Beat humans, elves, RUB control with empty the pits as finisher. Kozilek's return says hello in all those matches. Lost to kiki chord beatdown because I could not found any Kozilek's returns in that match... the card is MVP.
Wild growth over over utopia sprawl because it can enchant karplusan forest, which oftentimes is our only source of green in hand.
Goyf was good, 4/5 most of the time: land, instant, sorcery, creature.
Sylvan scrying and worldbreaker underperformed. Worldbreaker is too expensive even for this deck (24 lands + 4 accelerants). Sanctum of ugin was dead, could have been a better utility land. So the options are:
get rid of the package: -2 sanctum, -2 worldbreaker, -1 sylvan scrying, +2 ghost quarter, +2 flame slash, +1 endbringer. Weakens Kozilek's return a bit.
Wild growth makes this deck the same speed as bant eldrazi. Let's compar T2 thought-knot: we have green source (12) + wild growth (4) + temple (4). They have green source (15+ counting cavern) + dork (4-6) + temple (4). Temple + temple scenario is the same. Wild growth is unboltable acceleration while bant eldrazi often looses the dork right away. On the flip side hierarchs' exalted is very good and lets them swing past walls and goyfs.
Bant eldrazi has path, which is the superior removal to bolt. We almost never want to bolt face, therefore path is way better. I missed it.
They own combat much easier than we do. Exalted + drowner + displacer.
The only trick we do better is Kozilek's return
Yeah if Wild Growth was legal then this deck would be preeety good, hence why I've been looking into Utopia Sprawl.
This deck is still a meta call over Bant. Bant is more linear and able to ignore other decks and just win o it's own terms. This plays more like Jund and is able to destroy the right decks. The only things I've lost to with RG so far are Bant and RG Valakut/Scapeshift. Every other matchup I've played has been easy.
Whaaaaaaatttt? I played an illegal deck! That's not a LOL, that's a WTF! Not sure what I do now...
Edit: I was absolutely sure wild growth was legal. I should self-report myself to WOTC for a one year suspension.... :-( My wife will be so happy if it happened.
I see lots of natrilize in the sb could we go with destructive revelry? To deal 2 dmg to them as well? What about vines of vastwood or spatial contortion for pump spells? If we had more red green i think vines of vastwood would be nice protection and pump combo.
Whaaaaaaatttt? I played an illegal deck! That's not a LOL, that's a WTF! Not sure what I do now...
Edit: I was absolutely sure wild growth was legal. I should self-report myself to WOTC for a one year suspension.... :-( My wife will be so happy if it happened.
I had a guy play Carrion Feeder against me before in pod. He was playing the promo version and said it was reprinted in the Timeshifted timespiral. Its no big deal if it was only a FNM and you didn't know.
Utopia sprawl is a non-starter, IMO. We can only have like a max of 6 forests or so. A simple dork in its place would be better.
The main attraction of playing RG is for Kozilek's Return and running dorks means they are going to get swept up in them. playing a dork is the simplest alternative but I was looking into alternatives that could ramp to T2 Thought-Knot Seer and survive the KReturn. Our only two options are Utopia Sprawl and Simian Spirit Guide. I was finding I could squeeze in 8 forests and still not see a drastic change in the manabase. It's a few posts back.
I see lots of natrilize in the sb could we go with destructive revelry? To deal 2 dmg to them as well? What about vines of vastwood or spatial contortion for pump spells? If we had more red green i think vines of vastwood would be nice protection and pump combo.
I already find it difficult enough just casting Ancient Stirrings sometimes, with the current mana base playing spells that require 2 colored mana is very greedy IMO
I've never had a problem needing coloured mana, but the suggestion of Vines of Vastwood is just unnecessary. Why would we need protection? Smasher already has psuedo-protection, TKS takes their removal, and Reshaper wants to be killed. The creatures are already larger and have their own removal-proof systems going on, so protecting them seems quite unnecessary. I agree with Destructive Revelry being too hard to cast. Spells should probably be kept to one coloured symbol for consistencies sake.
Torpf what's your take on Goyf? Any good reason not to run it? If I'm not mistaken you play without it. I think these flex slots we're fitting Endless One, Endbringer and such into, should be 4 Tarmogoyf.
