Quote from MagicYio »@amicdeep:
Isn't using 5 lands that come into play tapped a bit much for this deck, whose greatest strength comes from its speed? Cycling also costs 1 mana, which for our deck is still a significant amount of mana you're not spending on creatures/pump spells or holding up for Vines etc. I would also personally play 3-4 Rancor instead of 2, but I think that's more of a personal preference and/or local meta choice.
If you want to know about certain tricks and tips, look in the Card Choice section of the primer on page 1. With every card, I've written useful information about that card and how it interacts in certain situations. I know I'm the one who made the primer, but I greatly recommend looking through it!
Quote from MagicYio »There are still a number of relatively new cards that have not been added to the primer yet.
Damping Sphere (sideboard, maybe good enough?)
Hexdrinker (fetchless builds)
Savage Swipe (sideboard, maybe mainboard removal?)
Tranquil Thicket (I don't think it's good enough)
Collector Ouphe (sideboard)
Weather the Storm (sideboard)
Scale Up (also don't think it's good enough)
Force of Vigor (sideboard)
are all cards I'd like to have implemented in the primer before this site shuts down in July and I'll (most likely) be unable to edit the primer anymore. Are there anymore newer cards that I need to implement, either to show its appeal or to explain why it shouldn't be used?
Quote from AmicDeep »thought this may interest you
after a fair bit of play testing the best version of the deck that i can come up with is
Marl Karx's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creature (28)4x Dryad Militant4x Experiment One4x Hexdrinker2x Loam Lion4x Narnam Renegade4x Avatar of the Resolute2x Scavenging Ooze4x Strangleroot GeistEnchantment (3)3x RancorLand (20)3x Forest3x Horizon Canopy4x Misty Rainforest2x Temple Garden4x Windswept Heath4x Wooded FoothillsInstant (9)4x Blossoming Defense3x Dromoka's Command2x Vines of Vastwood
hexdrinker is constantly over performing and i've even had him in progenatus mode a couple of time(something i honestly was not expecting to happen in modern) and the second almost hexproof mode was fairly common and loam lion is able to get eone to 3 with a fair bit more consistency. turn one eone turn 2 drinker and a narnam into a turn 3 lvl 3 hexdrinker has been surprisingly consistent and extremely powerful. no turn three kills yet but a very consistent turn 4 kills are happening. and the deck grinds surprisingly well as 10 of the mb creatures are basically hatebears against some of the stronger decks in the format and we now have a true and big payoff mana sink.
a leveled hexdrinker is hit by maelstrom pulse, dreadbore, "destroy" based board wipes, sac effects where its the only target. and not much else in the format touches it.
i'm a little tempted to add selfless spirit to the mb, but i'm not sure it's needed.
i have to say this change really really annoys me, as i've been working to bling out the deck with promos (as all the creatures except avatar and narnams have nice alt arts promos) and i've just got rhonas masterpieces and now i have to drop him and the steel leafs and buy and hope that the hexdrinker foils dont curl to much ;/
anyway yeah hexdrinker is bonkers and worth running 4 of (i expect it will be the 3rd 4 of one drop for the more traditional mono g fetchless stompy)
Quote from MagicYio »Can you tell more about which decks you played against, and how Hexdrinker performed? Every bit of information is useful!
Quote from tokaok »Quote from MagicYio »Can you tell more about which decks you played against, and how Hexdrinker performed? Every bit of information is useful!
Mostly played out as expected but just better and smoother.
Played against Tron, UW-non miracles version,dredge, Infect, Boros burn, Rock, Mono R pheonix,Izzet Pheonix, Grixis Shadow, humans
Vs burn and Infect, its super nice having another one drop in your opening hand that you can block and trade off until your beef comes online and overpowers.
Vs Tron, 12 one drops > 8 one drops, in addition to rancor, and you just have more opening hands where you are dropping 6 power by end of turn 2 and able to race them out.
Vs UW control, wow just super sexy, on the play, its similar to Tron, you just have a higher chance to nut and win before they sweep. on the draw, it was an amazing late game draw and i was able to get him to Progenitus mode twice.
Vs G/B Rock, Similar to UW, great draw later on.
Vs humans, still a bad match up for us, but was able to win a game that became a board stall by getting hex up to progenitus mode and swinging past blocker for 2 turns.
Vs mono red, and izzet pheonix, dies alot since they have alot of cheap removal, but acts a lightning rod protecting,ooze, avatar and steal leafs
The key is that you don't want to play him turn one and spend all your mana turns 2 and 3, trying to level him up with out advancing the rest of your game plan. Treat him like a Savannah lion first and foremost and keep turning him sideways.
Only if the game slows down and you have a spare mana or two (accounting for protection mana) do you start pumping into him.
Quote from Ellimist »@tokaok What's your deck list look like?
Quote from BRWPox »How much does Blightbeetle affect the deck?