This is what I'll be running tonight! I'll try to give a report with how it plays. I'm really unsure on the sideboard, and I've tweaked it a bit since going 4-1 last week:
Now for vials and CMCs I agree on the numbers you mentioned traditionally on monowhite. I should have mentioned that the numbers I was talking about were for BW with no Eldrazi. I have tried the E&T version and I've got all the cards for it, but I am not convinced by it. You want less to sac your lands to screw your opponent, you slow yourself down with clunky draws off your available mana colors and your vial is worse. When the deck rolls, it generally trumps over other decks easily. But a single misstep or stumble, and you're likely to lose to your own deck, especially against fast decks that don't forgive.
Another vial problem is that if your curve contains 20-22 3drops and you can't get a vial or it gets destroyed before it started shining, then you are more likely to lose that game as you won't profitable play the mana denial plan, you don't filter/draw cards and you play too little lands to keep up with your opponents plays.
This here encapsulates my feelings for E&T to a tee. I love the deck, but if the draws are slightly against you it's probably too late unless the opponent punts hard-
That's how the deck has always played though. Everyone has been trying to play as many three drops as possible.
it's a nonbo in the sence that you cant flickerwisp it in answer to another spell to have the next spell exiled as well. the basic flicker combo.
I get what you mean, thebadkid. Saying "Queller+Displacer will rarely exile 2-for-1 (the way Sculler+Displacer often do) because the opponent will rarely leave two abilities on the stack to for us to soft-counter/exile" is absolutely true. However, I agree with darktutor that nonbo doesn't mean non-optimal-combo. Sculler+Displacer have synergy and form a decent combo; if an opponent has only 1 card in hand that doesn't make Sculler+Displacer become a nonbo, the combo just becomes slightly less effective. The same is true for Queller+Displacer, even if one assumes that there are more hoops to jump through to get the combo working (though switching from a BW/Sculler build to UW/Queller build is more likely to involve trading hoops rather than simply adding hoops). A clumsy combo or non-optimal combo does not a nonbo make.
Saying nonbo implies an anti-snyergy that creates a liability in the deck, not just any random non-synergy. You basically have to be shooting yourself in the foot (or at least shooting blanks instead of bullets) for a card interaction to be a true nonbo.
i think you misunderstood. I was talking about its interaction with flickerwisp, and the fact that its exiled until eot.
Its still not a nonbo. Its interaction is not a nonbo. If they cast a supreme verdict and you really really don't want them to cast it you can flash in the spirit, then vial in flickerwisp and exile SV forever. Sure your spirit comes back at the end of turn and its ability doesn't do anything but that's not a nonbo and its not that bad. You still get a 2/3 and removed their spell.
If you still dissagre then you shouldn't be playing tidehollow sculler in your deck with displacers and flickerwisps because you may want to flicker the sculler when your opponent only has one card in hand (which someone mentioned earlier), which is the same kind of "nonbo".
Good for me that I'm not playing scullers then, but great assumption! Im really not a fan of bad interactions that's all. But feel free to join the bashers. Next time why don't you get your facts straight.
Most people are playing the BW eldrazi version of the deck so its a relevant example to use in the thread. Using flickerwisp on your own creatures is not a nonbo or a bad interaction, feel free to think otherwise but at the end of the day you are still wrong on this.
It's only good for burn, really. Ad Nauseam can win by Lab Maniac. Doesn't work against Jeskai Ascendency. Doesn't affect Abzan CoCo. Stops mill, but how much mill is there? Could stop the Shaman of the Pack portion of Elves, I guess, but it seems like a really marginal card to sideboard.
Leyline of sanctity is a terrible idea vs jund. We are not a combo deck and we don't need to protect some vital pieces. Whenever you have a leyline you also only have a six card hand, god forbid if you have more then one.
I know a lot of good jund players actually board out their discard since they know the matchup is much more about grinding and out topdecking. In which case discard spells become a liability.
Honestly I don't like it as a sideboard card for this deck in general. To me it's strictly a card for combo decks.
Hmmm, terrible? It does shut off discard, Lilliana's -2, and bolts to the face. It's won me games against against a number of decks, though admittedly never had a chance to test against jund. It's good vs grixis, some storm, burn, and mill. I bring it in at least 2-3 games per tourney. As always, YMMV, but terrible? Naw.
