How is Delver is the meta currently? I've had the deck built for just about 2 years and used to run it all the time before I expanded my collection and built other decks. Most of the time, I've seen most people that have piloted the deck covert it into Death's Shadow because all is really needed for the deck is the addition of Death's Shadow and Street Wraith.
What about the addition of Jace, the Mind Sculptor? I have only one and have been thinking about adding him just because he is available, just haven't really been convinced to do so.
In more traditional lists i wouldnt but if your going AV and dont have delvers he seems fine. He may still be too mana intensive but worth the test.
As far as the meta goes I would say rough. Generally Death's Shadow grixis is just better. I prefer more reactionary play so ive stuck with delver but both decks have lots of variation and can easily overlap.
SonofaBith - Wizards was so excited about making the packaging for Modern Masters 2 recyclable, they decided to make most of the rares and all but 1 of the UC's recycle-bin ready too. Convenient!
[quote] In more traditional lists i wouldnt but if your going AV and dont have delvers he seems fine. He may still be too mana intensive but worth the test.
As far as the meta goes I would say rough. Generally Death's Shadow grixis is just better. I prefer more reactionary play so ive stuck with delver but both decks have lots of variation and can easily overlap.
It is a bit sad that those that have played Grixis Delver have managed to switch to Grixis Death's Shadow due to the popularity and general better tournament outcome. I'm gonna play Delver one of these weeks and then try Death's Shadow version.
Wouldn't hurt to try with one mainboard Jace, the Mind Sculptor and see if it makes any difference.
[quote] In more traditional lists i wouldnt but if your going AV and dont have delvers he seems fine. He may still be too mana intensive but worth the test.
As far as the meta goes I would say rough. Generally Death's Shadow grixis is just better. I prefer more reactionary play so ive stuck with delver but both decks have lots of variation and can easily overlap.
It is a bit sad that those that have played Grixis Delver have managed to switch to Grixis Death's Shadow due to the popularity and general better tournament outcome. I'm gonna play Delver one of these weeks and then try Death's Shadow version.
Wouldn't hurt to try with one mainboard Jace, the Mind Sculptor and see if it makes any difference.
</blockquote>
I think its still a perfectly fun deck to play and does decently enough. Just in general proactive is better than reactive in modern. Nice thing it really only has two matchups where i go this is a loss, boggles and bw tokens and you hardly see the latter nowadays. Fatal push has helped this deck in general quite alot. It also helps that we dont really care if our opponent has it. Everything we run that works with it gets killed by every other form of removal in the format anyways. Oh and if you havent picked up any ceremonious rejections yet get some they are absolutely house.
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SonofaBith - Wizards was so excited about making the packaging for Modern Masters 2 recyclable, they decided to make most of the rares and all but 1 of the UC's recycle-bin ready too. Convenient!
I think its still a perfectly fun deck to play and does decently enough. Just in general proactive is better than reactive in modern. Nice thing it really only has two matchups where i go this is a loss, boggles and bw tokens and you hardly see the latter nowadays. Fatal push has helped this deck in general quite alot. It also helps that we dont really care if our opponent has it. Everything we run that works with it gets killed by every other form of removal in the format anyways. Oh and if you havent picked up any ceremonious rejections yet get some they are absolutely house.
I have many Ceremonious Rejections lol, I definitely added them in because Tron is now a huge part of my current meta and just has been strong. B/W Tokens is an extremely annoying matchup and I completely agree with you on that one. I'm definitely gonna try one mainboard Jace, the Mind Sculptor, mainly because I can and it can either draw the hate from my opponent and/or help me with some synergy.
Hi everyone, I have a UR Delver deck but I want to improve it and go tricolor. As I could see Grixis is my favourite version so I decided to invest in this deck. Here's my "starter" and relatively budget list:
I'd really like to know your suggestions and advices about what cards I should play, and what cards I should plan to buy first in order to slowly improve this deck. Thank you!
The two big things are snapcaster mage and kolaghan's command. Kolaghans versatility is amazing. Id grab some before they go up more, 2 should be fine. As for snapcaster there is really no replacement for that card.
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Hi guys, unfortunately I still can't afford the snapcasters and so I was thinking about adding 1x Grim Lavamancer switching the swiftspear count as 2, this is the resulting list:
Has anyone tried the Lavamancer in MB? Cause I think it's probably a SB card but the swiftspear are not so fantastic in this deck.
Also, what is the general consensus on playing discard or not? 2 Inquisition MB are just not enough or I have to just cut them for other counterspells?
I've only brought it to one local tournament so far, which was on Monday night. I went 3-1 beating GB Elves, WG CoCo, RWG Burn, and I lost to Goblins. The games against the Goblins player were close, brought him to 3 games. I made a couple poor decisions that ended up costing me the game. I could have cast Collective Brutality to drain him bringing me to 6 life, and look at his hand taking his Goblin Grenade (2 cards in hand at the time), but I chose to play a threat instead since his board was clear, and he then drew a creature he could cast and grenaded me for game 3. Lesson learned. I also bolted a Goblin Guide then tried to block with tokens when he had a legion loyalist out, not being familiar enough with the card while playing a token deck. All in all, I think I could have played better against the Goblins match and probably 4-0ed the night, but that's magic.
Anyways, as I said above, mostly just looking for feedback on the list. First priority for me is to get the other 3 Scalding Tarns that I need to round out the lands. As for working with what I have, I want to add in a basic mountain, as there were many times that I wished I could have fetched a mountain instead of having to shock (including against the Goblin player.) Otherwise I don't think there was too much I didn't like about the list. Maybe missed having a Kalitas somewhere in the 75 like I normally would in Jund, but not sure if I would want it main or in the board, or what I would cut to make it happen. Any advice on other cards that might make me stumble in the future would be helpful.
I've only brought it to one local tournament so far, which was on Monday night. I went 3-1 beating GB Elves, WG CoCo, RWG Burn, and I lost to Goblins. The games against the Goblins player were close, brought him to 3 games. I made a couple poor decisions that ended up costing me the game. I could have cast Collective Brutality to drain him bringing me to 6 life, and look at his hand taking his Goblin Grenade (2 cards in hand at the time), but I chose to play a threat instead since his board was clear, and he then drew a creature he could cast and grenaded me for game 3. Lesson learned. I also bolted a Goblin Guide then tried to block with tokens when he had a legion loyalist out, not being familiar enough with the card while playing a token deck. All in all, I think I could have played better against the Goblins match and probably 4-0ed the night, but that's magic.
Anyways, as I said above, mostly just looking for feedback on the list. First priority for me is to get the other 3 Scalding Tarns that I need to round out the lands. As for working with what I have, I want to add in a basic mountain, as there were many times that I wished I could have fetched a mountain instead of having to shock (including against the Goblin player.) Otherwise I don't think there was too much I didn't like about the list. Maybe missed having a Kalitas somewhere in the 75 like I normally would in Jund, but not sure if I would want it main or in the board, or what I would cut to make it happen. Any advice on other cards that might make me stumble in the future would be helpful.
The list isi quite classic and seems good. I'd swap a tasigur for a 3rd pyromancer or a vendilion clique, 2 remands for dispel (more situational but when it's good it's WAY better than remand) and the brutality for a dreadbore. In the side I'd cut the quarters for a second brutality and a disdaiful stroke. For the, mana base I'd cut a fastland for a mountain, maybe a spirebluff.
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Playing since FRF
Modern:
Grixis Shadow
Jeskai Delver
Standard:
Temur Energy
EDH:
Roon of the Hidden Realm
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
It also depends on the number of cantrips. I like running 19 lands in most lists.
What I was wondering.
Are these Dominaria cards something we want in GS Delver?
- Wizard's retort
- Wizard's lightning
- Cast Down
- Damping Sphere
And can we consider Mishra's Bauble, to fuel delve? Or is it impacting Delver of Secrets too much in a negative way (of course it can be helpful also).
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
It also depends on the number of cantrips. I like running 19 lands in most lists.
What I was wondering.
Are these Dominaria cards something we want in GS Delver?
- Wizard's retort
- Wizard's lightning
- Cast Down
- Damping Sphere
And can we consider Mishra's Bauble, to fuel delve? Or is it impacting Delver of Secrets too much in a negative way (of course it can be helpful also).
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
As a tempo deck deck i think sphere is the only one to really consider. If it holds off tron or storm long enough for us to crack in for lethal i think its worth it. It can be played a turn earlier than fulminator as well and has no color constraint
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
It also depends on the number of cantrips. I like running 19 lands in most lists.
What I was wondering.
Are these Dominaria cards something we want in GS Delver?
- Wizard's retort
- Wizard's lightning
- Cast Down
- Damping Sphere
And can we consider Mishra's Bauble, to fuel delve? Or is it impacting Delver of Secrets too much in a negative way (of course it can be helpful also).
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
As a tempo deck deck i think sphere is the only one to really consider. If it holds off tron or storm long enough for us to crack in for lethal i think its worth it. It can be played a turn earlier than fulminator as well and has no color constraint
Yes, you're probabily right but I think that we have to bear in mind the last sentence of that card: "Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.". This, at the very end, can make our chained cheap spells much less efficient.
I've decided to dive into Grixis Delver this week as my go-to tempo deck and I've loved it. Not a lot of matches under my belt, but from what I've seen and played, it seems that the deck is strong and well positionned. Some issues with Burn and Affinity so far, the first being faster sometimes, the latter flooding the board. I can't handle it even with burn spells and spot removal. I was thinking maybe Anger of the Gods could fit into my sideboard, but it's to be confirmed. Looking forward to chat with you guys!
I've decided to dive into Grixis Delver this week as my go-to tempo deck and I've loved it. Not a lot of matches under my belt, but from what I've seen and played, it seems that the deck is strong and well positionned. Some issues with Burn and Affinity so far, the first being faster sometimes, the latter flooding the board. I can't handle it even with burn spells and spot removal. I was thinking maybe Anger of the Gods could fit into my sideboard, but it's to be confirmed. Looking forward to chat with you guys!
Anger has always been a 2 of in my side and I never regretted it, along with an Izzet Staticaster and I have to say that recently I tried 2 By Force and loved it. However, affo is a good matchup. You run enough removals to wreck it and Kolaghan's Command is, of course, the best card against him in g1, but you have to sequence perfectly your spells, be careful but not too slow with your fetches and play more or less like if you were playing against infect, with removals in his eot instead of his first main/combat. If you know the matchup you are really favoured, but in other case, you're under a train. You have to learn perfectly how to solve each card, what to counter, what to destroy, when to develop your board, so, play a lot of matches, tune your sideboard and learn as much as you can. Like you need to do against anyone with grixis delver.
I've decided to dive into Grixis Delver this week as my go-to tempo deck and I've loved it. Not a lot of matches under my belt, but from what I've seen and played, it seems that the deck is strong and well positionned. Some issues with Burn and Affinity so far, the first being faster sometimes, the latter flooding the board. I can't handle it even with burn spells and spot removal. I was thinking maybe Anger of the Gods could fit into my sideboard, but it's to be confirmed. Looking forward to chat with you guys!
Anger has always been a 2 of in my side and I never regretted it, along with an Izzet Staticaster and I have to say that recently I tried 2 By Force and loved it. However, affo is a good matchup. You run enough removals to wreck it and Kolaghan's Command is, of course, the best card against him in g1, but you have to sequence perfectly your spells, be careful but not too slow with your fetches and play more or less like if you were playing against infect, with removals in his eot instead of his first main/combat. If you know the matchup you are really favoured, but in other case, you're under a train. You have to learn perfectly how to solve each card, what to counter, what to destroy, when to develop your board, so, play a lot of matches, tune your sideboard and learn as much as you can. Like you need to do against anyone with grixis delver.
I have been playing 1 abrade for an extra artifact removal, is especially good against human. as for anger of the gods, I change that slot depending on the meta, anger of the gods for dredge and kozilek's return for affinity.
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
It also depends on the number of cantrips. I like running 19 lands in most lists.
What I was wondering.
Are these Dominaria cards something we want in GS Delver?
- Wizard's retort
- Wizard's lightning
- Cast Down
- Damping Sphere
And can we consider Mishra's Bauble, to fuel delve? Or is it impacting Delver of Secrets too much in a negative way (of course it can be helpful also).
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
I think that Bauble might actually be OK, and could potentially help Delver flip if played correctly. The way I see it, T1 play Bauble + Delver. On opponents turn, crack the bauble to look at the top of your own deck, and stack your upkeep triggers according to what's on top. If it is an instant/sorcery do Delver first, otherwise draw first, and have a second chance to hit an instant/sorcery off the delver. I'm not sure what I would want to cut for it though, but it is something that could possibly work out in your favor under the right circumstances. Could be a fun little spice card that people don't see coming if you can find room for it.
I suppose the flip side of the coin is you will likely be cutting something that would normally flip the Delver and could just see a bauble instead on a blind flip. It's tough to say for sure, I'd try it out to see what happens. I do like the idea of it potentially running out a delve fattie a turn earlier.
Does anyone play 20 lands? I was a fan of grixis ds but dropping your life total just isnt as good in such a fastmeta with so many decks that go wide. It got me thinking about delver since i already had all the cards lying around. Anyway back to my question. 19 lands hurts and i seem to be having mana trouble more than anything. I have been practicing on xmage and seem to be losing to my mana more than anything. Im running the azcanta version btw
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
It also depends on the number of cantrips. I like running 19 lands in most lists.
What I was wondering.
Are these Dominaria cards something we want in GS Delver?
- Wizard's retort
- Wizard's lightning
- Cast Down
- Damping Sphere
And can we consider Mishra's Bauble, to fuel delve? Or is it impacting Delver of Secrets too much in a negative way (of course it can be helpful also).
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
I think that Bauble might actually be OK, and could potentially help Delver flip if played correctly. The way I see it, T1 play Bauble + Delver. On opponents turn, crack the bauble to look at the top of your own deck, and stack your upkeep triggers according to what's on top. If it is an instant/sorcery do Delver first, otherwise draw first, and have a second chance to hit an instant/sorcery off the delver. I'm not sure what I would want to cut for it though, but it is something that could possibly work out in your favor under the right circumstances. Could be a fun little spice card that people don't see coming if you can find room for it.
I suppose the flip side of the coin is you will likely be cutting something that would normally flip the Delver and could just see a bauble instead on a blind flip. It's tough to say for sure, I'd try it out to see what happens. I do like the idea of it potentially running out a delve fattie a turn earlier.
Bauble is a barely playable card in Temur Delver since it doesn't reduce -that much- the flipping chances of delver and enables delirium for Traverse the Ulvenwald (tbh I wouldn't play traverse at all since it's a tempo-inefficient play), but I strongly believe it's not a good card in the Grixis version, since A) we can't recover it with kommand nor snappy, B) reduces the (blind)flip chances of Delver just for being an artifact by himself and C) you'd need to cut something and, even though the individual solts of the deck are quite personal, spell-type ratio of the deck is incredibly rigid: you need 13-15 creatures, 10-13 removals (including kommand), 4-7 counters and 8-10 cantrips and at least 26 instant-sorceries, so I'm not sure you can find room for 4 "useless" artifacts.
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Playing since FRF
Modern:
Grixis Shadow
Jeskai Delver
Standard:
Temur Energy
EDH:
Roon of the Hidden Realm
That's fair reasoning. I think it's one of those cards that is good in theory, but not really in practice. I'd probably still try it out, just because I like playing weird things that don't usually work out.
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As far as the meta goes I would say rough. Generally Death's Shadow grixis is just better. I prefer more reactionary play so ive stuck with delver but both decks have lots of variation and can easily overlap.
GW Rhys the Redeemed EDH
RUGAnimar, Soul of Elements EDH
WBRAlesha, Who Smiles at Death EDH
It is a bit sad that those that have played Grixis Delver have managed to switch to Grixis Death's Shadow due to the popularity and general better tournament outcome. I'm gonna play Delver one of these weeks and then try Death's Shadow version.
Wouldn't hurt to try with one mainboard Jace, the Mind Sculptor and see if it makes any difference.
I think its still a perfectly fun deck to play and does decently enough. Just in general proactive is better than reactive in modern. Nice thing it really only has two matchups where i go this is a loss, boggles and bw tokens and you hardly see the latter nowadays. Fatal push has helped this deck in general quite alot. It also helps that we dont really care if our opponent has it. Everything we run that works with it gets killed by every other form of removal in the format anyways. Oh and if you havent picked up any ceremonious rejections yet get some they are absolutely house.
GW Rhys the Redeemed EDH
RUGAnimar, Soul of Elements EDH
WBRAlesha, Who Smiles at Death EDH
I have many Ceremonious Rejections lol, I definitely added them in because Tron is now a huge part of my current meta and just has been strong. B/W Tokens is an extremely annoying matchup and I completely agree with you on that one. I'm definitely gonna try one mainboard Jace, the Mind Sculptor, mainly because I can and it can either draw the hate from my opponent and/or help me with some synergy.
//Lands
1 Blood Crypt
2 Flooded Strand
2 Island
2 Mountain
2 Polluted Delta
2 Spirebluff Canal
2 Steam Vents
2 Swamp
1 Watery Grave
2 Bloodstained Mire
2 Fatal Push
4 Lightning Bolt
2 Mana Leak
3 Opt
2 Remand
2 Spell Pierce
2 Terminate
3 Thought Scour
3 Lava Spike
4 Serum Visions
//Creatures
4 Delver of Secrets
2 Gurmag Angler
4 Monastery Swiftspear
2 Tasigur, the Golden Fang
3 Young Pyromancer
I'd really like to know your suggestions and advices about what cards I should play, and what cards I should plan to buy first in order to slowly improve this deck. Thank you!
P.S. I apologize for my bad english
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
The two big things are snapcaster mage and kolaghan's command. Kolaghans versatility is amazing. Id grab some before they go up more, 2 should be fine. As for snapcaster there is really no replacement for that card.
GW Rhys the Redeemed EDH
RUGAnimar, Soul of Elements EDH
WBRAlesha, Who Smiles at Death EDH
1x Watery Grave
1x Blood Crypt
2x Bloodstained Mire
2x Flooded Strand
2x Island
2x Mountain
2x Polluted Delta
3x Spirebluff Canal
2x Steam Vents
2x Swamp
2x Inquisition of Kozilek
2x Dispel
1x Electrolyze
3x Fatal Push
4x Lightning Bolt
3x Mana Leak
4x Serum Visions
2x Spell Pierce
2x Terminate
4x Thought Scour
1x Grim Lavamancer
2x Gurmag Angler
4x Delver of Secrets
2x Monastery Swiftspear
2x Tasigur, the Golden Fang
3x Young Pyromancer
Has anyone tried the Lavamancer in MB? Cause I think it's probably a SB card but the swiftspear are not so fantastic in this deck.
Also, what is the general consensus on playing discard or not? 2 Inquisition MB are just not enough or I have to just cut them for other counterspells?
Thanks to all of those who will answer me!
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
3x Bloodstained Mire
2x Watery Grave
2x Island
2x Steam Vents
4x Polluted Delta
1x Swamp
1x Blood Crypt
1x Darkslick Shores
1x Scalding Tarn
2x Spirebluff Canal
Creatures (14)
3x Tasigur, the Golden Fang
4x Delver of Secrets
4x Snapcaster Mage
1x Gurmag Angler
2x Young Pyromancer
1x Electrolyze
4x Lightning Bolt
2x Fatal Push
2x Kolaghan's Command
2x Terminate
2x Remand
2x Spell Snare
3x Mana Leak
4x Thought Scour
Sorceries (5)
1x Collective Brutality
4x Serum Visions
1x Painful Truths
1x Shatterstorm
2x Nihil Spellbomb
2x Ceremonious Rejection
1x Engineered Explosives
1x Izzet Staticaster
1x Liliana, the Last Hope
1x Grim Lavamancer
1x Collective Brutality
2x Countersquall
2x Ghost Quarter
I've only brought it to one local tournament so far, which was on Monday night. I went 3-1 beating GB Elves, WG CoCo, RWG Burn, and I lost to Goblins. The games against the Goblins player were close, brought him to 3 games. I made a couple poor decisions that ended up costing me the game. I could have cast Collective Brutality to drain him bringing me to 6 life, and look at his hand taking his Goblin Grenade (2 cards in hand at the time), but I chose to play a threat instead since his board was clear, and he then drew a creature he could cast and grenaded me for game 3. Lesson learned. I also bolted a Goblin Guide then tried to block with tokens when he had a legion loyalist out, not being familiar enough with the card while playing a token deck. All in all, I think I could have played better against the Goblins match and probably 4-0ed the night, but that's magic.
Anyways, as I said above, mostly just looking for feedback on the list. First priority for me is to get the other 3 Scalding Tarns that I need to round out the lands. As for working with what I have, I want to add in a basic mountain, as there were many times that I wished I could have fetched a mountain instead of having to shock (including against the Goblin player.) Otherwise I don't think there was too much I didn't like about the list. Maybe missed having a Kalitas somewhere in the 75 like I normally would in Jund, but not sure if I would want it main or in the board, or what I would cut to make it happen. Any advice on other cards that might make me stumble in the future would be helpful.
The list isi quite classic and seems good. I'd swap a tasigur for a 3rd pyromancer or a vendilion clique, 2 remands for dispel (more situational but when it's good it's WAY better than remand) and the brutality for a dreadbore. In the side I'd cut the quarters for a second brutality and a disdaiful stroke. For the, mana base I'd cut a fastland for a mountain, maybe a spirebluff.
Modern:
Grixis Shadow
Jeskai Delver
Standard:
Temur Energy
EDH:
Roon of the Hidden Realm
I've always played with 19 lands and it was fine IMHO, I think that Thije is correct it depends on the number of cantrips. Personally I run 9 cantrips.
Well I don't think that those cards are useful for us: wizard's spells really need a dedicated creature base in order to play them always with the reduced cost; Cast Down is just a worse version of Terminate and the Sphere might be tempting against tron or storm but I think it could reveal itself as a double-edged blade.
Also the Bauble may be good but I fear that would reduce the Delver's flip dramatically, and I rather flip a Delver than look at the top card of our opponent and then draw a card.
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
As a tempo deck deck i think sphere is the only one to really consider. If it holds off tron or storm long enough for us to crack in for lethal i think its worth it. It can be played a turn earlier than fulminator as well and has no color constraint
Are you running one opt?
Yes, you're probabily right but I think that we have to bear in mind the last sentence of that card: "Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.". This, at the very end, can make our chained cheap spells much less efficient.
No sorry that was a typo, I run 8 cantrips, 4 Serum and 4 Thoughtscour. 9 if only you consider Electrolyze as a "pseudo-cantrip/card advantage"
G Mono Green Stompy G
UR UR Delver Prowess UR
URBGrixis DelverURB
RBWMardu PyromancerRBW
Aggro: Naya Burn RWG
Combo: Scapeshift RG
Control: Jeskai Control UWR
Legacy
Control: Miracles UW
Aggro: Burn R
Anger has always been a 2 of in my side and I never regretted it, along with an Izzet Staticaster and I have to say that recently I tried 2 By Force and loved it. However, affo is a good matchup. You run enough removals to wreck it and Kolaghan's Command is, of course, the best card against him in g1, but you have to sequence perfectly your spells, be careful but not too slow with your fetches and play more or less like if you were playing against infect, with removals in his eot instead of his first main/combat. If you know the matchup you are really favoured, but in other case, you're under a train. You have to learn perfectly how to solve each card, what to counter, what to destroy, when to develop your board, so, play a lot of matches, tune your sideboard and learn as much as you can. Like you need to do against anyone with grixis delver.
Modern:
Grixis Shadow
Jeskai Delver
Standard:
Temur Energy
EDH:
Roon of the Hidden Realm
I have been playing 1 abrade for an extra artifact removal, is especially good against human. as for anger of the gods, I change that slot depending on the meta, anger of the gods for dredge and kozilek's return for affinity.
I think that Bauble might actually be OK, and could potentially help Delver flip if played correctly. The way I see it, T1 play Bauble + Delver. On opponents turn, crack the bauble to look at the top of your own deck, and stack your upkeep triggers according to what's on top. If it is an instant/sorcery do Delver first, otherwise draw first, and have a second chance to hit an instant/sorcery off the delver. I'm not sure what I would want to cut for it though, but it is something that could possibly work out in your favor under the right circumstances. Could be a fun little spice card that people don't see coming if you can find room for it.
I suppose the flip side of the coin is you will likely be cutting something that would normally flip the Delver and could just see a bauble instead on a blind flip. It's tough to say for sure, I'd try it out to see what happens. I do like the idea of it potentially running out a delve fattie a turn earlier.
Bauble is a barely playable card in Temur Delver since it doesn't reduce -that much- the flipping chances of delver and enables delirium for Traverse the Ulvenwald (tbh I wouldn't play traverse at all since it's a tempo-inefficient play), but I strongly believe it's not a good card in the Grixis version, since A) we can't recover it with kommand nor snappy, B) reduces the (blind)flip chances of Delver just for being an artifact by himself and C) you'd need to cut something and, even though the individual solts of the deck are quite personal, spell-type ratio of the deck is incredibly rigid: you need 13-15 creatures, 10-13 removals (including kommand), 4-7 counters and 8-10 cantrips and at least 26 instant-sorceries, so I'm not sure you can find room for 4 "useless" artifacts.
Modern:
Grixis Shadow
Jeskai Delver
Standard:
Temur Energy
EDH:
Roon of the Hidden Realm