Has this list been discussed? It has 5-0'd on MTGO at least 3 times that I've seen: http://tcdecks.net/deck.php?id=29703&iddeck=249508
I'm not really sure what it is or what its doing, but it seems to be beating people left and right. Anyone want to weigh in?
Has this list been discussed? It has 5-0'd on MTGO at least 3 times that I've seen: http://tcdecks.net/deck.php?id=29703&iddeck=249508
I'm not really sure what it is or what its doing, but it seems to be beating people left and right. Anyone want to weigh in?
Funny, I've noticed the deck popping up too and was also confused how it managed to 5-0. There's an article on tcgplayer that touches on it today; the author calls it RG Hatebears.
I like the Copters, and the synergy between Vial and Eidolon is cute but Vial seems clunky to me otherwise. The deck runs relatively few creatures (26). I also question 3x Raging Ravine in a low-curve deck.
I feel like growth chamber guardian can be a good 2 drop for zoo because they can multiply for a wider board state, refill your hand, on top of what ever card you top deck.
Garruk is a finisher that tries to close the game the turn after he comes into play.
Bloodbraid helps get that wide board state more consistently compared to collected company. I hate whiffing off a company.
And steel leaf is the choice 3 drop fatty. He can get in with a hit or two because of its evasion ability, has 8 trample damage off a garruk ultimate, and doesn't die to bolt.
CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
I feel like growth chamber guardian can be a good 2 drop for zoo because they can multiply for a wider board state, refill your hand, on top of what ever card you top deck.
Nope.
To expand on this the ability to search and add more copies is good, but zoo as a deck cant use it to the utmost since its not freely passing out +1 counters as a matter of course to other creatures. Using its ability to put 2 +1 counters on it is ungodly slow and actually defeats the purpose of what zoo is trying to achieve by being ungodly fast as possible with super efficient creatures. 1 gavony is not enough since you cannot actually GET to it unless you lucksac. Maybe with Rhythm of the Wild it might work but still doubt it be good enough but putting both in removes flexibility.
I played a bunch of games with my zoo list I posted a couple posted above and I work out pretty good. growth chamber guardian did a lot of work. I was hardly underwhelmed by it. The ability to keep more threats coming by making him bigger was key to numerous wins. Some games I just had lots of good stuff in my hand that I would wait 2-3 turns before I pumped him and kept applying pressure.
I played a whir thopter prison deck that dominic Harvey posted on starcity.com and took it 3-0.
I beat izzet Phoenix 3-1 just out pressuring and racing them. Timely bolt/path also helped.
Adjustments I would make are -1 thalia for +1 knight of autumn for more utility.
Also steel leaf champion is nice, I like the card but felt like gruul spellbreaker will be better. I liked the haste ability off BBE and knowing I have potentially 4 more dudes with haste coming made the deck seem faster. Maybe the clean swap spellbreaker for steel leaf is what I'll test this next FNM.
Last change is -1 gavony for +1 ravine to hit more manlands.
My SB is still in the works but I'll post after I get more results.
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CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
So I used to play a lot of Mono-G stompy as my Modern deck of choice, but between buying the requisite Fetches to support Narnam Renegade and the re-printing of the Shocklands, I've got some stupid plan to try and put Lightning Bolt, Ghor-Clan Rampager and Wild Nacatl into a pile with Steel Leaf Champion.
I'm taking Experiment One over Pelt Collector as it means that every creature but two (Scooze, Geist) in my deck will take it from 2/2 to 3/3 on arrival (and Geist does so when it comes back with Undying). Aspect of Hydra might be better as either Domri Rade (for potential card advantage of ~1 card/2 turns), Atarka's Command (for face bolt + pump - probably 5-6 potential damage) or Dromoka's Command (+1/+1 counter works with Avatar of the Resolute, fight is good with Narnam Renegade/big dudes), but it's so frequently +5/+5 in stompy (and this deck doesn't mess with that very much), that I feel it's worth considering.
