This is what I will be testing out once I get my hands on the new cards.
My gut says Deglamer might still have a place in our 75, something to test on how it performs vs Force of Vigor.
Hexdrinker looks like a great add to the deck, I have high expectations out of it.
Where to now? I want to replace the 2x Kalonian Tusker. His ability to Evolve e1 to 3/3 is what keeps him around along with curve considerations. All the hints at here that we will be headed to Theros within the next year, So a new devotion set bodes well for us in general and the chances of another GG pushed beater with upside much like Avatar of the Resolute.
This is what I will be testing out once I get my hands on the new cards.
My gut says Deglamer might still have a place in our 75, something to test on how it performs vs Force of Vigor.
Hexdrinker looks like a great add to the deck, I have high expectations out of it.
Where to now? I want to replace the 2x Kalonian Tusker. His ability to Evolve e1 to 3/3 is what keeps him around along with curve considerations. All the hints at here that we will be headed to Theros within the next year, So a new devotion set bodes well for us in general and the chances of another GG pushed beater with upside much like Avatar of the Resolute.
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
Except that in case 1 I would rather have the superior 2/3 drops (orf or that matter even a pelt collector) that are taken out for this and in case 2 it must sounds like an amazing way to play a card and waste 4 Mana then get a creature pathed/bounced. Levelup is a really bad mechanic and the fact that we are trying to level up into something that will just die to man lands or some other obnoxious blocker because we cannot pump it seems like a huge waste of resources. There are a lot better things we could be shooting to do vs control.
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
in our initial proxied testings over here, the hexdrinker is good. Often killed in the early creature rushes.. but if one survives to be levelled up, it can do some damage. He's a decent topdeck as well. Only thing stopping me from going a full set of this new snake is the price -- he's currently 15$ apiece at SCG.
I don't know exactly what you mean by that, but if you mean 'how do I improve my deck from here?', I would suggest getting 8 fetchlands and playing Narnam Renegade. That card is seriously powerful and really upgrades the deck. It can make Experiment One a 3/3, it has counter synergy and the deathtouch makes it a scary card in general.
As for Hexdrinker, it just needs to be tested a lot to see against which decks it's strong and against which it lacks, and if we want to play it (that might also differ for fetchless decks and fetch decks).
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
in our initial proxied testings over here, the hexdrinker is good. Often killed in the early creature rushes.. but if one survives to be levelled up, it can do some damage. He's a decent topdeck as well. Only thing stopping me from going a full set of this new snake is the price -- he's currently 15$ apiece at SCG.
That will drop after release (alway dose ) the only other decks that really what this in modern is monkey grow, and maybe jund. Edh will what this but it's not a auto include. I dont think that this is a legacy staple either. So I'm hoping thisll stay fairly cheap (hopefully around the £5-7 range)
in our initial proxied testings over here, the hexdrinker is good. Often killed in the early creature rushes.. but if one survives to be levelled up, it can do some damage. He's a decent topdeck as well. Only thing stopping me from going a full set of this new snake is the price -- he's currently 15$ apiece at SCG.
Mind sharing the 75 you proxy tested Hexdrinker in?
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
I don't think another 2 Power 1-drop is gonna solve any of the Problems we have against these decks - because if that would be the case, Kessig Prowler would have been the solution to our Problems.
By the way, I think the current possibilities of Mono Green offer more than enough 1-drops. And by cutting 2- or 3-drops for it, I would guess you cut one of the biggest strengths of the archetype, which is the massive power from Turn 4 on. If you would count on the power of flooding the opponent with 1-drops, I guess Zoo can do this better.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
Sorry, but I think topdecking Hexdrinker against UW Control or Jund won't solve anything, because These decks have more than enough ways to remove even a creature with protection from instants (Detention Sphere, Supreme Verdict, Maelstrom Pulse, Liliana, Tarmogoyf, just to Name a few), and we are not able to protect the leveled hexdrinker with Vines or Defense.
And please also Keep in mind, that Level up is Sorcery-Speed, so we might invest three mana in a single turn into Hexdrinker, just to loose our ceature to a Bolt/Path/Push/K-Command/anything we cannot react to.
So TLDR, I think the Card Looks interesting, but I don't think it will add anything meaningful to our pool, since it does not fit our strategy. It basically becomes really relevant at a time where the game should actually be over.
in our initial proxied testings over here, the hexdrinker is good. Often killed in the early creature rushes.. but if one survives to be levelled up, it can do some damage. He's a decent topdeck as well. Only thing stopping me from going a full set of this new snake is the price -- he's currently 15$ apiece at SCG.
