Sorry for the VERY late reply, but I've been traveling a lot and haven't had the time to get on a computer. Deprive was amazing when I needed it most because it's the only counterspell that is for sure countering something when you need to go late. It definitely proved itself as a solid supplementary counterspell in this list.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Nice and interesting Wizard deck but definetely not a Delver deck, with 22 lands and only 19 spells
It's definitely a Delver deck focused on the wizard spells and plays Kiran in the sideboard, you can tune it to your liking.
But this version got a good result, making almost top 8 and already getting 5-0 in MTGO.
And is rising in MTG goldfish.
Nice and interesting Wizard deck but definetely not a Delver deck, with 22 lands and only 19 spells
It's definitely a Delver deck focused on the wizard spells and plays Kiran in the sideboard, you can tune it to your liking.
But this version got a good result, making almost top 8 and already getting 5-0 in MTGO.
And is rising in MTG goldfish.
For "Delver deck" I meant a deck which focuses on flipping delver asap and then plays the "protect the queen" style, I was just saying that this deck clearly has a different playstyle. However I really like it but I'd make some changes like replacing Mana Leak or Remand with a playset of Wizard's Retort
It's not a delver deck in the terms that is not focused on playing delver on turn one to flip and cast a bunch of spells to protect it. it's a wizards deck it wants wizards to have 8 bolts it just happen that delver is one of the best 1 mana wizard creatures (that casually can become a bolt).
Now, it's a izzet tempo/burn deck and we should discuss it as diferent way to play the UR tempo deck.
no, wizard's lightning isn't good outside the wizards's deck. if you want more burn, you are better served with forked bolt, burst lightning and if you want to play swiftspear lava spike is also an option
Also don't forget this: when Delver of Secrets flips, it no longer is a wizard. The Wizards deck plays more creatures because of this, and often will have difficulties flipping Delver (Hoogland notably runs Opt instead of Serum Visions and his deck has no scry/library manipulation effects).
change from my previous lists were:
-bedlam revelers/thought scours.
+thing in the ice/remand.
(i like being able to tempo-counter while holding cards.)
r1 vs Mardu randomness
SB none
his deck lacked synergy...
only match where i actually flipped TITI's (thing in the ice.)
r2 vs Mardu Pyromancer
SB none
game 1 i mana screwed him w/blood moon. found out later he sided his moons out.
his bedlam reveler was bolt-proof but i still outraced him.
pyroclam was a house vs his young pyromancer/lingering souls tokens.
r3 vs Soul Sisters
SB +4 vapor snag, -2 blood moon, -2 remand.
his deck had all basic plains so blood moon wasn't useful (except as a prowess trigger in game 1.)
he ran auras and that m19 2-drop that grows by life gain so vapor snag picked up where burn failed.
he emptied his hand faster than me so remand wasn't very good.
pyroclasm was a house vs his soul warden and squadron hawks (all 4 of them.)
16 creatures:
4 monastery swiftspear
4 snapcaster mage
4 stormchaser mage
4 thing in the ice
24 instants/sorceries:
4 lightning bolt
4 opt
4 pyroclasm
4 remand
4 serum visions
4 sleight of hand
2 enchantments:
2 blood moon
SB
4 abrade (better than Smash to Smithereens vs Humans)
4 deprive (seems fine w/Spirebluff Canal.)
4 vapor snag
3 surgical extraction
test vs UW Control, 1-0.
r1 vs 5cHumans, 2-1.
SB +4 Abrade (Aether Vial.) -4 Remand (Aether Vial/Cavern of Souls.)
g1, he got 2 aether vials.
g2&g3, no aether vials for him.
r2 vs RG Valakut, 0-2
SB +4 Deprive, -4 Pyroclasm.
g1, he dropped a Ravenous Baloth and a Primeval Titan soon after.
g2, i kept a hand w/1 steam vents, 1 monastery swiftspear, 3 cantrips, 2 misc. got mana screwed =( even cantripped into more cantrips =( =(
r3 vs UW Control, 1-1-1.