I feel like Leyline of Sanctity is a double-edged sword. Sure, it is an all-star if it is in my opener in a relevant matchup, but I also understand the argument that if I don't see it in my opener and it happens to come by turn 4 or whatnot, it might as well be a Darksteel Relic because the "damage" is already done. With that thought in mind, I decided to test Mirran Crusader in my 2 slots to shore up most of the same decks (Naya Zoo, Burn and Jund mostly) either by presenting a pro colour creature or just a relevant double-striker that blocks well. It requires further testing to see if it can also help with outrunning non-interactive combo decks.
Anyways, I feel like running 3 Leylines can be a way out, but as I structure my sideboard, the current 2 slots are better served with Crusader. I also need to test if I really need 3 stony silences. Cutting to 2 can give room to 3 Leylines. It can also be the case that I'm being too afraid of mulligans and should risk going to 5 if I see only 2 relevant cards and 4 lands in a 6 cards hand. Lucky for me, a friend of mine has a stock Jund deck that I'll face regularly in kitchen table training.
I agree completely; it's a terrible top deck in most matches except burn, but so is aether vial. I actually run that very SB configuration of three leylines and two Stony silence as well as two rest in peace. Leyline is a great catch-all sideboard card that is fairly easy to decide whether you should board in or not. In the words of Ricky from Trailer Park Boys "it's better to have a gun and need it than not have a gun and not need it."
As far as mirran crusader goes, I run two of him in the main - he helps shore up some of our bad matches and I'm rarely disappointed to see him in game 1. Wish I had a jund deck on hand to practice against ;-)
I haven't played much against bogles, but I think edict effects are one good way to go. When I was playing mono-white D&T, I had Celestial Flare in the side, and it was occasionally useful.
But yes, Spellskite is of course a very strong option, and good vs many cards.
hi all ! I tested my E&T today agaisnt aura hexproof but loose all my games. I got a lot of useless cards main deck (strangler, PTE,...) But i got nothing in side. I'll buy 1 or 2 spellskite, but is there any other card against aura?
I am honestly wondering if you should still be playing leonin arbiter in the Eldrazi and Taxes lists. Might be worth exploring different options for that spot as the mana denial plan is not that important for the deck anymore. You have a lot more 3, 4 and even some 5 drops in the deck now and one very mana intensive three drop in Eldrazi displacer next to wanting to active manlands. That doesn't really allow for aggressively sacrificing ones own lands.
Anyone not playing Leonin Arbiter in a meta where the 2nd most played deck is Tron, Melira Company and Nahiri Control are also Tier 1, and when the deck itself still has 8 cards with relative interactions needs a very, very good reason.
The manabase in E D&T isn't bad, it's fantastic, but you need to play to its strengths.
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“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
@above, Spellskite is the MVP against a lot of decks, and it absolutely hoses Aura Hexproof/Bogles if it isn't answered. I'd definitely recommend that since it also has applications against other decks. EE and Ratchet Bomb are also good but of course can hit your own stuff (i.e. Ratchet for 1 will kill their Bogle but it'll also kill your Aether Vial).
Round 1: Jund 2-0
Battled through Tarmogoyfs and Bolts and Lilianas. Maindeck Relic of Progenitus was an MVP here.
Round 2: Junk 2-0
It was a grind through multiple Lingering Souls with flashbacks, Sorin, Liliana, but my dudes were awesome and won the game for me! I didn't draw any of my Relics of Progenitus which was a shame, though.
Round 3: Jeskai Nahiri 0-2
Two very intense games. The first game, we were down to 3 life (him) versus 1 life (me), and I made a misplay. Instead of TKS on his draw step, I did it during my main phase. He drew a Serum Visions and proceeded to find a Lightning Helix. Game two was intense as well, but a bit shorter, and were 30 seconds from time. All around an enjoyable, grindy game. I mulliganed to six both games, so that was rough.
Round 4: Jeskai Nahiri 2-1
Fresh off the heels of that game, I get to play the same deck again! This guy still had a great deck, but I got a bit luckier with the initial draws.
I ended up in second place! It felt pretty good.
Side note: have we thought about a 1-of Cavern of Souls here? It may be the wrong choice, but it feels like the Jeskai/control matchup has a bit of a leg up on us. Naming Eldrazi would be a bit limited, but that would let us force through some of our hand disturbance against them.