Mind sharing the 75 you proxy tested Hexdrinker in?
It's just a stock list, but modified to have no 3 drops.
I plan to add a minor splash color later on.
just tweaking it for fun. the scale up used to be giant growth. However, after some tests.. the scale up are actually decent. I was also reading at the infect thread, and they're also testing scale up there.
no e-one? that's just a budget concern. I never owned any e-one. Prowler is a decent enough substitute for it, for the extra 2-power one drop to absorb opponent's removal.
hexdrinker is constantly over performing and i've even had him in progenatus mode a couple of time(something i honestly was not expecting to happen in modern) and the second almost hexproof mode was fairly common and loam lion is able to get eone to 3 with a fair bit more consistency. turn one eone turn 2 drinker and a narnam into a turn 3 lvl 3 hexdrinker has been surprisingly consistent and extremely powerful. no turn three kills yet but a very consistent turn 4 kills are happening. and the deck grinds surprisingly well as 10 of the mb creatures are basically hatebears against some of the stronger decks in the format and we now have a true and big payoff mana sink.
a leveled hexdrinker is hit by maelstrom pulse, dreadbore, "destroy" based board wipes, sac effects where its the only target. and not much else in the format touches it.
i'm a little tempted to add selfless spirit to the mb, but i'm not sure it's needed.
i have to say this change really really annoys me, as i've been working to bling out the deck with promos (as all the creatures except avatar and narnams have nice alt arts promos) and i've just got rhonas masterpieces and now i have to drop him and the steel leafs and buy and hope that the hexdrinker foils dont curl to much ;/
anyway yeah hexdrinker is bonkers and worth running 4 of (i expect it will be the 3rd 4 of one drop for the more traditional mono g fetchless stompy)
nice to see you're doing well on the testing. The loam lion is another decent one drop for the splash white version.
Are 20 lands enough for levelling the hex drinker? If you need additional grave removal, remorseful cleric is also an option now because you have white mana.. it flies, so it can be an aggressive attacker and also able block and trade with arclight phoenix.
Bgx and Mardu Pyromancer are on a decline right now, so there not many maelstrom pulse and dreadbores going around. Which is good for hex drinker.
_______________________
As for me. Don't have enough cash to buy hex drinkers, so settled on a UG snow build.
Using it for fun while I wait for the time that I could buy hex drinkers for a more proper Stompy list.
Had to go back to 21 lands, because of Dungrove, but everything else are 2 and 1 cmc.
5 cantrips and 1 source of repeatable scry helps the deck to grind a little - the 4 snake, 1 astrolabe, and marit lage.
the flying ice snake deals a good deal of damage when enchanted with rancor.
Plan A is to aggro the opponent.
Plan B is to transform Marit Lage, and win with the 20/20.
@AmicDeep What do you think the best non-fetches deck would look like? Also, you cut Steel Leaf Champions?
In a fetchless build I suspect it's still going to contain steel leafs as narnam and the lion just don't really work in a fetchless build. But it may well be worth young the land count a little to something closer to compensate for a strong mana sink and casting steel leaves consistantly
I'll draw up a new budget list a little later and see what works.
i've uped the land count slightly in the mono-budget version of the deck (sits around $80 on tcg)
the resons for this are 4 fold
first Tranquil Thicket is a really good card, and being able to cycle instant speed in the late game or having a tapland in the early game is pretty solid.
second the deck can play the better pump spell in vines over blossom (blossom is better in hyper aggro but vine is better with a larger manabase)
third playing steel leaf constantly is much less of an issue
forth Hexdrinker provides a very good way to sink mana in the mid-late game, soloing as you have the mana to make it work
cuts
1 eone, with the meta how it is dryad militant is needed and is the best turn one play, hexdrinkers are both one drops early and huge wincons late game. while eones are solid turn 1-2s but terrible top deck late game.
pump spell for another savage swipe. basically swipe is a slow pump spell that also acts as removal for a lot of the meta with your onedrops without loosing them (bob, snapcaster, thalia, meddling mage, spell queller, goblin guilds ect, are all now solid removal targets off of our pump spells.
you could probably drop a cycle land or oasis for another of the other, or another forest without much worry, (its something that will have to tested to be shore of )
i've uped the land count slightly in the mono-budget version of the deck (sits around $80 on tcg)
the resons for this are 4 fold
first Tranquil Thicket is a really good card, and being able to cycle instant speed in the late game or having a tapland in the early game is pretty solid.