Potential sideboard is very up in the air, but it's actually surprisingly viable to put 1-2 Blood Moon in there (loses Nacatl's +1/+1 for Plains, and I have to fetch very carefully to ensure at least two real forests beforehand, but it's definitely an option). Potentially alongside Mono-G sideboard friend Choke.
I went 3-1-1 last FNM with this list. I arrived a little late so I couldn't find a couple of my SB cards and I added a 3rd stomping ground instead of the 2nd raging ravine by mistake. Otherwise I liked the switch between gruul spellbreaker over steel leaf champion, i think the haste and trample mattered, although i would still like 1-2 champions.
R1 beat a G/W tron brew 2-1 after losing g1 to t3 karn. Damping sphere and gaddock teeg out the side was really good to lock out g2. BBE hitting another creature twice was enough to take out g3.
R2 I drew g3 against a really good U/W control player. We had 2 minutes after I took g2. I kept applying pressure and he kept having answers until time ran out and we only had 2 minutes to play g3. Spellbreaker and BBE were good at applying pressure.
R3 1-2 loss to u/r phoenix.
I took g1 off a BBE into bolt when my opponent was at 5.funny that turn I top decked a bolt, had a BBE in hand and only 4 mana so I needed to cascade into another bolt or spellbreaker. G2 he had thing, i pathed it, he played another thing, into 3rd thing and flipped both turn 4. G3 was closer but he had the abrade for damping sphere, I had the path for his thing, but my scooze was too late to eat his Phoenix in the yard and he swung with them a few turn for the win.
I sided in RIP, damping sphere x2, my 4th path, and a grafdigger's cage. Knowing they have abrade in the side I thought what enchantment I can bring in and thought cindervines but not sure if that would be a good hoser or something they would disregard and still get massive amounts of power on the board.
R4 2-0 against another u/w control player. He also had a lot of answers and took a long time to die, and he did definitely die to a bunch of growth chamber guardians.
R5 2-1 against merfolk. I took g1 off timely removal and chaining growth chamber guardians. Lost g2 to tempo, spreading seas, and island walk. G3 garruk made a bunch of 3/3 beasts along with nacatle, and guardians and eventually won after I pathed his master of waves.
The take home about the deck:
I like having 8 haste creatures to come in after I play a few early guys and apply pressure. After I pump a growth chamber guardian I usually feel like I'm in a good spot, especially if I have a creature or two in play. Spellbreaker is really good but topping off with 4/4 still leaves room to be out classed by opponents bigger creatures so I wanna try fitting in 1-2 steel leaf champions or rhythm of the wild.
My original plan was to play 3 garruks to ultimate and close the game with a big swing the turn after he comes in but that never happened. I still wouldn't mind 1 but im thinking of adding in the 4cmc elspeth for the +3/+3 and flying evasion. Swinging 6 or 7 with a nacatle, spellbreaker, or guardian feels good.
Knight of autumn is fine as a 2 of for utility. And I like having 5 exalted guys for more pump, utility, and mana acceleration.
Domri hardly saw play and I guess is fine as a 1 of?
Either way I liked the deck, especially growth chamber guardian and gruul spellbreaker, both really good applying pressure. I'll test elspeth, knight errant to try and get more evasion and reach.
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CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
I tested this list and 22 lands are a lot for me. Another curious thing is no geist. I think that 2x Helix and 2x Autumn are better right now?.
Maybe -1x land, +1x path mainboard could be helpful. I don´t think that 3x black leyline could be better than surgical/ravenous trap in a 2 black-lands deck. Anyway, this list is pretty standard and solid.
I tested this list and 22 lands are a lot for me. Another curious thing is no geist. I think that 2x Helix and 2x Autumn are better right now?.
Maybe -1x land, +1x path mainboard could be helpful. I don´t think that 3x black leyline could be better than surgical/ravenous trap in a 2 black-lands deck. Anyway, this list is pretty standard and solid.
KoA main is probably a concession to Burn, which is quite popular right now and a bad matchup for these decks. With 4 KoA, 2 Blessed Alliance, and 1 Shalai in the 75 it must become manageable. Compared to Geist, KoA is easier to cast as well.