Also, I was thinking about the Eldrazi Obligator idea. But should it be a sideboard card, a 1/2 of maindeck, or it just doesn't make the cut? I haven't tested the card yet.
I think Goyf is good in a build running fetches at the minimum. I personally don't have any which is why I'm not running them. I have been leaning on the idea of a Bant build splashing for KReturn which is a pretty big stretch, but before i move on I'm trying to explore every aspect of RG. I'll try out Eldrazi Obligator soon, but I agree that it should be kept to a lower number that you'll draw later in the game for big swing turns.
Yesterday I went to a 21 man modern event and started 4-0 then drawed into top 8. I beat UWR Nahiri and lost against Skred Red in the half finals (same opponent from the very first round of the tournament, where I won 2:0).
I build this deck a few weeks ago. After I played the "regular" version of RG Eldrazi at a FNM (with worldbreakers, Kozi Return and Scrying maindeck) I felt like the deck is too slow and I wanted to build a more aggro version. I then thought about all the fast mana options we have and had the basic fundament of Hierarch + Simian Spirit Guide + Temple (because I also wanted to play Chalice, because it's so good against all the decks we have problems with).
I tested a little online on Cockatrice and found Eldrazi Obligator to be a very good card in this kind of deck. It beats Midrange decks and can win you the game out of nowhere (when they feel save with their 5/6 goyf for example). Obligator is definetely the best creature after TKS and Smasher.
I played like 23 games on Cockatrice (where I tweaked the numbers and adjusted the SB) and my record is like 18:5 against all kinds of decks (unfortunately I couldn't play a lot against Affinity, Infect, Zoo or Abzan Company for example).
The deck can be very explosive but since it's an all in kind of version it can run out of gas quickly. I regularly can put down a T2 TKS or T3 Smasher, which a lot of decks just can't beat. It's also possible to put down a Turn 1 Chalice for 1 (with SSG of course) and have an instant win against some decks like Burn, Infect or Control decks like UWR nahiri (where it locks down their paths, bolts and Serum Visions).
The biggest threat seems to be blood moon (maybe I try putting in that single Wastes or more SB hate) and hyper aggressive decks like Bushwhacker Zoo (since Return doesn't kill all of their creatures) but once again if you can land a chalice on 1 Turn 1 it's pretty much GG.
Originally I had 2x Blinkmoth Nexus in the deck, but I only had one available and had to switch to a 2nd Kessig Wolf Run, which turned out to be even better.
So here's a short Tournament Report:
Match 1 Skred Red 2:0
He didn't find a single blood moon (out of his 4x) and I can win both games pretty easily.
Match 2 UWR Nahiri 2:1
Although I have no Cavern of Souls I can put enough preassure to win the games (even with Simian Spirit Guide Beatdown lol) Kessig Wolf Run shines in those matchups, since all of your creatures are threats.
Match 3 Kiki Chord 2:1
G1 He just beats me down with Angels even though I had a T2 TKS. G2 I had a good curve with T2 TKS into Smasher into Obligator to steal his Thragtusk. G3 I had T3 TKS and knew what he was playing with. Since I had Return in hand I waited until he played his Ooze and Pia&Kiran Nalaar. When he tried to flicker his P&K with his Resto Angel I played Return and Bolted the Angel to clear his whole board. I then followed with 2x Smasher for the win.
Match 4 Abzan Company 2:1
G1 I unnecessarily bolted an Ooze instead of holding up my removal. He then just lay down all the pieces and gained infinite life. G2 and G3 I had TKS and Grafdigger's Cage + Return + Worldbreaker to win the game.
Match 5 Draw with Ad Nauseam (Chalice should win this though)
Top8 I played against another UWR Nahiri and won 2:0 since I had Cavern in each game and TKS he couldn't do much. Game 2 I had chalice on 1 to lock down his removal and win from there on.
After that I lost 2:1 against Skred red, where I started the first match with Temple, Temple, TKS, Stomping Ground Smasher, TKS... G2 I lost against double Blood Moon and G3 against a Topdecked Blood Moon and Koth, the Hammer beatdown. Really annyoing.
