Quote from TBuzzsaw »So I played Fish for the first time at FNM (being a primarily a Standard player) and went undefeated with 33 people. I want to think I know how to play the deck effectively, but I still have lots to learn.
The main question is Dismember vs Vapor Snag. What are some reasons to play one over the other?
And for reference I was playing an old Nikachu list with the full set of Dismember in the main. I played against the mirror, Bogles, burn, Amulet Bloom, Esper Gifts, and Jund. I really liked having Dismember since no Fish player even plays it here and throws people off, but againt the mirror, burn, and Bloom I was really wishing for Snag instead.
Quote from Brentane »This may be a silly thing to fret upon, but I play Magic through art most of the time. I'm having trouble deciding on which art of Lord of Atlantis I want in my deck. I made the banner with the 7th Edition Lord of Atlantis as I have always though the 7th Edition art is sick with a Merfolk with a giant sword with an army of Merfolk behind him to match the flavour text. Although lately I've been wanting the Time Spiral version with the Alpha art because it is more colourful, yet the art is very simple and doesn't really make him look good in my opinion mostly from his spear. So Basically I'm deciding between dynamic vs. simple art. What does this 'school' think?
Quote from TBuzzsaw »I dislike both arts. I really hope for a new one in the future.
Quote from rothgar13 »Twin and Jund are decks we can be outright favored against with the proper sideboard using a mono-U shell. Hurkyl's Recall helps a lot against Affinity. The W splash hurts our consistency overall, and Suppression Field (which has friendly-fire interactions with Cursecatcher as well as Æther Vial) is not good enough a card to make me want to risk the loss in consistency. I'd consider the splash for cards like Worship, which gives our bad matchups tons of problems (provided you survive to that point, of course), but not for Suppression Field.
Quote from CoBTyrannon »The good blue cards effectively hate each other!
Delver, Snapcaster, Cryptic and now the new Jace are no good with Devotion based strategies. They want spells, Devotion wants permanents with Pips.
Quote from CoBTyrannon »Thassa doesn't have good targets. There is no payoff creature, that really profits from being unblockable. Best one is actually Geist of Saint Traft.
Quote from CoBTyrannon »Legendary ****s us over! Our best cards are legendary. 4 Vendillioncliques would make life so much easier, but we can't. the moment thassa and clique hit the board we might have 6 dead draws :(.
Quote from CoBTyrannon »Exploit of Silumgars sorcerer bites devotion too.
Quote from CoBTyrannon »And then we have the identity crisis. Flying vs. non-flying. Pretty much all our creatures fly, but then we don't have enough of them to ONLY play fliers.
Quote from CoBTyrannon »Manacosts: We lack a good 1 Mana aggressive drop, and we lack a good 2pip flier.
Quote from CoBTyrannon »Now we can circumvent that with playing either Faeries or Merfolk, but guess what, both of them are better without a devotion theme. I came into modern at the time Monoblue Devotion was everywhere, and i tried really hard to build a devotionequivalent in Modern, but no matter what, Merfolk just looked stronger.
Quote from CoBTyrannon »I challenge you to just try and post a 60 card list in the MonoU devotionthread. You will see, the list will feel awkward as Fück.