Quote from TDB »So I've been playing bant eldrazi for a while and decided to give this one a spin for an FNM.
Torpf's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Cavern of Souls4 Eldrazi Temple2 Forest2 Ghost Quarter4 Karplusan Forest1 Kessig Wolf Run1 Sea Gate Wreckage2 Stomping Ground4 Wooded Foothills4 Ancient Stirrings4 Kozilek's Return4 Lightning Bolt4 Matter Reshaper4 Reality Smasher2 Sylvan Scrying4 Tarmogoyf4 Thought-Knot Seer4 Wild Growth2 World Breaker2 Crumble to Dust2 Feed the Clan2 Grafdigger's Cage4 Natural State2 Pithing Needle3 Relic of Progenitus
Beat humans, elves, RUB control with empty the pits as finisher. Kozilek's return says hello in all those matches. Lost to kiki chord beatdown because I could not found any Kozilek's returns in that match... the card is MVP.
Wild growth over over utopia sprawl because it can enchant karplusan forest, which oftentimes is our only source of green in hand.
Goyf was good, 4/5 most of the time: land, instant, sorcery, creature.
Sylvan scrying and worldbreaker underperformed. Worldbreaker is too expensive even for this deck (24 lands + 4 accelerants). Sanctum of ugin was dead, could have been a better utility land. So the options are:
get rid of the package: -2 sanctum, -2 worldbreaker, -1 sylvan scrying, +2 ghost quarter, +2 flame slash, +1 endbringer. Weakens Kozilek's return a bit.double down: +1 sanctum, +2 worldbreaker, +2 accelerants, -4 goyfs, -1 cavernhalf measures: -2 sanctum, +2 ghost quarter, -1 sylvan scrying, +1 flame slash
Wild growth makes this deck the same speed as bant eldrazi. Let's compar T2 thought-knot: we have green source (12) + wild growth (4) + temple (4). They have green source (15+ counting cavern) + dork (4-6) + temple (4). Temple + temple scenario is the same. Wild growth is unboltable acceleration while bant eldrazi often looses the dork right away. On the flip side hierarchs' exalted is very good and lets them swing past walls and goyfs.
Bant eldrazi has path, which is the superior removal to bolt. We almost never want to bolt face, therefore path is way better. I missed it.
They own combat much easier than we do. Exalted + drowner + displacer.
The only trick we do better is Kozilek's return
Quote from TDB »Whaaaaaaatttt? I played an illegal deck! That's not a LOL, that's a WTF! Not sure what I do now...
Edit: I was absolutely sure wild growth was legal. I should self-report myself to WOTC for a one year suspension.... :-( My wife will be so happy if it happened.
Quote from TDB »Utopia sprawl is a non-starter, IMO. We can only have like a max of 6 forests or so. A simple dork in its place would be better.
Quote from Ageless127 »Quote from Aliet009 »I see lots of natrilize in the sb could we go with destructive revelry? To deal 2 dmg to them as well? What about vines of vastwood or spatial contortion for pump spells? If we had more red green i think vines of vastwood would be nice protection and pump combo.
I already find it difficult enough just casting Ancient Stirrings sometimes, with the current mana base playing spells that require 2 colored mana is very greedy IMO
Quote from Aliet009 »I see lots of natrilize in the sb could we go with destructive revelry? To deal 2 dmg to them as well? What about vines of vastwood or spatial contortion for pump spells? If we had more red green i think vines of vastwood would be nice protection and pump combo.
Quote from TheAller »Torpf what's your take on Goyf? Any good reason not to run it? If I'm not mistaken you play without it. I think these flex slots we're fitting Endless One, Endbringer and such into, should be 4 Tarmogoyf.
Also, I was thinking about the Eldrazi Obligator idea. But should it be a sideboard card, a 1/2 of maindeck, or it just doesn't make the cut? I haven't tested the card yet.
Quote from Spangelow »
Torpf's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures: 264 Noble Hierarch3 Eldrazi Mimic4 Eldrazi Obligator4 Simian Spirit Guide3 Matter Reshaper4 Thought-Knot Seer4 Reality SmasherOther spells: 114 Ancient Stirrings4 Lightning Bolt3 DismemberLands: 234 Eldrazi Temple4 Karplusan Forest3 Cavern of Souls3 Wooded Foothills2 Stomping Ground1 Copperline Gorge1 Forest1 Mountain2 Kessig Wolf Run1 Ghost Quarter1 Blinkmoth NexusSideboard: 153 Chalice of the Void3 Kozilek's Return2 Grafdigger's Cage1 Relic of Progenitus1 World Breaker1 Ratchet Bomb1 Spellskite1 Krosan Grip1 Natural State1 Ancient Grudge
Yesterday I went to a 21 man modern event and started 4-0 then drawed into top 8. I beat UWR Nahiri and lost against Skred Red in the half finals (same opponent from the very first round of the tournament, where I won 2:0).
