I still don't have a strong SB worked out. I hate playing Gaddock Teeg and 4cmc walkers in the same deck but maybe they're necessary. It makes me wonder if History of Benalia would just be as effective against UW as Gideon, despite being obviously less powerful.
Naya is good, but again in an open meta it can be a bit too slow if you're board isn't prepared. I've actually cut a tracker in my list for Brimaz, he's great in all the same matchups but doesn't die to bolt and has an immediate clock. I've also put Elspeth in my board along with Teegs, but if you've got a Teeg on the board and a walker in your hand you're already locking the game down until Teeg is answered, so it's not so bad.
I’ve been playing a few different variations of zoo for a while and want to share this list I haven’t seen anywhere yet.
First off I’ve played bushwhacker, 8 whack, and pelt/devil bushwhacker variations and don’t care too much about them cuz if you don’t have a good hand or good early game, I just feel out classed and out sized.
I’ve also played the average zoo list but with a blue splash for spell quellers and really like this deck. I see @zulander plays a similar list but instead of blue, you splash black and that seems really good. I’ll have to try your list and see how it runs.
The main zoo list I wanted to talk about is similar to an Aggro coco list but I don’t use coco, instead I use Eldritch Evolution. The key card to make this deck into an Aggro deck is wilt leaf liege. It pretty much makes everything at least a 4/4, voice tokens and KotR are usually 6/6 or more easily.
Renegade rallier is no joke cuz it usually nets another creature and is a 5/4. Im trying out conclave guildmage for its tap/+G: all creatures get trample to push through damage.
Since I’m running evolution I have a short list of one of’s to tutor for. If I have a noble, evolution, and some other beat stick in my hand I like T2 evolutioning for 3cmc Thalia because she slows down the tempo of my opponents game if they are on lots of nonbasics.
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sig by DarkNightCavalier
CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
@el_snoope, hi! just a suggestion for your list, you may want to consider dryad militant over wild nacatl, the militant benefits more with liege and it's ability is very much suitable in the current modern meta.
@killer_eye thanks for the suggestion, I can consider maybe 3-1 wild-dryad split. I think nacatl applies more pressure...?
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CURRENTLY PLAYING Legacy: BWG Junk Modern: BGR Jund BUG BUG URW American Control BWG Junk BWR Dega midrange GWR Naya Zoo EDH: BWG Teneb, the Harvester Pauper EDH: WG Sigil Captain Standard:
Well I used to play standard...
So I've been wanting to get into a budget version of the Big Zoo deck since I already have a lot of the cards from playing Burn and Titanshift, which are in those colors. I'm fine with getting Voice of Resurgence and all that but is there a list out there I could use that doesn't have Noble Hierarchs and Tarmogoyfs? Thanks
This is my first attempt to build my own competitive deck. After alot of reading and discussing with a friend this is the list I came up with. Please let me know if I'm on the right track.
Thank you.
2 Stomping Ground
2 Sacred Foundry
2 Plains
2 Temple Garden
2 Forest
4 Windswept Heath
1 Kessig Wolf Run
4 Wooded Foothills
4 Arid Mesa
2 Scavenging Ooze
2 Tireless Tracker
4 Tarmogoyf
4 Wild Nacatl
4 Knight of the Reliquary
2 Qasali Pridemage
4 Noble Hierarch
3 Voice of Resurgence
4 Collected Company
4 Path to Exile
4 Lightning Bolt
SB: 1 Obstinate Baloth
SB: 2 Magus of the Moon
SB: 2 Kitchen Finks
SB: 1 Thrun, the Last Troll
SB: 1 Phyrexian Revoker
SB: 2 Eidolon of Rhetoric
SB: 1 Linvala, Keeper of Silence
SB: 2 Stony Silence
SB: 2 Rest in Peace
SB: 1 Choke
0-2 Tron L
2-0 Infect W
2-0 BR Hollow One W
2-1 Amulet Titan W
2-0 Jund W
1-2 Humans L
2-1 GDS W
1-2 Infect L
0-2 Mardu L
Bit of a bummer. Tron was natty both games. Humans and Mardu involved some unfortunate mulligans -- mulls to 5 in all 4 losses. Infect involved mono heaters from my top decking opponent.