second the deck can play the better pump spell in vines over blossom (blossom is better in hyper aggro but vine is better with a larger manabase)
third playing steel leaf constantly is much less of an issue
forth Hexdrinker provides a very good way to sink mana in the mid-late game, soloing as you have the mana to make it work
cuts
1 eone, with the meta how it is dryad militant is needed and is the best turn one play, hexdrinkers are both one drops early and huge wincons late game. while eones are solid turn 1-2s but terrible top deck late game.
pump spell for another savage swipe. basically swipe is a slow pump spell that also acts as removal for a lot of the meta with your onedrops without loosing them (bob, snapcaster, thalia, meddling mage, spell queller, goblin guilds ect, are all now solid removal targets off of our pump spells.
you could probably drop a cycle land or oasis for another of the other, or another forest without much worry, (its something that will have to tested to be shore of )
but this should be a pretty optimal budget build.
Damn, thanks a bunch, its quite a different list as you have a 23 land mana base. Also, no pelt collector huh. I know this is a pretty simple and linear deck but over the course of playing this deck, have you come across any tips/tricks regarding the deck? Like using Vines on an opponents creature.
@amicdeep:
Isn't using 5 lands that come into play tapped a bit much for this deck, whose greatest strength comes from its speed? Cycling also costs 1 mana, which for our deck is still a significant amount of mana you're not spending on creatures/pump spells or holding up for Vines etc. I would also personally play 3-4 Rancor instead of 2, but I think that's more of a personal preference and/or local meta choice.
@omer301:
If you want to know about certain tricks and tips, look in the Card Choice section of the primer on page 1. With every card, I've written useful information about that card and how it interacts in certain situations. I know I'm the one who made the primer, but I greatly recommend looking through it!
@amicdeep:
Isn't using 5 lands that come into play tapped a bit much for this deck, whose greatest strength comes from its speed? Cycling also costs 1 mana, which for our deck is still a significant amount of mana you're not spending on creatures/pump spells or holding up for Vines etc. I would also personally play 3-4 Rancor instead of 2, but I think that's more of a personal preference and/or local meta choice.
@omer301:
If you want to know about certain tricks and tips, look in the Card Choice section of the primer on page 1. With every card, I've written useful information about that card and how it interacts in certain situations. I know I'm the one who made the primer, but I greatly recommend looking through it!
I will vouch for the primer, I think its a very valuable resource.
Thanks for making it!
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My gut says Deglamer might still have a place in our 75, something to test on how it performs vs Force of Vigor.
Hexdrinker looks like a great add to the deck, I have high expectations out of it.
Where to now? I want to replace the 2x Kalonian Tusker. His ability to Evolve e1 to 3/3 is what keeps him around along with curve considerations. All the hints at here that we will be headed to Theros within the next year, So a new devotion set bodes well for us in general and the chances of another GG pushed beater with upside much like Avatar of the Resolute.
04 Experiment One
04 Dryad Militant
02 Hexdrinker
04 Strangleroot Geist
04 Avatar of the Resolute
02 Kalonian Tusker
02 Scavenging Ooze
04 Steel Leaf Champion
04 Aspect of Hydra
04 Rancor
03 Vines of Vastwood
02 Dismember
Lands x 21
14 Forest
04 Blooming Marsh
02 Treetop Village
01 Nurturing Peatland
02 Damping Sphere
02 Dismember
02 Pithing Needle
02 Surgical Extraction
01 Guttural Response
01 Gut Shot
01 Deglamer
01 Force of Vigor
01 Deglamer
01 Nissa, Voice of Zendikar
01 Skylasher
I'm still not sold on hexdrinker, I think he just gets chump blocked to death and adds less to the deck than the other 1 drops or the 2-3 drops he replaced
Hexdrinker is good because it does double duty in two very different types of match ups.
Vs Tron, Ad Naus,Scapeshift, and other combo, we just want to go fast, and increasing the times a simple 2/1 on turn one is a big boost to the deck.
these match up are normally won or lost around turn 4 and before we see our 3rd land drop.
On the other hand take UW control, and Jund, many times the match up comes down to trading 1 for 1 for a few turn as we play creature and they remove them.
Top decking Hexdrinker with 4 lands on turn 8 seems much better as there might be a window where we can go 4 mana 4/4 protection from removal, and the following turn hitting in for 6.