I don't understand 3 Leyline in the SB either. Dredge shouldn't be a bad matchup, and certainly isn't one where you want to actively mulligan to a Leyline. Trap and/or Surgical seem like better choices.
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I think you might have a more accurate feedback in the Humans thread, but I can start here :
1- If you want to run Coco, I'd recommand you to get the 4th copy asap and increase the amount of good 3-cmc Humans. The strength of Coco resides in the quality of the creatures you get. On top of that, 26 creatures in a Coco deck is likely the strict minimum, and you'd have better odds with 28+ creatures. I would cut the Charms and/or the Commands, add 1x Coco and 4x Mantis Rider. If you wanna stick to Naya colors, 2x Mirran Crusader + 2x Tajic, Legion's Edge would be ok.
2- Cut 2 fetchlands and 1 shockland. Try to get as many Caverns as you can (I know, they're expensive). If you can't, add more Vantages and Thickets. Currently your manabase is too painful.
3- Then it all depends on the meta you plan to face. hard to tell what your SB or even certain maindeck slots should be without a detailed context. Moon could be turned into Magus of the Moon, etc...
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
That's an interesting take on the card I hadn't considered; I was thinking of how it might fit into current Chord decks.
This makes me think of the old GSZ zoo decks from...2011? Comparing the two, finding any color creature is a huge boon but not finding Dryad Arbor on 1 is a notable tradeoff. Looking forward to your initial take.
So I've been pretty quiet here recently, these next few weeks/months are going to be a bit busy for me, however I have been trying to really pivot some of the decks functions in the current meta. My personal meta is infested with Titans (breach and amulet), Phoenix decks (both UR and Mono R), and burn. So the most recent lists I've been playing have included Faithless Looting while cutting on the extra fluff the deck has been carrying. It's been pretty promising, but nothing too back breaking. Here's the list:
http://tcdecks.net/deck.php?id=29703&iddeck=249508
I'm not really sure what it is or what its doing, but it seems to be beating people left and right. Anyone want to weigh in?
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
What the hell is that thing.
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I like the Copters, and the synergy between Vial and Eidolon is cute but Vial seems clunky to me otherwise. The deck runs relatively few creatures (26). I also question 3x Raging Ravine in a low-curve deck.
http://www.starcitygames.com/decks/118113
The deck is interesting and I had thought of it when I saw Gruul Spellbreaker.
The mana base is much better against Burn than Naya -- sometimes you lose because of a diceroll. Burn, notably, got faster with this set.
A deck like this is bad against bigger idiots. Hollow One could very well be a problem simply because of only 2x Goyfs and other threats.
I feel like growth chamber guardian can be a good 2 drop for zoo because they can multiply for a wider board state, refill your hand, on top of what ever card you top deck.
Garruk is a finisher that tries to close the game the turn after he comes into play.
Bloodbraid helps get that wide board state more consistently compared to collected company. I hate whiffing off a company.
And steel leaf is the choice 3 drop fatty. He can get in with a hit or two because of its evasion ability, has 8 trample damage off a garruk ultimate, and doesn't die to bolt.
4 Noble Hierarch
4 Wild Nacatl
4 Growth-Chamber Guardian
1 Qasali Pridemage
2 Scavenging Ooze
3 Voice of Resurgence
1 Knight of Autumn
4 Steel Leaf Champion
1 Thalia, Heretic Cathar
4 Bloodbraid Elf
3 Lightning Bolt
3 Path to Exile
1 Domri Rade
3 Garruk Wildspeaker
Lands:22
2 Arid Mesa
3 Forest
1 Gavony Township
1 Kessig Wolf Run
1 Plains
1 Raging Ravine
1 Sacred Foundry
2 Stomping Ground
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
Nope.
To expand on this the ability to search and add more copies is good, but zoo as a deck cant use it to the utmost since its not freely passing out +1 counters as a matter of course to other creatures. Using its ability to put 2 +1 counters on it is ungodly slow and actually defeats the purpose of what zoo is trying to achieve by being ungodly fast as possible with super efficient creatures. 1 gavony is not enough since you cannot actually GET to it unless you lucksac. Maybe with Rhythm of the Wild it might work but still doubt it be good enough but putting both in removes flexibility.