Sorry for the long wall of text, but I feel like I should explain my card choices in some points and show that this isn't just a junk pile of cards but a really good aggro deck. I know this isn't the classic RG Eldrazi Deck, but an alternative version, which has a good sideboard tech in Chalice. On the other hand I still can play Return and World Breaker (I cut the 2nd one for Ratchet Bomb that Tournament, since I expected more Zoo) against decks like Abzan Company or Kiki Chord, but have a linear beatdown plan Game 1.
Nice take on the deck, it is defiantly more aggressive and looks like a combination between Bant and the Colourless version team CFB played at the PT. How were the Eldrazi Mimic for you? This was one of the things that put Eye of Ugin over the top but has fallen off since. Would you rather have had something else in it's spot? How often did you cast Eldrazi Obligator for 5? I see you're playing Noble Hierarch over Birds of Paradise for the Exalted I'm assuming. How often is it relevant in matchups other than the mirror? Would the mana-consistency of Birds be better? I like the SSG as a way of getting T2 TKS, you're essentially playing 8 dorks that way. How is your lategame once you get hellbent? You have a lot of dead draws like the dorks, SSG, Mimics. I could see you getting hellbent real fast so is Sea Gate Wreckage a good consideration?
Nice take on the deck, it is defiantly more aggressive and looks like a combination between Bant and the Colourless version team CFB played at the PT. How were the Eldrazi Mimic for you? This was one of the things that put Eye of Ugin over the top but has fallen off since. Would you rather have had something else in it's spot? How often did you cast Eldrazi Obligator for 5? I see you're playing Noble Hierarch over Birds of Paradise for the Exalted I'm assuming. How often is it relevant in matchups other than the mirror? Would the mana-consistency of Birds be better? I like the SSG as a way of getting T2 TKS, you're essentially playing 8 dorks that way. How is your lategame once you get hellbent? You have a lot of dead draws like the dorks, SSG, Mimics. I could see you getting hellbent real fast so is Sea Gate Wreckage a good consideration?
Regarding Mimic I'm really not sure. There are games where I have a slow start, putting Mimic out Turn 2 and following with bigger Eldrazi. There are also games where I have better plays on the same turn where I could play mimic and rather cast reshaper or TKS / Smasher whatever. I start writing it down in future matches when Mimic is good and where it's bad, but I think it's definitely a flex spot in the deck.
Obligator is really good in this deck, there are times where I cast it T1 with SSG just to go pressuring but most of the time (ofc depends on my opponent's deck as well) I play him for 5. Usually I play him last depending on the board state, but when my opponent tries to race me in some way or thinks he is save with a amount of blockers, you can just EOT dismember blocker X and take their strongest creature left to kill them with an all-in attack.
I would always play Hierarchs over the birds,I have enough red sources so that was never a problem. And Bird doesn't help against blood Moon as well... Exalted is always good! I had games where I had 2x Hierarch and hit with a 3/3 blinkmoth for the win. Other than that Birds could be better with Kessig Wolf Run, but I still think Hierarch's exalted trigger is more relevant.
Regarding Sea Gate Wreckage: I first had SGW instead of Kessig Wolf Run, but in the End KWR was so much better (even the 2nd copy which I played instead of the 2nd Blinkmoth). KWR helps against (Lingering Soul) Tokens which are a huge problem, if you have no Smasher and Hierarch/SSG become threats in the lategame. I had a game against UWR where I could't pump SSG to kill Nahiri and later to kill my opponent.
I'll try out the Eldrazi Obligators tonight and see how they feel. The biggest thing is that we are playing essentially 2 different decks, where mine is more focused on ramping and getting to the lategame where you have a higher density of 'good' draws and are trying to win much quicker. I'll get back with how it turns out.
Any chance the eternal scourge makes the cut? What about the decimator of provinces, thinking casting wold breaker and sacing sanctum and search for the single copy of decimator to cast it after sacing the wb for 3 green mana with the possibility of returning the wb to your hand sounds nasty albeit a stretch.
What does everyone think about swapping the Scryings for Oath of Nissa? A turn one play, can dig for threats or Temple/utility lands, it's cheaper, and will very rarely miss. It's also a better topdeck later in the game. Also, post-board, having Oath & Stirrings makes it pretty easy to find Spellskite (primarily) or Phyrexian Revoker/other artifact creatures.