My wins were unimpressive. Beat amulet after he misblocked. Beat infect and GDS after they drew poorly. Beat Hollow One because KotR is better than their deck. Beat Jund because I took a couple good (ok, maybe medium) aggressive lines that panned out over the course of two games.
I think increasing closing speed is still important. Ghor-Clan Rampager is a fundamentally weak card. However, it interacts well with a card like KotR since, often, you don't have the extra turn to find a Kessig -- you need to kill them that turn. With as many small chumpers there are in the format (noble, glistener elf, other stray x/1s) you can also convert it for a whole lot more than 4 damage. It also plays well when you've devolved into a long game with Goyfs and Scoozes.
7 burn spells seems like a lot but, as linear as this format has gotten, I think is warranted.
I've recently picked up the game again after a couple years of hiatus. I used to play Big Zoo with Collected Company about three years ago and I'm working on getting the missing pieces from the deck, like the Tarmogoyfs, a Noble Hierarch and some Arid Mesas. I am working on tweaking my listed based on this one by lugger.
I won both games fairly easily. My opponent was pretty unlucky in his mulligans since he mulliganed both games to 5 and 6 respectively while I drew answers in both games for the problematic creatures (mainly lords) while applying pressure to force unfavorable blocks on his side.
Sideboard plan:
None.
Round 2: Kiki Evolution (0-2)
I lost game 1 since I did not draw any removal to disrupt his combo. Game 2, I lost to errors on my side due to tiredness: I used the only two removal spells I drew (both being Lightning Helix) on a Noble Hierarch turn 1 and a Kitchen Finks with a -1/-1 counter while Restoration Angel's ETB ability was on the stack. I then lost a few turns later to an infinite number of hasty Restoration Angel thanks to Kiki-Jiki.
Looking back, it was correct to get rid of his Noble Hierarch but I should have held on to my second Lightning Helix to stop the combo while building a board of large creatures the likes of Knight of the Reliquary to overpower his blockers.
Sideboard plan:
None. I did not find any of my sideboard cards to be relevant here. I hesitated on Settle the Wreckage but I decided against it since the combo aspect of the deck was what most worried me. With 11 relevant spot removal spells, I think the call was a good one.
Round 3: Boros Burn (1-2)
This round saw a very close game 1 that I won preboard, as I ended the game at 1 life thanks to Scavenging Ooze eating a Goblin Guide, a Monastery Swiftspear and a few of my fallen creatures.
Game 2, I was on the draw with a few hate cards that I felt I could not sequence to my liking, but I guess that's what happens against Burn on the draw. I also played a Dromoka's Command to stop a Boros Charm and make my Wild Nacatl fight his Goblin Guide, while he played a Searing Blaze the following turn. I should have held on to the Command for the Searing effects.
I also made a mistake that in my eye set me back from the start by playing Noble Hierarch fearing that he'd kill it with a Searing effect but hoping he would not. My fears turned out true when he killed my mana dork with a Searing Blood next turn, setting me back quite a bit.
Game 3 was much closer, although I should have been more aggressive in getting a good board presence before playing hate cards. I played a Voice of Resurgence and a Damping Sphere while my opponent got rid of my Wild Nacatl. He already had an Eidolon in play that I chose not to remove with the Qasali Pridemage in hand.
Sideboard plan:
+2 Thalia, Guardian of Thraben
+2 Damping Sphere
+1 Dromoka's Command
-3 Path to Exile
-2 Loxodon Smiter
Even though I made a few mistakes, I'm fairly happy overall since it was my first FNM in a few years. Plus I made a few trades to help with my sideboard (I got a UMA Gaddock Teeg) and I have a few cards ordered that should arrive shortly (a Tarmogoyf, a Noble Hierarch and another Gaddock Teeg).