SB +4 Deprive, -4 Pyroclasm.
g1, close but blood moon kept his mana under control. after he tapped out (colorwise) for cryptic command, i snapcastered a bolt at him. he was at 5 life.
g2, i was hoping to stall out (legally) but he finished me off on extra turn 4.
While I'm not an avid Modern player at all, it seems that Mission Briefing would be a good fit for the deck. Its Surveil 2 seems to be useful in pushing past potential land clumps while also giving you an additional Snappy effect. The double blue shouldn't be too much of a problem in this deck and being able to have more functional copies of the various Bolt effects run in the maindeck while also being able to trigger Prowess with the Briefing seems really strong.
r2 vs StandardIzzet, 2-0.
his deck wasn't even standard optimal...
r3 vs MarduTokens, 2-0.
g2, he locked himself under his own blood moon.
he admitted to being a new player so i gave him some lenience for his slow play.
overall the deck seems solid. i'll post more results as they come.
While I'm not an avid Modern player at all, it seems that Mission Briefing would be a good fit for the deck. Its Surveil 2 seems to be useful in pushing past potential land clumps while also giving you an additional Snappy effect. The double blue shouldn't be too much of a problem in this deck and being able to have more functional copies of the various Bolt effects run in the maindeck while also being able to trigger Prowess with the Briefing seems really strong.
Mission Briefing works well in my Delver deck. Since I don't have the cold cash to buy me a fullclip of Snapcaster Mage, I find this as a reasonable substitute. It definitely saves you from any dead draw next turn (or when you cantrip), and it feeds Bedlam Reveler. I also surveil-discard Risk Factor as I can just jump-start it on a later turn.
I haven't tested Mission Briefing in my UR Aggro Prowess (with Adeliz, the Cinder Wind and her wizard & monk friends), but now that you mentioned it, I will definitely try it out. Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
While I'm not an avid Modern player at all, it seems that Mission Briefing would be a good fit for the deck. Its Surveil 2 seems to be useful in pushing past potential land clumps while also giving you an additional Snappy effect. The double blue shouldn't be too much of a problem in this deck and being able to have more functional copies of the various Bolt effects run in the maindeck while also being able to trigger Prowess with the Briefing seems really strong.
Mission Briefing works well in my Delver deck. Since I don't have the cold cash to buy me a fullclip of Snapcaster Mage, I find this as a reasonable substitute. It definitely saves you from any dead draw next turn (or when you cantrip), and it feeds Bedlam Reveler. I also surveil-discard Risk Factor as I can just jump-start it on a later turn.
I haven't tested Mission Briefing in my UR Aggro Prowess (with Adeliz, the Cinder Wind and her wizard & monk friends), but now that you mentioned it, I will definitely try it out. Thanks!
Hi, it's been a long time since I played Delver on Modern for the last time but I am excited to test some new cards from RNA like Pteramander and Light up the Stage. In legacy it's a lot easier to flip Delver since there is Brainstorm, therefore I've thought about building a version that runs as many instants and sorceries as possible and then realised that such a strategy would be good with either of these cards: Young Pyromancer or Arclight Phoenix.
Young Pyromancer is easier to fit in the build but I am afraid most of the time casting it on T2 is not good enough for the current meta so I decided to play the Phoenix since I am usually not going to spend any mana for it (so it should be more tempoish) and that would make all my threats have flying.
However, I hate the card disadvantage from Faithless Looting when the only card I usually want to discard are those Phoenixes so I decided to trim them and have Lightning Axe as the only discard outlet, this might be a mistake since I am including Light up the Stage for card advantage that could make up for Faithless Looting, I will try adjusting this and see what works better for me. Vapor Snag seems really good in a tempo build like this and triggers Spectacle, maybe I should run more copies, I also like that it deals quite nicely with Thing in the Ice.
