The other ones are 341s then... It's not an argument. Mangara is a consideration when you play 4 Flickerwisps in your list, not a couple Restos. It's even more of a consideration when 2x Karakas are in your deck.
Hello, I'm playing several leagues in MOL and at the moment my result is 58/29 totaling 87 matches. I'm having a hard time winning some BGx (Less jund) and UWR decks with 4 path, 4 bolt, 4 helix and 4 snapcaster, 2 Supreme Verdict. My list is as follows:
Your list looks like the winning list from the last couple of tournaments. Maybe it's just experience with those matchups. Sometimes you have to mulligan hard for the right cards.
Jeskai is tough. When they prefer maindeck removal over countermagic it gets even tougher. The strong cards in the matchup used to be Cavern, Vial and Thalia GoT. The former lost some of its power, and most cut a copy of the latter. Helping Jeskai out even more.
My go-to answer for Jeskai (and Mardu) is Chalice of the Void from the side. And i've included it in my board for quite some time now.
What is it that makes GBx (Jund) difficult for you? I've been able to beat it quite often.
My list differs slightly from yours. Maindeck Bob (recently cut one to try the angel) and Mirran Crusader from the side for instance.
I believe we could add a third Sin Collector to the SB, and hope to grind out the opp's removals. Maybe even 4 copies ala Vintage tech. Maybe in place of Auriok Champions so it's still ok VS Burn and Mardu, but we lose more to Dredge and Hollow One (it's a bit of a simplification but you get the idea).
After all, we already pack more and more stuff VS Affinity because DOM gives a new breath to the deck (which is already a tough MU and a popular deck anyway).
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
Sin Collector is good in a lot of the bad matchups (Control and burn mostly) but still suffers from an anemic body. It can so happen that you strip out into a topdeck war with your opponent and end up in a dragged out game where you don't want to be against control. I'm going to add a 3rd to the board but I don't really think there's a way to side in 4. I'm rebuilding my sideboard now, think there are 50-50 ish matchups worth ignoring that people play cards like Damping Sphere for. Also Staticaster seems redundant with Gut Shot, Direfleet Daredevil copying removal, and considering Auriok Champion for Mardu Pyromancer anyway (where it comes in for the tokens). Here's what I'm thinking now:
3rd Kataki so that you can aggressively mulligan for it against Affinity. I don't really see winning the matchup without it unless they draw poorly. It's also a star against Lantern control and random other artifact decks you might run into. Maybe I bring it in against Tron cause I have nothing else for it.
Other things I'm considering for the MD flex slots:
Icatian Javelineers (1 drop Gut Shot Human)
Avacyn's Pilgrim (5th Hierarch)
Keldon Marauders (like an on curve Malcontents)
Please explain how Keldon Marauders is like an on curve Malcontents? If you got1 drop, 2 drop, Malcontents you're doing 3 damage. Not great, not a line I'd ever want to take, but you're doing 3. If you play Keldon on curve you're getting 1 damage on turn 2 and 1 damage on turn 4. That's only 2. Not to mention it leaves the battlefield so you lose a body.
If you're going to play snip Javelineers mainboard just play Gut Shot. It doesn't cost you mana and it's instant speed and it doesn't take two turns to turn on. If you're opponent goes turn 1 Hierarch you get to Gut Shot it and play your own one drop with Gut Shot. With Javalineer you play your Javalineer (over a 1 drop that's actually good) and your opponent still gets to untap with their Hierarch and gets 3 mana on turn 2. And then, if you happen to untap with your Javelineer on turn 2, you have to tap to use it's ability so you don't even get to push damage through. This deck can't win games taking the first two turns off. And if that one drop is a Champion of the Parish instead of a Noble well now you just can't kill it.
What is with your aversion to actual good cards?
Infraction issued for flaming and censor evasion. -- CavalryWolfPack
Lol, I'm just considering cards that haven't been discussed, bringing them up to get feedback and other people's opinions. You know, like, a forum... I agree with your assessment of these cards, but not your decision to treat me like an ********.
Have you read Cedric Phillips' Humans article on SCG? It's an excellent breakdown of Humans. He also says 'Sin Collector is busted', and if you want to beat Jeskai you should play 4 going forward, so he's in agreement with you there.
Nope, I don't have premium. There's not even a first paragraph available.
Everybody plays almost the same SB, which was pretty easy to figure out when the format hadn't shifted anti-Humans yet (until April). Now it's the deck to beat (who would've figured ?), the SB must adapt, but I ain't sure what config is best. Instead of looking at what decks we want SB cards for (which is how we used to build our lists), we better figure out what decks are our predators, and prepare for them first, then fill the rest of the SB with what seems more likely to be popular in a given metagame.