I build this deck a few weeks ago. After I played the "regular" version of RG Eldrazi at a FNM (with worldbreakers, Kozi Return and Scrying maindeck) I felt like the deck is too slow and I wanted to build a more aggro version. I then thought about all the fast mana options we have and had the basic fundament of Hierarch + Simian Spirit Guide + Temple (because I also wanted to play Chalice, because it's so good against all the decks we have problems with).
I tested a little online on Cockatrice and found Eldrazi Obligator to be a very good card in this kind of deck. It beats Midrange decks and can win you the game out of nowhere (when they feel save with their 5/6 goyf for example). Obligator is definetely the best creature after TKS and Smasher.
I played like 23 games on Cockatrice (where I tweaked the numbers and adjusted the SB) and my record is like 18:5 against all kinds of decks (unfortunately I couldn't play a lot against Affinity, Infect, Zoo or Abzan Company for example).
The deck can be very explosive but since it's an all in kind of version it can run out of gas quickly. I regularly can put down a T2 TKS or T3 Smasher, which a lot of decks just can't beat. It's also possible to put down a Turn 1 Chalice for 1 (with SSG of course) and have an instant win against some decks like Burn, Infect or Control decks like UWR nahiri (where it locks down their paths, bolts and Serum Visions).
The biggest threat seems to be blood moon (maybe I try putting in that single Wastes or more SB hate) and hyper aggressive decks like Bushwhacker Zoo (since Return doesn't kill all of their creatures) but once again if you can land a chalice on 1 Turn 1 it's pretty much GG.
Originally I had 2x Blinkmoth Nexus in the deck, but I only had one available and had to switch to a 2nd Kessig Wolf Run, which turned out to be even better.
So here's a short Tournament Report:
Match 1 Skred Red 2:0
He didn't find a single blood moon (out of his 4x) and I can win both games pretty easily.
Match 2 UWR Nahiri 2:1
Although I have no Cavern of Souls I can put enough preassure to win the games (even with Simian Spirit Guide Beatdown lol) Kessig Wolf Run shines in those matchups, since all of your creatures are threats.
Match 3 Kiki Chord 2:1
G1 He just beats me down with Angels even though I had a T2 TKS. G2 I had a good curve with T2 TKS into Smasher into Obligator to steal his Thragtusk. G3 I had T3 TKS and knew what he was playing with. Since I had Return in hand I waited until he played his Ooze and Pia&Kiran Nalaar. When he tried to flicker his P&K with his Resto Angel I played Return and Bolted the Angel to clear his whole board. I then followed with 2x Smasher for the win.
Match 4 Abzan Company 2:1
G1 I unnecessarily bolted an Ooze instead of holding up my removal. He then just lay down all the pieces and gained infinite life. G2 and G3 I had TKS and Grafdigger's Cage + Return + Worldbreaker to win the game.
Match 5 Draw with Ad Nauseam (Chalice should win this though)
Top8 I played against another UWR Nahiri and won 2:0 since I had Cavern in each game and TKS he couldn't do much. Game 2 I had chalice on 1 to lock down his removal and win from there on.
After that I lost 2:1 against Skred red, where I started the first match with Temple, Temple, TKS, Stomping Ground Smasher, TKS... G2 I lost against double Blood Moon and G3 against a Topdecked Blood Moon and Koth, the Hammer beatdown. Really annyoing.
Sorry for the long wall of text, but I feel like I should explain my card choices in some points and show that this isn't just a junk pile of cards but a really good aggro deck. I know this isn't the classic RG Eldrazi Deck, but an alternative version, which has a good sideboard tech in Chalice. On the other hand I still can play Return and World Breaker (I cut the 2nd one for Ratchet Bomb that Tournament, since I expected more Zoo) against decks like Abzan Company or Kiki Chord, but have a linear beatdown plan Game 1.
Quote from Spangelow »Quote from Torpf »Nice take on the deck, it is defiantly more aggressive and looks like a combination between Bant and the Colourless version team CFB played at the PT. How were the Eldrazi Mimic for you? This was one of the things that put Eye of Ugin over the top but has fallen off since. Would you rather have had something else in it's spot? How often did you cast Eldrazi Obligator for 5? I see you're playing Noble Hierarch over Birds of Paradise for the Exalted I'm assuming. How often is it relevant in matchups other than the mirror? Would the mana-consistency of Birds be better? I like the SSG as a way of getting T2 TKS, you're essentially playing 8 dorks that way. How is your lategame once you get hellbent? You have a lot of dead draws like the dorks, SSG, Mimics. I could see you getting hellbent real fast so is Sea Gate Wreckage a good consideration?Regarding Mimic I'm really not sure. There are games where I have a slow start, putting Mimic out Turn 2 and following with bigger Eldrazi. There are also games where I have better plays on the same turn where I could play mimic and rather cast reshaper or TKS / Smasher whatever. I start writing it down in future matches when Mimic is good and where it's bad, but I think it's definitely a flex spot in the deck.
