Played Jund,Jund,Abzan, Jeskai yesterday, after losing to mono-red chalice/moons... was a rough day
Out of curiosity, if you had complete free choice to pick your starting 60 against BGx, what would play?
I know these are hard MUs, but I’m trying to see what people think are the best paths to victory, and key/bad cards, I.e how much to like mutagenic growth, distortion strike, Jace, Spell Pierce, spellskite, etc...
Top deck giant growths for the win. I don’t think that with traditional UG Infect your deck matters too much, it is all about ”do they have enough discard and removal?” and they usually do
I'm rather new to this particular thread, usually on CoCo Elves, but what about Surgical Extraction in place of probe? Apologies if this has already been discussed. Rather new to the deck.
I'm rather new to this particular thread, usually on CoCo Elves, but what about Surgical Extraction in place of probe? Apologies if this has already been discussed. Rather new to the deck.
Probe and surgical are quite diferent, probe was almost free to play in this deck because helped delve, costed no mana and more importantly, drew a card so it does not cost a card form the hand . If you want to see the opp hand peek is a fine card.
I will be playing this weekend on the side events of GPMadrid, I'll probably play a bit with infect, I stopped playing it when grixis shadow became the most played deck, since that matchup was hopeless.
I love the inclusion of echoing truth as a way to beat chalice of the void and it also hurts everyone else in the field. Bounce a creature, a problem enchantment or artifact, tokens ect. It's funny when you see these things. It seems so simple seeing it running this card to fight chalice and having a great versatility against the rest of the field but i guess a lot of the community was focused on fighting chalice at the artifact destruction level. It pays to look outside the box.
So i think his 60 is right on the money. His sb im not 100% sold on though. Im not sure i like 4 kitchen finks. It feels like overkill but i guess he wanted to have the ability to switch up game plans and go a traditional aggro game plan.
spellskite also seems like a less then stellar choice. It just dies to removal all day when i feel like it can be replaced by things like shaper's sanctuary or dispel where you are either going to draw a lot or just stop the kill spell in the case of dispel or stop someone from starting or finishing a combo. Im not sure if spellskite is to try and facilitate an angle against scapeshift kind of decks but it kind of feels like its trying to sure up a match up that we are already favored in.
What does everyone think about the list and my thoughts ?
Hey guys! Infect is an archetype I've been meaning to get better with and I noticed there wasn't much content out there on the new versions of the build post-Git ban. I'm far from an expert with the deck (no, seriously), but if you want to watch some Infect gameplay, I've linked the first of five videos below:
I'm hoping to get a lot better and find a more tuned list so I can at least try to represent the Infect community online. If anyone has any sideboarding guides they've come across, I'd love to check it out as I think that's one of the harder parts of Infect.
If you come across any major gameplay or sideboarding errors, I'm all ears for constructive criticism. Thanks!
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Check out some Magic Gameplay and Commentary videos here, including Modern Grixis, Jeskai, and Esper videos as well as some Standard and Drafts too: My YouTube Channel!
Infect has a number of lopsided mathcups at the moment - Burn, Mardu Pyromancer and the B/G/x matchups are pretty tough. On the other hand, the deck has a number of virtual byes like the big mana decks, Lantern and Dredge. It depends how you feel about going into a tournament knowing you will struggle immensely in some mathcups and breeze through others...
Peoples thoughts on the new csrd "journey to eternity" in a g/b shell ?
Journey to Eternity 1BG
Legendary Enchantment - Aura (R)
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return ~ to the battlefield transformed under your control.
//
Atzal, Cave of Eternity
Legendary Land
T: Add one mana of any color to your mana pool.
3BG, T: Return target creature card from your graveyard to the battlefield.
that seems very costly, especially on the back side, even if you are in long grindy games. 3 mana devoted to other things besides pump is pretty tough I would imagine.
I personally would take the dismember but generally depends on your local meta. Seems like a solid list and I agree the primer is outdated I think it's because since gitaxian probes ban the deck seems a lot more fragile
Does anyone think hadana's climb is viable in a U/G build. It's a 3 mana enchantment that puts a +1+1 counter on a creature at the start of combat then flips if it has 3 counters, then becomes a 3 mana pump spell.
Gabriel Joglar achieved 24th place at GP Oklahoma City.
I love the inclusion of echoing truth as a way to beat chalice of the void and it also hurts everyone else in the field. Bounce a creature, a problem enchantment or artifact, tokens ect. It's funny when you see these things. It seems so simple seeing it running this card to fight chalice and having a great versatility against the rest of the field but i guess a lot of the community was focused on fighting chalice at the artifact destruction level. It pays to look outside the box.
I think it definitely has good utility. It's really good against Lingering Souls, Bridge, Chalice. But if I'm on the draw and they drop Chalice T2 I would probably rather have a Naturalize or DD. ET is nice, though. In a tight SB, it can hit almost anything.