For the sideboard I thought having the Madcap Experiment + Platinum Emperion combo could grant some free wins vs non-white decks (Path to Exile) as I don't play any artifacts in the mainboard, so opponents shouldn't be bringing any hate for artifacts and killing a 8/8 is not easy with burn damage, one thing that worries me about this is that I play many fetchlands that could become useless after I drop it although maybe it doesn't matter as I would be already winning by then, the other thing I have concerns is that it costs 4 mana and it will probably be difficult to reach those landrops (hopefully it won't be as hard with Light up the Stage)
So, here is my decklist, let me know what do you think, I will test it online and come back with results:
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I agree with Ashton that our interaction is the main reason to run this over UR Phoenix. I've tried Disrupting Shoal a few times and I didn't prefer it. If you'd like to play a similar list to Asthon minus the shoals I'd recommend giving this one a try - I usually have pretty good results.
https://magic.wizards.com/en/articles/archive/mtgo-standings/modern-challenge-2018-07-22#_batutinha__th_place
Nice and interesting Wizard deck but definetely not a Delver deck, with 22 lands and only 19 spells
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Counter-Cat
Colorless Eldrazi Stompy
It's definitely a Delver deck focused on the wizard spells and plays Kiran in the sideboard, you can tune it to your liking.
But this version got a good result, making almost top 8 and already getting 5-0 in MTGO.
And is rising in MTG goldfish.
If I put 4 Matter Reshaper in Grixis Delver does it become an Eldrazi deck or a deck with 4 cards that don't really fit in it?
For "Delver deck" I meant a deck which focuses on flipping delver asap and then plays the "protect the queen" style, I was just saying that this deck clearly has a different playstyle. However I really like it but I'd make some changes like replacing Mana Leak or Remand with a playset of Wizard's Retort
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Now, it's a izzet tempo/burn deck and we should discuss it as diferent way to play the UR tempo deck.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
“U/R Prowess”
18 lands:
5 island
4 scalding tarn
4 spirebluff canal
4 steam vents
1 mountain
16 creatures:
4 monastery swiftspear
4 snapcaster mage
4 stormchaser mage
4 thing in the ice (new addition)
24 instants/sorceries:
4 lightning bolt
4 opt
4 pyroclasm
4 remand (new addition)
4 serum visions
4 sleight of hand
2 enchantments:
2 blood moon
SB
4 smash to smithereens
4 surgical extraction
4 vapor snag
2 spellskite
1 blood moon
change from my previous lists were:
-bedlam revelers/thought scours.
+thing in the ice/remand.
(i like being able to tempo-counter while holding cards.)
r1 vs Mardu randomness
SB none
his deck lacked synergy...
only match where i actually flipped TITI's (thing in the ice.)
r2 vs Mardu Pyromancer
SB none
game 1 i mana screwed him w/blood moon. found out later he sided his moons out.
his bedlam reveler was bolt-proof but i still outraced him.
pyroclam was a house vs his young pyromancer/lingering souls tokens.
r3 vs Soul Sisters
SB +4 vapor snag, -2 blood moon, -2 remand.
his deck had all basic plains so blood moon wasn't useful (except as a prowess trigger in game 1.)
he ran auras and that m19 2-drop that grows by life gain so vapor snag picked up where burn failed.
he emptied his hand faster than me so remand wasn't very good.
pyroclasm was a house vs his soul warden and squadron hawks (all 4 of them.)
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
"UR Thing" 1-1-1.
18 lands:
5 island
4 scalding tarn
4 spirebluff canal
4 steam vents
1 mountain
16 creatures:
4 monastery swiftspear
4 snapcaster mage
4 stormchaser mage
4 thing in the ice
24 instants/sorceries:
4 lightning bolt
4 opt
4 pyroclasm
4 remand
4 serum visions
4 sleight of hand
2 enchantments:
2 blood moon
SB
4 abrade (better than Smash to Smithereens vs Humans)
4 deprive (seems fine w/Spirebluff Canal.)
4 vapor snag
3 surgical extraction
test vs UW Control, 1-0.
r1 vs 5cHumans, 2-1.