I've also swapped the Talismans for 4 Sakura Tribe Elder. They're more resilient, can find Wastes/Forest/Mountain to beat Blood Moon and other nonbasic hate, and it fogs a creature on turn 2/3, unlike Talisman.
I'm still looking for early game cards to act as threats/defense. Goyf might be the perfect answer. Maybe replacing the Endless Ones I currently run. Oath can help spam & boost Goyfs too.
Scrying is obviously better than Oath, allows us to have that land toolbox we so much need.
On another topic: what can I do to improve my MU vs Scapeshift/Valakut-Titan/Breach-Valakut type decks? What sideboard cards are there to deal with these decks?
crumble to dust and warping wail are good at least for scapeshift
Yep, already running those, but it doesn't feel enough, especially for the Titan versions.
eah I've had trouble with the Titan version as well. Often times you just have to get lucky with a TKS and hit their only threat. I did have success with Endbringer stopping their Titans from attacking.
Hi everyone I'm currently playing Bant eldrazi but I'm really interested in this deck,I'd like to know what convinced you to pick this version ?
As already said, Bant has trouble with very aggressive decks where this takes care of them through all of the spot removal and sweepers we run. If your meta has a lot of aggro (Affinity, Infect, Merfolk, Zoo, Elves, Company) decks then I'd play this. Cavern takes care of Control matchups and makes them easy, and the deck goes bigger than other midrange decks. The thing to watch out is combo decks that don't care about our slightly slower clock than Bant Eldrazi.
Thanks guys I built this deck and I'm starting loving it. Which matchup we have to cover with sideboard ? I see Grafdigger's Cage being good, Warping Wail and Crumble to dust both seems really good. My meta in my LGS in Italy is usually unpredictable, so in an unknown meta what else can I add to the sideboard ?
I like to use creatures in my sb where possible with this deck so I dont end up being threat light.
while I do run graft diggers cage, I have cut down to just the 1 and added two scavanging oooze which is good for aggressive m/ups and another option for some of the combo decks like living end, storm , dredge
and I prefer kitchen finks as my go to for burn m/ups, and I have been trying bringing it in against the removal heavy decks like jund
I also run a single ugin to compliment a single all is dust as a catch all
affinity is big in my meta so I run 2 shatter storms an ancient grudge and a natural state. I would like to try and change a storm for a fracturing gust but I think that the mana is just to greedy unlike the bant version.
Yeah I played a night with 3 maindeck to see how it would perform. I boarded it out in every single match and only left it in vs a GW Beatdown deck homebrew in which it was the last card I played to swing for exactly lethal. I can't say I was super impressed, mainly because I always want to be playing the better Eldrazi than this. Reshaper ramps into other eldrazi, TKS clears the way for Smasher, and Smasher closes games. This guy is kinda in the middle of a smasher because you get one really big swing then they get their guy back and your 3/1 isn't big enough to just blast through opposing blockers. I won't be running them in the future I don't think, unless they start in the SB.
On that note as well, I played a night with 4 Nobel Heirarchs main and 4 Kozilek's returns in the sideboard. I was getting insane amounts of mana, even casting a World Breaker T3 against a UWR Geist player by going:
T1: Forest > Heirarch
T2: Temple > Talisman > Scrying for a Temple
T3: Temple > World Breaker
I never had the mythical T2 TKS though which made me a bit sad. I did however have a T3 TKS whenever it was in my opening hand, and a T3 Smasher as well. That is often just too much for decks to deal with. However against probably 80% of the field I was boarding them out for the Returns, so even though the extra speed was very much appreciated, it directly impacts our main gameplan and at that point I might as well be playing Bant Eldrazi. Another reason the Bant deck works is because of their magnitude of 3 drops. We don't have the same quality of cards to run in RG so getting 3 mana on turn 2 is actually pretty useless. I'll keep tinkering with it but I see Goyfs being the future of this deck and Bant staying Bant.