So i think his 60 is right on the money. His sb im not 100% sold on though. Im not sure i like 4 kitchen finks. It feels like overkill but i guess he wanted to have the ability to switch up game plans and go a traditional aggro game plan.
spellskite also seems like a less then stellar choice. It just dies to removal all day when i feel like it can be replaced by things like shaper's sanctuary or dispel where you are either going to draw a lot or just stop the kill spell in the case of dispel or stop someone from starting or finishing a combo. Im not sure if spellskite is to try and facilitate an angle against scapeshift kind of decks but it kind of feels like its trying to sure up a match up that we are already favored in.
What does everyone think about the list and my thoughts ?
I showed up at my LGS at the last minute this week, so I too had Spellskites in my SB out of pure indecision. However, I found out later that there were two other Infect decks and an abundance of Red that week, which (particularly had I faced the mirror) made it not the most terrible choice sort of.
I have tended to not like Finks at all. To me Burn is a close match that I prefer to try and race. Turn 3 should be where you're killing them or setting up to do so. I could be very well wrong on that, but it is how I feel.
Last week I went 1-3, losing to Burn, Jund and RDW with my only win against a homebrew deck. Every match was competitive (except the one I won) and I certainly made a lot of mistakes, particularly with mulliganing.
This week I went 1-1 and then dropped. I beat Affinity 2-1 in some very tight games (lost G1 due to having) three Glistener Elves, no evasion and he dropped Etched Champion.
Then I played the mirror match. I think it was only my second time every playing the mirror. both games went the same: he got Nobles, I didn't, so he outraced me. Game 2 I hit him for 5 infect T3, then on his turn he activated Inkmoth and pumped with Might. I jumped the gun and counted with Vines, to which he counted with Blossoming and double Mutagenic to kill me. I was so disgusted with myself I dropped on the spot, barely even shook my poor opponent's hand before I signed my slip, grabbed my stuff and ran. I still feel sick about it - literally nauseous. I've been playing this deck since Zen/Scars, I should absolutely know better. Whatever. Anyway, sorry for the rant.
Fetches feed Become Immense and handle your fixing, thin out your deck of land topdecks, let you flash in Dryad Arbor to block or sacrifice. Hierarchs can speed up your clock by a turn or more, though, making T2-T3 kills more likely (unless you never ever draw them).
You basically need at least three Hierarchs to make them really worthwhile, though, so I guess fetches first.
Hello everyone! Been playing Infect every now and then, really shakes up the meta in my location when I bring it out, mainly because I am the only one that kept their Infect deck and the loss Gitaxian Probe and the introduction of Fatal Push. How is the decks that everyone is using now? Mine goes as follows:
The only real spice in my deck that I really surprise pretty much everyone when I play it Postmortem Lunge. I never heard of that card, but when I discovered it, I had to put it into my deck.
I have made a lot of changes to my sideboard from playing a lot, especially in the meta I am in. I used to have 2 Grafdigger's Cage, ended up cutting 1 for a third Kitchen Finks. I also cut Stonewood Invocation from my sideboard, mainly because I really never used it and then replaced it for 1 Surgical Extraction.
What do you all think of my deck? Any critiques, changes, etc.?
It's fun to be able to play real removal and you have discard effects, but the unblockabilty of blighted Agent is just too good. I attempted to switch to GB in a reaction to the meta becoming more grindy, but the amount of games you just lose because they had a blocker is the deciding factor for me.
I am torn over Tetsuko. On one hand he only applies to like 8 creatures and has anti synergy with might of old krosa and exalted triggers. On the other hand, unblockability can just win the game at the right time. He's cute but requires an amount of building around that I am not sure a deck this tight can afford.
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Starting hand would be:
Fetch, Inkmoth, Inkmoth, Agent, Agent, Agent, Agent
Top deck giant growths for the win. I don’t think that with traditional UG Infect your deck matters too much, it is all about ”do they have enough discard and removal?” and they usually do
Modern
WUBRG
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Probe and surgical are quite diferent, probe was almost free to play in this deck because helped delve, costed no mana and more importantly, drew a card so it does not cost a card form the hand . If you want to see the opp hand peek is a fine card.
I will be playing this weekend on the side events of GPMadrid, I'll probably play a bit with infect, I stopped playing it when grixis shadow became the most played deck, since that matchup was hopeless.
Gabriel Joglar achieved 24th place at GP Oklahoma City.
This is the list he was running.
4 Glistener Elf
2 Jace, Vryn's Prodigy
4 Noble Hierarch
1 Dryad Arbor
2 Distortion Strike
1 Apostle's Blessing
3 Become Immense
3 Blossoming Defense
1 Echoing Truth
3 Groundswell
4 Might of Old Krosa
3 Mutagenic Growth
2 Spell Pierce
4 Vines of Vastwood
2 Forest
4 Inkmoth Nexus
4 Misty Rainforest
2 Pendelhaven
1 Windswept Heath
4 Wooded Foothills
Sidboard
1 Echoing Truth
1 Spell Pierce
1 Dispel
2 Grafdigger's Cage
4 Kitchen Finks
3 Nature's Claim
2 Spellskite
1 Viridian Corrupter
I love the inclusion of echoing truth as a way to beat chalice of the void and it also hurts everyone else in the field. Bounce a creature, a problem enchantment or artifact, tokens ect. It's funny when you see these things. It seems so simple seeing it running this card to fight chalice and having a great versatility against the rest of the field but i guess a lot of the community was focused on fighting chalice at the artifact destruction level. It pays to look outside the box.
