Quote from thatmarkguy »And imho a colorless land can really ruin this manabase. You never wanna be stuck on 3 lands with Steel Leaf Champion in hand and unable to play it.
Quote from Myrmadillo »I noticed that Damping Sphere isn't included in the primer and no one appears to be running it in their sideboard. Is there a reason why Stompy doesn't use it at all?
Also, what are your recommendations for combating Thing in the Ice and Arclight Phoenix decks?
Thanks in advance!
Quote from N_Trauman »Hi!
I've been lurking here for quite some time. My main deck is rUG evolve, but as it has had some rough times lately i've decided to try something different. This is sort of Gruul stompy, where i use atarka's command as pump spell instead of devotion. Maindeck relics and vines are there to hate the topdecks.
It's very much work in progress still, but any comments w'd be appreciated.
AmicDeep's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4x pelt collector4x experiment one4x dryad militant2x narnam renegade4x vexing devil4x strangleroot geist2x scavenging ooze1x avatar of the resolute3x gruul spellbreaker2x cindervines4x lightning bolt2x relic of progenitus4x atarka's command20 lands:10x green fetch3x stomping ground3x forest4x copperline gorgeSB:2x damping sphere1x blood moon3x ancient grudge3x life goes on2x heroic intervention2x blossoming defense1x pyroclasm1x firespout
Quote from Ellimist »2) In reference to how Narnam's Renegade gets counters, just to make sure I have it right, the Renegade gets the +1/+1 counter if, at any point in the turn before the Narnam is cast, a permanent like a fetch leaves the battlefield. This could also apply to any creatures that go to the graveyard from the battlefield if you cast Narnam EoT?
3) My current deck runs 4X of Pelt Collecter/Experiment One/Dryad Militant. is it best to run 4 Experiment One OR 4 Pelt Collector but not necessarily both? Or would a 4/2 split, in addition to the 4 Dryad Militant be more ideal?
Quote from Ellimist »General Kenobi!
Quote from Ellimist »
1) I don't have any fetch lands yet but I am debating picking them up at some point. I did have a couple questions regarding their usage. When is the best time to crack a fetch and is it ideal to grab a shock land with it? Or is it better to grab a basic Forest to mitigate the life loss?
My current deck runs 4X of Pelt Collecter/Experiment One/Dryad Militant. is it best to run 4 Experiment One OR 4 Pelt Collector but not necessarily both? Or would a 4/2 split, in addition to the 4 Dryad Militant be more ideal?
Would anyone recommend investing in the fetch lands now? Or waiting until Modern Horizons? My understanding is that fetches won't be reprinted in Horizons so I certainly don't expect the prices to drop much, if at all, but some of the speculation I've read was that we may get some new form of fetch land. Has anyone read anything like this? Has there been any official word about fetch reprints?