Changes to the deck:
I will probably remove Loxodon Smiter and try out Tireless Tracker. I discussed it with my opponent from game 2 and I think it has obvious synergies with Knight of the Reliquary that can snowball pretty fast in longer games. The more I thought about it, the more I liked the idea.
I think I want to up the number of Knight of Autumn, but then I already have two Qasali Pridemage in the deck. I am still debating whether I prefer 2-drops or 3-drops for this kind of effect, since I feel having too many 3-drops makes the deck a bit clunky. However, the Knight's versatility can make it a good card in a lot of matchups.
One thing I’ve found that can close out the game once you start to flood is Devastating Summons. It’s an all-in plan since you’ll have no lands, but if you can float 3 red mana and stick that plus Goblin (or Surged Reckless) Bushwhacker, you can kill them out of nowhere. Even if you can’t, you suddenly have a pair of 3/3s or 4/4s, which can swing things in your favor if you’re running out of gas. But it’s a nice way to capitalize on the inevitable flood that comes with playing this deck.
I don't have a definite answer, but my take is that Bloodbraid Elf allows you to play a less creature-centric deck. There's no denying both cards have an element of randomness to it, but I feel like Bloodbraid Elf will always allow Cascade into a spell.
First, you can play a few more spells that you'd normally play to ensure your Collected Company does not whiff. With the Elf, you are free to play however many creatures, spells and planeswalkers you wish, provided you include enough cards with CMC less than 4.
Second, it allows more freedom in the way you sideboard. 3 years ago, my Naya Company sideboard was pretty much full of creatures and now I feel I have more choice to include either impactful creatures or impactful spells, enchantments, artifacts or even planeswalkers.
Third, Bloodbraid Elf can close out games in grindy matchups thanks to Haste. Sure, Collected Company gives pseudo-Haste if you cast it on your opponent's turn. However, a topdecked Bloodbraid Elf can attack right away.
During game 1, I underestimated how quickly they can flip Thing in the Ice and cast a Scavening Ooze to exile an Arclight Phoenix, holding on to a Path to Exile for next turn. I did not get a next turn, dying to two Phoenixes, an Awoken Horror and a two Lightning Bolts. I learnt the hard way that the one creature I have to manage in this matchup is Thing in the Ice.
During game 2, I kept a two-lander with relevant interaction. I cast a timely Path to Exile on a Thing in the Ice with the transform trigger on the stack, but failed to draw more lands to capitalize on getting rid of the Horror.
My opponent also noted that I should have not sideboarded out an Ooze since it's a great card in the matchup. My reasoning was that it was pretty bad in multiples, however I should have taken out a Voice of Resurgence first since he is pretty much irrelevant in the matchup.
Round 2: Selesnya Lifegain (2-0)
I was paired against a young kid who had a Selesnya-colored deck centered around lifegain. It was an easy win, but a fun game.
Loads of Amulet, Tron, and odd combo decks at my shop recently, so I've shifted to DS Zoo the past few weeks -- I get to play once every two weeks or so.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
There was an uncommon in one of the recent (last ten years) that is basically this, without the "spellbreaker" clause. I think it had unleash? I'll have to do a card search later...
Naya is good, but again in an open meta it can be a bit too slow if you're board isn't prepared. I've actually cut a tracker in my list for Brimaz, he's great in all the same matchups but doesn't die to bolt and has an immediate clock. I've also put Elspeth in my board along with Teegs, but if you've got a Teeg on the board and a walker in your hand you're already locking the game down until Teeg is answered, so it's not so bad.
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First off I’ve played bushwhacker, 8 whack, and pelt/devil bushwhacker variations and don’t care too much about them cuz if you don’t have a good hand or good early game, I just feel out classed and out sized.
I’ve also played the average zoo list but with a blue splash for spell quellers and really like this deck. I see @zulander plays a similar list but instead of blue, you splash black and that seems really good. I’ll have to try your list and see how it runs.