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Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
How the heck do we beat elves? This is my current sideboard:
2 Dampening Sphere
1 Izzit Staticaster
2 Mirran Crusader
2 Dismember
1 Ananfena, the Formost
2 Grafdiggers Cage
2 Auriok Champion
1 Direfleet Daredevil
1 Hostage Taker
1 Heron's Grace Champion
One plan is to race them, Mirran is great there. The other plan is to disrupt them. You can play both plans simulteanously in this MU. It's a close MU, not unwinnable by any stretch. It's similar to Vizier Company, i.e. they always have a chance to go off or combo out of nowhere.
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I have not brought in the spheres or champions against them, and have it found hard to cut cards for cages. Obviously this strategy is not working. I just need a way for staticaster to kill things with higher toughness!
Last night I played elves (as I always seem to do). I beat him game two with three crusaders, but was dead the next turn if I didn't have exact damage. Games 1 and 3 I had to mulligan to 5, but it wouldn't have mattered. They just crush me.
Noble is a good investment. If she keeps track of the games she loses, she'll notice some losses are due to mana screw, color screw, too many 3-cmc spells still in hand at the end of the game, being short of a few points of damage that Noble could've provided (to lonely flying attackers like Mantis Rider), Blood Moon & Spreading Seas effects... and a few more situations.
In the Vial version, you want to gain tempo via Vial and Noble, and the latter gives slight advantages. In the Coco version, Noble is more about fighting mana denial and ramping into Coco early.
I just need a way for staticaster to kill things with higher toughness!
Most people play 2 btw. Even without Dredge in your radar, you have instead Mardu Pyro, Elves, Merfolk and Affi possibly in any meta. Stati has been a 2-of staple since the beginning of the archetype (almost 3 years back).
Auriok I always bring in if it's in my SB, because it's very possible to steal a game by gaining 5-10 life and turning their alpha strike into an insufficient attack. In other words it can give you an extra turn.
I'm not sure Sphere is actually great, so it may be correct not to bring it in. Cage you must bring in though, it stops Coco and Chord !
This MU is all about drawing your 3-drops (Mirran, Stati, Mantis, Ref mage). You may easily cut your Med Mages and Freebooters, it's already 8 cuts !
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The honest answer is: Yes, 4 nobles are key to the strategy. They help closing out faster, fixing mana and ramping us to our stongest assets.
This however does not mean you need to dive head first into one of the dearest playsets of the deck. If your friend sells and asks a fair price, just start with those two. Put in some Avacyn's Pilgrim as substitute to complete the set and get the others when you are ready to do so.
Edit: know that Noble Hierarchs value is rising and will keep doing so for as long as humans reign supreme
so what do you guys think of the new human that was spoiled?
Militia Bugler 2W
Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
possibly an inclusion in flex spots? or is it even better than that?
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Modern: UWGSnow-Bant Control BURGrixis Death's Shadow GWBCoCo Elves WCDeath and Taxes (sold)
so what do you guys think of the new human that was spoiled?
Militia Bugler 2W
Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
possibly an inclusion in flex spots? or is it even better than that?
It doesn't feel like a 4-of to me but I could see it replacing flex cards (bob, dire fleet, malcontents, etc.). Card feels pretty good for fixing grindy matchups.
Hey y'all. I've been playing Humans on MTGO for a while and I'm wondering how everyone has felt facing Tocatli Honor Guard or Torpor Orb out of the sideboard It's so demoralizing to see it turn 2, especially after I've played a Champion of the Parish, haha.
Creatures [37]
2 Restoration Angel
3 Thalia, Guardian of Thraben
4 Champion of the Parish
4 Kitesail Freebooter
4 Mantis Rider
4 Meddling Mage
4 Noble Hierarch
4 Phantasmal Image
4 Reflector Mage
4 Thalia's Lieutenant
Artifacts [4]
4 Aether Vial
Lands [19]
1 Plains
2 Seachrome Coast
4 Ancient Ziggurat
4 Cavern of Souls
4 Horizon Canopy
4 Unclaimed Territory
[SIDE]
2 Auriok Champion
2 Dire Fleet Daredevil
1 Dismember
2 Gut Shot
2 Izzet Staticaster
2 Kataki, War's Wage
2 Reclamation Sage
2 Sin Collector
to something that I can improve or some differentiated posture? Thanks.
Jeskai is tough. When they prefer maindeck removal over countermagic it gets even tougher. The strong cards in the matchup used to be Cavern, Vial and Thalia GoT. The former lost some of its power, and most cut a copy of the latter. Helping Jeskai out even more.
My go-to answer for Jeskai (and Mardu) is Chalice of the Void from the side. And i've included it in my board for quite some time now.
What is it that makes GBx (Jund) difficult for you? I've been able to beat it quite often.
My list differs slightly from yours. Maindeck Bob (recently cut one to try the angel) and Mirran Crusader from the side for instance.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
After all, we already pack more and more stuff VS Affinity because DOM gives a new breath to the deck (which is already a tough MU and a popular deck anyway).