SB +4 Abrade (Aether Vial.) -4 Remand (Aether Vial/Cavern of Souls.)
g1, he got 2 aether vials.
g2&g3, no aether vials for him.
r2 vs RG Valakut, 0-2
SB +4 Deprive, -4 Pyroclasm.
g1, he dropped a Ravenous Baloth and a Primeval Titan soon after.
g2, i kept a hand w/1 steam vents, 1 monastery swiftspear, 3 cantrips, 2 misc. got mana screwed =( even cantripped into more cantrips =( =(
r3 vs UW Control, 1-1-1.
SB +4 Deprive, -4 Pyroclasm.
g1, close but blood moon kept his mana under control. after he tapped out (colorwise) for cryptic command, i snapcastered a bolt at him. he was at 5 life.
g2, i was hoping to stall out (legally) but he finished me off on extra turn 4.
notes: a lot less aggro since my last report. GP Stockholm recently put this deck on the map:
https://magic.wizards.com/en/events/coverage/gpsto18/9th-28th-decklists-2018-09-16
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
UB Dralnu, Lich Lord
RBW [Primer]-Kaalia of the Vast
BUG [Primer]-Tasigur, the Golden Fang
GWU [Primer]-Arcades, the Strategist
WUB Primer-Aminatou, the Fateshifter
UBR Nicol Bolas, the Ravager
18 lands:
7 island
4 spirebluff canal
4 steam vents
1 flooded strand
1 misty rainforest
1 polluted delta
16 creatures:
4 monastery swiftspear
4 snapcaster mage
4 spellskite (protect thing, "horror")
4 thing in the ice
24 instants/sorceries:
4 lightning bolt
4 mission briefing
4 opt
4 remand
4 serum visions
4 sleight of hand
2 enchantments:
2 blood moon
SB
4 abrade
4 deprive
4 pyroclasm
2 surgical extraction
1 vendilion clique
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
"IzzetBlitz," 2-1.
18 lands:
7 island
4 spirebluff canal
4 steam vents
1 flooded strand
1 misty rainforest
1 polluted delta
14 creatures:
4 snapcaster mage
4 spellskite
4 thing in the ice
2 vendilion clque
28 instants/sorceries:
4 deprive
4 lightning bolt
4 mission briefing
4 opt
4 remand
4 serum visions
4 sleight of hand
SB
4 abrade
4 anger of the gods
3 surgical extraction
2 blood moon (mission briefing on deprive)
2 jace, the mind sculptor (additional win con)
r1 vs TitanShift, 1-2.
https://www.twitch.tv/videos/333909617
r2 vs StandardIzzet, 2-0.
his deck wasn't even standard optimal...
r3 vs MarduTokens, 2-0.
g2, he locked himself under his own blood moon.
he admitted to being a new player so i gave him some lenience for his slow play.
overall the deck seems solid. i'll post more results as they come.
limited - https://www.youtube.com/watch?v=Vkfx2kA8gok&feature=emb_logo
limited - https://www.youtube.com/watch?v=I3RYiZJFCK0
limited - https://www.youtube.com/watch?v=j18HlKybrm8&feature=emb_logo
standard - https://www.youtube.com/watch?v=JiAEzfAgpbI
standard - https://www.youtube.com/watch?v=3vNr_4ubfMg
standard - https://www.youtube.com/watch?v=EJcwpxraL-g
modern - https://www.youtube.com/watch?v=V8MyVNLVYNw
modern - https://www.youtube.com/watch?v=4-M5ffoArnY
modern - https://www.youtube.com/watch?v=x_yQEBOPi_w&feature=emb_logo
extended - https://www.youtube.com/watch?v=qLpUB9zpyr4&feature=emb_logo
Mission Briefing works well in my Delver deck. Since I don't have the cold cash to buy me a fullclip of Snapcaster Mage, I find this as a reasonable substitute. It definitely saves you from any dead draw next turn (or when you cantrip), and it feeds Bedlam Reveler. I also surveil-discard Risk Factor as I can just jump-start it on a later turn.