I played a whir thopter prison deck that dominic Harvey posted on starcity.com and took it 3-0.
I beat izzet Phoenix 3-1 just out pressuring and racing them. Timely bolt/path also helped.
Adjustments I would make are -1 thalia for +1 knight of autumn for more utility.
Also steel leaf champion is nice, I like the card but felt like gruul spellbreaker will be better. I liked the haste ability off BBE and knowing I have potentially 4 more dudes with haste coming made the deck seem faster. Maybe the clean swap spellbreaker for steel leaf is what I'll test this next FNM.
Last change is -1 gavony for +1 ravine to hit more manlands.
My SB is still in the works but I'll post after I get more results.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
I'm taking Experiment One over Pelt Collector as it means that every creature but two (Scooze, Geist) in my deck will take it from 2/2 to 3/3 on arrival (and Geist does so when it comes back with Undying). Aspect of Hydra might be better as either Domri Rade (for potential card advantage of ~1 card/2 turns), Atarka's Command (for face bolt + pump - probably 5-6 potential damage) or Dromoka's Command (+1/+1 counter works with Avatar of the Resolute, fight is good with Narnam Renegade/big dudes), but it's so frequently +5/+5 in stompy (and this deck doesn't mess with that very much), that I feel it's worth considering.
Creatures (30)
4 Narnam Renegade
4 Experiment One
4 Wild Nacatl
4 Avatar of the Resolute
4 Strangleroot Geist
2 Scavenging Ooze
2 Gruul Spellbreaker
2 Ghor-Clan Rampager
Non-Creatures (9)
4 Lightning Bolt
3 Rancor
2 Aspect of Hydra
8 Forest
2 Stomping Grounds
1 Temple Gardens
2 Verdant Catacombs
4 Windswept Heath
4 Wooded Foothills
Potential sideboard is very up in the air, but it's actually surprisingly viable to put 1-2 Blood Moon in there (loses Nacatl's +1/+1 for Plains, and I have to fetch very carefully to ensure at least two real forests beforehand, but it's definitely an option). Potentially alongside Mono-G sideboard friend Choke.
Maybe some Kitchen Finks and more Spellbreakers for Burn, Tin Street Hooligan and/or Ancient Grudge for Affinity, 1-2 Graffdigger's Cage for any graveyard/Collected Company shenanigans, and any other nonsense that comes to mind.
4 Noble Hierarch
4 Wild Nacatl
4 Growth-Chamber Guardian
1 Qasali Pridemage
2 Scavenging Ooze
3 Voice of Resurgence
4 Gruul Spellbreaker
2 Knight of Autumn
4 Bloodbraid Elf
Spells:10
3 Lightning Bolt
3 Path to Exile
1 Domri Rade
3 Garruk Wildspeaker
2 Arid Mesa
3 Forest
1 Kessig Wolf Run
1 Plains
1 Raging Ravine
1 Sacred Foundry
3 Stomping Ground
1 Sunpetal Grove
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Knight of Autumn
1 Grafdigger's Cage
1 Path to Exile
1 Ancient Grudge
1 Blessed Alliance
1 Gaddock Teeg
2 Damping Sphere
1 Dromoka's Command
2 Rest in Peace
2 Stony Silence
I went 3-1-1 last FNM with this list. I arrived a little late so I couldn't find a couple of my SB cards and I added a 3rd stomping ground instead of the 2nd raging ravine by mistake. Otherwise I liked the switch between gruul spellbreaker over steel leaf champion, i think the haste and trample mattered, although i would still like 1-2 champions.
R1 beat a G/W tron brew 2-1 after losing g1 to t3 karn. Damping sphere and gaddock teeg out the side was really good to lock out g2. BBE hitting another creature twice was enough to take out g3.
R2 I drew g3 against a really good U/W control player. We had 2 minutes after I took g2. I kept applying pressure and he kept having answers until time ran out and we only had 2 minutes to play g3. Spellbreaker and BBE were good at applying pressure.
R3 1-2 loss to u/r phoenix.
I took g1 off a BBE into bolt when my opponent was at 5.funny that turn I top decked a bolt, had a BBE in hand and only 4 mana so I needed to cascade into another bolt or spellbreaker. G2 he had thing, i pathed it, he played another thing, into 3rd thing and flipped both turn 4. G3 was closer but he had the abrade for damping sphere, I had the path for his thing, but my scooze was too late to eat his Phoenix in the yard and he swung with them a few turn for the win.
I sided in RIP, damping sphere x2, my 4th path, and a grafdigger's cage. Knowing they have abrade in the side I thought what enchantment I can bring in and thought cindervines but not sure if that would be a good hoser or something they would disregard and still get massive amounts of power on the board.
R4 2-0 against another u/w control player. He also had a lot of answers and took a long time to die, and he did definitely die to a bunch of growth chamber guardians.
R5 2-1 against merfolk. I took g1 off timely removal and chaining growth chamber guardians. Lost g2 to tempo, spreading seas, and island walk. G3 garruk made a bunch of 3/3 beasts along with nacatle, and guardians and eventually won after I pathed his master of waves.
The take home about the deck:
I like having 8 haste creatures to come in after I play a few early guys and apply pressure. After I pump a growth chamber guardian I usually feel like I'm in a good spot, especially if I have a creature or two in play. Spellbreaker is really good but topping off with 4/4 still leaves room to be out classed by opponents bigger creatures so I wanna try fitting in 1-2 steel leaf champions or rhythm of the wild.
My original plan was to play 3 garruks to ultimate and close the game with a big swing the turn after he comes in but that never happened. I still wouldn't mind 1 but im thinking of adding in the 4cmc elspeth for the +3/+3 and flying evasion. Swinging 6 or 7 with a nacatle, spellbreaker, or guardian feels good.
Knight of autumn is fine as a 2 of for utility. And I like having 5 exalted guys for more pump, utility, and mana acceleration.
Domri hardly saw play and I guess is fine as a 1 of?
Either way I liked the deck, especially growth chamber guardian and gruul spellbreaker, both really good applying pressure. I'll test elspeth, knight errant to try and get more evasion and reach.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
12-3 at GP Bilbao, old good tribal Zoo. So close to top8.
Any thoughts?
https://www.youtube.com/watch?v=FGvBmKv9rkM
4 Arid Mesa
1 Blood Crypt
1 Breeding Pool
1 Godless Shrine
1 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
1 Forest
1 Plains
4 Bloodbraid Elf
2 Ghor-Clan Rampager
2 Knight of Autumn
4 Mantis Rider
4 Noble Hierarch
4 Tarmogoyf
4 Wild Nacatl
Spells:
1 Boros Charm
4 Lightning Bolt
4 Lightning Helix
1 Path to Exile
4 Tribal Flames
2 Blessed Alliance
1 Cindervines
2 Damping Sphere
2 Knight of Autumn
3 Leyline of the Void
3 Lingering Souls
1 Path to Exile
1 Shalai, Voice of Plenty
Maybe -1x land, +1x path mainboard could be helpful. I don´t think that 3x black leyline could be better than surgical/ravenous trap in a 2 black-lands deck. Anyway, this list is pretty standard and solid.
KoA main is probably a concession to Burn, which is quite popular right now and a bad matchup for these decks. With 4 KoA, 2 Blessed Alliance, and 1 Shalai in the 75 it must become manageable. Compared to Geist, KoA is easier to cast as well.
I don't understand 3 Leyline in the SB either. Dredge shouldn't be a bad matchup, and certainly isn't one where you want to actively mulligan to a Leyline. Trap and/or Surgical seem like better choices.