Except that in case 1 I would rather have the superior 2/3 drops (orf or that matter even a pelt collector) that are taken out for this and in case 2 it must sounds like an amazing way to play a card and waste 4 Mana then get a creature pathed/bounced. Levelup is a really bad mechanic and the fact that we are trying to level up into something that will just die to man lands or some other obnoxious blocker because we cannot pump it seems like a huge waste of resources. There are a lot better things we could be shooting to do vs control.
in our initial proxied testings over here, the hexdrinker is good. Often killed in the early creature rushes.. but if one survives to be levelled up, it can do some damage. He's a decent topdeck as well. Only thing stopping me from going a full set of this new snake is the price -- he's currently 15$ apiece at SCG.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
As for Hexdrinker, it just needs to be tested a lot to see against which decks it's strong and against which it lacks, and if we want to play it (that might also differ for fetchless decks and fetch decks).
That will drop after release (alway dose ) the only other decks that really what this in modern is monkey grow, and maybe jund. Edh will what this but it's not a auto include. I dont think that this is a legacy staple either. So I'm hoping thisll stay fairly cheap (hopefully around the £5-7 range)
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Mind sharing the 75 you proxy tested Hexdrinker in?
I don't think another 2 Power 1-drop is gonna solve any of the Problems we have against these decks - because if that would be the case, Kessig Prowler would have been the solution to our Problems.
By the way, I think the current possibilities of Mono Green offer more than enough 1-drops. And by cutting 2- or 3-drops for it, I would guess you cut one of the biggest strengths of the archetype, which is the massive power from Turn 4 on. If you would count on the power of flooding the opponent with 1-drops, I guess Zoo can do this better.
Sorry, but I think topdecking Hexdrinker against UW Control or Jund won't solve anything, because These decks have more than enough ways to remove even a creature with protection from instants (Detention Sphere, Supreme Verdict, Maelstrom Pulse, Liliana, Tarmogoyf, just to Name a few), and we are not able to protect the leveled hexdrinker with Vines or Defense.
And please also Keep in mind, that Level up is Sorcery-Speed, so we might invest three mana in a single turn into Hexdrinker, just to loose our ceature to a Bolt/Path/Push/K-Command/anything we cannot react to.
So TLDR, I think the Card Looks interesting, but I don't think it will add anything meaningful to our pool, since it does not fit our strategy. It basically becomes really relevant at a time where the game should actually be over.
It's just a stock list, but modified to have no 3 drops.
I plan to add a minor splash color later on.
4 Windswept Heath
4 Wooded Foothills
10 Forest
2 Hashep Oasis
Creatures: 26
4 Dryad Militant
4 Hexdrinker
4 Narnam Renegade
4 Kessig Prowler
2 Scavenging Ooze
4 Strangleroot Geist
4 Avatar of the Resolute
3 Scale Up
2 Dismember
1 Dissenter's Deliverance
4 Rancor
4 Blossoming Defense
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Why prowler over eone?
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
just tweaking it for fun. the scale up used to be giant growth. However, after some tests.. the scale up are actually decent. I was also reading at the infect thread, and they're also testing scale up there.
no e-one? that's just a budget concern. I never owned any e-one. Prowler is a decent enough substitute for it, for the extra 2-power one drop to absorb opponent's removal.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
after a fair bit of play testing the best version of the deck that i can come up with is
4x Dryad Militant
4x Experiment One
4x Hexdrinker
2x Loam Lion
4x Narnam Renegade
4x Avatar of the Resolute
2x Scavenging Ooze
4x Strangleroot Geist
3x Rancor
Land (20)
3x Forest
3x Horizon Canopy
4x Misty Rainforest
2x Temple Garden
4x Windswept Heath
4x Wooded Foothills
4x Blossoming Defense
3x Dromoka's Command
2x Vines of Vastwood
hexdrinker is constantly over performing and i've even had him in progenatus mode a couple of time(something i honestly was not expecting to happen in modern) and the second almost hexproof mode was fairly common and loam lion is able to get eone to 3 with a fair bit more consistency. turn one eone turn 2 drinker and a narnam into a turn 3 lvl 3 hexdrinker has been surprisingly consistent and extremely powerful. no turn three kills yet but a very consistent turn 4 kills are happening. and the deck grinds surprisingly well as 10 of the mb creatures are basically hatebears against some of the stronger decks in the format and we now have a true and big payoff mana sink.
a leveled hexdrinker is hit by maelstrom pulse, dreadbore, "destroy" based board wipes, sac effects where its the only target. and not much else in the format touches it.
i'm a little tempted to add selfless spirit to the mb, but i'm not sure it's needed.
i have to say this change really really annoys me, as i've been working to bling out the deck with promos (as all the creatures except avatar and narnams have nice alt arts promos) and i've just got rhonas masterpieces and now i have to drop him and the steel leafs and buy and hope that the hexdrinker foils dont curl to much ;/
anyway yeah hexdrinker is bonkers and worth running 4 of (i expect it will be the 3rd 4 of one drop for the more traditional mono g fetchless stompy)
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Are 20 lands enough for levelling the hex drinker? If you need additional grave removal, remorseful cleric is also an option now because you have white mana.. it flies, so it can be an aggressive attacker and also able block and trade with arclight phoenix.