I haven't tested Mission Briefing in my UR Aggro Prowess (with Adeliz, the Cinder Wind and her wizard & monk friends), but now that you mentioned it, I will definitely try it out. Thanks!
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
- From Canyon Minotaur
Can you share your list? I'm very interested.
Has anyone tried the new salamander drake?
Young Pyromancer is easier to fit in the build but I am afraid most of the time casting it on T2 is not good enough for the current meta so I decided to play the Phoenix since I am usually not going to spend any mana for it (so it should be more tempoish) and that would make all my threats have flying.
However, I hate the card disadvantage from Faithless Looting when the only card I usually want to discard are those Phoenixes so I decided to trim them and have Lightning Axe as the only discard outlet, this might be a mistake since I am including Light up the Stage for card advantage that could make up for Faithless Looting, I will try adjusting this and see what works better for me. Vapor Snag seems really good in a tempo build like this and triggers Spectacle, maybe I should run more copies, I also like that it deals quite nicely with Thing in the Ice.
For the sideboard I thought having the Madcap Experiment + Platinum Emperion combo could grant some free wins vs non-white decks (Path to Exile) as I don't play any artifacts in the mainboard, so opponents shouldn't be bringing any hate for artifacts and killing a 8/8 is not easy with burn damage, one thing that worries me about this is that I play many fetchlands that could become useless after I drop it although maybe it doesn't matter as I would be already winning by then, the other thing I have concerns is that it costs 4 mana and it will probably be difficult to reach those landrops (hopefully it won't be as hard with Light up the Stage)
So, here is my decklist, let me know what do you think, I will test it online and come back with results:
4 Delver of Secrets
4 Pteramander
4 Arclight Phoenix
Instant and Sorceries (30)
2 Forked Bolt
2 Lightning Axe
4 Lightning Bolt
4 Opt
4 Serum Visions
4 Thought Scour
2 Vapor Snag
4 Manamorphose
4 Light up the Stage
3 Island
3 Misty Rainforest
1 Mountain
4 Scalding Tarn
4 Spirebluff Canal
2 Steam Vents
1 Stomping Ground
2 Dispel
3 Surgical Extraction
2 Ancient Grudge
2 Blood Moon
4 Madcap Experiment
2 Platinum Emperion
Edit: I realized I probably should play 4 Spirebluff Canal so I trimmed 2 Arid Mesa, 1 Steam Vents and 1 Misty Rainforest to fit them
Here is my latest build, updated slightly since the article. Give that a read if you have any questions before asking, as it covers a lot.
4 Delver of Secrets
4 Salamander Drake
4 Snapcaster Mage
1 Vendilion Clique
1 Crackling Drake
Instants (24)
4 Lightning Bolt
4 Thought Scour
4 Opt
4 Disrupting Shoal
4 Spell Pierce
2 Mana Leak
1 Dismember
1 Echoing Truth
4 Serum Visions
Lands (18)
4 Scalding Tarn
2 Misty Rainforest
4 Spirebluff Canal
3 Steam Vents
4 Island
1 Mountain
3 Damping Sphere
2 Blood Moon
3 Crackling Drake
3 Surgical Extraction
3 Abrade
1 Izzet Staticaster
Counter-Cat
Colorless Eldrazi Stompy
1 Grim Lavamancer
2 Pia and Kiran Nalaar
3 Snapcaster Mage
4 Young Pyromancer
2 Dismember
2 Flame Slash
4 Lightning Bolt
4 Mana Leak
4 Opt
2 Remand
4 Serum Visions
2 Spell Pierce
2 Vapor Snag
2 (FLEX)
1 Mountain
2 Misty Rainforest
4 Scalding Tarn
4 Spirebluff Canal
3 Steam Vents
3 Ceremonious Rejection
2 Crumble to Dust
2 Dispel
2 Electrickery
2 Magma Spray
2 Surgical Extraction
2 (FLEX)