I agree completely; it's a terrible top deck in most matches except burn, but so is aether vial. I actually run that very SB configuration of three leylines and two Stony silence as well as two rest in peace. Leyline is a great catch-all sideboard card that is fairly easy to decide whether you should board in or not. In the words of Ricky from Trailer Park Boys "it's better to have a gun and need it than not have a gun and not need it."
As far as mirran crusader goes, I run two of him in the main - he helps shore up some of our bad matches and I'm rarely disappointed to see him in game 1. Wish I had a jund deck on hand to practice against ;-)
Against Jund I board out my AEther vials, because they are such terrible topdecks. Against burn they are very likely to bring in destructive revelry anyway so it's not such a slam dunk there either.
Yes, terrible might have been overstating it but in general I feel it is to narrow of a sideboard card to be worth the slots. Especially since you really want to run at least 3 to have a good shot at having it in your opener.
True and well stated - vs jund I find you want as much value against jund so usually take out a couple vials (and on the draw vs burn), wingmares and maybe some number of arbiter/mindcensors. I also have a singleton copy of wilt-leaf liege I side in for archangel of tithes. Speaking of value, 2 copies of RIP can trump 4x goyf + some number of scooze and tasigur.
Value math: [3 leyline + 2 RIP] can mitigate the effects of [7 of their cards at multiple copies each]. Are you guaranteed to draw either/both when it matters? No, but it sure helps a LOT if you do and they can't find a decay. I think of it as playing to your outs. How am I going to win this matchup.
What do you bring in vs jund? What outs do you play to?
Also a judge is called on Rest in peace Kalitas, Traitor of Ghet interaction and judge rules that if Rest in Peace was played 1st he is not getting any tokens. Still not sure if that's right and want some conformation if anyone knows.
Pretty sure that since there are two replacement effects you (the opponent which has had a creature die) gets to decide which replacement effect to use. If you chose Khalitas replacement effect then your opponent gets a token, if you use Rest in Peace's then nothing happends. It definately doesnt have anything to do with time stamp or whatever that judge thought.
If my opponent controls a Kalitas, I control a Rest in Peace, and one of my nontoken creatures dies, does my opponent get a zombie token?
Only if you let them. As the controller of the affected object, you choose which replacement effect to apply first to the event of the creature dying. If you choose Rest in Peace to apply first, Kalitas' ability can't apply anymore, and they don't get a zombie. You can have it the other way around if you want, but it's your call.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
-Against aggro, sunlance or dismember ? I would say sunlance, because we don't want to loose more life with dismember.
- elspeth knight errant or gideon ally of zendikar?
I just played 2 Gideons at WCMQ and the card is insane. It's even seeing legacy sideboard play in death and taxes. If you can't kill Gideon you are toast.
Which matchups do you board it in? And do you just pump out a knight every turn?
@Ivg
Anything that grinds like Jeskai, Jund, Abzan. Most of the time you knight but sometimes you just plus it and smash.
I can really see the value in gideon, ally of zendikar. I think i will use it in my sideboard as well. It is good that it can be found with oath of nissa. I imagine getting an anthem then rebuy it with eternal witness is great. In some cases i guess you can plus, then anthem next turn, flickerwisp it (protecting it maybe), then anthem again the following turn. So much potential!!! Great idea i'm stealing it
Can someone describe a) when to bring in Gideon, and b) what exactly he does that other sideboard cards don't? I just never really felt the urge to bring him in. Against any deck with blue (grindy games), it'll just get countered.
hi all ! I tested my E&T today agaisnt aura hexproof but loose all my games. I got a lot of useless cards main deck (strangler, PTE,...) But i got nothing in side. I'll buy 1 or 2 spellskite, but is there any other card against aura?
You have 4 maindeck hate cards called Flickerwisp! Flicker away their auras and repeat with Eldrazi Displacer. Post sideboard remove the Stranglers and trim Paths for discard and perhaps board in Zealous Persecutions to get their creatures before aura-pumping action. If they don't get any trample online, another time-saving strategy is blocking with any dude and blinking it with your Displacer.
I hope you find my comments helpful! Good luck!
EDIT just checked on greywyn's comment. Absolutely right, the aura's controller chooses how to attach it once it comes back. My bad!
