRON, I'd recommend siding in the following: Nature's Claim and/ or Oxidize. With 8 amazing artifact hate cards in your deck, you'll draw into great answers for almost all of their artifacts, while you keep swinging for poison. Honestly, I'm personally glad when I play against a TRON opponent. The mono~green budget build is so fast, and it packs so much artifact hate that TRON is most times rendered completely useless.
I haven't employed my infect deck in quite some time. I'll be playing with it casually tonight, and I'll aim to post my results here.
Perhaps. I'm always open to constructive advice. What kind of hands do you aim for, game 1?
if your are having lots of trouble against blue based decks you can try Guttural Response in the sideboard. also, i dont know how many protection spells you are running but you could always try more.
Basically, he casts 1 cost creatures which are pumped by lands, and then bumrushes.
I won 2 out of 3 matches. He simply had no answer for infect + pumps. He did bolt my creatures, sometimes but I always had the Nexus as a backup.
So I'm thinking of building this deck together, seems like it'd be pretty cool.
Something new to try out...do you guys think it's worth it to build, price wise as well?
My approach is slightly less so, but it still has it's glass canon moments. Black adds removal which gives you access to non-pump/non-combat plays, and blue adds traditional control magic. Even red (a color I don't like in the deck) adds some deapth to the deck. Mono-Green has Vines of Vastwood and Apostle's Blessing as varied plays...that's about it.
No good deck is entirely one thing, and we know that this deck has placed well so it has chops, but for the most part Infect is a glass canon deck.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Bottom line is, instead of playing things which rely on pump spells to be good, just play more pump spells.
| Ad Nauseam
| Infect
Big Johnny.
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
I have thought about running that mana base as part of a BUG list that runs Glistener Elf, Blighted Agent, Plague Stinger and Phyrexian Crusader. The deck would rarely get color screwed, and could easily support the double black cost of crusader. But it does seem to be taking a pile of damage from land which is risky. It would be great if someone tried it though and reported back, I just don't have the courage to take that much damage from land lol.
If you go mono green cathedral, which is doing well at the moment, the only money card is Inkmoth Nexus which makes it ridiculously cheap to build, so well worth it.
If you want to go the UGx route, then it gets pricey and you really have to make sure you are going to enjoy this style of deck, which takes a while to get good at playing well. Although, you can always use the fetches and Noble Hierarchs in other decks if it doesn't work out for you.
Price wise, the mono green infect deck is dirt cheap. It's literally the cheapest, or second cheapest modern deck you can build, while still hoping to place, competitively.
Thank you, that's just what I've been saying this entire time!
Great minds, and all.
4 vines
And I side board 4 rangers
@planeswalkerwizard.
Wait for the modern prices to come down next year. You can build it if you want but I'd wait. Actually if you do wait I'll sell you my deck once this season is over
@mrenigmas that deck is called zoo. It's very very good.
Here's my new video, it's a good one! The trusty Mono Green Infect Deck against Tarmo-Twin!!
Here it is:
http://youtu.be/2PT8D0UIQ1A
(if it isn't up yet, give it a few minutes to finish uploading)
This is the build i'm looking at taking to a ptq, don't expect to win, more just go, have fun, meet some new people to trade with.
2 Qasali Pridemage
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
Spells 27
2 Apostle's Blessing
2 Gitaxian Probe
2 Path to Exile
2 Dismember
3 Rancor
4 Mutengenic Growth
4 Groundswell
4 Vines of Vastwood
4 Might of Old Krosa
2 Forest
2 Pendelhaven
2 Temple Garden
2 Breeding Pool
3 Verdant Catacombs
3 Misty Rainforest
4 Inkmoth Nexus
1 Apostle's Blessing
1 Rancor
1 Stoney Silence
1 Torpor Orb
1 Surgical Extraction
1 Naturalize
1 Rest in Peace
1 Grafdigger's Cage
1 Dismember
1 Distortion Strike
2 Pithing Needle
2 Corrupted Resolve
2 Spellskite
SB is a mess, need to work on that over the next month or so.
I am considering writing up a much more detailed primer for U/G infect, if there is interest. I have had pretty good success at my LGS (currently im 42-11 in matches), which has some competent opponents often present (some have GP/PT top8 experience), with about 80% of the meta consisting of well established archetypes (storm, pod, twin, etc). I find that taking a 'conservative' approach to playing the deck is very successful. This approach has 2 basic parts
1) avoid getting blown out by removal
2) have an effective sideboard/maindeck for the meta
If you look at many infect sideboards, they often dont make much sense (4 spell pierce AND 2 negate in kelvin chew's sideboard, really?). One of the more successful infect pilots at the recent modern PT had an emrakul side. Im not joking.
One way to build a sideboard is to pretend there is no 15 card limit, and think what you would want your deck to have against the most common decks in the field. For example, would you want grafdigger's cage against pod? Next, look for cards that are perhaps weaker overall, but have a broad range of matches where they might be useful.
For example, I like to bring in pithing needle as a 1 of against affinity. They have a ton of useful targets postboard (plating/blinkmoth/ravager/spellskite/etc), and I also like to have a needle against pod (stopping pod, but in some unusual circumstances could stop something like qasali pridemage or spellskite if they draw it naturally, etc)
Also, think critically about what cards you include in your sideboard. For example, if I have 4 nature's claim in my sideboard, I likely only plan to bring in all 4 against affinity (for example, even if I thought my twin opponent was bringing in spellskite, I couldnt really see myself bringing in 4 nature's claim). If thats the case, you should ask, would I rather have 4 nature's claim vs affinity, or 3 claim/1 creeping corrosion, or 3 claim/1 hurkyl's recall.
I personally am running 4 nature's claim, but it could be wrong.
Vs Affinity I side -2 spellskite -2 mutagenic growth -1 gitaxian probe -2 wild defiance +4 nature's claim +2 twisted image +1 pithing needle. I leave in my 2 maindeck dismember.
However, the exact plan may change, not just depending on my opponents list, but also on what cards I showed my opponent. For example, even if my list only has 1-2 ichorclaw myr, if I show my opponent a myr game 1, he will be more likely to side in ancient grudge and less likely to side whipflare, making mutagenic growth less attractive.
If I knew that my opponents were very observant, I might even consider playing one overgrown tomb in my simic infect deck. One the one hand, it can help pay for dismember, which I play anyways. For another, my opponent, if they see overgrown tomb and not ichorclaw myr will likely assume BUG infect, and may not side ancient grudge, which is quite effective against simic infect.
Somehow this post turned into an incoherent ramble, but the basic idea is that sideboarding with infect is actually a bit subtle, and most infect sideboards I see seem untuned.
Also is there any cards that have the same effect that livewire lash does any instants. If so, please point me in that direction.
1x Island
2x Forest
2x Swamp
1x Breeding Pool
2x Overgrown Tomb
2x Pendelhaven
2x City of Brass
4x Verdant catacombs
4x Inkmoth Nexus
CREATURES : 17
1x Viridian Corrupter
1x Noble Hierarch
2x Birds of Paradise
2x Ichorclaw Myr
3x Phyrexian Crusader
4x Glistener Elf
4x Blighted Agent
2x Wild Defiance
2x Rancor
INSTANTS : 19
2x Abrupt Decay
3x Groundswell
3x Vines of Vastwood
3x Apostle's Blessing
4x Mutagenic Growth
4x Might of Old Krosa
1x Spellskite
1x Choke
2x Torpor Orb
2x Pithing Needle
2x Angel's Grace
2x Thoughtseize
2x Dismember
3x Nature's claim