So i think his 60 is right on the money. His sb im not 100% sold on though. Im not sure i like 4 kitchen finks. It feels like overkill but i guess he wanted to have the ability to switch up game plans and go a traditional aggro game plan.
spellskite also seems like a less then stellar choice. It just dies to removal all day when i feel like it can be replaced by things like shaper's sanctuary or dispel where you are either going to draw a lot or just stop the kill spell in the case of dispel or stop someone from starting or finishing a combo. Im not sure if spellskite is to try and facilitate an angle against scapeshift kind of decks but it kind of feels like its trying to sure up a match up that we are already favored in.
What does everyone think about the list and my thoughts ?
UG Infect Match 1
I'm hoping to get a lot better and find a more tuned list so I can at least try to represent the Infect community online. If anyone has any sideboarding guides they've come across, I'd love to check it out as I think that's one of the harder parts of Infect.
If you come across any major gameplay or sideboarding errors, I'm all ears for constructive criticism. Thanks!
Journey to Eternity 1BG
Legendary Enchantment - Aura (R)
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return ~ to the battlefield transformed under your control.
//
Atzal, Cave of Eternity
Legendary Land
T: Add one mana of any color to your mana pool.
3BG, T: Return target creature card from your graveyard to the battlefield.
I think it definitely has good utility. It's really good against Lingering Souls, Bridge, Chalice. But if I'm on the draw and they drop Chalice T2 I would probably rather have a Naturalize or DD. ET is nice, though. In a tight SB, it can hit almost anything.
I showed up at my LGS at the last minute this week, so I too had Spellskites in my SB out of pure indecision. However, I found out later that there were two other Infect decks and an abundance of Red that week, which (particularly had I faced the mirror) made it not the most terrible choice sort of.
I have tended to not like Finks at all. To me Burn is a close match that I prefer to try and race. Turn 3 should be where you're killing them or setting up to do so. I could be very well wrong on that, but it is how I feel.
Last week I went 1-3, losing to Burn, Jund and RDW with my only win against a homebrew deck. Every match was competitive (except the one I won) and I certainly made a lot of mistakes, particularly with mulliganing.
This week I went 1-1 and then dropped. I beat Affinity 2-1 in some very tight games (lost G1 due to having) three Glistener Elves, no evasion and he dropped Etched Champion.
Then I played the mirror match. I think it was only my second time every playing the mirror. both games went the same: he got Nobles, I didn't, so he outraced me. Game 2 I hit him for 5 infect T3, then on his turn he activated Inkmoth and pumped with Might. I jumped the gun and counted with Vines, to which he counted with Blossoming and double Mutagenic to kill me. I was so disgusted with myself I dropped on the spot, barely even shook my poor opponent's hand before I signed my slip, grabbed my stuff and ran. I still feel sick about it - literally nauseous. I've been playing this deck since Zen/Scars, I should absolutely know better. Whatever. Anyway, sorry for the rant.
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
1 Dryad Arbor
1 Viridian Corrupter
Spells (24)
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Blossoming Defense
2 Distortion Strike
1 Vines of Vastwood
2 Apostle's Blessing
2 Become Immense
3 Wild Defiance
Land (19)
2 Breeding Pool
2 Forest
4 Inkmoth Nexus
4 Misty Rainforest
2 Pendelhaven
2 Windswept Heath
2 Wooded Foothills
2 Hinterland Harbor
1 Island
3 Spell Pierce
2 Nature's Claim
2 Dismember
2 Grafdigger's Cage
2 Spellskite
2 Shaper's Sanctuary
1 Leyline of Sanctity
1 Viridian Corrupter
You basically need at least three Hierarchs to make them really worthwhile, though, so I guess fetches first.
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
1 Viridian Corrupter
Instants (24):
1 Apostle's Blessing
2 Become Immense
4 Blossoming Defense
1 Dismember
2 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
1 Spell Pierce
1 Twisted Image
4 Vines of Vastwood
2 Distortion Strike
1 Postmortem Lunge
Lands (20):
3 Breeding Pool
1 Dryad Arbor
2 Forest
4 Inkmoth Nexus
4 Misty Rainforest
2 Pendelhaven
4 Windswept Heath
2 Dismember
1 Grafdigger's Cage
1 Hurkyl's Recall
3 Kitchen Finks
2 Nature's Claim
2 Spell Pierce
2 Spellskite
1 Surgical Extraction
The only real spice in my deck that I really surprise pretty much everyone when I play it Postmortem Lunge. I never heard of that card, but when I discovered it, I had to put it into my deck.
I have made a lot of changes to my sideboard from playing a lot, especially in the meta I am in. I used to have 2 Grafdigger's Cage, ended up cutting 1 for a third Kitchen Finks. I also cut Stonewood Invocation from my sideboard, mainly because I really never used it and then replaced it for 1 Surgical Extraction.
What do you all think of my deck? Any critiques, changes, etc.?
Seems like it could have a place in infect