Eldrazi Displacer only affects creatures, which you can't target because all of their creatures have hexproof. Blinking a single aura for a turn (at most) isn't great unless you're getting rid of a Daybreak Coronet or something. The only thing you can really do with flicker is block-then-flicker as stated above.
hi all ! I tested my E&T today agaisnt aura hexproof but loose all my games. I got a lot of useless cards main deck (strangler, PTE,...) But i got nothing in side. I'll buy 1 or 2 spellskite, but is there any other card against aura?
This is the list of cards you want to be looking at. Spellskite is by far the best option, and Engineered Explosives is a close second. Vryn Wingmare can also do some work, although its mileage in your metagame will vary more than the first two options (which are consistently good).
Blinking a single aura for a turn (at most) isn't great unless you're getting rid of a Daybreak Coronet or something.
This is a pretty big deal in the matchup, and you almost make it sound anticlimactic. Daybreak Coronet is, by far, the best enchantment in the Bogles deck, and you can potentially get rid of it using a Flickerwisp.
If your opponent has a Bogle with a Daybreak Coronet and a second enchantment, then you can flicker the second enchantment. State-based-effects will result in the Coronet falling off the creature and going to the graveyard. Good Bogles pilots will try to play around this, but it's surprisingly difficult for them. Imagine a situation where it's T4 and you have a Vial on 3. You can Vial in a Flickerwisp, and then flash in a Restoration Angel targeting the Wisp, to knock off a second enchantment, which in turn might destroy a Daybreak Coronet. Generally speaking, I don't care how many umbras a Bogle has. As long as that Bogle needs to tap to swing and it doesn't have lifelink, I can race it.
Knocking off a Daybreak Coronet is one of the best things you do in this matchup, and it's not hard to catch greedy opponents. As a deck, Bogles tends to reward its pilots for being greedy, but our deck is one of the few with good lines of interaction against it in game 1.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
4 Caves of Koilos
4 Eldrazi Temple
4 Ghost Quarter
4 Godless Shrine
4 Plains
2 Shambling Vent
1 Swamp
Creatures (27)
2 Blade Splicer
3 Eldrazi Displacer
4 Flickerwisp
4 Leonin Arbiter
1 Reality Smasher
3 Thalia, Guardian of Thraben
4 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
4 Aether Vial
2 Relic of Progenitus
Instants (4)
4 Path to Exile
2 Anguished Unmaking
2 Burrenton Forge-Tender
2 Celestial Purge
1 Fiend Hunter
1 Grafdigger's Cage
1 Kataki, War's Wage
2 Pithing Needle
2 Rest in Peace
1 Timely Reinforcements
1 Zealous Persecution
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
Most people are playing the BW eldrazi version of the deck so its a relevant example to use in the thread. Using flickerwisp on your own creatures is not a nonbo or a bad interaction, feel free to think otherwise but at the end of the day you are still wrong on this.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
Hmmm, terrible? It does shut off discard, Lilliana's -2, and bolts to the face. It's won me games against against a number of decks, though admittedly never had a chance to test against jund. It's good vs grixis, some storm, burn, and mill. I bring it in at least 2-3 games per tourney. As always, YMMV, but terrible? Naw.
I feel like Leyline of Sanctity is a double-edged sword. Sure, it is an all-star if it is in my opener in a relevant matchup, but I also understand the argument that if I don't see it in my opener and it happens to come by turn 4 or whatnot, it might as well be a Darksteel Relic because the "damage" is already done. With that thought in mind, I decided to test Mirran Crusader in my 2 slots to shore up most of the same decks (Naya Zoo, Burn and Jund mostly) either by presenting a pro colour creature or just a relevant double-striker that blocks well. It requires further testing to see if it can also help with outrunning non-interactive combo decks.
Anyways, I feel like running 3 Leylines can be a way out, but as I structure my sideboard, the current 2 slots are better served with Crusader. I also need to test if I really need 3 stony silences. Cutting to 2 can give room to 3 Leylines. It can also be the case that I'm being too afraid of mulligans and should risk going to 5 if I see only 2 relevant cards and 4 lands in a 6 cards hand. Lucky for me, a friend of mine has a stock Jund deck that I'll face regularly in kitchen table training.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
As far as mirran crusader goes, I run two of him in the main - he helps shore up some of our bad matches and I'm rarely disappointed to see him in game 1. Wish I had a jund deck on hand to practice against ;-)
But yes, Spellskite is of course a very strong option, and good vs many cards.