The main zoo list I wanted to talk about is similar to an Aggro coco list but I don’t use coco, instead I use Eldritch Evolution. The key card to make this deck into an Aggro deck is wilt leaf liege. It pretty much makes everything at least a 4/4, voice tokens and KotR are usually 6/6 or more easily.
Renegade rallier is no joke cuz it usually nets another creature and is a 5/4. Im trying out conclave guildmage for its tap/+G: all creatures get trample to push through damage.
4 Noble Hierarch
4 Wild Nacatl
1 Conclave Guildmage
1 Qasali Pridemage
1 Scavenging Ooze
4 Voice of Resurgence
2 Knight of Autumn
4 Knight of the Reliquary
2 Renegade Rallier
1 Thalia, Heretic Cathar
1 Bloodbraid Elf
2 Wilt-Leaf Liege
Spells:11
3 Lightning Bolt
3 Path to Exile
1 Domri Rade
3 Eldritch Evolution
1 Arlinn Kord
2 Arid Mesa
2 Forest
1 Gavony Township
1 Kessig Wolf Run
1 Plains
1 Raging Ravine
1 Sacred Foundry
2 Stomping Ground
1 Sunpetal Grove
2 Temple Garden
4 Windswept Heath
4 Wooded Foothills
Since I’m running evolution I have a short list of one of’s to tutor for. If I have a noble, evolution, and some other beat stick in my hand I like T2 evolutioning for 3cmc Thalia because she slows down the tempo of my opponents game if they are on lots of nonbasics.
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
CURRENTLY PLAYING
Legacy:
BWG Junk
Modern:
BGR Jund
BUG BUG
URW American Control
BWG Junk
BWR Dega midrange
GWR Naya Zoo
EDH:
BWG Teneb, the Harvester
Pauper EDH:
WG Sigil Captain
Standard:
Well I used to play standard...
El_snoope's haves and wants list
Thank you.
2 Stomping Ground
2 Sacred Foundry
2 Plains
2 Temple Garden
2 Forest
4 Windswept Heath
1 Kessig Wolf Run
4 Wooded Foothills
4 Arid Mesa
2 Scavenging Ooze
2 Tireless Tracker
4 Tarmogoyf
4 Wild Nacatl
4 Knight of the Reliquary
2 Qasali Pridemage
4 Noble Hierarch
3 Voice of Resurgence
4 Collected Company
4 Path to Exile
4 Lightning Bolt
SB: 1 Obstinate Baloth
SB: 2 Magus of the Moon
SB: 2 Kitchen Finks
SB: 1 Thrun, the Last Troll
SB: 1 Phyrexian Revoker
SB: 2 Eidolon of Rhetoric
SB: 1 Linvala, Keeper of Silence
SB: 2 Stony Silence
SB: 2 Rest in Peace
SB: 1 Choke
: /
4 Tarmogoyf
4 Noble Hierarch
4 Wild Nacatl
4 Knight of the Reliquary
2 Voice of Resurgence
2 Scavenging Ooze
4 Knight of Autumn
4 Bloodbraid Elf
Land (22)
2 Forest
2 Plains
1 Horizon Canopy
3 Arid Mesa
1 Kessig Wolf Run
1 Temple Garden
2 Sacred Foundry
2 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
3 Lightning Helix
3 Path to Exile
4 Lightning Bolt
2 Gaddock Teeg
2 Remorseful Cleric
1 Stony Silence
2 Tectonic Edge
3 Damping Sphere
1 Settle the Wreckage
2 Gideon, Ally of Zendikar
1 Phyrexian Revoker
1 Deafening Clarion
Played this at Balt.
0-2 Tron L
2-0 Infect W
2-0 BR Hollow One W
2-1 Amulet Titan W
2-0 Jund W
1-2 Humans L
2-1 GDS W
1-2 Infect L
0-2 Mardu L
Bit of a bummer. Tron was natty both games. Humans and Mardu involved some unfortunate mulligans -- mulls to 5 in all 4 losses. Infect involved mono heaters from my top decking opponent.