19 Land
4 Aether Vial
34 Core creatures
4th Phantasmal Image
1 Direfleet Daredevil
1 Restoration Angel
SB
3 Sin Collector
2 Auriok Champion
1 Izzet Staticaster
1 Direfleet Daredevil
3 Kataki, War's Wage
2 Reclamation Sage
1 Selfless Spirit
2 Gut Shot
3rd Kataki so that you can aggressively mulligan for it against Affinity. I don't really see winning the matchup without it unless they draw poorly. It's also a star against Lantern control and random other artifact decks you might run into. Maybe I bring it in against Tron cause I have nothing else for it.
Other things I'm considering for the MD flex slots:
Icatian Javelineers (1 drop Gut Shot Human)
Avacyn's Pilgrim (5th Hierarch)
Keldon Marauders (like an on curve Malcontents)
If you're going to play snip Javelineers mainboard just play Gut Shot. It doesn't cost you mana and it's instant speed and it doesn't take two turns to turn on. If you're opponent goes turn 1 Hierarch you get to Gut Shot it and play your own one drop with Gut Shot. With Javalineer you play your Javalineer (over a 1 drop that's actually good) and your opponent still gets to untap with their Hierarch and gets 3 mana on turn 2. And then, if you happen to untap with your Javelineer on turn 2, you have to tap to use it's ability so you don't even get to push damage through. This deck can't win games taking the first two turns off. And if that one drop is a Champion of the Parish instead of a Noble well now you just can't kill it.
What is with your aversion to actual good cards?
Infraction issued for flaming and censor evasion. -- CavalryWolfPack
Nope, I don't have premium. There's not even a first paragraph available.
Everybody plays almost the same SB, which was pretty easy to figure out when the format hadn't shifted anti-Humans yet (until April). Now it's the deck to beat (who would've figured ?), the SB must adapt, but I ain't sure what config is best. Instead of looking at what decks we want SB cards for (which is how we used to build our lists), we better figure out what decks are our predators, and prepare for them first, then fill the rest of the SB with what seems more likely to be popular in a given metagame.
2 Dampening Sphere
1 Izzit Staticaster
2 Mirran Crusader
2 Dismember
1 Ananfena, the Formost
2 Grafdiggers Cage
2 Auriok Champion
1 Direfleet Daredevil
1 Hostage Taker
1 Heron's Grace Champion
2 Damping Sphere
1 Izzet Staticaster
2 Mirran Crusader
2 Dismember
2 Grafdigger's Cage
2 Auriok Champion
But I think your config is too loaded. 1 Cage should be enough, 1 Sphere as well. It must be hard to cut 11 cards !
One plan is to race them, Mirran is great there. The other plan is to disrupt them. You can play both plans simulteanously in this MU. It's a close MU, not unwinnable by any stretch. It's similar to Vizier Company, i.e. they always have a chance to go off or combo out of nowhere.
Last night I played elves (as I always seem to do). I beat him game two with three crusaders, but was dead the next turn if I didn't have exact damage. Games 1 and 3 I had to mulligan to 5, but it wouldn't have mattered. They just crush me.
In the Vial version, you want to gain tempo via Vial and Noble, and the latter gives slight advantages. In the Coco version, Noble is more about fighting mana denial and ramping into Coco early.
Most people play 2 btw. Even without Dredge in your radar, you have instead Mardu Pyro, Elves, Merfolk and Affi possibly in any meta. Stati has been a 2-of staple since the beginning of the archetype (almost 3 years back).
Auriok I always bring in if it's in my SB, because it's very possible to steal a game by gaining 5-10 life and turning their alpha strike into an insufficient attack. In other words it can give you an extra turn.
I'm not sure Sphere is actually great, so it may be correct not to bring it in. Cage you must bring in though, it stops Coco and Chord !
This MU is all about drawing your 3-drops (Mirran, Stati, Mantis, Ref mage). You may easily cut your Med Mages and Freebooters, it's already 8 cuts !
This however does not mean you need to dive head first into one of the dearest playsets of the deck. If your friend sells and asks a fair price, just start with those two. Put in some Avacyn's Pilgrim as substitute to complete the set and get the others when you are ready to do so.
Edit: know that Noble Hierarchs value is rising and will keep doing so for as long as humans reign supreme
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Militia Bugler 2W
Creature - Human Soldier
Vigilance
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
possibly an inclusion in flex spots? or is it even better than that?
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)It doesn't feel like a 4-of to me but I could see it replacing flex cards (bob, dire fleet, malcontents, etc.). Card feels pretty good for fixing grindy matchups.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
https://www.mtggoldfish.com/deck/1144881#online
Beat infect, burn, hollow one, red aggro (goblins/burn/the can't gain life dino), and some janky version of living end. Felt great.