The manabase in E D&T isn't bad, it's fantastic, but you need to play to its strengths.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
Round 1: Jund 2-0
Battled through Tarmogoyfs and Bolts and Lilianas. Maindeck Relic of Progenitus was an MVP here.
Round 2: Junk 2-0
It was a grind through multiple Lingering Souls with flashbacks, Sorin, Liliana, but my dudes were awesome and won the game for me! I didn't draw any of my Relics of Progenitus which was a shame, though.
Round 3: Jeskai Nahiri 0-2
Two very intense games. The first game, we were down to 3 life (him) versus 1 life (me), and I made a misplay. Instead of TKS on his draw step, I did it during my main phase. He drew a Serum Visions and proceeded to find a Lightning Helix. Game two was intense as well, but a bit shorter, and were 30 seconds from time. All around an enjoyable, grindy game. I mulliganed to six both games, so that was rough.
Round 4: Jeskai Nahiri 2-1
Fresh off the heels of that game, I get to play the same deck again! This guy still had a great deck, but I got a bit luckier with the initial draws.
I ended up in second place! It felt pretty good.
Side note: have we thought about a 1-of Cavern of Souls here? It may be the wrong choice, but it feels like the Jeskai/control matchup has a bit of a leg up on us. Naming Eldrazi would be a bit limited, but that would let us force through some of our hand disturbance against them.
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
True and well stated - vs jund I find you want as much value against jund so usually take out a couple vials (and on the draw vs burn), wingmares and maybe some number of arbiter/mindcensors. I also have a singleton copy of wilt-leaf liege I side in for archangel of tithes. Speaking of value, 2 copies of RIP can trump 4x goyf + some number of scooze and tasigur.
Value math: [3 leyline + 2 RIP] can mitigate the effects of [7 of their cards at multiple copies each]. Are you guaranteed to draw either/both when it matters? No, but it sure helps a LOT if you do and they can't find a decay. I think of it as playing to your outs. How am I going to win this matchup.
What do you bring in vs jund? What outs do you play to?
But just to be certain, I asked our judges. Let's find out!
EDIT: Here you go!
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
I can really see the value in gideon, ally of zendikar. I think i will use it in my sideboard as well. It is good that it can be found with oath of nissa. I imagine getting an anthem then rebuy it with eternal witness is great. In some cases i guess you can plus, then anthem next turn, flickerwisp it (protecting it maybe), then anthem again the following turn. So much potential!!! Great idea i'm stealing it
BW Eldrazi & Taxes
BG Collected Company Elves
Legacy
W Death and Taxes
EDH
GW Sigarda, Host of Herons
GW Saffi Eriksdotter
You have 4 maindeck hate cards called Flickerwisp! Flicker away their auras and repeat with Eldrazi Displacer. Post sideboard remove the Stranglers and trim Paths for discard and perhaps board in Zealous Persecutions to get their creatures before aura-pumping action. If they don't get any trample online, another time-saving strategy is blocking with any dude and blinking it with your Displacer.
I hope you find my comments helpful! Good luck!
EDIT just checked on greywyn's comment. Absolutely right, the aura's controller chooses how to attach it once it comes back. My bad!
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GW Saffi Eriksdotter
This is a pretty big deal in the matchup, and you almost make it sound anticlimactic. Daybreak Coronet is, by far, the best enchantment in the Bogles deck, and you can potentially get rid of it using a Flickerwisp.
If your opponent has a Bogle with a Daybreak Coronet and a second enchantment, then you can flicker the second enchantment. State-based-effects will result in the Coronet falling off the creature and going to the graveyard. Good Bogles pilots will try to play around this, but it's surprisingly difficult for them. Imagine a situation where it's T4 and you have a Vial on 3. You can Vial in a Flickerwisp, and then flash in a Restoration Angel targeting the Wisp, to knock off a second enchantment, which in turn might destroy a Daybreak Coronet. Generally speaking, I don't care how many umbras a Bogle has. As long as that Bogle needs to tap to swing and it doesn't have lifelink, I can race it.
Knocking off a Daybreak Coronet is one of the best things you do in this matchup, and it's not hard to catch greedy opponents. As a deck, Bogles tends to reward its pilots for being greedy, but our deck is one of the few with good lines of interaction against it in game 1.
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