My wins were unimpressive. Beat amulet after he misblocked. Beat infect and GDS after they drew poorly. Beat Hollow One because KotR is better than their deck. Beat Jund because I took a couple good (ok, maybe medium) aggressive lines that panned out over the course of two games.
Deck is definitely still fine. 4 Knight of Autumns is too many.
4 Tarmogoyf
4 Noble Hierarch
4 Wild Nacatl
4 Knight of the Reliquary
2 Voice of Resurgence
2 Scavenging Ooze
3 Knight of Autumn
4 Bloodbraid Elf
1 Ghor-Clan Rampager
2 Forest
1 Plains
1 Horizon Canopy
3 Arid Mesa
1 Kessig Wolf Run
1 Ramunap Ruins
1 Temple Garden
2 Sacred Foundry
2 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
3 Lightning Helix
3 Path to Exile
4 Lightning Bolt
I think increasing closing speed is still important. Ghor-Clan Rampager is a fundamentally weak card. However, it interacts well with a card like KotR since, often, you don't have the extra turn to find a Kessig -- you need to kill them that turn. With as many small chumpers there are in the format (noble, glistener elf, other stray x/1s) you can also convert it for a whole lot more than 4 damage. It also plays well when you've devolved into a long game with Goyfs and Scoozes.
7 burn spells seems like a lot but, as linear as this format has gotten, I think is warranted.
White sideboard cards are still brilliant.
My current list goes like this. I took it to FNM to a 1-2 finish with the last round being a close defeat.
1 Birds of Paradise
4 Wild Nacatl
2 Tarmogoyf
2 Voice of Resurgence
3 Scavenging Ooze
2 Qasali Pridemage
4 Knight of the Reliquary
2 Loxodon Smiter
1 Knight of Autumn
4 Bloodbraid Elf
4 Lightning Bolt
3 Path to Exile
2 Lightning Helix
1 Dromoka's Command
4 Wooded Foothills
2 Flooded Strand
1 Bloodstained Mire
2 Stomping Ground
1 Temple Garden
2 Sacred Foundry
1 Kessig Wolf Run
1 Stirring Wildwood
2 Forest
2 Plains
2 Remorseful Cleric
2 Thalia, Guardian of Thraben
2 Damping Sphere
1 Dromoka's Command
2 Stony Silence
1 Choke
1 Shalai, Voice of Plenty
1 Chandra, Pyromaster
1 Settle the Wreckage
2 Tectonic Edge
Round 1: Golgari Elves (2-0)
I won both games fairly easily. My opponent was pretty unlucky in his mulligans since he mulliganed both games to 5 and 6 respectively while I drew answers in both games for the problematic creatures (mainly lords) while applying pressure to force unfavorable blocks on his side.
Sideboard plan:
None.
Round 2: Kiki Evolution (0-2)
I lost game 1 since I did not draw any removal to disrupt his combo. Game 2, I lost to errors on my side due to tiredness: I used the only two removal spells I drew (both being Lightning Helix) on a Noble Hierarch turn 1 and a Kitchen Finks with a -1/-1 counter while Restoration Angel's ETB ability was on the stack. I then lost a few turns later to an infinite number of hasty Restoration Angel thanks to Kiki-Jiki.
Looking back, it was correct to get rid of his Noble Hierarch but I should have held on to my second Lightning Helix to stop the combo while building a board of large creatures the likes of Knight of the Reliquary to overpower his blockers.
One thing to note, Exalted triggers when attacking with Wild Nacatl thanks to Noble Hierarch and Qasali Pridemage made his Wall of Omens a bad blocker so that's nice.
Sideboard plan:
None. I did not find any of my sideboard cards to be relevant here. I hesitated on Settle the Wreckage but I decided against it since the combo aspect of the deck was what most worried me. With 11 relevant spot removal spells, I think the call was a good one.
