Quote from nevetsjy »Just come back to Burn after a spell trying other stuff out...deck feels pretty good although I've noticed UW Control is pretty hard these days. New T3feri helps out a lot and MB Timely Reinforcements is such a drag. Any tips on how to fight the match-up? A couple of creatures in the opening hand with some burn is normally good but it doesn't always seal the deal...I normally board in 2 x Exquisite Firecraft.
Quote from patbou_clone »
I played a variant of Burn yesterday, with 4 Seeker of the Way, 4 Soulfire Grand Master, 2 Exquisite Firecraft, 2 Anger of the Gods and 3 Deflecting Palm in the main deck, instead of Goblin Guide, Eidolon, Skewer the Critics and some Rift Bolt. I thought these cards would help in the current metagame, heavy with Dredge, Phoenix and UW Control. The deck is obviously slower, but the big life cushion is pseudo card advantage (as is, a lot more turns to top deck the final burn spell).
I won 2-1 vs CoCo Vizier and Discard Combo, but lost 0-2 vs UW Spirit. This deck bugs me a lot, and there seems to be no way out of it. Between Mausoleum Wanderer, Rattlechains, Drogskol Captain, Selfless Spirit and Spell Queller, it’s pretty hard to interact with the board. Simply ignoring it and going to the face seems the best option. But even then, Wanderer and Queller can counter my spells (and Exquisite Firecraft isn’t even a safe bet against Queller, because it exiles), and it’s super hard to burn Queller and get the spell back.
Is there any tricks in how to play or sequence the spells? Or special cards that would do the job from the SB?
Quote from VARIV91 »Hello, I play burn, In my clab 90% play Hogaak dacks(((
I want to win but I don’t know what I need Sideboard.
PLZ help me with Sideboard
Quote from Stay_On_Target »Hey everyone. I played my first game last week against neoform/allosaurus rider. I died game 1 and 3 on the draw turn 1. What's our strategy versus this deck? Obviously we can't win without any lands and not playing our first turn. My only thoughts are turn 1 pass and hold path to exile in response to griselbrand. On turn two, play two lands and hold skullcrack to prevent the lifegain from the draw engine? Leyline of punishment out of the board (gasp)? But then we don't do any damage or advance our game plan.
I'm interested in your thoughts on this matter.
Quote from Stay_On_Target »Thanks both Patbou and Elcon. I have to admit that watching the person across from me play solitaire magic was not an enjoyable experience. I'll take your advice and throw this match into the "I hope I dodge it category". Take Care guys!
Quote from mithrios11 »what about bonecrusher giant ?, is a magma jet that instead of scry 2 allow us draw a 4/3 for 3 mana with a pseudo eidolon ability