Quote from Fogspy »How do you guys feel about Spell Snare. I know it's incredibly meta dependent, but going into an unknown meta do you think it is worth running? I know I've seen decks here that range from running 0-3.
Quote from myo »I've considered this, and what I've found is that it will not make an impact often enough to warrant a slot. If we were playing a grixis deck with discard, it might make sense. However, ensuring you don't see a 2nd of something isn't always the best gameplan as they might not ever get to the 2nd one and you've spent a card/mana/life getting rid of it.
Quote from fyawm »Quote from myo »I've considered this, and what I've found is that it will not make an impact often enough to warrant a slot. If we were playing a grixis deck with discard, it might make sense. However, ensuring you don't see a 2nd of something isn't always the best gameplan as they might not ever get to the 2nd one and you've spent a card/mana/life getting rid of it.
Basically this. If you're spending 2 life and a card to do something that doesn't affect the board, it'd better be worth it.
I'd be hard pressed to find a match up where I want to bring it in.
Quote from AcademyRuins »Has there been much discussion or thought behind really trying to get max value off of Young Pyromancer and Delver? When I say that, I mean cutting down to 16 lands, getting rid of Grim Lavamancer from the mainboard, and maxing out on free spells. The idea would be similar but there's a lot of decent free spells that aren't being played, and I'd be interested in how much you can really break Pyromancer. I was thinking off starting with something like this:
sylvanllewelyn's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (12)4 Delver of Secrets4 Young Pyromancer4 Snapcaster MageSpells (32)2 Forked Bolt4 Gitaxian Probe4 Gut Shot4 Lightning Bolt4 Mutagenic Growth1 Shard Volley3 Spell Pierce2 Spell Snare4 Vapor Snag4 Disrupting ShoalLands (16)4 Island1 Mountain4 Steam Vents4 Scalding Tarn3 Misty Rainforest
Clearly this is a really rough idea, but I'm interested in what you all think. Mutagenic Growth is a little weird, but it doubles a way to protect a flipped Delver from Bolt while pushing damage. The goal of this deck is pretty similar to Infect, but I think it's great to play cards like Spell Pierce and Vapor Snag and have them act double duty as enablers.
Quote from fyawm »I don't think Gut Shot is playable, you 2 for 1 yourself way too often. I do think you can add additional Pillar of Flames and/or Rift Bolt/Lava Spike to make is more of a burn deck. If you want to go to an all out burn deck, that would work with Goblin Guide. Delver seems like a pretty good Goblin Guide imitation if you're running like 30+ spells, plus the disruption via Spell Pierce and Spell Snare is nice. I don't know if it's viable, but I would try to find a way to squeeze in Serum Visions so that you're consistently running on gas.
Disrupting Shoal is just bad when you don't have a source of card advantage, and so is running 4 Vapor Snag. Mutagenic Growth is a card, but Young Pyromancer still dies to Bolt with Mutagenic Growth.