Ok maybe they are not good :/ What about Sakura-Tribe Elder? He ramps to an early world breaker which is awsome
I haven't played it myself, but they could be good if you don't have Goyfs and want to play something in that slot. I might try it out tonight since I don't have goyfs myself and I've won/split twice at this store with Eldrazi so the meta is good for it. I can get back with how it goes. I can only imagine I like it since I liked the Hierarchic but want to play KReturn.
R1; Grixis Delver 2:1 . G1 2 delvers-he won. G2; Cavern of Souls and Relics won me the match.
R2; Burn 2:0 G1 i was faster. G2 Chalice on 1 locked his entire hand.
R3; Fish 2:1 Kozilek's return was an MVP and Pithing Needle locked his Aether Vail ftw.
R4; SPLIT
- I've cut Endless One from my deck entirely. The card felt unimpressive at every point in the curve. It only seemed to function as a way to trigger Return in the late game, but did not feel worth it
I agree, there are better things to be doing with our mana.
- Not a fan of sorcery-speed removal so I've added 2x Dismember to the deck. In many matchups I have found myself to able to spare the life, especially to be able to remove larger threats. Overall I enjoy them in the deck and will be keeping them for the time being.
I don't know if I completely agree with this. Other than a lategame Goyf or a B delve creature you can kill everything. And things like Smasher and World Breaker take care of those since they get played around the same time in games.
- Sakura-Tribe Elder also feels like it has a home, it saves some damage early game and ramps you towards your payoff. Goyf does not feel optimal in this deck, with limited fetchlands and sorceries. I need to test it more though, but on paper I'm not a fan.
I never got a chance to test Steve because I picked up the rest of the cards for Bant Eldrazi and played it this week. Next time I take out this deck I will though.
Well if you can't close games out with a deck that runs TKS, Smasher and World Breaker, not sure what to tell you! Anyway Goyf is quite better at closing out games than Sakura is.
Haha point taken! Thing is, I picked up the deck because I figured it could steamroll over most other things being played in Modern. I've just found myself facing down stalemate boards more often than expected. We don't have path, Drowner of Hope, etc. to clear the way. This is why I included Dismember. I can dig Flame Slash but hate the prospect of not being able to remove a Goyf, Tasigur or Angler. Roast is better in that regard but feels underpowered in Modern.
I will say this is a fun deck though, I enjoy playing it. I'll test out a version with Goyf this weekend and see what happens
Having played RG for a few weeks and now Bant this week I feel like I have a better idea about the two. RG plays more like a Jund deck in that you trade resources and eventually start out-topdecking your opponent. Bant plays more like a Zoo/aggro deck that shifts into a midrage value deck if it doesn't win super fast. It all comes down to playstyle and meta calls. I've said it before: I'd take Bant to a wide open event like a GP where it can get some cheap wins and just consistently win games. I play RG locally because it is great for the metagame here and has won 3 times for me now.
Matter Reshaper into reality smasher is very satisfying. And in rare instances, a reality smasher into World Breaker to get rid of a pesky artifact or enchantment may also work well.
Good results! I am liking the reduced number of Sylvan Scryings and the increased Talisman count, it's the direction I was going towards too. On the choice of Ulamog.. was he much different/useful compared to the 4th World Breaker?
Replacing Sowers with Wurmcoils kinda seems to defeat the purpose of cheating out Eldrazi with fast mana too. You are going to need 5-6 lands in play instead of probably 4-5 which is a big difference.
Burn is easy with Feed the Clan, Natural State, Skites, and all of our creatures outclassing theirs. Combo is a race and I have had problems with it too.
This deck is still a meta call over Bant. Bant is more linear and able to ignore other decks and just win o it's own terms. This plays more like Jund and is able to destroy the right decks. The only things I've lost to with RG so far are Bant and RG Valakut/Scapeshift. Every other matchup I've played has been easy.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Edit: I was absolutely sure wild growth was legal. I should self-report myself to WOTC for a one year suspension.... :-( My wife will be so happy if it happened.
Cardsphere MTG Draft Simulator
Cardsphere Blog - Original Content
Cardsphere MTG Draft Simulator
Cardsphere Blog - Original Content
The main attraction of playing RG is for Kozilek's Return and running dorks means they are going to get swept up in them. playing a dork is the simplest alternative but I was looking into alternatives that could ramp to T2 Thought-Knot Seer and survive the KReturn. Our only two options are Utopia Sprawl and Simian Spirit Guide. I was finding I could squeeze in 8 forests and still not see a drastic change in the manabase. It's a few posts back.