Bgx and Mardu Pyromancer are on a decline right now, so there not many maelstrom pulse and dreadbores going around. Which is good for hex drinker.
_______________________
As for me. Don't have enough cash to buy hex drinkers, so settled on a UG snow build.
Using it for fun while I wait for the time that I could buy hex drinkers for a more proper Stompy list.
Had to go back to 21 lands, because of Dungrove, but everything else are 2 and 1 cmc.
5 cantrips and 1 source of repeatable scry helps the deck to grind a little - the 4 snake, 1 astrolabe, and marit lage.
the flying ice snake deals a good deal of damage when enchanted with rancor.
Plan A is to aggro the opponent.
Plan B is to transform Marit Lage, and win with the 20/20.
UG Marit Lage Stompy
4 Narnam Renegade
4 Dryad Milittant
4 Ice-Fang Coatl
1 Saddled Rimestag
4 Strangleroot Geist
2 Scavenging Ooze
2 Dungrove Elder
4 Giant Growth
4 Rancor
2 Dismember
1 Arcum's Astrolabe
1 Marit Lage's Slumber
2 Breeding Pool
4 Wooded Foothills
4 Windswept Heath
sideboard:
2 dovin, hand of control
3 Stubborn denial
10 free slots
a little sad, they did not print enemy snow duals..
flavor text of wooded foothills is "their bones now freeze" adds to the snow feeling of the deck.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
In a fetchless build I suspect it's still going to contain steel leafs as narnam and the lion just don't really work in a fetchless build. But it may well be worth young the land count a little to something closer to compensate for a strong mana sink and casting steel leaves consistantly
I'll draw up a new budget list a little later and see what works.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
ok this would be my go to
4x Avatar of the Resolute
4x Dryad Militant
3x Experiment One
4x Hexdrinker
2x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
16x Forest
2x Hashep Oasis
3x Tranquil Thicket
2x Treetop Village
Enchantment (2)
2x Rancor
3x Aspect of Hydra
2x Dismember
3x Vines of Vastwood
Sorcery (2)
2x Savage Swipe
i've uped the land count slightly in the mono-budget version of the deck (sits around $80 on tcg)
the resons for this are 4 fold
first Tranquil Thicket is a really good card, and being able to cycle instant speed in the late game or having a tapland in the early game is pretty solid.
second the deck can play the better pump spell in vines over blossom (blossom is better in hyper aggro but vine is better with a larger manabase)
third playing steel leaf constantly is much less of an issue
forth Hexdrinker provides a very good way to sink mana in the mid-late game, soloing as you have the mana to make it work
cuts
1 eone, with the meta how it is dryad militant is needed and is the best turn one play, hexdrinkers are both one drops early and huge wincons late game. while eones are solid turn 1-2s but terrible top deck late game.
pump spell for another savage swipe. basically swipe is a slow pump spell that also acts as removal for a lot of the meta with your onedrops without loosing them (bob, snapcaster, thalia, meddling mage, spell queller, goblin guilds ect, are all now solid removal targets off of our pump spells.
you could probably drop a cycle land or oasis for another of the other, or another forest without much worry, (its something that will have to tested to be shore of )
but this should be a pretty optimal budget build.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Damn, thanks a bunch, its quite a different list as you have a 23 land mana base. Also, no pelt collector huh. I know this is a pretty simple and linear deck but over the course of playing this deck, have you come across any tips/tricks regarding the deck? Like using Vines on an opponents creature.
Isn't using 5 lands that come into play tapped a bit much for this deck, whose greatest strength comes from its speed? Cycling also costs 1 mana, which for our deck is still a significant amount of mana you're not spending on creatures/pump spells or holding up for Vines etc. I would also personally play 3-4 Rancor instead of 2, but I think that's more of a personal preference and/or local meta choice.
@omer301:
If you want to know about certain tricks and tips, look in the Card Choice section of the primer on page 1. With every card, I've written useful information about that card and how it interacts in certain situations. I know I'm the one who made the primer, but I greatly recommend looking through it!
I will vouch for the primer, I think its a very valuable resource.
Thanks for making it!