Round 3: Boros Burn (1-2)
This round saw a very close game 1 that I won preboard, as I ended the game at 1 life thanks to Scavenging Ooze eating a Goblin Guide, a Monastery Swiftspear and a few of my fallen creatures.
Game 2, I was on the draw with a few hate cards that I felt I could not sequence to my liking, but I guess that's what happens against Burn on the draw. I also played a Dromoka's Command to stop a Boros Charm and make my Wild Nacatl fight his Goblin Guide, while he played a Searing Blaze the following turn. I should have held on to the Command for the Searing effects.
I also made a mistake that in my eye set me back from the start by playing Noble Hierarch fearing that he'd kill it with a Searing effect but hoping he would not. My fears turned out true when he killed my mana dork with a Searing Blood next turn, setting me back quite a bit.
Game 3 was much closer, although I should have been more aggressive in getting a good board presence before playing hate cards. I played a Voice of Resurgence and a Damping Sphere while my opponent got rid of my Wild Nacatl. He already had an Eidolon in play that I chose not to remove with the Qasali Pridemage in hand.
Sideboard plan:
+2 Thalia, Guardian of Thraben
+2 Damping Sphere
+1 Dromoka's Command
-3 Path to Exile
-2 Loxodon Smiter
Even though I made a few mistakes, I'm fairly happy overall since it was my first FNM in a few years. Plus I made a few trades to help with my sideboard (I got a UMA Gaddock Teeg) and I have a few cards ordered that should arrive shortly (a Tarmogoyf, a Noble Hierarch and another Gaddock Teeg).
Changes to the deck:
First, you can play a few more spells that you'd normally play to ensure your Collected Company does not whiff. With the Elf, you are free to play however many creatures, spells and planeswalkers you wish, provided you include enough cards with CMC less than 4.
Second, it allows more freedom in the way you sideboard. 3 years ago, my Naya Company sideboard was pretty much full of creatures and now I feel I have more choice to include either impactful creatures or impactful spells, enchantments, artifacts or even planeswalkers.
Third, Bloodbraid Elf can close out games in grindy matchups thanks to Haste. Sure, Collected Company gives pseudo-Haste if you cast it on your opponent's turn. However, a topdecked Bloodbraid Elf can attack right away.
4 Wild Nacatl
2 Tarmogoyf
2 Voice of Resurgence
3 Scavenging Ooze
2 Qasali Pridemage
4 Knight of the Reliquary
3 Loxodon Smiter
4 Bloodbraid Elf
4 Lightning Bolt
3 Path to Exile
2 Lightning Helix
1 Dromoka's Command
4 Wooded Foothills
2 Flooded Strand
1 Bloodstained Mire
2 Stomping Ground
1 Temple Garden
2 Sacred Foundry
1 Kessig Wolf Run
1 Stirring Wildwood
2 Forest
2 Plains
2 Gaddock Teeg
2 Remorseful Cleric
2 Thalia, Guardian of Thraben
2 Damping Sphere
1 Dromoka's Command
1 Stony Silence
1 Shalai, Voice of Plenty
1 Chandra, Pyromaster
1 Settle the Wreckage
2 Tectonic Edge
Round 1: Izzet Phoenix (0-2)
During game 1, I underestimated how quickly they can flip Thing in the Ice and cast a Scavening Ooze to exile an Arclight Phoenix, holding on to a Path to Exile for next turn. I did not get a next turn, dying to two Phoenixes, an Awoken Horror and a two Lightning Bolts. I learnt the hard way that the one creature I have to manage in this matchup is Thing in the Ice.
During game 2, I kept a two-lander with relevant interaction. I cast a timely Path to Exile on a Thing in the Ice with the transform trigger on the stack, but failed to draw more lands to capitalize on getting rid of the Horror.
Sideboard plan:
+2 Thalia, Guardian of Thraben
+2 Damping Sphere
-1 Dromoka's Command
-2 Qasali Pridemage
-1 Scavenging Ooze
Round 2: Selesnya Lifegain (2-0)
I was paired against a young kid who had a Selesnya-colored deck centered around lifegain. It was an easy win, but a fun game.