I've never had a problem needing coloured mana, but the suggestion of Vines of Vastwood is just unnecessary. Why would we need protection? Smasher already has psuedo-protection, TKS takes their removal, and Reshaper wants to be killed. The creatures are already larger and have their own removal-proof systems going on, so protecting them seems quite unnecessary. I agree with Destructive Revelry being too hard to cast. Spells should probably be kept to one coloured symbol for consistencies sake.
I think Goyf is good in a build running fetches at the minimum. I personally don't have any which is why I'm not running them. I have been leaning on the idea of a Bant build splashing for KReturn which is a pretty big stretch, but before i move on I'm trying to explore every aspect of RG. I'll try out Eldrazi Obligator soon, but I agree that it should be kept to a lower number that you'll draw later in the game for big swing turns.
Nice take on the deck, it is defiantly more aggressive and looks like a combination between Bant and the Colourless version team CFB played at the PT. How were the Eldrazi Mimic for you? This was one of the things that put Eye of Ugin over the top but has fallen off since. Would you rather have had something else in it's spot? How often did you cast Eldrazi Obligator for 5? I see you're playing Noble Hierarch over Birds of Paradise for the Exalted I'm assuming. How often is it relevant in matchups other than the mirror? Would the mana-consistency of Birds be better? I like the SSG as a way of getting T2 TKS, you're essentially playing 8 dorks that way. How is your lategame once you get hellbent? You have a lot of dead draws like the dorks, SSG, Mimics. I could see you getting hellbent real fast so is Sea Gate Wreckage a good consideration?
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
1x Cavern of Souls
4x Eldrazi Temple
2x Forest
1x Ghost Quarter
4x Karplusan Forest
1x Mountain
1x Sea Gate Wreckage
1x Stomping Ground
1x Wastes
4x Wooded Foothills
Enchantment (5)
4x Oath of Nissa
1x Seal of Fire
4x Matter Reshaper
4x Reality Smasher
4x Simian Spirit Guide
4x Tarmogoyf
4x Thought-Knot Seer
1x World Breaker
Instant (5)
4x Lightning Bolt
1x Tarfire
Sorcery (8)
4x Ancient Stirrings
4x Traverse the Ulvenwald
Artifact (1)
1x Mishra's Bauble
1x Choke
1x Destructive Revelry
1x Dismember
2x Feed the Clan
2x Grafdigger's Cage
3x Kozilek's Return
1x Magus of the Moon
1x Natural State
2x Pithing Needle
1x Spellskite
I think the traverse package is very strong. Tutoring up the Eldrazi you need is extremely useful.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
I've also swapped the Talismans for 4 Sakura Tribe Elder. They're more resilient, can find Wastes/Forest/Mountain to beat Blood Moon and other nonbasic hate, and it fogs a creature on turn 2/3, unlike Talisman.
I'm still looking for early game cards to act as threats/defense. Goyf might be the perfect answer. Maybe replacing the Endless Ones I currently run. Oath can help spam & boost Goyfs too.
4 Elder
4 Goyf
4 Thought-Knot Seer
4 Reality Smasher
4 Matter Reshaper
2 World Breaker
4 Bolt
2 Kozilek's Return
4 Ancient Stirrings
4 Oath of Nissa
4 Eldrazi Temple
1 Wastes
1 Ghost Quarter
1 Sea Gate Wreckage
2 Cavern of Souls
1 Kessig Wolf Run
4 Karplusan Forest
4 Foothills
2 Forest
1 Mountain
2 Stomping Ground
1 Copperline Gorge
crumble to dust and warping wail are good at least for scapeshift
As already said, Bant has trouble with very aggressive decks where this takes care of them through all of the spot removal and sweepers we run. If your meta has a lot of aggro (Affinity, Infect, Merfolk, Zoo, Elves, Company) decks then I'd play this. Cavern takes care of Control matchups and makes them easy, and the deck goes bigger than other midrange decks. The thing to watch out is combo decks that don't care about our slightly slower clock than Bant Eldrazi.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I like to use creatures in my sb where possible with this deck so I dont end up being threat light.