Obligator is really good in this deck, there are times where I cast it T1 with SSG just to go pressuring but most of the time (ofc depends on my opponent's deck as well) I play him for 5. Usually I play him last depending on the board state, but when my opponent tries to race me in some way or thinks he is save with a amount of blockers, you can just EOT dismember blocker X and take their strongest creature left to kill them with an all-in attack.
I would always play Hierarchs over the birds,I have enough red sources so that was never a problem. And Bird doesn't help against blood Moon as well... Exalted is always good! I had games where I had 2x Hierarch and hit with a 3/3 blinkmoth for the win. Other than that Birds could be better with Kessig Wolf Run, but I still think Hierarch's exalted trigger is more relevant.
Regarding Sea Gate Wreckage: I first had SGW instead of Kessig Wolf Run, but in the End KWR was so much better (even the 2nd copy which I played instead of the 2nd Blinkmoth). KWR helps against (Lingering Soul) Tokens which are a huge problem, if you have no Smasher and Hierarch/SSG become threats in the lategame. I had a game against UWR where I could't pump SSG to kill Nahiri and later to kill my opponent.
Quote from Torpf »Nice take on the deck, it is defiantly more aggressive and looks like a combination between Bant and the Colourless version team CFB played at the PT. How were the Eldrazi Mimic for you? This was one of the things that put Eye of Ugin over the top but has fallen off since. Would you rather have had something else in it's spot? How often did you cast Eldrazi Obligator for 5? I see you're playing Noble Hierarch over Birds of Paradise for the Exalted I'm assuming. How often is it relevant in matchups other than the mirror? Would the mana-consistency of Birds be better? I like the SSG as a way of getting T2 TKS, you're essentially playing 8 dorks that way. How is your lategame once you get hellbent? You have a lot of dead draws like the dorks, SSG, Mimics. I could see you getting hellbent real fast so is Sea Gate Wreckage a good consideration?
Quote from TheAller »Scrying is obviously better than Oath, allows us to have that land toolbox we so much need.
On another topic: what can I do to improve my MU vs Scapeshift/Valakut-Titan/Breach-Valakut type decks? What sideboard cards are there to deal with these decks?
Quote from TheAller »Yep, already running those, but it doesn't feel enough, especially for the Titan versions.
Quote from Stompo20 »Hi everyone I'm currently playing Bant eldrazi but I'm really interested in this deck,I'd like to know what convinced you to pick this version ?
Quote from Stompo20 »Thanks guys I built this deck and I'm starting loving it. Which matchup we have to cover with sideboard ? I see Grafdigger's Cage being good, Warping Wail and Crumble to dust both seems really good. My meta in my LGS in Italy is usually unpredictable, so in an unknown meta what else can I add to the sideboard ?
Quote from Stompo20 »Ok maybe they are not good :/ What about Sakura-Tribe Elder? He ramps to an early world breaker which is awsome
Quote from Mr.November »- I've cut Endless One from my deck entirely. The card felt unimpressive at every point in the curve. It only seemed to function as a way to trigger Return in the late game, but did not feel worth it
Quote from Mr.November »- Not a fan of sorcery-speed removal so I've added 2x Dismember to the deck. In many matchups I have found myself to able to spare the life, especially to be able to remove larger threats. Overall I enjoy them in the deck and will be keeping them for the time being.
Quote from Mr.November »- Sakura-Tribe Elder also feels like it has a home, it saves some damage early game and ramps you towards your payoff. Goyf does not feel optimal in this deck, with limited fetchlands and sorceries. I need to test it more though, but on paper I'm not a fan.
Quote from Mr.November »Quote from TheAller »Well if you can't close games out with a deck that runs TKS, Smasher and World Breaker, not sure what to tell you! Anyway Goyf is quite better at closing out games than Sakura is.
Haha point taken! Thing is, I picked up the deck because I figured it could steamroll over most other things being played in Modern. I've just found myself facing down stalemate boards more often than expected. We don't have path, Drowner of Hope, etc. to clear the way. This is why I included Dismember. I can dig Flame Slash but hate the prospect of not being able to remove a Goyf, Tasigur or Angler. Roast is better in that regard but feels underpowered in Modern.
I will say this is a fun deck though, I enjoy playing it. I'll test out a version with Goyf this weekend and see what happens
Quote from TheAller »Well if you can't close games out with a deck that runs TKS, Smasher and World Breaker, not sure what to tell you! Anyway Goyf is quite better at closing out games than Sakura is.