4x Wooded Foothills
2x Arid Mesa
1x Inspiring Vantage
1x Razorverge Thicket
1x Sacred Foundry
2x Stomping Ground
2x Temple Garden
1x Cavern of Souls
2x Forest
1x Plains
22 Lands
3x Collected Company
2x Boros Charm
3x Atarka's Command
4x Lightning Bolt
4x Champions of the Parishin
4x Noble Hierarch
2x Kytheon, Hero of Akros
3x Mayor of Avabruck
4x Thalia's Lieutenant
2x Thalia, Catarac Heretic
2x Renegade Rallier
4x Tireless Tracker
1x Kessig Malcontents
26 Creatures
3x Rest in Peace
3x Stony Silence
1x Knithg of Autumn
1x Worship
4x Path to Exile
Do you think it could work?
I want to play all those cards in the shame decks
I have seen stompy soldiers and they have achieved 5-0.
strengths? weaknesses?
Thank you very much!
I think you might have a more accurate feedback in the Humans thread, but I can start here :
1- If you want to run Coco, I'd recommand you to get the 4th copy asap and increase the amount of good 3-cmc Humans. The strength of Coco resides in the quality of the creatures you get. On top of that, 26 creatures in a Coco deck is likely the strict minimum, and you'd have better odds with 28+ creatures. I would cut the Charms and/or the Commands, add 1x Coco and 4x Mantis Rider. If you wanna stick to Naya colors, 2x Mirran Crusader + 2x Tajic, Legion's Edge would be ok.
2- Cut 2 fetchlands and 1 shockland. Try to get as many Caverns as you can (I know, they're expensive). If you can't, add more Vantages and Thickets. Currently your manabase is too painful.
3- Then it all depends on the meta you plan to face. hard to tell what your SB or even certain maindeck slots should be without a detailed context. Moon could be turned into Magus of the Moon, etc...
Ok, so this immediately pushes us into a tool box deck -- which is fine IMO.
What are we getting?
I'm packing:
This card is also good with Tracker, FWIW.
Tracker is rarely a card you want a bunch of, but it is excellent in attrition MUs and this card lets you find it.
This card, notably, pumps Goyf.
I'll engineer a list tonight, probably.
This makes me think of the old GSZ zoo decks from...2011? Comparing the two, finding any color creature is a huge boon but not finding Dryad Arbor on 1 is a notable tradeoff. Looking forward to your initial take.
4x Path to Exile
4x Finale of Devastation
4x Noble Hierarch
1x Birds of Paradise
4x Wild Nacatl
3x Tarmogoyf
1x Goblin Cratermaker
1x Thalia, Guardian of Thraben
1x Remorseful Cleric
2x Scavenging Ooze
2x Knight of the Reliquary
2x Tireless Tracker
2x Knight of Autumn
1x Magus of the Moon
1x Renegade Rallier
1x Huntmaster of the Fells
4x Wooded Foothills
3x Arid Mesa
2x Stomping Ground
1x Temple Garden
2x Sacred Foundry
1x Dryad Arbor
1x Kessig Wolf Run
1x Horizon Canopy
2x Forest
1x Plains
2x Ethersworn Canonist
1x Shalai, Voice of Plenty
1x Declaration in Stone
2x Rhythm of the Wild
2x Gaddock Teeg
1x Remorseful Cleric
2x Cindervines
2x Blood Moon
1x Kataki, War's Wage
IDK if Dryad Arbor is even good here.
Let us know how it goes. This seems way more of a maverick style card than Zoo, it also seems a bit over costed even for the bigger decks.
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4 Noble Hierarch
4 Wild Nacatl
1 Grim lavamancer
4 Tarmogoyf
2 Scavenging Ooze
4 Knight of the Reliquary
3 Gruul Spell Breaker
2 Bloodbraid Elf
4 Lightning Bolt
4 Path to Exile
2 Dromoka's Command
1 Domri Rade
4 Windswept Heath
3 Arid Mesa
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
1 Horizon Canopy
2 Forest
1 Plains
1 Kessig Wolf Run
1 Elspeth, Knight-Errant
1 Gideon, Ally of Zendikar
3 Gaddock Teeg
1 Remorseful Cleric
1 Blood Moon
2 Alpine Moon
1 Stony Silence
1 Ancient Grudge
1 Dromoka's Command
3 Knight of Autumn
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