while I do run graft diggers cage, I have cut down to just the 1 and added two scavanging oooze which is good for aggressive m/ups and another option for some of the combo decks like living end, storm , dredge
and I prefer kitchen finks as my go to for burn m/ups, and I have been trying bringing it in against the removal heavy decks like jund
I also run a single ugin to compliment a single all is dust as a catch all
affinity is big in my meta so I run 2 shatter storms an ancient grudge and a natural state. I would like to try and change a storm for a fracturing gust but I think that the mana is just to greedy unlike the bant version.
On that note as well, I played a night with 4 Nobel Heirarchs main and 4 Kozilek's returns in the sideboard. I was getting insane amounts of mana, even casting a World Breaker T3 against a UWR Geist player by going:
T1: Forest > Heirarch
T2: Temple > Talisman > Scrying for a Temple
T3: Temple > World Breaker
I never had the mythical T2 TKS though which made me a bit sad. I did however have a T3 TKS whenever it was in my opening hand, and a T3 Smasher as well. That is often just too much for decks to deal with. However against probably 80% of the field I was boarding them out for the Returns, so even though the extra speed was very much appreciated, it directly impacts our main gameplan and at that point I might as well be playing Bant Eldrazi. Another reason the Bant deck works is because of their magnitude of 3 drops. We don't have the same quality of cards to run in RG so getting 3 mana on turn 2 is actually pretty useless. I'll keep tinkering with it but I see Goyfs being the future of this deck and Bant staying Bant.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
R1; Grixis Delver 2:1 . G1 2 delvers-he won. G2; Cavern of Souls and Relics won me the match.
R2; Burn 2:0 G1 i was faster. G2 Chalice on 1 locked his entire hand.
R3; Fish 2:1 Kozilek's return was an MVP and Pithing Needle locked his Aether Vail ftw.
R4; SPLIT
I don't know if I completely agree with this. Other than a lategame Goyf or a B delve creature you can kill everything. And things like Smasher and World Breaker take care of those since they get played around the same time in games.
I never got a chance to test Steve because I picked up the rest of the cards for Bant Eldrazi and played it this week. Next time I take out this deck I will though.
Having played RG for a few weeks and now Bant this week I feel like I have a better idea about the two. RG plays more like a Jund deck in that you trade resources and eventually start out-topdecking your opponent. Bant plays more like a Zoo/aggro deck that shifts into a midrage value deck if it doesn't win super fast. It all comes down to playstyle and meta calls. I've said it before: I'd take Bant to a wide open event like a GP where it can get some cheap wins and just consistently win games. I play RG locally because it is great for the metagame here and has won 3 times for me now.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
1x Cavern of Souls
4x Eldrazi Temple
2x Forest
4x Karplusan Forest
2x Kessig Wolf Run
1x Mountain
1x Stomping Ground
1x Wastes
4x Wooded Foothills
Instant (6)
4x Lightning Bolt
2x Tarfire
1x Emrakul, the Promised End
4x Matter Reshaper
4x Reality Smasher
4x Tarmogoyf
4x Thought-Knot Seer
1x World Breaker
Sorcery (10)
4x Ancient Stirrings
2x Eldritch Evolution
4x Traverse the Ulvenwald
Enchantment (5)
4x Oath of Nissa
1x Seal of Fire
1x Mishra's Bauble
1x Choke
1x Destructive Revelry
1x Dismember
2x Feed the Clan
2x Grafdigger's Cage
3x Kozilek's Return
1x Magus of the Moon
1x Natural State
2x Pithing Needle
1x Spellskite
Matter Reshaper into reality smasher is very satisfying. And in rare instances, a reality smasher into World Breaker to get rid of a pesky artifact or enchantment may also work well.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Replacing Sowers with Wurmcoils kinda seems to defeat the purpose of cheating out Eldrazi with fast mana too. You are going to need 5-6 lands in play instead of probably 4-5 which is a big difference.
Burn is easy with Feed the Clan, Natural State, Skites, and all of our creatures outclassing theirs. Combo is a race and I have had problems with it too.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge