Quote from purklefluff »Well it hits most things you care about, in a sense it's like a wonky spellskite on a 1/1 flying body.
Also unlike spell queller which needs to rot in your hand until you get the right opportunity, this innocuous little guy gets to go straight to work pinging your opponent down slowly. That three or so damage could make a difference in quite a few games, maybe.
Anyway I like the card. Seems decent. The question is, what gets dropped to accommodate it?
Quote from Cody_X »I feel like there are enough new cards to totally change the deck, potentially.
I'd highly stress to everyone who brewing to remember that eternal command is about the soft lock in a deck capable of doing something else, be it in red, white, or black, or even just U/G.
Don't get too pigeonholed trying to tweak current lists.
Quote from Cody_X »I just mean when looking for slots.
Its possible we want to be some 8 cantrip, low to the ground deck.
Maybe siren turns out to be super good, and we want several.
Maybe that means we cut a lot of the extra creatures (cutting cliques, for example) or shaving down on countermagic, or whatever.