This poll is for the next spotlight deck. The current post information can be found at https://www.mtgsalvation.com/forums/the-game/modern/established-modern/aggro-tempo/782962-burn?page=79#c1583
Matchup Spotlight (Currently Humans) - Single Choice
Ended Nov 5, 2018
Quote from CatParty »Dreadhorde Arcanist won't make it into modern burn for the same reasons Thermo-Alchemist, Keldon Marauders and Firebrand Archer don't make the modern cut - they represent no, or inessential, damage on their own and essentially nullify our turn 2 in which we could be dealing up to 6 damage without them. One could argue that Thermo-Alchemist can deal upwards of 3-4 damage the turn *after* it comes into play, and I think, in the long run, it's ultimately a better card in Burn than Dreadhorde Arcanist would ever be. The trample and power-matters clause of the Arcanist is meaningless in our decks.
Quote from Trifas »Hi! Former Bogles and UW Control player here.
I've been slowly acquiring cards for Modern Burn during the last years and I've finally put it together. I plan to bring it to GP Sao Paulo!
Since I'm new to the deck, I came here with tons of questions. I got really impressed with the primer, it answered most of them and brought lots of high quality info, analysis, guides...
Here's what I plan to play:
Creevian_Legacy's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (19)4x Bloodstained Mire3x Arid Mesa3x Wooded Foothills3x Sacred Foundry3x Inspiring Vantage3x MountainCreatures (13)4x Eidolon of the Great Revel4x Goblin Guide4x Monastery Swiftspear1x Grim LavamancerInstant/Sorcery (28)4x Boros Charm4x Lava Spike4x Lightning Bolt4x Rift Bolt4x Searing Blaze3x Lightning Helix3x Skewer the Critics3x SkullcrackSideboard2x Deflecting Palm1x Grim Lavamancer2x Kor Firewalker3x Path to Exile4x Rest in Peace1x Skullcrack2x Smash to Smithereens
Link to deck @ TappedOut.net
I saw many recent lists don't bring Enchantment hate. How do you feel about that?
I have some copies of Wear/Tear but could also splash green for Cindervines or Destructive Revelry.
Any sideboard plans for the Izzet Phoenix matchup? I understand it is favorable one, but is it worth to bring something in?
Quote from B3dl4 »Surprised this one hasn't been talked about here yet?!
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
T1: Swiftspear -> 19
T2: Bolt + Spike, pumping Swiftspear +2/+2 -> 10
T3: Finale X=1, targeting Bolt and Spike, pumping Swiftspear +3/+3 -> 0
Is this not at the very least testable? Possibly in spell-heavy Mono R build?
Quote from elconquistador1985 »The problem is that we don't have a good ratio of sorceries and instants. We play exactly 1 instant and exactly 1 sorcery that satisfy this for x=1. At x=2, we open up the instants but we still only have 1 sorcery, but I don't want to be casting jack for 4 mana. Only at x=3 do you open up more sorceries, and I definitely don't want to be casting it for 5. Frankly, I think this is on par with (and equally as unplayable as) Thunderous Wrath.
Before someone brings up Shard Volley, you can't play this on T3 after playing a Shard Volley and therefore need 4 lands. You're also going to lose one of them when you re-cast Shard Volley because you have to pay mandatory additional costs even when you cast something "without paying its mana cost".