Sideboard plan: None.
Round 3: Dimir Mill (2-0)
I was paired against a new player playing his own version of Mill. It played thins like Fraying Sanity, Glimpse the Unthinkable, Mind Sculpt, Visions of Beyond, Hedron Crab and more. Funny thing is I boarded in Gaddock Teeg expecting Archive Trap while my opponent did not even play the deck, thinking few people search their library in Modern.
Sideboard plan:
+2 Thalia, Guardian of Thraben
+1 Dromoka's Command
+2 Gaddock Teeg
-3 Path to Exile
-2 Voice of Resurgence
The next iteration of the deck will look like this.
4 Wild Nacatl
3 Tarmogoyf
2 Voice of Resurgence
2 Scavenging Ooze
2 Qasali Pridemage
4 Knight of the Reliquary
2 Tireless Tracker
1 Loxodon Smiter
4 Bloodbraid Elf
4 Lightning Bolt
3 Path to Exile
2 Lightning Helix
1 Dromoka's Command
4 Wooded Foothills
2 Flooded Strand
1 Bloodstained Mire
2 Stomping Ground
1 Temple Garden
2 Sacred Foundry
1 Kessig Wolf Run
1 Stirring Wildwood
2 Forest
2 Plains
2 Gaddock Teeg
2 Remorseful Cleric
2 Thalia, Guardian of Thraben
2 Damping Sphere
1 Dromoka's Command
1 Stony Silence
1 Shalai, Voice of Plenty
1 Chandra, Pyromaster
1 Settle the Wreckage
2 Tectonic Edge
4x Noble Hierarch
2x Birds of Paradise
2x Lotus Cobra
3x Voice of Resurgence
2x Qasali Pridemage
2x Scavenging Ooze
4x Knight of the Reliquary
3x Loxodon Smiter
2x Tireless Tracker
1x Baneslayer Angel
1x Lyra Dawnbringer
Noncreature Spells (11)
4x Path to Exile
4x Lightning Bolt
2x Domri Rade
1x Ajani Vengeant
4x Windswept Heath
4x Wooded Foothills
3x Arid Mesa
1x Temple Garden
1x Stomping Ground
1x Sacred Foundry
3x Forest
1x Plains
1x Mountain
1x Horizon Canopy
1x Stirring Wildwood
1x Ghost Quarter
1x Kessig Wolf Run
2x Rest in Peace
2x Stony Silence
2x Blood Moon
2x Gaddock Teeg
2x Knight of Autumn
2x Bonfire of the Damned
1x Aven Mindcensor
1x Thrun, the Last Troll
1x Sword of War and Peace
Round 1: BW Tokens W(2-1)
Round 2: UW Midrange W(2-1)
Round 3: UWr Control W(2-1)
Round 4: Bant Spirits W(2-1)
Round 5: ID
This card is nuts! Voice + Thalia.
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4x Wild Nacatl
4x Death's Shadow
4x Tarmogoyf
4x Street Wraith
3x Thoughtseize
3x Lightning Bolt
4x Mutagenic Growth
1x Apostle's Blessing
4x Temur Battle Rage
1x Dismember
3x Become Immense
4x Wooded Foothills
4x Windswept Heath
4x Bloodstained Mire
1x Stomping Ground
1x Sacred Foundry
1x Overgrown Tomb
1x Godless Shrine
1x Blood Crypt
1x Forest
1x Stony Silence
1x Spellskite
1x Dismember
1x Ancient Grudge
1x Xenagos, the Reveler
1x Liliana of the Veil
1x Thoughtseize
1x Duress
2x Gut Shot
2x Remorseful Cleric
1x Collective Brutality
1x Lightning Bolt
Deck still feels very powerful.
I think it would be quite excellent in an open field where lots of players are trying to minimize interaction.
I want to hit this off Bloodbraid elf all the time.